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I'm sorry, WHAT? No one is talking about this?

LinearParadox
LinearParadox
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"Dawn’s Wrath
Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack.
Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
Their third attack causes the sphere to smother them, stunning them for 3 seconds.
These effect can only occur once every second.
Note that the sphere can no longer be CC broken early, but can still be cleansed.

Unstable Core (morph): Each time the sphere activates on the attacker, they will take damage. This damage increases based on the stage the sphere is currently in."

Are you out of your minds? Where and what is the counterplay to this? You either have a purge, or you become a punching bag. You can't CC-break, it doesn't give you CC-immunity, and can be recast on the target immediately afterwards before no immunity is given? What the actual **** are you thinking?

I know this patch is divisive and people are already up in arms about other changes and nerfs (I am too about some) But if this goes live it is guaranteed to be the most OP thing in the game mark my words. Templars are going to slot this in PvP and become utterly unstoppable. NO ONE is going to be able to win fights while getting smothered by this asininely overpowered ability.

"Just don't attack" is not the answer, because even if you could, absurdly, heal through 4 seconds of all-out damage from an opponent you can't put pressure on, they'll just put it on you AGAIN at the end.
You can't even pay Stam to get out of it every 4-6 seconds. You're ****ing STUCK in it.
Lucky enough to have purge? Grats, you just paid 5-7K Magicka (or 2K health in the Necro's case) to TRY to purge it, hoping it gets THAT effect. And after all that, assuming it does get the Eclipse.........
*Boop* oh look, it's on you again. :|

Why don't you just make it a 4 second unbreakable stun with no immunity so we can just lay down and DIE when it's put on us. -__-
twitch.tv/linearparadox
Benthar the Unkillable - lvl 50 StamDK - AD
High Confessor Celosia - lvl 50 MagDK, AD
Aeolyndra Sunstrider - lvl 50 Magplar Support God, AD
Maldreth Angala - lvl 50 Magicka PetSorc, AD
Veldrosa Wyldwind - lvl 50 StamSorc, AD
M. Night Shatupon - lvl 50 MagBlade, AD
Vestonia Ironhardt - lvl 50 Warden GuardTank, AD
Bone Daddy - lvl 50 TankCro, AD
Abra Kedaver - lvl 50 MagCro, AD
And many more...
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  • StShoot
    StShoot
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    Yeah, there was a time when that thing was unbreakable, it was *** broken, i dont understand what zos thought when they put that patch together.

    Well just another proof that devs of zos doent play the game, they are just "killing it"
  • danno8
    danno8
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    Initially I thought they way overloaded this skill, but after thinking about it for a few minutes:

    -The 30% slow will most likely never take effect since the Templar is likely to have hit you with Vamps Bane for a 30% snare. IIRC snares with the same magnitude don't stack.

    -The stun is just a stun, like any other. Most likely it will only hit you every other cast since you will have 8(?) seconds of stun immunity from breaking the first stun, and the skill lasts only 4 seconds.

    -So that leaves the immobilize. This will be annoying for sure, but keep in mind it won't be hitting you at the right time for the Templar at least. It will be immobilizing you when you are actively attacking, as opposed to when you are actively trying to re-position or get away. In that respect it is not very strong.

    Then one morph gives damage and one gives a heal.

    I don't think it's as bad as you feel it is, but I do think it is OP. I am sure they will adjust it. Honestly just removing the CC-break condition from the skill and making one morph heal and the other damage would have been a good enough rework.
  • LinearParadox
    LinearParadox
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    @danno8 I get that about the slow, but keep in mind you're getting all three CC effects from a single cast.
    And they will keep occurring without additional input in the Templar's skill rotation.

    But the main issue here is the DAMAGE MORPH which also cannot be removed. You're going to eat damge for every single attack you make for the entire duration of 4 seconds, at which point, they'll likely just re-apply it.
    You'll never win fights as long as everything you do damages yourself too, and there's nothing you can do about it.

    The skill is so over-budget for effects it's not even funny... and this is on a patch where the balance team is supposed to be "cleaning up" outliers in cost/damage/duration/function in skills... and they put out THIS atrocity?
    This skill would still be pretty OP if it WAS able to be CC-broken, but like this? This is laughably absurd.

    I don't know what the balance team's obsession is with unbreakable CC's... they tried to push this same sh*t last patch with the unbreakable NB silence and they had an uproar... now they want to introduce an ability that can't be CC-broken, that snares, roots, stuns AND damages, that's not even an ULT, with no cooldown or immunity!
    danno8 wrote: »
    -So that leaves the immobilize. This will be annoying for sure, but keep in mind it won't be hitting you at the right time for the Templar at least. It will be immobilizing you when you are actively attacking, as opposed to when you are actively trying to re-position or get away. In that respect it is not very strong.

    "Get away" You mean while they chase you down, jabbing you to death? Or after you do "Get away" and heal up and come back just to have it put on you again?

    Nah. The skill is broke. Just plain broken. One morph with damage and no CC, the other morph with CC and no damage, both breakable and grating CC-immunity after the break.

    Or they can leave the other one as that weird self-healing shield/absorption effect (which is likely to be OP too, but whatever)
    Edited by LinearParadox on July 7, 2019 1:09PM
    twitch.tv/linearparadox
    Benthar the Unkillable - lvl 50 StamDK - AD
    High Confessor Celosia - lvl 50 MagDK, AD
    Aeolyndra Sunstrider - lvl 50 Magplar Support God, AD
    Maldreth Angala - lvl 50 Magicka PetSorc, AD
    Veldrosa Wyldwind - lvl 50 StamSorc, AD
    M. Night Shatupon - lvl 50 MagBlade, AD
    Vestonia Ironhardt - lvl 50 Warden GuardTank, AD
    Bone Daddy - lvl 50 TankCro, AD
    Abra Kedaver - lvl 50 MagCro, AD
    And many more...
    CP 1700+
  • Moonsorrow
    Moonsorrow
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    This is the thing that made me go all :o:#:| when did read the notes..

    After ZOS did change DK Wings with the reasoning they had, then doing this to another class defensive skill goes with what logic? If goes to Live like this, will be the most oppressive and strong defensive (to being offensive in nature) skill ever.

    This has VERY little counterplay options, and i mean realistic ones. Best option would be to just run away. Same as what was against DK Wings for certain specs and in the end ZOS changed that.

    So.. why give a similar yet even stronger and more universal (not just against projectiles like Wings was) skill to some class?

    Estimation: Templar will be the next big FOTM, most other classes will just have to escape or get steamrolled. Now someone from the back row shouts: "use purge kill them with dots!". Well, if i have to explain on how killing templars with dots goes (when you cannot really do any direct damage on the side to pressure them).. then, oh boy.. :|

    And i love playing both specs of templar, but this would make it just totally wrong. Funnily though, only good opponent against a templar would be another templar. Thus, templar would be so FOTM that forum tears would drown us all. May the Divines have mercy on our souls.
  • Sanguinor2
    Sanguinor2
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    Moonsorrow wrote: »
    This is the thing that made me go all :o:#:| when did read the notes..

    After ZOS did change DK Wings with the reasoning they had, then doing this to another class defensive skill goes with what logic? If goes to Live like this, will be the most oppressive and strong defensive (to being offensive in nature) skill ever.

    This has VERY little counterplay options, and i mean realistic ones. Best option would be to just run away. Same as what was against DK Wings for certain specs and in the end ZOS changed that.

    So.. why give a similar yet even stronger and more universal (not just against projectiles like Wings was) skill to some class?

    Estimation: Templar will be the next big FOTM, most other classes will just have to escape or get steamrolled. Now someone from the back row shouts: "use purge kill them with dots!". Well, if i have to explain on how killing templars with dots goes (when you cannot really do any direct damage on the side to pressure them).. then, oh boy.. :|

    And i love playing both specs of templar, but this would make it just totally wrong. Funnily though, only good opponent against a templar would be another templar. Thus, templar would be so FOTM that forum tears would drown us all. May the Divines have mercy on our souls.

    Melee templar will not be FOTM at all with Minimum 50% of the PvP Population having a 100% Major Evasion uptime, a big part of templars class Damage will now be reduced by 25% ignoring resistances, other buffs, debuffs etc. Maybe ranged templar will be but we´ll see, I personally think that bleedstack builds with onslaught will be FOTM since bleeds got massive Damage buffs but now dont ignore resistances but onslaught gives you 16 seconds of 100% physical pen so yeaaaah, enjoy the new bleed meta I guess. Master dual wield buffed again and Twin slashes increased by 34%.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Ulfgarde
    Ulfgarde
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    The problem with old eclipse was is that you could only break it off GCD, so you had to stop casting skills to break the CC from it. Pretty clunky but it forced the player to stop attacking and wait, giving the templar a lot of time to reset if they were getting pressured. In other words, it was good at shutting down a player's offensive.

    It sounds like the third option is your third GCD, so literally all you need to do if this is on you is on your third skill, you know exactly when to cc break since you know exactly when the CC is coming. Or if you're ranged and your attacks are delayed because of projectile speed, you just have to time it.

    The only real nuisance seems to be the root on the second proc, which is kinda too much imo, especially for melee. if that was anything else, this skill wouldn't be that bad.

    So it still retains the idea to "shut down' a player's offense but gives templar a lot more potential for soft CC. Seeing how toppling is pretty strong RN for mobility and pressure, I dont think this morph will be very popular since its not an instant CC.
    Edited by Ulfgarde on July 7, 2019 1:23PM
    Very athletic eso player
    PC EU
  • GeorgeBlack
    GeorgeBlack
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    It this point I got up from the patch notes to make a sandwich thinking that Templars will become annoying.
  • Moonsorrow
    Moonsorrow
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    Sanguinor2 wrote: »
    Moonsorrow wrote: »
    This is the thing that made me go all :o:#:| when did read the notes..

    After ZOS did change DK Wings with the reasoning they had, then doing this to another class defensive skill goes with what logic? If goes to Live like this, will be the most oppressive and strong defensive (to being offensive in nature) skill ever.

    This has VERY little counterplay options, and i mean realistic ones. Best option would be to just run away. Same as what was against DK Wings for certain specs and in the end ZOS changed that.

    So.. why give a similar yet even stronger and more universal (not just against projectiles like Wings was) skill to some class?

    Estimation: Templar will be the next big FOTM, most other classes will just have to escape or get steamrolled. Now someone from the back row shouts: "use purge kill them with dots!". Well, if i have to explain on how killing templars with dots goes (when you cannot really do any direct damage on the side to pressure them).. then, oh boy.. :|

    And i love playing both specs of templar, but this would make it just totally wrong. Funnily though, only good opponent against a templar would be another templar. Thus, templar would be so FOTM that forum tears would drown us all. May the Divines have mercy on our souls.

    Melee templar will not be FOTM at all with Minimum 50% of the PvP Population having a 100% Major Evasion uptime, a big part of templars class Damage will now be reduced by 25% ignoring resistances, other buffs, debuffs etc. Maybe ranged templar will be but we´ll see, I personally think that bleedstack builds with onslaught will be FOTM since bleeds got massive Damage buffs but now dont ignore resistances but onslaught gives you 16 seconds of 100% physical pen so yeaaaah, enjoy the new bleed meta I guess. Master dual wield buffed again and Twin slashes increased by 34%.

    You know.. you can be a templar and use all of what you just said. But with having the new Eclipse to put on your opponent while at it. Just saying. ;)

    Edit: Now that you read my reply, i know this is the exact moment you realize what i mean and have the same "ohhh boy" coming out as i had when did read the notes. You either run or die. Or play a templar also.
    Edited by Moonsorrow on July 7, 2019 1:29PM
  • Sanguinor2
    Sanguinor2
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    Moonsorrow wrote: »

    You know.. you can be a templar and use all of what you just said. But with having the new Eclipse to put on your opponent while at it. Just saying. ;)

    If you are a stamplar that specs heavily into mag recovery then Maybe? Cleanse Costs 5k mag now, how are you gonna cast eclipse frequently when you also have to cast cleanses for 5k?
    And a Magplar will not use bleedstacks and onslaught.
    Edited by Sanguinor2 on July 7, 2019 1:28PM
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Moonsorrow
    Moonsorrow
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    Sanguinor2 wrote: »
    Moonsorrow wrote: »

    You know.. you can be a templar and use all of what you just said. But with having the new Eclipse to put on your opponent while at it. Just saying. ;)

    If you are a stamplar that specs heavily into mag recovery then Maybe? Cleanse Costs 5k mag now, how are you gonna cast eclipse frequently when you also have to cast cleanses for 5k?
    And a Magplar will not use bleedstacks and onslaught.

    Seems you do not even know how most who have played a bleedplar play?

    On my own stamplar i know i will steamroll people with this. To the point of being so cheese that i cannot play it to be honest.

    You will see how it is when/if this goes to Live like this. Just remember my words then. Talked with some pvp friends, some have already specific builds in mind lol. You`ll see. :D
  • khemdog
    khemdog
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    Yeah this shows an all new direction for ESO, looking like its headed straight to the trashcan for me.
    Khem

  • Sanguinor2
    Sanguinor2
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    Moonsorrow wrote: »

    Seems you do not even know how most who have played a bleedplar play?

    On my own stamplar i know i will steamroll people with this. To the point of being so cheese that i cannot play it to be honest.

    You will see how it is when/if this goes to Live like this. Just remember my words then. Talked with some pvp friends, some have already specific builds in mind lol. You`ll see. :D

    Well no I dont Play stamplar myself, only magplar, but whenever I´ve seen stamplars they Always used cleanse regardless of what they were running so they still have to either spec into mag regen to cast eclipse frequently or drop cleanse/cast it less.

    And I certainly have never seen a magplar build bleeds. Maybe there is hybrid templar builds out there that do well and will do well with this.
    Politeness is respecting others.
    Courage is doing what is fair.
    Modesty is speaking of oneself without vanity.
    Self control is keeping calm even when anger rises.
    Sincerity is expressing oneself without concealing ones thoughts.
    Honor is keeping ones word.
  • Moonsorrow
    Moonsorrow
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    Sanguinor2 wrote: »
    Moonsorrow wrote: »

    Seems you do not even know how most who have played a bleedplar play?

    On my own stamplar i know i will steamroll people with this. To the point of being so cheese that i cannot play it to be honest.

    You will see how it is when/if this goes to Live like this. Just remember my words then. Talked with some pvp friends, some have already specific builds in mind lol. You`ll see. :D

    Well no I dont Play stamplar myself, only magplar, but whenever I´ve seen stamplars they Always used cleanse regardless of what they were running so they still have to either spec into mag regen to cast eclipse frequently or drop cleanse/cast it less.

    And I certainly have never seen a magplar build bleeds. Maybe there is hybrid templar builds out there that do well and will do well with this.

    Why are you even talking about magplars using bleeds?

    I have explained way too much enough. People who follow meta and go after FOTM specs know exactly what i mean. You will see. *sigh*
  • Apherius
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    That's horrible ...

    Maybe they could keep this and change one little thing

    Instead of a bubble that stays on the player ... it could be something like the Negat.

    This way, it become an area which harms player anytime they use a Direct Damage attack WHILE being in the area
    Edited by Apherius on July 7, 2019 2:05PM
  • jcm2606
    jcm2606
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    Completely agree. With it being unbreakable, this is effectively DK wings reflect 2.0, except it shuts down basically everybody to varying degrees, and it applies for any direct damage done to any target, not just the Templar.

    Unbreakable, reflects direct damage, applies a snare which may or may not already be applied on you, applies a root, and applies an actual stun.

    Wings was nerfed because it shut down an entire playstyle, this is worse, and shuts down multiple, if not all playstyles.
  • Arciris
    Arciris
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    Seems like everyone in this thread missed the "DIRECT DAMAGE" part,

    Single Target DoTs (make sure to test on PTS those with a Direct Damage portion, if those count too, then it should be fixed)
    as well as AoE's both ground and PbAoE will still go through.

    Just use your brain when Eclipsed and don't use any Direct Damage attack. You can just otherwise ignore the skill.

    You're welcome.
  • Arciris
    Arciris
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    jcm2606 wrote: »
    Completely agree. With it being unbreakable, this is effectively DK wings reflect 2.0, except it shuts down basically everybody to varying degrees, and it applies for any direct damage done to any target, not just the Templar.

    Unbreakable, reflects direct damage, applies a snare which may or may not already be applied on you, applies a root, and applies an actual stun.

    Wings was nerfed because it shut down an entire playstyle, this is worse, and shuts down multiple, if not all playstyles.

    Wings were nerfed because they shuttled down completely one playstyle: the Brainless playstyle.
    I play with Templar and Sorc mostly, never had any issue with Wings... except that the animation should have been more visible for the duration (if you were not watching the DK, you could have missed the Wings flap and get a surprise back at your face

    This Eclipse is good, Wings need their reflect back) so we can have other things to do than mindlessly push buttons.
    Sometimes I swear what people want is to just play against Target Dummies.
  • Drummerx04
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    Arciris wrote: »
    Seems like everyone in this thread missed the "DIRECT DAMAGE" part,

    Single Target DoTs (make sure to test on PTS those with a Direct Damage portion, if those count too, then it should be fixed)
    as well as AoE's both ground and PbAoE will still go through.

    Just use your brain when Eclipsed and don't use any Direct Damage attack. You can just otherwise ignore the skill.

    You're welcome.

    Most DOTs as I recall apply a direct damage attack before the DOT applies (destructive touch, poison arrow, cripple, etc). So basically the patch notes mean additional DOT ticks will not trigger the effect, but applying a new DOT almost certainly will.

    Hopefully you were just being sarcastic about suggesting that you just not use any attacks while Eclipsed.
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  • Apherius
    Apherius
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    Arciris wrote: »
    Seems like everyone in this thread missed the "DIRECT DAMAGE" part,

    Single Target DoTs (make sure to test on PTS those with a Direct Damage portion, if those count too, then it should be fixed)
    as well as AoE's both ground and PbAoE will still go through.

    Just use your brain when Eclipsed and don't use any Direct Damage attack. You can just otherwise ignore the skill.

    You're welcome.

    Ez, It means I can't use 90% of my damage skills on my mag sorc ( Frag, mines, pet [ they deal aoe damage + direct damage], curse, fury)

    How I'm supposed to kill this magplar ? Impulse spam ? ( Oh my bad it's also deal direct damage) ... what's left, boundless storm dot (500 damage per second) ? Or maybe I should use Liquid lightning/elemental wall and hope this magplar will stay inside doing nothing.

    I hope it was sarcasm.
    Edited by Apherius on July 7, 2019 2:44PM
  • Arciris
    Arciris
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    Drummerx04 wrote: »
    Arciris wrote: »
    Seems like everyone in this thread missed the "DIRECT DAMAGE" part,

    Single Target DoTs (make sure to test on PTS those with a Direct Damage portion, if those count too, then it should be fixed)
    as well as AoE's both ground and PbAoE will still go through.

    Just use your brain when Eclipsed and don't use any Direct Damage attack. You can just otherwise ignore the skill.

    You're welcome.

    Most DOTs as I recall apply a direct damage attack before the DOT applies (destructive touch, poison arrow, cripple, etc). So basically the patch notes mean additional DOT ticks will not trigger the effect, but applying a new DOT almost certainly will.

    Hopefully you were just being sarcastic about suggesting that you just not use any attacks while Eclipsed.

    As I said, if the Direct Damage portion of St DoTs count to activate the effects, then it should be fixed, the ability would indeed be broken otherwise.
    For the rest, just use your little grey cells, I'm sure they like some attention from time to time. :p
  • brandonv516
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    You can't break free of it and it will just continuously be applied. Seems balanced against toons with mostly direct damage...

    And will this skill be an "exception" to CC immunity? If that were so: /quit
  • Trancestor
    Trancestor
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    Arciris wrote: »
    Seems like everyone in this thread missed the "DIRECT DAMAGE" part,

    Single Target DoTs (make sure to test on PTS those with a Direct Damage portion, if those count too, then it should be fixed)
    as well as AoE's both ground and PbAoE will still go through.

    Just use your brain when Eclipsed and don't use any Direct Damage attack. You can just otherwise ignore the skill.

    You're welcome.

    idiot
  • Gilvoth
    Gilvoth
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    "Dawn’s Wrath
    Eclipse: Reworked this ability and its morphs so you will now envelop your target in a sphere of darkness for 4 seconds, which harms them anytime they use a Direct Damage attack.
    Their first attack causes the sphere to hinder them, reducing their Movement Speed by 30% for 4 seconds.
    Their second attack causes the sphere to entangle them, immobilizing them for 3 seconds.
    Their third attack causes the sphere to smother them, stunning them for 3 seconds.
    These effect can only occur once every second.
    Note that the sphere can no longer be CC broken early, but can still be cleansed.

    Unstable Core (morph): Each time the sphere activates on the attacker, they will take damage. This damage increases based on the stage the sphere is currently in."

    Are you out of your minds? Where and what is the counterplay to this? You either have a purge, or you become a punching bag. You can't CC-break, it doesn't give you CC-immunity, and can be recast on the target immediately afterwards before no immunity is given? What the actual **** are you thinking?

    I know this patch is divisive and people are already up in arms about other changes and nerfs (I am too about some) But if this goes live it is guaranteed to be the most OP thing in the game mark my words. Templars are going to slot this in PvP and become utterly unstoppable. NO ONE is going to be able to win fights while getting smothered by this asininely overpowered ability.

    "Just don't attack" is not the answer, because even if you could, absurdly, heal through 4 seconds of all-out damage from an opponent you can't put pressure on, they'll just put it on you AGAIN at the end.
    You can't even pay Stam to get out of it every 4-6 seconds. You're ****ing STUCK in it.
    Lucky enough to have purge? Grats, you just paid 5-7K Magicka (or 2K health in the Necro's case) to TRY to purge it, hoping it gets THAT effect. And after all that, assuming it does get the Eclipse.........
    *Boop* oh look, it's on you again. :|

    Why don't you just make it a 4 second unbreakable stun with no immunity so we can just lay down and DIE when it's put on us. -__-

    your right, that is Horrible.
    i dont understand why they would make healers and doctors so damage dealing.
    just stupid design practices.
    whats next? making DPS classes mass healers and unable to do damage?
    just stupid.
  • Kolzki
    Kolzki
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    Not a fan of anything that applies multiple soft and hard CCs. Too many things to do to mitigate this if we don’t have purge (assuming that we don’t see it instantly). Too many effects to purge if we do have it.
  • Arciris
    Arciris
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    Apherius wrote: »
    Arciris wrote: »
    Seems like everyone in this thread missed the "DIRECT DAMAGE" part,

    Single Target DoTs (make sure to test on PTS those with a Direct Damage portion, if those count too, then it should be fixed)
    as well as AoE's both ground and PbAoE will still go through.

    Just use your brain when Eclipsed and don't use any Direct Damage attack. You can just otherwise ignore the skill.

    You're welcome.

    Ez, It means I can't use 90% of my damage skills on my mag sorc ( Frag, mines, pet [ they deal aoe damage + direct damage], curse, fury)

    How I'm supposed to kill this magplar ? Impulse spam ? ( Oh my bad it's also deal direct damage) ... what's left, boundless storm dot (500 damage per second) ? Or maybe I should use Liquid lightning/elemental wall and hope this magplar will stay inside doing nothing.

    I hope it was sarcasm.

    Bolded the part you missed.

    I know the trend is to have a "build to rule them all" and people cry when anyone says they should slot a skill to counter something but yeah, if you think about it, you'll find more than one way to kill a Templar that gets all confy they can go all out on offense and forget about defense.
  • jcm2606
    jcm2606
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    The problem is not killing the Templar, the problem is killing literally anybody with this on you. Read my comment again, Eclipse reflects any and all direct damage, regardless of whether you're attacking the caster, another Templar, or some random ass DK who decided to chase you as you're running away waiting for it to end naturally.

    This shuts down literally everybody to varying degrees, when attacking anybody. Imagine if DK reflect was applied to you, such that any time you cast a projectile at anybody, not just the DK, it was reflected back at you. Now imagine that same reflect was for all direct damage.

    That's basically what this new Eclipse is. A global unbreakable direct damage reflect mechanic, with an added snare, root and stun for good measure. Yep, totally balanced.

    EDIT:
    Arciris wrote: »
    Apherius wrote: »
    Arciris wrote: »
    Seems like everyone in this thread missed the "DIRECT DAMAGE" part,

    Single Target DoTs (make sure to test on PTS those with a Direct Damage portion, if those count too, then it should be fixed)
    as well as AoE's both ground and PbAoE will still go through.

    Just use your brain when Eclipsed and don't use any Direct Damage attack. You can just otherwise ignore the skill.

    You're welcome.

    Ez, It means I can't use 90% of my damage skills on my mag sorc ( Frag, mines, pet [ they deal aoe damage + direct damage], curse, fury)

    How I'm supposed to kill this magplar ? Impulse spam ? ( Oh my bad it's also deal direct damage) ... what's left, boundless storm dot (500 damage per second) ? Or maybe I should use Liquid lightning/elemental wall and hope this magplar will stay inside doing nothing.

    I hope it was sarcasm.

    Bolded the part you missed.

    I know the trend is to have a "build to rule them all" and people cry when anyone says they should slot a skill to counter something but yeah, if you think about it, you'll find more than one way to kill a Templar that gets all confy they can go all out on offense and forget about defense.

    Yeah, lemme just swap skills around to take off all my direct damage skills and replace them with DOT's, since I just had this Eclipse cast on me, and I can't do fight back against anybody... oh wait, I'm in combat.

    Unlike DK reflect, where the NB or Sorc could choose not to attack the DK, I can't choose not to attack the Templar, because Eclipse isn't punishing me for attacking the Templar. Eclipse is punishing me for attacking anybody.
    Edited by jcm2606 on July 7, 2019 3:05PM
  • Arciris
    Arciris
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    jcm2606 wrote: »
    The problem is not killing the Templar, the problem is killing literally anybody with this on you. Read my comment again, Eclipse reflects any and all direct damage, regardless of whether you're attacking the caster, another Templar, or some random ass DK who decided to chase you as you're running away waiting for it to end naturally.

    This shuts down literally everybody to varying degrees, when attacking anybody. Imagine if DK reflect was applied to you, such that any time you cast a projectile at anybody, not just the DK, it was reflected back at you. Now imagine that same reflect was for all direct damage.

    That's basically what this new Eclipse is. A global unbreakable direct damage reflect mechanic, with an added snare, root and stun for good measure. Yep, totally balanced.

    Sounds like the Old Eclipse from Pre-launch Era :D Boy I loved that skill :p
    Now, seriously, do we know for sure it's going to work like you describe? I mean, no one has had even the oportunity to test it and see how it plays out.
  • Rikumaru
    Rikumaru
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    Should be able to break out of the damage morph imo. Looks like it's going to be real annoying to play against.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • jcm2606
    jcm2606
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    ✭✭
    Arciris wrote: »
    jcm2606 wrote: »
    The problem is not killing the Templar, the problem is killing literally anybody with this on you. Read my comment again, Eclipse reflects any and all direct damage, regardless of whether you're attacking the caster, another Templar, or some random ass DK who decided to chase you as you're running away waiting for it to end naturally.

    This shuts down literally everybody to varying degrees, when attacking anybody. Imagine if DK reflect was applied to you, such that any time you cast a projectile at anybody, not just the DK, it was reflected back at you. Now imagine that same reflect was for all direct damage.

    That's basically what this new Eclipse is. A global unbreakable direct damage reflect mechanic, with an added snare, root and stun for good measure. Yep, totally balanced.

    Sounds like the Old Eclipse from Pre-launch Era :D Boy I loved that skill :p
    Now, seriously, do we know for sure it's going to work like you describe? I mean, no one has had even the oportunity to test it and see how it plays out.

    That's how the current Eclipse works, and there's no mention of a change to which targets reflect the damage, so a very good chance that it's going to work like I described.
  • Vapirko
    Vapirko
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    Well idk if anyone else out there feels like me, but I just simply don't give a *** anymore. Good, bad, ugly, wonderful. Do it all, do none of it, who cares. Play or dont play.
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