That's not the point though.Considering that most of the eso combat cues come in the form of ground based highlights and that your field of view is fairly limited in first person, making it difficult to see the ground around you. I'd have to agree. First person view is not the most convenient when you're doing any "serious" content.
The point is that a class rep that is supposed to be the combat expert is publicly dismissing a portion of the player base with statements that were most likely meant as an insult.
1st person obviously has a limited field of view but ground effects are clearly visible and it has its on combat cues (albeit often too invasive).
Again, the point here isn't to discuss your personal opinion on 1st person vs. 3rd person but the behavior of someone who is supposed to represent *all* of the player base as a representative.
im pretty sure 99% of ESO is played 3rd person. Its the only ES game where 3rd person is actually better than 1st view.
I'm pretty sure you are 98% wrong ...
What you are conflating is listening to and acting upon people's opinions. What I'm saying is dismissing an entire group of people's opinion on something is a good way to miss the boat.
If the majority of players influxing to the game and it to change and they are spending a bucket of cash, class reps mean nothing. Legitimate feedback from long term players means nothing.
If you summarily dismiss everyone without raid dps you are not getting a full breadth of informtion. You are cherry picking your statistics.
I am not suggesting that combat be changed from any feedback ar all. What i am suggesting is you keep an open mind and realize that you dobt get to dismiss people when you are a representative.
@SirAndy
Thank you for taking up a quote from me. Sadly you did not get, that my comment was pure irony.
First person is not only for roleplayers, many new players use it (maybe by the default setting or because they just like the way to look at the world of tamriel like this better). But first person, as many others already stated, is not optimzed to play the game to its fullest. Many effects get overwriden in first person, some effects even fill up half of the screen so you barely can see, also situational awareness is mcuh lower in first person since you can not watch your back. That is why playing in third person is the better way for everything a bit harder than overland content and questing. Especially PvP, trials and veteran dungeons are places, where you are dead, when you do not watch your back.
Again, my comment in the other thread was a joke and not meant seriously. I mean...I put a damn smiley there sticking out its tongue...it does not get much more obvious, that I was joking.
Did a quick search and found 2 polls, one of which is as recent as February of this year.
One shows a 90%/9% split and one shows a 70%/21%/7% split where the third option (21%) is people voting "both" indicating they switch between the two.
So there's a solid base of 7%-9% playing exclusively in 1st person and a 21% base of players who switch between the two (like myself). That's about 30% of all ESO players.
That's far, far off your 99% estimate and validates my point above. A class rep should make an effort to represent *all* of the player base.
PS: Also not sure why ZOS polls don't add up to 100%. Just another bug in the long list of bugs i guess
https://forums.elderscrollsonline.com/en/discussion/250803/1st-person-or-3rd-person-view/p1
https://forums.elderscrollsonline.com/en/discussion/458416/first-person-or-3rd-person/p1
Did a quick search and found 2 polls, one of which is as recent as February of this year.
One shows a 90%/9% split and one shows a 70%/21%/7% split where the third option (21%) is people voting "both" indicating they switch between the two.
So there's a solid base of 7%-9% playing exclusively in 1st person and a 21% base of players who switch between the two (like myself). That's about 30% of all ESO players.
That's far, far off your 99% estimate and validates my point above. A class rep should make an effort to represent *all* of the player base.
PS: Also not sure why ZOS polls don't add up to 100%. Just another bug in the long list of bugs i guess
https://forums.elderscrollsonline.com/en/discussion/250803/1st-person-or-3rd-person-view/p1
https://forums.elderscrollsonline.com/en/discussion/458416/first-person-or-3rd-person/p1
First of all that solid base of 7-9% is not from valid polling of the player base. Those that frequent the forums are very much not representative of the player base. Even at that those two polls are probably not even representative of those that frequent the forums.
Further, no one doing anything challenging is on first person view. They may prefer it overall when gaming but in ESO you will die a lot more since you see so much less. Clearly first person issues are not that big of a deal for one reason or another if you could only find two polls over the last several years.
Looking at the history of this conversation I do not even know why first person is even being discussed.
@Checkmath
I have seen a couple posts of yours in here but have not scoured the entire thread for everything you have said.
I think players have a valid concern about what is happening with the class rep program. Not only have we seen nothing but silence in recent months (at least I have not seen any updates) but also the pinned message concerning the Class Rep program and means for providing feedback have not been updated and is full of dead links leading us to think there is no longer a means to provide feedback.
Yes, I know that the discords have been merged but someone looking for a means to provide feedback through the "official" channels is only finding links to dead discords and nothing to the threads for each subject and that thread is the official thread to help us find you.
Link provided below so you can pass it on to Gina as it should no longer be pinned or it needs to be updated.
https://forums.elderscrollsonline.com/en/discussion/416444/eso-class-representative-program-feedback-channels#latest
I think people expect more from the system then what it's designed to be.From my perspective the whole system seems to be incredibly flawed. From an outside perspective it appears the the class reps and the devs seem to work in a bubble. I don’t know how else to explain some of the baffling changes that go on to the live game (example; Bosmer and argonian racial adjustments).
The system (somewhere) is deeply flawed.
It might be that the class reps are trying to explain any issues to the devs, but if it all falls on deaf developer ears then what’s the point? Like SirAndy I don’t see the point in a system that allows such bizarre changes to happen. So to me the class rep system can exist or not, from my perspective it appears to make little difference.
What you are conflating is listening to and acting upon people's opinions. What I'm saying is dismissing an entire group of people's opinion on something is a good way to miss the boat.
If the majority of players influxing to the game and it to change and they are spending a bucket of cash, class reps mean nothing. Legitimate feedback from long term players means nothing.
If you summarily dismiss everyone without raid dps you are not getting a full breadth of informtion. You are cherry picking your statistics.
I am not suggesting that combat be changed from any feedback ar all. What i am suggesting is you keep an open mind and realize that you dobt get to dismiss people when you are a representative.
I think people expect more from the system then what it's designed to be.From my perspective the whole system seems to be incredibly flawed. From an outside perspective it appears the the class reps and the devs seem to work in a bubble. I don’t know how else to explain some of the baffling changes that go on to the live game (example; Bosmer and argonian racial adjustments).
The system (somewhere) is deeply flawed.
It might be that the class reps are trying to explain any issues to the devs, but if it all falls on deaf developer ears then what’s the point? Like SirAndy I don’t see the point in a system that allows such bizarre changes to happen. So to me the class rep system can exist or not, from my perspective it appears to make little difference.
ZOS never said "Class Reps are here to drive the direction of development" they're there to highlight issues and advise, and ZOS as the owner and developer does what it wants with that.
The same has been seen in other games with rep programmes, sometimes things don't go ahead because the company is shown why it would be bad, other times the company is set on the idea and sure it's what they want for the game, so they go ahead with it.
If the reps did have the power to drive the game, then the forums would just be even more full of people being mad that reps don't represent their view or niche.
Why? They're still representing the views they gather or the player side of the issue.I think people expect more from the system then what it's designed to be.From my perspective the whole system seems to be incredibly flawed. From an outside perspective it appears the the class reps and the devs seem to work in a bubble. I don’t know how else to explain some of the baffling changes that go on to the live game (example; Bosmer and argonian racial adjustments).
The system (somewhere) is deeply flawed.
It might be that the class reps are trying to explain any issues to the devs, but if it all falls on deaf developer ears then what’s the point? Like SirAndy I don’t see the point in a system that allows such bizarre changes to happen. So to me the class rep system can exist or not, from my perspective it appears to make little difference.
ZOS never said "Class Reps are here to drive the direction of development" they're there to highlight issues and advise, and ZOS as the owner and developer does what it wants with that.
The same has been seen in other games with rep programmes, sometimes things don't go ahead because the company is shown why it would be bad, other times the company is set on the idea and sure it's what they want for the game, so they go ahead with it.
If the reps did have the power to drive the game, then the forums would just be even more full of people being mad that reps don't represent their view or niche.
If ZoS is going to put their fingers in their ears and do what ever they want anyway, then maybe the word “representative” should be changed.
I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
JumpmanLane wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
But even tough you are an inhabitant of some country somewhere, where you pay taxes and bills and so on, still your word in politics matters in the end much less than the countries executive.
What executive? It’s government OF the people, BY the people, FOR the people where I’m from. And anybody who thinks otherwise ends up in Federal prison or sniffing around for a pardon.
Why? They're still representing the views they gather or the player side of the issue.I think people expect more from the system then what it's designed to be.From my perspective the whole system seems to be incredibly flawed. From an outside perspective it appears the the class reps and the devs seem to work in a bubble. I don’t know how else to explain some of the baffling changes that go on to the live game (example; Bosmer and argonian racial adjustments).
The system (somewhere) is deeply flawed.
It might be that the class reps are trying to explain any issues to the devs, but if it all falls on deaf developer ears then what’s the point? Like SirAndy I don’t see the point in a system that allows such bizarre changes to happen. So to me the class rep system can exist or not, from my perspective it appears to make little difference.
ZOS never said "Class Reps are here to drive the direction of development" they're there to highlight issues and advise, and ZOS as the owner and developer does what it wants with that.
The same has been seen in other games with rep programmes, sometimes things don't go ahead because the company is shown why it would be bad, other times the company is set on the idea and sure it's what they want for the game, so they go ahead with it.
If the reps did have the power to drive the game, then the forums would just be even more full of people being mad that reps don't represent their view or niche.
If ZoS is going to put their fingers in their ears and do what ever they want anyway, then maybe the word “representative” should be changed.
Both ZOS and the Reps have already said that the Necromancer had a lot of changes based directly on feedback via the rep programme. We might not know what exactly that is, but there you have an example where something in development received feedback and was changed (one would assume for the better).
GhostofDatthaw wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
I'm terms of balance and game play someone who started yesterday vs someone since beta? Why WOULD you listen to listen to someone who just started? They don't fully understand the game. They just dont.
Someone who just started should ask questions, not insist for changes
Why? They're still representing the views they gather or the player side of the issue.I think people expect more from the system then what it's designed to be.From my perspective the whole system seems to be incredibly flawed. From an outside perspective it appears the the class reps and the devs seem to work in a bubble. I don’t know how else to explain some of the baffling changes that go on to the live game (example; Bosmer and argonian racial adjustments).
The system (somewhere) is deeply flawed.
It might be that the class reps are trying to explain any issues to the devs, but if it all falls on deaf developer ears then what’s the point? Like SirAndy I don’t see the point in a system that allows such bizarre changes to happen. So to me the class rep system can exist or not, from my perspective it appears to make little difference.
ZOS never said "Class Reps are here to drive the direction of development" they're there to highlight issues and advise, and ZOS as the owner and developer does what it wants with that.
The same has been seen in other games with rep programmes, sometimes things don't go ahead because the company is shown why it would be bad, other times the company is set on the idea and sure it's what they want for the game, so they go ahead with it.
If the reps did have the power to drive the game, then the forums would just be even more full of people being mad that reps don't represent their view or niche.
If ZoS is going to put their fingers in their ears and do what ever they want anyway, then maybe the word “representative” should be changed.
Both ZOS and the Reps have already said that the Necromancer had a lot of changes based directly on feedback via the rep programme. We might not know what exactly that is, but there you have an example where something in development received feedback and was changed (one would assume for the better).
And yet here we are still with a myriad of other problems such as the above mentioned racials, the endgame use of bows in trials, and things like why some classes have ultimates that are only useful in PvP.
I would suggest to you that the developers WANTED to change necros and that is the only reason you see this happening.
Representative belays a false narrative that they exist to represent the players wants, this does not appear to be the case. Rather they are just a group of people the developers are sometimes willing to talk to about a narrow list of issues.
GhostofDatthaw wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
I'm terms of balance and game play someone who started yesterday vs someone since beta? Why WOULD you listen to listen to someone who just started? They don't fully understand the game. They just dont.
Someone who just started should ask questions, not insist for changes
If a new player is confused or does not like something, that should be brought up to the developers not ignored.
GhostofDatthaw wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
I'm terms of balance and game play someone who started yesterday vs someone since beta? Why WOULD you listen to listen to someone who just started? They don't fully understand the game. They just dont.
Someone who just started should ask questions, not insist for changes
If the purpose of this system is only about the needs of endgame players, I would add that to the list of reasons why it should be changed or abolished.
If a new player is confused or does not like something, that should be brought up to the developers not ignored.
GrumpyDuckling wrote: »GhostofDatthaw wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
I'm terms of balance and game play someone who started yesterday vs someone since beta? Why WOULD you listen to listen to someone who just started? They don't fully understand the game. They just dont.
Someone who just started should ask questions, not insist for changes
If a new player is confused or does not like something, that should be brought up to the developers not ignored.
Here is a perfect example of a new player being confused:
A couple of months ago I met a new player who thought he had to use the weapon that his character's race "specializes" in. He was a Redguard and in one of the racial descriptions for Redguard it says they get bonus XP for the OH and Shield skill line. That player, who was new to the game and was gathering information via reading the racial passives, thought he would be at a disadvantage if he didn't use OH and Shield, even though he really wanted to use a bow and dual wield. It wasn't until I explained to him that it wasn't hurting him to use the weapons he wanted, that he felt comfortable to play how he wanted.
That player likely isn't going to come onto the forums and provide feedback for his experience. It seems like a small thing (the wording of a racial passive from the perspective of a new player), but it was entirely changing the way that player enjoyed the game. Once I let him know he didn't have to use OH and Shield, he immediately swapped weapons and was happier for it. I thought I was helping by bringing it up on the forums, but I was surprised to see some pushback from forum community members:
https://forums.elderscrollsonline.com/en/discussion/472045/simple-suggestion-to-help-new-players-remove-the-text-that-grants-racial-exp-gain#latest
VaranisArano wrote: »Why? They're still representing the views they gather or the player side of the issue.I think people expect more from the system then what it's designed to be.From my perspective the whole system seems to be incredibly flawed. From an outside perspective it appears the the class reps and the devs seem to work in a bubble. I don’t know how else to explain some of the baffling changes that go on to the live game (example; Bosmer and argonian racial adjustments).
The system (somewhere) is deeply flawed.
It might be that the class reps are trying to explain any issues to the devs, but if it all falls on deaf developer ears then what’s the point? Like SirAndy I don’t see the point in a system that allows such bizarre changes to happen. So to me the class rep system can exist or not, from my perspective it appears to make little difference.
ZOS never said "Class Reps are here to drive the direction of development" they're there to highlight issues and advise, and ZOS as the owner and developer does what it wants with that.
The same has been seen in other games with rep programmes, sometimes things don't go ahead because the company is shown why it would be bad, other times the company is set on the idea and sure it's what they want for the game, so they go ahead with it.
If the reps did have the power to drive the game, then the forums would just be even more full of people being mad that reps don't represent their view or niche.
If ZoS is going to put their fingers in their ears and do what ever they want anyway, then maybe the word “representative” should be changed.
Both ZOS and the Reps have already said that the Necromancer had a lot of changes based directly on feedback via the rep programme. We might not know what exactly that is, but there you have an example where something in development received feedback and was changed (one would assume for the better).
And yet here we are still with a myriad of other problems such as the above mentioned racials, the endgame use of bows in trials, and things like why some classes have ultimates that are only useful in PvP.
I would suggest to you that the developers WANTED to change necros and that is the only reason you see this happening.
Representative belays a false narrative that they exist to represent the players wants, this does not appear to be the case. Rather they are just a group of people the developers are sometimes willing to talk to about a narrow list of issues.
And I think you are assuming the Reps have more power than they do.
Here's my view of the situation.
The Reps were never going to convince ZOS on everything. Some things, sure, and we've seen examples where the Rep feedback resulted in changes. Necromancer, some of the Murkmire PTS changes, etc. Its harder to see it now that the Reps aren't releasing their meeting notes...which might be something for them and ZOS to think about. Without those notes, its a lot harder to see the benefit the class reps have for the average player.
So I think you are incorrect to say that the Reps are not representing what the players want just because SOME of the things players want didn't happen.
A. Stuff players want not happening is to be expected, even when the Reps DO telll the devs. The devs made it clear that they are the ones who decide what happens. The Reps could appeal for Bosmer stealth til they are blue in the face and it won't matter if ZOS has their heart set on it.
B. Not everything that players want is actually useful for the Devs Just look at how some players want to have a stronger class identity and other players want to be able to play any role on any class. The Reps can bring all that info from both sides to the Devs...but its the Devs who make those design choices and at least some players are going to feel like what they want got disregarded.
C. The Devs have their own vision and priorities that at times differs from the playerbase. We saw this play out with Murkmire. We see it again whenever ZOS pulls one of those nerfs that make us go "Wait, what? Why?" We see this with the racial passives and skill overhauls. ZOS wants their PVE content to be challenging. ZOS wants the meta to constantly be changing. ZOS wants to change up trial team composition every so often. ZOS wants to run Cyrodiil a certain way, and so on. The Devs are designing ESO according to their vision, not trying to create a game that follows player whims.
In other words, the Reps represent. They don't guarantee that ZOS will listen to them. They don't guarantee that ZOS will actually do what the player base wants (as contradictory as that can sometimes be). ZOS made it pretty clear after Murkmire that the power of decision making lies with the Devs.
So when you don't get what you want after communicating that on the forums and with a class rep...
Its not that the Class Reps didn't represent you or that ZOS ignored your forum feedback. Its that ZOS decided to do things their own way.
VaranisArano wrote: »GhostofDatthaw wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
I'm terms of balance and game play someone who started yesterday vs someone since beta? Why WOULD you listen to listen to someone who just started? They don't fully understand the game. They just dont.
Someone who just started should ask questions, not insist for changes
If the purpose of this system is only about the needs of endgame players, I would add that to the list of reasons why it should be changed or abolished.
If a new player is confused or does not like something, that should be brought up to the developers not ignored.
I don't know that anyone is suggesting that new players should be ignored entirely...only that new player feedback generally isn't useful for a program that's representing player feedback on ALL classes in ALL content. New players, by definition, have a limited view of the game because of inexperience.
I'll use myself as an example. When I was a new player, I played a Dunmer MagDK. Who used One Hand and Shield for overland questing, with most of my attributes in health, and didn't use a food buff. I didn't do group content. I hated the thought of PVP. My "rotation" pretty much consisted of spamming Burning Embers.
I obviously didn't know enough about how the game worked to offer feedback on anything more than my impression as a brand new player. The idea that my feedback as a new player should guide Dragonknight development in group content or PVP is laughable, given my lack of understanding how Dragonknights worked.
The feedback threads ask for players to give two pain points with their class. I think back to myself as a new DK player and see that all of my early pain points could have been solved if I'd better understood how the game actually worked...and all that came from experience or asking for help from more experienced players. (And in truth, the vast majority of threads I see from new players now asking for help are still usually resolved by explaining how ESO works in terms of stamina/magicka scaling, battleleveling, armor/gear, dungeon roles, and so on.)
So now I'm curious. When you were a new player, do you feel that you had sufficient knowledge to offer substantive feedback on how your first class worked to the Class Rep program? Do you think that your early pain points were solved through gaining more experience with the game or do they continue to be pain points for the class right now?
The point is @VaranisArano that checkmath is the "combat representative" from his signature. That is irrelevant to individual class or skill, from the second you step into the intro and pick up a weapon he represents you.
So. If the pain points from all these new players are they don't understand the basics of the game then the combat rep should be asking for how to fix that.
For example:
A major pain point for sorcs and wardens is pet pathing and a.i.. I have run into many 810 who don't understand you can retract and send out your pets. A proper combat representative would advocate for a tooltip that pops up when you summon a pet for the first time that says "Hold Y and left click to send pets right click to retreive them".
Instead they make jokes about people not being able to fight in 1st person.
You are not better than those you represent simply because you were chosen to represent them and if you dismiss those you feel are trivial you are a bad representative.
Now if combat representative is not the correct title and checkmath is for a specific class that's one thing, but if it's combat that is EVERYONE.