Onefrkncrzypope wrote: »This is now a nerf first person thread.
Jabbs_Giggity wrote: »Went to each of the polls. They are littered with 3rd Person votes in comments. And of all those comments 3rd person voters are all 5-star and up activity on the forums. All for 1st Person votes are 3-star and below activity on the forums.
So, that means everyone that voted for 3rd person isn't playing the game but instead hangs out here on the forums while everyone that voted 1st person spends most of their time in-game actually playing.
Got it, makes perfect sense ...
I hold many opinions, some of which include end-game.no but it also doesn't mean you hold the opinion of a class rep that mostly plays end-game where 3rd person both designed and vital, as a golden rule standard reason to spend dev resources in order to make first person better when there are other issues more important.
I hold many opinions, some of which include end-game.no but it also doesn't mean you hold the opinion of a class rep that mostly plays end-game where 3rd person both designed and vital, as a golden rule standard reason to spend dev resources in order to make first person better when there are other issues more important.
A class rep that is only focused on a small portion of the game is biased and useless. Simple as that.
But I digress. Zos has a history or not listening to players feedback in controlled and semi-controlled tests. This goes back to alpha and beta. Since launch it is most notable that Zos flew players like Gilliamtherogue, Alcast, Woeler and more to play test the game leading up Morrowind.
During that play testing Zos and the players discussed many aspects of the game, ideas and more. Zos purposely left out the biggest changes which was the heavy nerf to sustain across the board including the reword of CP.
There are no jokes on the ESO forums. Everything is literal.Again, my comment in the other thread was a joke and not meant seriously. I mean...I put a damn smiley there sticking out its tongue...it does not get much more obvious, that I was joking.
Hey guys, small update for you in here worrying if the reps still exist or the program is already dead:
Currently from the original 12 reps six are remaining, most of the others left due to in real life stuff not having the time anymore to invest into the program. Currently Gina is evaluating the applications of new reps, she was looking for like 2 months ago. We soon will see again a full program of 12 reps.
Still I agree with many of you guys, that it is currently very quiet around the program. This is mostly the case, because we talk internally with the devs about the next update already and its changes. Naturally we can not talk openly about them. The next meeting with the devs will be in the next few weeks and again, there will be no notes, because we will talk about future updates and information is under NDA.
Maybe you heard about, that we closed the discords. This is mostly about many people not being that happy with discord as information source. Also the devs are working on a new official forum section for the feedback.
@SirAndy
Thank you for taking up a quote from me. Sadly you did not get, that my comment was pure irony.
First person is not only for roleplayers, many new players use it (maybe by the default setting or because they just like the way to look at the world of tamriel like this better). But first person, as many others already stated, is not optimzed to play the game to its fullest. Many effects get overwriden in first person, some effects even fill up half of the screen so you barely can see, also situational awareness is mcuh lower in first person since you can not watch your back. That is why playing in third person is the better way for everything a bit harder than overland content and questing. Especially PvP, trials and veteran dungeons are places, where you are dead, when you do not watch your back.
Again, my comment in the other thread was a joke and not meant seriously. I mean...I put a damn smiley there sticking out its tongue...it does not get much more obvious, that I was joking.
Hey guys, small update for you in here worrying if the reps still exist or the program is already dead:
Currently from the original 12 reps six are remaining, most of the others left due to in real life stuff not having the time anymore to invest into the program. Currently Gina is evaluating the applications of new reps, she was looking for like 2 months ago. We soon will see again a full program of 12 reps.
Still I agree with many of you guys, that it is currently very quiet around the program. This is mostly the case, because we talk internally with the devs about the next update already and its changes. Naturally we can not talk openly about them. The next meeting with the devs will be in the next few weeks and again, there will be no notes, because we will talk about future updates and information is under NDA.
Maybe you heard about, that we closed the discords. This is mostly about many people not being that happy with discord as information source. Also the devs are working on a new official forum section for the feedback.
@SirAndy
Thank you for taking up a quote from me. Sadly you did not get, that my comment was pure irony.
First person is not only for roleplayers, many new players use it (maybe by the default setting or because they just like the way to look at the world of tamriel like this better). But first person, as many others already stated, is not optimzed to play the game to its fullest. Many effects get overwriden in first person, some effects even fill up half of the screen so you barely can see, also situational awareness is mcuh lower in first person since you can not watch your back. That is why playing in third person is the better way for everything a bit harder than overland content and questing. Especially PvP, trials and veteran dungeons are places, where you are dead, when you do not watch your back.
Again, my comment in the other thread was a joke and not meant seriously. I mean...I put a damn smiley there sticking out its tongue...it does not get much more obvious, that I was joking.
not to rip into you, but youd think ZOS would mention they were thinking of adding a new forum section for the rep program.
And we havent seen zos generated rep notes for like half a year.
Program is kinda dead till I see more reports.
Hey guys, small update for you in here worrying if the reps still exist or the program is already dead:
Currently from the original 12 reps six are remaining, most of the others left due to in real life stuff not having the time anymore to invest into the program. Currently Gina is evaluating the applications of new reps, she was looking for like 2 months ago. We soon will see again a full program of 12 reps.
Still I agree with many of you guys, that it is currently very quiet around the program. This is mostly the case, because we talk internally with the devs about the next update already and its changes. Naturally we can not talk openly about them. The next meeting with the devs will be in the next few weeks and again, there will be no notes, because we will talk about future updates and information is under NDA.
Maybe you heard about, that we closed the discords. This is mostly about many people not being that happy with discord as information source. Also the devs are working on a new official forum section for the feedback.
@SirAndy
Thank you for taking up a quote from me. Sadly you did not get, that my comment was pure irony.
First person is not only for roleplayers, many new players use it (maybe by the default setting or because they just like the way to look at the world of tamriel like this better). But first person, as many others already stated, is not optimzed to play the game to its fullest. Many effects get overwriden in first person, some effects even fill up half of the screen so you barely can see, also situational awareness is mcuh lower in first person since you can not watch your back. That is why playing in third person is the better way for everything a bit harder than overland content and questing. Especially PvP, trials and veteran dungeons are places, where you are dead, when you do not watch your back.
Again, my comment in the other thread was a joke and not meant seriously. I mean...I put a damn smiley there sticking out its tongue...it does not get much more obvious, that I was joking.
not to rip into you, but youd think ZOS would mention they were thinking of adding a new forum section for the rep program.
And we havent seen zos generated rep notes for like half a year.
Program is kinda dead till I see more reports.
As said, we can not publish rep notes, since the information discussed is under NDA. I guess as soon as the information is public anyway through patch notes, neither the devs nor most players care anymore for the notes.
Hey guys, small update for you in here worrying if the reps still exist or the program is already dead:
Currently from the original 12 reps six are remaining, most of the others left due to in real life stuff not having the time anymore to invest into the program. Currently Gina is evaluating the applications of new reps, she was looking for like 2 months ago. We soon will see again a full program of 12 reps.
Still I agree with many of you guys, that it is currently very quiet around the program. This is mostly the case, because we talk internally with the devs about the next update already and its changes. Naturally we can not talk openly about them. The next meeting with the devs will be in the next few weeks and again, there will be no notes, because we will talk about future updates and information is under NDA.
Maybe you heard about, that we closed the discords. This is mostly about many people not being that happy with discord as information source. Also the devs are working on a new official forum section for the feedback.
@SirAndy
Thank you for taking up a quote from me. Sadly you did not get, that my comment was pure irony.
First person is not only for roleplayers, many new players use it (maybe by the default setting or because they just like the way to look at the world of tamriel like this better). But first person, as many others already stated, is not optimzed to play the game to its fullest. Many effects get overwriden in first person, some effects even fill up half of the screen so you barely can see, also situational awareness is mcuh lower in first person since you can not watch your back. That is why playing in third person is the better way for everything a bit harder than overland content and questing. Especially PvP, trials and veteran dungeons are places, where you are dead, when you do not watch your back.
Again, my comment in the other thread was a joke and not meant seriously. I mean...I put a damn smiley there sticking out its tongue...it does not get much more obvious, that I was joking.
not to rip into you, but youd think ZOS would mention they were thinking of adding a new forum section for the rep program.
And we havent seen zos generated rep notes for like half a year.
Program is kinda dead till I see more reports.
As said, we can not publish rep notes, since the information discussed is under NDA. I guess as soon as the information is public anyway through patch notes, neither the devs nor most players care anymore for the notes.
And once that ball is rolling, all the feedback generated is then placed at the back of the que till the next DLC is released because they dont have time to add that feedback in during the aggressive nature o. It's not a good structure and why alot of players are fedup.
I guess that means our feedback for the reps is that the rep feedback system is not working to capture our feedback each DLC lol.
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
im pretty sure 99% of ESO is played 3rd person. Its the only ES game where 3rd person is actually better than 1st view.
I'm pretty sure you are 98% wrong ...
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
it's not fair.
we need a democracy, not a totalitarianism group.
our views, the communities views and desires are restricted by class representatives opposition speaking for us in ways we do not agree with!
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
he brings up a point though. Everything is filtered through 12 sets of eyes, but there are things 12 sets of eyes can't see in the short span of their DLC cycle. Like what happens when zos decides to change how mitigation is calculated by introducing new spells that mitigate/deal dmg in a new way but the reps aren't the ones hard-testing mitigation all the time in real-time so its true buff/nerf goes unchanged till a year later when its tested fully by the community?
Thankfully we have masel for this example as a good rep to have on hand, but even he said vulnerabilities always worked subtractive and thus were working as intended but missed the part where we tested vulnerabilities again and confirmed them to be added together then subtracted against % based sources resulting in less mitigation overall for certain sets/builds and buffs to classes with vulnerabilies with high uptimes (incap cough). We even found a bug when major protection and minor protection stack in this example, but that info was deleted when the reps decided the discords were to be deleted but this info was on the tank discord including a spreadsheet showing its confirmation lol.
Everyone needs a voice and to be heard with a direct line to the developers, not just a small group!oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
it's not fair.
we need a democracy, not a totalitarianism group.
our views, the communities views and desires are restricted by class representatives opposition speaking for us in ways we do not agree with!
So you think somebody, who started playing ESO yesterday, should have the same voice as somebody, who plays since beta
ITT
ESO Community: ZOS doesn't listen to class reps so the programme is dead.
Also ESO Community: ZOS needs to stop listening to only the class reps.
Edit: Also big thanks Checkmath for taking the time to update everyone on what's been happening, it's much appreciated.
Whilst there has been homogenization I don't think it's as drastic as people make out.Returning player, so excuse me if I am missing something, but is there even a point to class reps when it seems like ZOS is actively homogenizing the classes without a care for class identity? At some point you just become an animation rep, not a class rep.
Returning player, so excuse me if I am missing something, but is there even a point to class reps when it seems like ZOS is actively homogenizing the classes without a care for class identity? At some point you just become an animation rep, not a class rep.
Returning player, so excuse me if I am missing something, but is there even a point to class reps when it seems like ZOS is actively homogenizing the classes without a care for class identity? At some point you just become an animation rep, not a class rep.
Yes there is a point. As you stated, currently the devs try to standardize and homogenize skills and skilllines a bit to establish some kind of standard rules like cone aoes deal 80% of a single targets damage, meanwhile a round aoe like 60% and so on.
As soon as those standards are accomplished, they can even better look at the classes and their current performance. As example, if templars would be underperforming regarding dps and the devs have this clear image of the templar being a master of aoe and splash damage, then they can buff certain aoe abilities of the class to be exceptions compared to the standards. Those exceptios then would define the class concept. If nightblade is meant to be a single target class, then naturally it would make sense to give surprise attack a a higher tooltip than other single target skills and so on.
We currently already see some parts of this image, an example would be the warden, which has with falcon swiftness the longest major expedition buff (at least as usable skill in fights). Therefore this skill is a rulebreaker compared to other sources of major expadition, which all last only 4 seconds.
In conclusion, yes they currently standardize skills and skilllines, but can later on based on those standards start creating uniqueness for the classes by giving them rulebreakers.
And exactly at this point the class reps again get important for doing their job. Also is absolutely not the case, that we are doing nothing right now while the standardisation is happening. Even though it is an audit, many skills have seen a total rework in function, which creates the need of feedback. Additionally we can right now point out, when we see some standardisation changes, if a specific change makes sense to be standardisized or will need adjustements later on to bring classes in line with others or will need adjustement to fit in as future rulebreaker.