... As example, if templars would be underperforming regarding dps and the devs have this clear image of the templar being a master of aoe and splash damage, then they can buff certain aoe abilities of the class to be exceptions compared to the standards. Those exceptios then would define the class concept. If nightblade is meant to be a single target class, then naturally it would make sense to give surprise attack a a higher tooltip than other single target skills and so on.
.
One of the main issues with the class rep program was that the discord servers were a mess to begin with. Whoever set them up did a terrible job when they created the up to 40-50+ channels in each particular server. This basically ruined any chance for good discussion by sectioning off players into very very niche channels where it was difficult to discuss anything or provide feedback because there was no discussion in the 30 dead channels in every discord.
I don't care how many class reps you have, class discussion being spread across hundreds of discord channels will never, ever lead to any good discussion or feedback. If I was a class rep, I would have pushed to have the majority of those channels deleted and the discussion moved into a few channels that were easy to read and keep track of.
A mag pve, mag pvp, stam pvp, stam pve, healing, and a tanking channel should have been it for every class, along with possibly channels for the three skill lines or one single channel for skills and one for passives (although this might be too much), would have been more than enough for people to provide feedback and for class reps to read and participate in discussion for their respective classes.
The new class discussion discord is how it should have been done to begin with. I'm glad the old one were closed.
I've for a very long time wanted (and pestered) ZOS for dev blogs. I don't understand the excuse that the teams are always too busy to write a blog. Just factor some time into their schedule for that.Returning player, so excuse me if I am missing something, but is there even a point to class reps when it seems like ZOS is actively homogenizing the classes without a care for class identity? At some point you just become an animation rep, not a class rep.
Yes there is a point. As you stated, currently the devs try to standardize and homogenize skills and skilllines a bit to establish some kind of standard rules like cone aoes deal 80% of a single targets damage, meanwhile a round aoe like 60% and so on.
As soon as those standards are accomplished, they can even better look at the classes and their current performance. As example, if templars would be underperforming regarding dps and the devs have this clear image of the templar being a master of aoe and splash damage, then they can buff certain aoe abilities of the class to be exceptions compared to the standards. Those exceptios then would define the class concept. If nightblade is meant to be a single target class, then naturally it would make sense to give surprise attack a a higher tooltip than other single target skills and so on.
We currently already see some parts of this image, an example would be the warden, which has with falcon swiftness the longest major expedition buff (at least as usable skill in fights). Therefore this skill is a rulebreaker compared to other sources of major expadition, which all last only 4 seconds.
In conclusion, yes they currently standardize skills and skilllines, but can later on based on those standards start creating uniqueness for the classes by giving them rulebreakers.
And exactly at this point the class reps again get important for doing their job. Also is absolutely not the case, that we are doing nothing right now while the standardisation is happening. Even though it is an audit, many skills have seen a total rework in function, which creates the need of feedback. Additionally we can right now point out, when we see some standardisation changes, if a specific change makes sense to be standardisized or will need adjustements later on to bring classes in line with others or will need adjustement to fit in as future rulebreaker.
im fine with this, but damn would it be more amazing if it came directly from a dev as a road map post and not something created by the marketing department lol.
@Checkmath
Thank you for informing us, buddy!
I have an issue left open, though... The NDA.
I understand that this allows the reps to get more information and involvement, which is good. But at the same time, the other players, like, the vast majority, STILL gets the done deal with PTS.
This has been a problem since... forever. Four weeks of PTS are not enough to collectively discuss, test and adjust the game. Especially when not every single week is actually used for mechanic tuning. In the end, the original PTS is pretty close to the final patch.
This is what frustrates sooo many. And I think it doesn't have to be this way. Scraps of the upcoming changes could be made public to start at least the discussion train. The community is vast. Maybe someone has an idea that neither the reps nor ZOS had, which is actually not improbable.
The NDA prevents that. And I thought the program began as you guys being our "front troops", doing the first hard work and then communicating with us to get a think factory going while the PTS is still being prepared. So when it's ready, we can spend more precious time on actual testing and adjusting.To be efficient. But as it is now, you're basically running the show. YOUR role in the process increased, ours diminished. Thanks to the NDA. And that is inefficient and a waste of time, talent and just brainpower, so to say. Also alienates the community - even to the reps!
So, mayyybe not everything has to be under NDA, perhaps? Can you, like, ask ZOS to publish... concepts? Not the whole changes in detail, but the rough idea, so the community can interact and contribute, instead of being idle until it's almost too late.
Note that I mean no disrespect in any way, shape or form. I trust the reps as persons. Not so much the program, but definitely the reps themselves. And I appreciate the work you put in.
im pretty sure 99% of ESO is played 3rd person. Its the only ES game where 3rd person is actually better than 1st view.
I'm pretty sure you are 98% wrong ...
Darkenarlol wrote: »newcomers voices equal to hardened vets?
1st person flower gatherers' offended feelings?
where is this world falling to?
game mechanics should be discussed with someone
who is competent in endgame PvP/PvE and knows
what is he talking about and not with some 1st person
overland quests mouse clickers.
what usefull game mechanics feedback you can get from
someone who rarely/never participates in activities
where this mechanics are used/essential?
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
it's not fair.
we need a democracy, not a totalitarianism group.
our views, the communities views and desires are restricted by class representatives opposition speaking for us in ways we do not agree with!
So you think somebody, who started playing ESO yesterday, should have the same voice as somebody, who plays since beta and did all the content regarding class balance?
Just a question, its his opinion and that is his right to think so.
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
it's not fair.
we need a democracy, not a totalitarianism group.
our views, the communities views and desires are restricted by class representatives opposition speaking for us in ways we do not agree with!
So you think somebody, who started playing ESO yesterday, should have the same voice as somebody, who plays since beta and did all the content regarding class balance?
Just a question, its his opinion and that is his right to think so.
100% absolutely this is the problem with the system. I don't know you @checkmath I'm sure you are a fine peraon but your opinion means exactly the same as literally every other person in this game.
Everyone paid the same money to play you are not special because you completed more of the game.
In reality of you are clearing hard mode trials (myself included) you are in the abject minority and your opinion should be weighed less than a person who does whatever the masses do.
Representatives. The word means represent which means you listen to thosecwho you represent and do whats best for them, not what's best for you or some version of the game that fits you.
@Checkmath
Thank you for informing us, buddy!
I have an issue left open, though... The NDA.
I understand that this allows the reps to get more information and involvement, which is good. But at the same time, the other players, like, the vast majority, STILL gets the done deal with PTS.
This has been a problem since... forever. Four weeks of PTS are not enough to collectively discuss, test and adjust the game. Especially when not every single week is actually used for mechanic tuning. In the end, the original PTS is pretty close to the final patch.
This is what frustrates sooo many. And I think it doesn't have to be this way. Scraps of the upcoming changes could be made public to start at least the discussion train. The community is vast. Maybe someone has an idea that neither the reps nor ZOS had, which is actually not improbable.
The NDA prevents that. And I thought the program began as you guys being our "front troops", doing the first hard work and then communicating with us to get a think factory going while the PTS is still being prepared. So when it's ready, we can spend more precious time on actual testing and adjusting.To be efficient. But as it is now, you're basically running the show. YOUR role in the process increased, ours diminished. Thanks to the NDA. And that is inefficient and a waste of time, talent and just brainpower, so to say. Also alienates the community - even to the reps!
So, mayyybe not everything has to be under NDA, perhaps? Can you, like, ask ZOS to publish... concepts? Not the whole changes in detail, but the rough idea, so the community can interact and contribute, instead of being idle until it's almost too late.
Note that I mean no disrespect in any way, shape or form. I trust the reps as persons. Not so much the program, but definitely the reps themselves. And I appreciate the work you put in.
I surely can ask about that, if the devs could release parts of the notes, concepts or kind of general plans. But that is only their decision and if they decide not to share anything, then we still have the same problem.
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
it's not fair.
we need a democracy, not a totalitarianism group.
our views, the communities views and desires are restricted by class representatives opposition speaking for us in ways we do not agree with!
So you think somebody, who started playing ESO yesterday, should have the same voice as somebody, who plays since beta and did all the content regarding class balance?
Darkenarlol wrote: »newcomers voices equal to hardened vets?
1st person flower gatherers' offended feelings?
where is this world falling to?
game mechanics should be discussed with someone
who is competent in endgame PvP/PvE and knows
what is he talking about and not with some 1st person
overland quests mouse clickers.
what usefull game mechanics feedback you can get from
someone who rarely/never participates in activities
where this mechanics are used/essential?
Was this meant to be a haiku?
I've for a very long time wanted (and pestered) ZOS for dev blogs. I don't understand the excuse that the teams are always too busy to write a blog. Just factor some time into their schedule for that.Returning player, so excuse me if I am missing something, but is there even a point to class reps when it seems like ZOS is actively homogenizing the classes without a care for class identity? At some point you just become an animation rep, not a class rep.
Yes there is a point. As you stated, currently the devs try to standardize and homogenize skills and skilllines a bit to establish some kind of standard rules like cone aoes deal 80% of a single targets damage, meanwhile a round aoe like 60% and so on.
As soon as those standards are accomplished, they can even better look at the classes and their current performance. As example, if templars would be underperforming regarding dps and the devs have this clear image of the templar being a master of aoe and splash damage, then they can buff certain aoe abilities of the class to be exceptions compared to the standards. Those exceptios then would define the class concept. If nightblade is meant to be a single target class, then naturally it would make sense to give surprise attack a a higher tooltip than other single target skills and so on.
We currently already see some parts of this image, an example would be the warden, which has with falcon swiftness the longest major expedition buff (at least as usable skill in fights). Therefore this skill is a rulebreaker compared to other sources of major expadition, which all last only 4 seconds.
In conclusion, yes they currently standardize skills and skilllines, but can later on based on those standards start creating uniqueness for the classes by giving them rulebreakers.
And exactly at this point the class reps again get important for doing their job. Also is absolutely not the case, that we are doing nothing right now while the standardisation is happening. Even though it is an audit, many skills have seen a total rework in function, which creates the need of feedback. Additionally we can right now point out, when we see some standardisation changes, if a specific change makes sense to be standardisized or will need adjustements later on to bring classes in line with others or will need adjustement to fit in as future rulebreaker.
im fine with this, but damn would it be more amazing if it came directly from a dev as a road map post and not something created by the marketing department lol.
I find it hard to believe that Finn and Wheeler can't be given an hour a day to work on a weekly/monthly dev blog informing everyone what's happening in their department and what to expect over the coming weeks.
Sadly the only news updates we get are articles to build hype for updates, and not about updates to the game mechanically.
@Checkmath
Thank you for informing us, buddy!
I have an issue left open, though... The NDA.
I understand that this allows the reps to get more information and involvement, which is good. But at the same time, the other players, like, the vast majority, STILL gets the done deal with PTS.
This has been a problem since... forever. Four weeks of PTS are not enough to collectively discuss, test and adjust the game. Especially when not every single week is actually used for mechanic tuning. In the end, the original PTS is pretty close to the final patch.
This is what frustrates sooo many. And I think it doesn't have to be this way. Scraps of the upcoming changes could be made public to start at least the discussion train. The community is vast. Maybe someone has an idea that neither the reps nor ZOS had, which is actually not improbable.
The NDA prevents that. And I thought the program began as you guys being our "front troops", doing the first hard work and then communicating with us to get a think factory going while the PTS is still being prepared. So when it's ready, we can spend more precious time on actual testing and adjusting.To be efficient. But as it is now, you're basically running the show. YOUR role in the process increased, ours diminished. Thanks to the NDA. And that is inefficient and a waste of time, talent and just brainpower, so to say. Also alienates the community - even to the reps!
So, mayyybe not everything has to be under NDA, perhaps? Can you, like, ask ZOS to publish... concepts? Not the whole changes in detail, but the rough idea, so the community can interact and contribute, instead of being idle until it's almost too late.
Note that I mean no disrespect in any way, shape or form. I trust the reps as persons. Not so much the program, but definitely the reps themselves. And I appreciate the work you put in.
I surely can ask about that, if the devs could release parts of the notes, concepts or kind of general plans. But that is only their decision and if they decide not to share anything, then we still have the same problem.
oh ok, so we will continue with only a few speaking for the entire eso community, as if their words and desires are all that exist. while the community hates and despises the effects and changes ingame, that the few elite players decide for us.
noted.
in Translation:
other than a few of that group left and are no longer class representatives, nothing changed.
Yep you got it almost. But the free seats in that exclusive councill will soon be reserved again.
it's not fair.
we need a democracy, not a totalitarianism group.
our views, the communities views and desires are restricted by class representatives opposition speaking for us in ways we do not agree with!
So you think somebody, who started playing ESO yesterday, should have the same voice as somebody, who plays since beta and did all the content regarding class balance?
Just a question, its his opinion and that is his right to think so.
100% absolutely this is the problem with the system. I don't know you @checkmath I'm sure you are a fine peraon but your opinion means exactly the same as literally every other person in this game.
Everyone paid the same money to play you are not special because you completed more of the game.
In reality of you are clearing hard mode trials (myself included) you are in the abject minority and your opinion should be weighed less than a person who does whatever the masses do.
Representatives. The word means represent which means you listen to thosecwho you represent and do whats best for them, not what's best for you or some version of the game that fits you.
thats exactly the point.
in addition he just openly said he is going to tell the devs about one persons desires while ignoring others of us as unimportant and he openly publicly disagrees therefore he wont bring that to the developers.
which is what he is SUPPOSE to do as a representative of the eso community!
here below ill copy paste what he said showing that he WILL tell the devs about 1 mans request but others he just ignores!@Checkmath
Thank you for informing us, buddy!
I have an issue left open, though... The NDA.
I understand that this allows the reps to get more information and involvement, which is good. But at the same time, the other players, like, the vast majority, STILL gets the done deal with PTS.
This has been a problem since... forever. Four weeks of PTS are not enough to collectively discuss, test and adjust the game. Especially when not every single week is actually used for mechanic tuning. In the end, the original PTS is pretty close to the final patch.
This is what frustrates sooo many. And I think it doesn't have to be this way. Scraps of the upcoming changes could be made public to start at least the discussion train. The community is vast. Maybe someone has an idea that neither the reps nor ZOS had, which is actually not improbable.
The NDA prevents that. And I thought the program began as you guys being our "front troops", doing the first hard work and then communicating with us to get a think factory going while the PTS is still being prepared. So when it's ready, we can spend more precious time on actual testing and adjusting.To be efficient. But as it is now, you're basically running the show. YOUR role in the process increased, ours diminished. Thanks to the NDA. And that is inefficient and a waste of time, talent and just brainpower, so to say. Also alienates the community - even to the reps!
So, mayyybe not everything has to be under NDA, perhaps? Can you, like, ask ZOS to publish... concepts? Not the whole changes in detail, but the rough idea, so the community can interact and contribute, instead of being idle until it's almost too late.
Note that I mean no disrespect in any way, shape or form. I trust the reps as persons. Not so much the program, but definitely the reps themselves. And I appreciate the work you put in.
I surely can ask about that, if the devs could release parts of the notes, concepts or kind of general plans. But that is only their decision and if they decide not to share anything, then we still have the same problem.
I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
But even tough you are an inhabitant of some country somewhere, where you pay taxes and bills and so on, still your word in politics matters in the end much less than the countries executive.
I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
But even tough you are an inhabitant of some country somewhere, where you pay taxes and bills and so on, still your word in politics matters in the end much less than the countries executive.
JumpmanLane wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
But even tough you are an inhabitant of some country somewhere, where you pay taxes and bills and so on, still your word in politics matters in the end much less than the countries executive.
What executive? It’s government OF the people, BY the people, FOR the people where I’m from. And anybody who thinks otherwise ends up in Federal prison or sniffing around for a pardon.
I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
Darkenarlol wrote: »newcomers voices equal to hardened vets?
1st person flower gatherers' offended feelings?
where is this world falling to?
game mechanics should be discussed with someone
who is competent in endgame PvP/PvE and knows
what is he talking about and not with some 1st person
overland quests mouse clickers.
what usefull game mechanics feedback you can get from
someone who rarely/never participates in activities
where this mechanics are used/essential?
VaranisArano wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
Er...we're gonna have to disagree on that.
I mean, on one level, sure. Everyone is entitled to their own opinion, no matter how wrong it is.
But on the other hand, when I look at the Devs taking player opinions into consideration, I want it to be the opinions that are actually based on facts and a wide experience in the game. I want the devs to listen to the opinions that actually make logical sense. I want the Devs to be able to separate the wheat from the chaff - the intelligent opinions from the BS. I want the Devs to be able to tell the difference when the community calls for nerfs for something that is actually overpowered vs just players whining. And so on.
So...no, I do not value every players' opinion equally. I value expertise and experience far above any amount of "doesn't make logical sense" opinions, and I hope the Devs do too.
Inexperience means that players can have informed opinions on SOME topics. Frankly, the player who started yesterday is an expert on one thing: how to be a brand new player in ESO. If the topic is "Brand New Player Experience" then yeah, I'll listen to their opinion. And that's about it, until they get some actual experience playing ESO. That's not to be disrespectful to them, as we were all that new player once, just a blunt statement that they don't know anything more about ESO than the New Player Experience until they get more experience in the game.
VaranisArano wrote: »I wasn't teying to insuinuate that you specifically did anything untoward @checkmath the idea though is flawed that a person's opinion who started yesterday is not worth the same as mine who has been here since 2013 or yours a class rep.
Every players opinion is equally important, even if they don't make logical sense they paid to be here same as us.
Er...we're gonna have to disagree on that.
I mean, on one level, sure. Everyone is entitled to their own opinion, no matter how wrong it is.
But on the other hand, when I look at the Devs taking player opinions into consideration, I want it to be the opinions that are actually based on facts and a wide experience in the game. I want the devs to listen to the opinions that actually make logical sense. I want the Devs to be able to separate the wheat from the chaff - the intelligent opinions from the BS. I want the Devs to be able to tell the difference when the community calls for nerfs for something that is actually overpowered vs just players whining. And so on.
So...no, I do not value every players' opinion equally. I value expertise and experience far above any amount of "doesn't make logical sense" opinions, and I hope the Devs do too.
Inexperience means that players can have informed opinions on SOME topics. Frankly, the player who started yesterday is an expert on one thing: how to be a brand new player in ESO. If the topic is "Brand New Player Experience" then yeah, I'll listen to their opinion. And that's about it, until they get some actual experience playing ESO. That's not to be disrespectful to them, as we were all that new player once, just a blunt statement that they don't know anything more about ESO than the New Player Experience until they get more experience in the game.
Like it, hate it. It doesn't matter. Their opinion is 100% equal to yours. Just because you have played the game does not matter, they paid to enter the conversation just like you and I did.