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What’s the strong argument against a Trial que system?

  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
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    ATomiX96 wrote: »
    LfR (or in this case LfT) would be the nail in the coffin for any remaining raiding guild

    That statement doesnt make sense at all.
    If you have a guild dedicated to doing normal trials you should reconsider your guild slots, sorry to say, but it is what it is.
    And do you seriously think a pug could clear any trial beyond the craglorn ones vet?
    I think it would be fun to see a lfr system implemented for normal trials as you can do them without coordination, anything beyond that youll still need a group of friends or a guild.
    Navras wrote: »
    World of Warcraft LFR. It is a strong enough argument alone.

    The thing is zone chat spam in craglorn is the equivalent of WoWs' LFR, difficulty wise, normal trials are even easier than LFR IMO, so might as well implement a system to reduce zone chat spam.
    But we know how well queue systems and ZOS go together.

    How dare people use the zone chat in an mmorpg!

    [Edit]: Also, please be my quest. Form a random group and go into nMoL. Let me see you PuG the twins. Now implement LfR and wait for zos to design a similarly challenging trial with people crying in the forums over "hard" content.


    Edited by Ash_In_My_Sujamma on June 27, 2019 8:52AM
  • Osteos
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    There isn't a strong argument against a group finder for normal trials. People always say join a guild as if being in a guild suddenly makes people more competent players. I pug normal trails out of craglorn often. Most of them go smoother than when I join guild runs. Now HoF is a different beast compared to nAA or nCR. But that is a choice people can make themselves.
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  • FakeFox
    FakeFox
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    A third world war would be a likely scenario. :D
    EU/PC (GER) - Healermain since 2014 - 50305 Achievement Points - Youtube (PvE Healing Guides, Builds & Gameplay)
  • MartiniDaniels
    MartiniDaniels
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    It will be a toxic city.
  • rotaugen454
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    Given how group finder is working, I see it being a massive waste of time, with more “unable to form group” , fake tanks, fake healers and terrible DPS.
    "Get off my lawn!"
  • bmnoble
    bmnoble
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    PUG a few random dungeons, than imagine the same players queuing for trials. Can't think of a stronger argument.
  • Alpheu5
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    kylewwefan wrote: »
    Try pugging trials from zone.

    https://forums.elderscrollsonline.com/en/discussion/478283/first-day-blind-sunspire-i-tried-but-the-time-ran-out#latest

    TLDR most people are really bad. Trials are super buggy.

    Don’t take my word for it. Get out there and pug.

    A friend and I couldn't get enough people from Craglorn chat for a nHRC run, so we ended up starting it with the 4 strangers we managed to invite beforehand without voice, one of whom had never run it before, and only one was over CP810. Just because bad trial experiences exist doesn't mean a group tool would be a failure.

    Recruiting randoms in zone functions and produces results pretty much exactly the same as a LFG tool does. The only difference is that when you're manually inviting people, the leader can remove people at their discretion because of level/lack of DPS/fake role/etc, but in my experience that is hardly ever necessary. The group is sooner to dissolve entirely than replace a few bad players if they can't win an easy fight.

    My success rate for something like vRoM and vBRF is leagues higher now than their respective launches because a larger chunk of the population has experience with the fights. People will stay bad as long as they don't get practice with the content.
    Edited by Alpheu5 on June 27, 2019 2:40AM
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  • tspecherb14_ESO
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    Not with the current GroupFinder. They are rebuilding it from scratch so hopefully the current kinks will be worked out. Should be a a GF for normal trials, I'm on the fence about vet. A raidleader should be able to use the finder for fill-ins if needed. As others have stated before, it would open the game up for a good number of players.
  • Evito
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    The dungeon finder doesn’t even work so why bother?
  • Grandma
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    1) people complain that there's too much fake roles, like fake healers and fake tanks. Now imagine where tanking and healing is actually critical and required, and you need 2 of each at least. That's never going to go well.
    2) queue times would be astronomical. Just for normal even, i can't even imagine vet.
    3) you hear all those frustrated stories about people getting dlc dungeon in the random and nobody knowing how to do it? imagine that times a billion. nobody will have any idea what the hell is going on. most people won't even know what a heavy attack is, let alone *shudders* twin mechanics on mol or ghost dance in hof.

    trials are at their core designed to not be easily pugged in any capacity. if you do pug, you have to communicate and be able to change plans on a dime and be really good at your role, more than you'd need to be to do it with a coordinated group.

    making groups in craglorn is fine. joining guilds is better. I wouldn't even be mad if they implemented a trial queue system, I'd just never use it because it would not be good. All it would do is create frustration for noobs who thought it'd be an easy way to get into raiding, because it absolutely wouldn't be.
    GH / 3/04/2021 / Elemental Catalyst Necromancer
  • xaraan
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    Trials take a lot more knowledge, skill, and coordination than 4-man dungeons and half the time those are a mess even when talking about the easier ones. I loathe pugging the DLC dungeons - can't imagine how crazy a queued trial would be. No thanks.
    -- @xaraan --
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  • idk
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    Odovacar wrote: »
    Normal could work imo, but I'd miss standing in Belkarth spamming zone chat "DPS LF …." :D .

    @Odovacar

    Normal HoF would be a train wreck more than not. Normal MoL will be a mess for many GF groups. I have cleared it many times in HM but have seen groups hit lunar on normal and that is pretty bad. Even in normal HRC a great many are challenged with the top boss and Craglorn trials are the easiest in the game except for something like AS+0

    That is not even getting into the issues of the egos of those who think they know it all but don't. Think about all those dungeon GF where one person is complaining about the rest of the group, that they failed because of everyone else. Not them.

    It would be a comedy of errors over and over and I would probably join the GF for it so I could post video of it. Comedy hour.
  • Firstmep
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    I dont care either way, i dont pug dungeons either, i sure as sh.. wont pug trials.
    I can understand ppl not wanting to stick to a guilds set raiding times, but some of the latest hm vet trials you really want for example voice comms.
    For normal trials i guess it would be okay, but they need to fix tbe group finder first.
  • LeagueTroll
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    Good group, sequence necro ult pad 3 vmol hm.

    Bad group, run into each other on twins.

    Honestly zos can’t even only allow ppl with clears que, because of all the carry services.
  • Hotdog_23
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    I think normal trials would be fine, Have a 300-500cp minimum requirement. As far as people not knowing the mechanics how are they supposed to learn if they never play them. Sure, some runs would be terrible, but others would be great and if it encourages more people to play the game and have different experiences then that can only be a good thing.
  • Glurin
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    It's difficult enough herding three other people through a regular dungeon. A group of twelve randomly put together by the dungeon finder would be a nightmare. And that's without including the ones that don't have good builds or don't know the mechanics well.

    There are times that I half suspect that the reason ESO has four man groups instead of five is because people in general have become less capable of working in a group.

    Don't get me wrong. I'd love to see trials being, how should I put it....more accessible? But PUGs generated by group finders tend to be, well, lets just say that the word "random" has never been more apropriate.
    Edited by Glurin on June 27, 2019 7:57AM
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  • FierceSam
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    ZOS have shown themselves entirely unable to build a functional 4 person group finder.. repeatedly. They have acknowledge the problem on an annual basis and failed to provide any improvements or stability.. their only productive responses have been to promise never to use the group finder for events and to impose a queue for the queue to ensure only a few people can use the finder at any one time.

    The idea that they might suddenly be able to develop a 12 person group finder is laughable.

    However kludgy the present “find a group in chat” might be, it is still sophisticated and flexible enough to allow the trial leader to set whatever composition and criteria they feel is appropriate for their group.

    Nothing ZOS will ever develop will be as adaptable and effective as the present system, so assigning any ZOS resource to this is a waste of time.. there are a million and six more practical, useful and necessary things for ZOS to be doing right now.

    Someone declined your request. You have been placed at the back of the queue..
  • shaielzafine
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    They can't even get regular group finder to work properly for dungeons or for battlegrounds matches. So I can't imagine their system finding 12 people at a time for a specific trial. Trials have their own bugs as well, example zmaja rez bug that was there since last year when Summerset was on PTS. Now if they ever fix their group finder (and I don't mean spamming the button so it maybe might work this time so keep clicking) then it would be fine having matched groups. MMOs like final fantasy 14 can have group & party finder and get 24 people into an alliance raid or 24 vs 24 vs 24 PvP matches. I don't see how ESO can't eventually fix their broken game. They should be able to afford this feature, especially considering how aggressive they have been with marketing and with updates to the store & little stuff in our UI telling us to buy Elsweyr / purchase crates.
  • Mygalomorpea
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    ZOS has previously admitted (not sure if it was in a stream or forum post) that they have no short term plans for trial finder. They also said that if the new lfg tool works well they will look into adding a trial finder as well.

    Let's just wait for the next version group finder first and see how that measures up before adding even more stress to a already flooded grouping tool?
  • redlink1979
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    As said, trials need coordination between all roles so a finder tool that gathers random players, that can know the mechanics involved or not, might not be the best approach. Minimum requirements would need to be implemented if this is even considered.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Billdor
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    People can't even do vDLC dungeons through LFG, you're deluded if you're thinking they can do Trials.
  • Dragonnord
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    Argument against? None. Sinceramente no one is forced to use it.
  • Tigerseye
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    There should be an LFR (LFT?) version of trials.

    Of course, given that you can't even queue for a dungeon successfully, on your own in this game, I'm not holding my breath...
  • LukosCreyden
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    Trial queues COULD be a thing, but only for normal trials, not vet. Reason being; everyone pugs that stuff anyways, may as well make an in-game utility to make pugging easier and to get more players into trials.
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  • xSkullfox
    xSkullfox
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    It didnt work correctly even with 4 ppl, how you expect it to work with 12 🤦‍♂️
    Groupfinder:
    The worst part is when it finally puts you in a group, your healer turns into a werewolf, your tank has 14k HP and the dps is heavy armor, using a restro staff and a two handed sword on the backbar. Then comes the 15 minute penalty before the cycle starts anew.

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    • Sixth rule: crying or bashing on pts.
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    • And the eighth and final rule: If this is your first invite at Morrowind, you have to play.
  • Jeremy
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    Hey all,

    So, I’m just curious what the strong argument against a trial group system is?

    Unfortunately, I don’t always have the time to wait around trying to form groups in zone or I can’t meet the guilds usual schedule due to real life.

    It seems to me one argument I always hear is the group most likely will do bad because the system can’t force communication or people won’t know mechanics.

    Ok, well if you are worried about that then form your own group with guild members or friends. For those of us with a less flexible schedule, it would be nice to be able to que for a Trial run. If my group does not perform well, then that’s on me for running with randoms. I just don’t see the harm in introducing it.

    There is no good argument against it.

    Normal trials are way easier than much of the content already available through the activity finder. So the logic that it's too difficult to pug and that's why it shouldn't be included doesn't wash with me.
  • rotaugen454
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    I’m not against them adding it, I just wouldn’t use it because of all the reasons myself and others have listed.
    "Get off my lawn!"
  • Runefang
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    Do you trust ZOS to know how many healers and tanks we need for each trial?
  • Marginis
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    The arguments are the same BS that Bungie used with Destiny. Simply put, trials are not made for the casual player, like those who have jobs, children, or other things that make their schedule less flexible or less open. It is possible to do, but that's not the intended purpose sadly.
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  • DaveMoeDee
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    I had assumed nCR was impossible to not complete until I did it with a guild where a few member refused to go into Discord to hear directions. So annoying.

    Regardless, I don't have a problem with having a queue system for trials. Especially for something like nHRC or nDA. I pugged those a bunch during that even where we could get trial or arena specific motifs.
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