No. Because sticking to your faction and helping it win the campaign is more relevant in the 30-day campaign.
If faction lock is so unpopular, everyone who disagrees with it should go to the 7-day campaign and make it the busiest.
The cheats? Imagine thinking that people actually hop factions to sneak "intel". No one does that, and even if some random did, it never makes a difference. The map flips from groups, not the 100 man zergs that get wiped from an organized 12 man, and fast at that.
You can't just change such a crucial part of the game after so many years and expect people to just go with it for the sake of faction pride. Most people have played at least two factions and invested thousands of hours between different characters, and you're just gonna come out of no where and say I can't play that character essentially for a month? Does that not seem radical to any of you? Like I've said 5x now, why not be reasonable and implement a solution that pleases both sides rather than doing such a radical change?
1) Faction lock did not 'come out of nowhere' ZoS warned a year ago that reintroduction was being considered. Granted, the discussions leading to ZoS's decision are found in the Alliance War subforum, so it'easily missed, but the warning was in the release notes for the previous chapter.
ZoS stated they would monitor Alliance loyalty. This was a result of extensive reports of behaviors made possible by 'faction-hopping' that defeated/bypassed fundamental PvP/Cyrodiil game design. In fact, ZoS requested reports of two of those behaviors. Apprantly, after two years of reports and a year of ZoS 'monitoring', faction lock reintroduction is necessary.
2) The issue is not 'gathering intel'.
Cool, but that's not my point. It doesn't matter how much notice they give, they're screwing over anyone who doesn't play just one faction. Like what Bagon said, you're alienating that entire audience because everyone is so paranoid about faction hoppers. At least think on the solution that I came up with, because as many as these RPers are happy, there are just as many who are disappointed.
english is not my native and i dont play in cyro but even i aware what faction lock meansIf you read what I said, it was a mistake that we didn't know would permanently lock us to a faction for a month. Don't need to throw shade when you're making the argument that every trash Zergling comes up with.
oxygen_thief wrote: »english is not my native and i dont play in cyro but even i aware what faction lock means
I don't disagree with you.
Several players have stated that when faction lock was removed previously, ZoS encouraged creation of characters of differing Alliances to 'play with your friends', and they did so.
These players are rightfully aggrieved, and being compelled to switch to a different campaign format may be unsatisfactory.
Alienoutlaw wrote: »i really dont see what the issue is here?
for the OP i cant really see this being a "mistake" as you are warned and asked to confirm you understand you will be locked to X faction BEFORE you entered cyrodil.
i highly suspect AD is doing far better and now you want in on the winning side.
as for those who keep arguing against Faction lock stating "not everyone plays just one faction" or "we cant play wiith our friends in different factions" why not? the only thing that has changed is you cant jump forward and back (not saying everyone here is guilty of it) holding keeps "open" or flipping resources
Faction Lock has improved the zone massively the fights are more even and map has a nice turn around
just my 2cents worth
Yeah, its a shame other people can't at the very least empathize with our viewpoint and think about it reasonably. I'm not sure what platform you're on, but on Xbox Vivec Is the only campaign with any population. These people saying "Oh, just go play a different campaign don't realize that Shor is 0 bars most of the day. It's hilarious seeing people make that argument, knowing its impossible.
oxygen_thief wrote: »is it so hard to decide among yourselves which alliance would you play next month? are you sure you are in a ball group?
It’s unfortunate that ZOS chose to enable and cater to toxic players.
If you don’t have any friends on other factions and if you don’t want random people to be able to play all their characters, you’re a toxic player.
Celas_Dranacea wrote: »I love faction lock. It makes so much more sense that you have to stay on the same team for the duration of a game, it just seems so simple.
However, I am in favor of ZOS adding some sort of option to purchase and Alliance change for a character in the Crown store. Make it 4000 crowns or something similar so that people aren’t jumping all the time, that would be annoying to players like me, who appreciate being able to depend on the people on their team for the duration of a campaign. I think we may be the majority.
I do feel the pain of some people who are not able to play with their friends on certain characters that they really enjoy... that’s a fair sentiment albeit a totally foreign thing to me since I enjoy being dedicated to one faction.
EdoKeledus wrote: »Poor little AD guy separated from his ballgroup.
Just join the EP ballgroup now and make you new friends ,we only live once.
Too many abuses in the past, faction lock is fine.
Taleof2Cities wrote: »
Um, so what?
ZOS has made a campaign (that isn't faction locked) available for players on their off-Alliance characters ... so (among other things) they can play with their friends. I have used that campaign myself for off-Alliance PvP and it's been fine so far.
You choosing not to participate in that campaign isn't anyone else's problem ... especially not ZOS's.
Cool, but that's not my point. It doesn't matter how much notice they give, they're screwing over anyone who doesn't play just one faction. Like what Bagon said, you're alienating that entire audience because everyone is so paranoid about faction hoppers. At least think on the solution that I came up with, because as many as these RPers are happy, there are just as many who are disappointed.
I'm done replying to these ignorant posts that are completely disregarding my point. Just think about the other side and how annoying it'd be to spend thousands of hours between three different factions, grouping on each one and enjoying all of it, making countless friends and then all of that is thrown away for a month at a time. By endorsing the faction lock, you're basically saying I can't pvp on the majority of my characters or play with anyone who isn't on that one faction. No, Shor is not an option on console since it's 0 bars all day on Xbox. BGs are possible, but me and my friends all have high MMRs (If that's even a thing anymore idk) and the queues take at the very least 20 minutes per match. This isn't to complain, moreso to propose a possible solution to this that would please both sides. A fee for changing factions mid campaign could at the very least solve some situations, maybe for a million AP?
Either way, this feature is way too restrictive and doesn't take into consideration the many people who play more than one faction. You can't disregard this fact by just simply saying "Choose one". That's not a reasonable solution. Maybe instead of shitting on my opinion, maybe someone would like to propose a different solution?
Anyway, i'm done looking at this thread, it's just full of people jumping the gun. Hope you all enjoy your RP zergs.