hmsdragonfly wrote: »Probably for casual players cuz the input lag will be very high.
I can't play gamese with more than 6ms input lag, can't imagine playing with 60ms input lag lmao.
Stadia? Well there goes my FPS... depending on what server rig im on I suppose, but is it really capped at 60?
I thought that was more of a wifi thing for awhile, but people want it via 4G it seems...
Im all for it, just dont expect it on LTE, unless your on tmobile or some RV plan like this:https://www.rvmobileinternet.com/guides/network-management-aka-throttling-practices-for-cellular-data-carriers/#The_US_Cellular_Carriers
ESO does seem to have an FPS issue no matter what setting I do, and gpu and cpu utilization you see while playing reflects that. Maybe stadia will fix that?
NeillMcAttack wrote: »When stadia was announced we had a thread herehttps://forums.elderscrollsonline.com/en/discussion/464385/stadia-new-life-for-eso#latest
Where people discussed the viability of the platform to run ESO on. Most people bar myself and one other person i think it was, were actually aware of the possibilities and even the positives of such a system. Now that the news is out I want to remind people to think outside the box. To think that 70-140ms at 60fps is probably better speeds than over 80% of the players out there can currently run the game at. With googles infrastructure even SEA and Aus could be running the game better than ever before.
People are coming around, and I for one am excited to see the results.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
NeillMcAttack wrote: »When stadia was announced we had a thread herehttps://forums.elderscrollsonline.com/en/discussion/464385/stadia-new-life-for-eso#latest
Where people discussed the viability of the platform to run ESO on. Most people bar myself and one other person i think it was, were actually aware of the possibilities and even the positives of such a system. Now that the news is out I want to remind people to think outside the box. To think that 70-140ms at 60fps is probably better speeds than over 80% of the players out there can currently run the game at. With googles infrastructure even SEA and Aus could be running the game better than ever before.
People are coming around, and I for one am excited to see the results.
I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.
clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
NeillMcAttack wrote: »clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
clocksstoppe wrote: »NeillMcAttack wrote: »clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
Yes, because lag is the last worry you have for ESO performance. They can't even get their game to run properly on high end PC hardware. Stadia was announced to have 10-11 tflops AMD GPU, which is basically a Vega 64. The CPU is unknown but you don't need to know it to figure that if current high end intel CPUs struggle with this game, one that has to do the same struggle AND encode it to a video stream live isn't going to end up well.
NeillMcAttack wrote: »clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
NeillMcAttack wrote: »clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.
What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.
NeillMcAttack wrote: »NeillMcAttack wrote: »clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.
What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.
Well, no. You have just assumed that the stadia network for ESO is going to be worse than the current set-up. Albeit I am speaking from the perspective of having a steady connection as prescribed.
It should be YOU>GOOGLE>YOU, any account updates or account logins, should be GOOGLE>ZOS>GOOGLE, otherwise what is the point? All of the game processing is done at the google centres, plus there will be no need for added client and server side cheat detection. Seriously, with the prescribed set up, and if ZOS want to take this platform seriously, it should run better than most people can run it now.
Home networks can vary so much, routers can vary so much, I think it pointless arguing against that as a way of playing. Especially since I will still have to option of KB+M on PC.
NeillMcAttack wrote: »NeillMcAttack wrote: »clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.
What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.
Well, no. You have just assumed that the stadia network for ESO is going to be worse than the current set-up. Albeit I am speaking from the perspective of having a steady connection as prescribed.
It should be YOU>GOOGLE>YOU, any account updates or account logins, should be GOOGLE>ZOS>GOOGLE, otherwise what is the point? All of the game processing is done at the google centres, plus there will be no need for added client and server side cheat detection. Seriously, with the prescribed set up, and if ZOS want to take this platform seriously, it should run better than most people can run it now.
Home networks can vary so much, routers can vary so much, I think it pointless arguing against that as a way of playing. Especially since I will still have to option of KB+M on PC.
You expect Google to host ZOS's game on their servers? That's not how it works. It will indeed be "you > Google > ZOS > Google > you". Pretty sure Stadia is not going to be it's own server but just a way to access PC servers.
There were a number of gamestreaming services before Stadia. Any of them doing really well? Not really. It's a very niche offering for a wide range of reasons.
NeillMcAttack wrote: »NeillMcAttack wrote: »NeillMcAttack wrote: »clocksstoppe wrote: »Will run even worse than any of the current platforms. Also no mods. LOL
Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.
What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.
Well, no. You have just assumed that the stadia network for ESO is going to be worse than the current set-up. Albeit I am speaking from the perspective of having a steady connection as prescribed.
It should be YOU>GOOGLE>YOU, any account updates or account logins, should be GOOGLE>ZOS>GOOGLE, otherwise what is the point? All of the game processing is done at the google centres, plus there will be no need for added client and server side cheat detection. Seriously, with the prescribed set up, and if ZOS want to take this platform seriously, it should run better than most people can run it now.
Home networks can vary so much, routers can vary so much, I think it pointless arguing against that as a way of playing. Especially since I will still have to option of KB+M on PC.
You expect Google to host ZOS's game on their servers? That's not how it works. It will indeed be "you > Google > ZOS > Google > you". Pretty sure Stadia is not going to be it's own server but just a way to access PC servers.
There were a number of gamestreaming services before Stadia. Any of them doing really well? Not really. It's a very niche offering for a wide range of reasons.
That's the point though? Or am I seriously missing something here? So will ESO be the only game not hosted on the GOOGLE servers? Because that would have to be the case.
I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.
anitajoneb17_ESO wrote: »
I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.
Bandwidth limits... ? Not sure how things are in the US, but here in France there is no such thing as bandwidth limitations anymore (there are some only for mobile networks, but even there, usage limitations are disappearing).
Stadia requires 10Mbps minimum DL speed. Many people (incl. me) will be under that limit right now, but for those who are above it (that means, fiber or VDSL2 connection), I doubt that they have usage limitations. Such very high broadband connection are unlimited. Simply because there's no point in having a high speed connection that would be limited, it makes no sense.
And remember 10 years ago, how many people were still on dial-up ? In 10 years from now, we'll all be on fiber or equivalent. I mean, we in the rich countries. Stadia and similar services will be the norm, in my opinion. Including for gaming.
NeillMcAttack wrote: »So it is different for single and multiplayer games? And Stadia will be yet anohter remote instance of the game? Wherby its just another clean slate to populate? Or does it use the current PC servers?
I guess there are a lot of questions. Maybe we would have to wait for some first party Google games (they are currently looking for devs) to see real use of this technology.
I don't think that is the case anyway. Because advertising a connected node based server system, different to the current server system utilized by most games today seems pointless to me.
But it remains to be seen. And I am still optimistic as ESO's problem today is processing power, and infrastructure which i think can be solved on a network set-up like what Stadia can be.
NeillMcAttack wrote: »So it is different for single and multiplayer games? And Stadia will be yet anohter remote instance of the game? Wherby its just another clean slate to populate? Or does it use the current PC servers?
I guess there are a lot of questions. Maybe we would have to wait for some first party Google games (they are currently looking for devs) to see real use of this technology.
I don't think that is the case anyway. Because advertising a connected node based server system, different to the current server system utilized by most games today seems pointless to me.
But it remains to be seen. And I am still optimistic as ESO's problem today is processing power, and infrastructure which i think can be solved on a network set-up like what Stadia can be.
anitajoneb17_ESO wrote: »
I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.
Bandwidth limits... ? Not sure how things are in the US, but here in France there is no such thing as bandwidth limitations anymore (there are some only for mobile networks, but even there, usage limitations are disappearing).
Stadia requires 10Mbps minimum DL speed. Many people (incl. me) will be under that limit right now, but for those who are above it (that means, fiber or VDSL2 connection), I doubt that they have usage limitations. Such very high broadband connection are unlimited. Simply because there's no point in having a high speed connection that would be limited, it makes no sense.
And remember 10 years ago, how many people were still on dial-up ? In 10 years from now, we'll all be on fiber or equivalent. I mean, we in the rich countries. Stadia and similar services will be the norm, in my opinion. Including for gaming.
Quite often those *unlimited* options have some kind of small text clarifying that unlimited means something like 100-200 gb with advertised speed and the rest at 56 kbps. And since ISPs usually plan their networks to be underloaded providing those 10 mbps reliably to every customer if things like Stadia become widespread will be questionable at best.
You will be surprised how many places still have no connection to good internet. Stadia will be great in California and major capital cities, sure. But we are decades away from widespread consumer accessible fiber.