NeillMcAttack wrote: »So it is different for single and multiplayer games? And Stadia will be yet anohter remote instance of the game? Wherby its just another clean slate to populate? Or does it use the current PC servers?
I guess there are a lot of questions. Maybe we would have to wait for some first party Google games (they are currently looking for devs) to see real use of this technology.
I don't think that is the case anyway. Because advertising a connected node based server system, different to the current server system utilized by most games today seems pointless to me.
But it remains to be seen. And I am still optimistic as ESO's problem today is processing power, and infrastructure which i think can be solved on a network set-up like what Stadia can be.
It's not going to be PC, Xbox, PS4 and Stadia as separate instances of the game if that is what you were thinking.
PC will include those who choose to use Stadia for their processing needs. PS4 and Xbox are stuck with paying Xbox and PS4 dues, as I'm pretty sure those would be ingrained in the contract between ZoS and those two companies. No way they would let you bypass their networks and let an console player log in through the Stadia network.
So you would log in through Stadia using your PC credentials, and every time you press a button it gets sent to Stadia, who inputs that into the game, which gets sent to ZoS servers, who calculates what effect your input had, which then sends out that info to Stadia client, which streams the results to your screen.
The only question I had was whether you had to buy a Stadia copy of the game to use Stadia (kind of like how Steam users need to buy a non-Steam version to bypass the Steam log in even though they are both hosted on the PC servers)
Ain't no way ZoS gives Google total control over their server side software.
NeillMcAttack wrote: »So it is different for single and multiplayer games? And Stadia will be yet anohter remote instance of the game? Wherby its just another clean slate to populate? Or does it use the current PC servers?
I guess there are a lot of questions. Maybe we would have to wait for some first party Google games (they are currently looking for devs) to see real use of this technology.
I don't think that is the case anyway. Because advertising a connected node based server system, different to the current server system utilized by most games today seems pointless to me.
But it remains to be seen. And I am still optimistic as ESO's problem today is processing power, and infrastructure which i think can be solved on a network set-up like what Stadia can be.
It's not going to be PC, Xbox, PS4 and Stadia as separate instances of the game if that is what you were thinking.
PC will include those who choose to use Stadia for their processing needs. PS4 and Xbox are stuck with paying Xbox and PS4 dues, as I'm pretty sure those would be ingrained in the contract between ZoS and those two companies. No way they would let you bypass their networks and let an console player log in through the Stadia network.
So you would log in through Stadia using your PC credentials, and every time you press a button it gets sent to Stadia, who inputs that into the game, which gets sent to ZoS servers, who calculates what effect your input had, which then sends out that info to Stadia client, which streams the results to your screen.
The only question I had was whether you had to buy a Stadia copy of the game to use Stadia (kind of like how Steam users need to buy a non-Steam version to bypass the Steam log in even though they are both hosted on the PC servers)
Ain't no way ZoS gives Google total control over their server side software.
NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
I think it was already announced that you will pay around 10$ for access to Stadia itself and will have to additionally buy every game you play on Stadia separately.
NeillMcAttack wrote: »This leaves giving Stadia users access to PC serves (no-addons though) as the most probable option
anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).I think it was already announced that you will pay around 10$ for access to Stadia itself and will have to additionally buy every game you play on Stadia separately.
Wrong. Stadia is free for the 1080p/30FPS service. The premium access will cost 10$/month and give access to 4K/60FPS quality. In both cases, you'll need to buy your games on top of that (but no need to buy those you already own again).NeillMcAttack wrote: »This leaves giving Stadia users access to PC serves (no-addons though) as the most probable option
Wrong. They specifically said "with addons and mods" but "without cheats". They will let you choose whatever approved mod you want - just not CE-like stuff.
As to the broadband issue and potential limitations, it all depends on the compression rate of the stream. There are very powerful algorithms nowadays, even for 4K definitions. That means, it could be relatively low and fit into most "limited" ISP subscription plans. Those limitations (like, 200Gb or 1Tb) are only there to ensure you don't setup a worldwide "internet company" with your unlimited private connection, that's all, and it makes sense. I doubt Stadia will eat up such limits.
NeillMcAttack wrote: »Can you tell me where these announcements are?
https://www.youtube.com/watch?v=W7hc4R8JAJY
https://www.youtube.com/watch?v=k-BbW6zAjL0&feature=youtu.beNeillMcAttack wrote: »And in your opinion do you think performance can be improved with the, lets say, neater infrastructure, or is it a net loss across the board due to it being the same server and possibly a similar infrastructure?
anitajoneb17_ESO wrote: »Maybe we'll know more at E3.
anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).
anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).
But if you want to use a Steam version of the game, you do have to buy a new version that is not the PC standalone. Similarly the many people who have learned that having an extra middle-man (Steam) can lead to extra problems, actually do have to buy a standalone PC version of the game if they want to play without using Steam servers for authentication.
So I am not entirely sure of how it would actually work.
But if you want to use a Steam version of the game, you do have to buy a new version that is not the PC standalone. Similarly the many people who have learned that having an extra middle-man (Steam) can lead to extra problems, actually do have to buy a standalone PC version of the game if they want to play without using Steam servers for authentication.
So I am not entirely sure of how it would actually work.
anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).
But if you want to use a Steam version of the game, you do have to buy a new version that is not the PC standalone. Similarly the many people who have learned that having an extra middle-man (Steam) can lead to extra problems, actually do have to buy a standalone PC version of the game if they want to play without using Steam servers for authentication.
So I am not entirely sure of how it would actually work.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).
But if you want to use a Steam version of the game, you do have to buy a new version that is not the PC standalone. Similarly the many people who have learned that having an extra middle-man (Steam) can lead to extra problems, actually do have to buy a standalone PC version of the game if they want to play without using Steam servers for authentication.
So I am not entirely sure of how it would actually work.
Why would you want to get a Steam version of the game if you already own the game... ? It's like saying you want a Barnse&Nobles version of a book that you've already bought at Wallmart, that makes no sense. There's zero difference between the "Steam version" of ESO and any other version of ESO, except Steam versions have extra login complications. And if you wnat to launch your "ZOS" version via Steam, you can link accounts and there's no need to buy a new copy of the game for that.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).
But if you want to use a Steam version of the game, you do have to buy a new version that is not the PC standalone. Similarly the many people who have learned that having an extra middle-man (Steam) can lead to extra problems, actually do have to buy a standalone PC version of the game if they want to play without using Steam servers for authentication.
So I am not entirely sure of how it would actually work.
Why would you want to get a Steam version of the game if you already own the game... ? It's like saying you want a Barnse&Nobles version of a book that you've already bought at Wallmart, that makes no sense. There's zero difference between the "Steam version" of ESO and any other version of ESO, except Steam versions have extra login complications. And if you wnat to launch your "ZOS" version via Steam, you can link accounts and there's no need to buy a new copy of the game for that.
Will you be able to use your steam version of ESO with Stadia though? Somehow I doubt it.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).
But if you want to use a Steam version of the game, you do have to buy a new version that is not the PC standalone. Similarly the many people who have learned that having an extra middle-man (Steam) can lead to extra problems, actually do have to buy a standalone PC version of the game if they want to play without using Steam servers for authentication.
So I am not entirely sure of how it would actually work.
Why would you want to get a Steam version of the game if you already own the game... ? It's like saying you want a Barnse&Nobles version of a book that you've already bought at Wallmart, that makes no sense. There's zero difference between the "Steam version" of ESO and any other version of ESO, except Steam versions have extra login complications. And if you wnat to launch your "ZOS" version via Steam, you can link accounts and there's no need to buy a new copy of the game for that.
Will you be able to use your steam version of ESO with Stadia though? Somehow I doubt it.
Why ?
Do you doubt you could use your Steam version of ESO when buying a new computer or reformatting your hard drive ?
Stadia is the same. It's NOT a web shopping site or app. It's a rental service for distant gaming computers.
People just get confused wit the generic term "platform" which means many totally different things in the tech world.
Why wouldn't Google just install a lot more of Steam games on their systems then and advertise it? It would've been a pretty big deal.
[And Stadia is not going to make ZOS's server run better.
I wouldn't put to much into Stadia. Google has a habit of throwing projects at the wall and later ignoring them.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »NeillMcAttack wrote: »Interesting, so all the announced games will be the PC version of the game?
Of course not. Switching to Stadia will be like changing your PC. You don't have to buy your games again just because you get a new machine. ZOS, Steam, or any editor knows you've already purchased the game and lets you reinstall it.
Same goes for Stadia (minus the downloading part, they'll simply assign you a virtual engine where ESO is already ready to run).
But if you want to use a Steam version of the game, you do have to buy a new version that is not the PC standalone. Similarly the many people who have learned that having an extra middle-man (Steam) can lead to extra problems, actually do have to buy a standalone PC version of the game if they want to play without using Steam servers for authentication.
So I am not entirely sure of how it would actually work.
Why would you want to get a Steam version of the game if you already own the game... ? It's like saying you want a Barnse&Nobles version of a book that you've already bought at Wallmart, that makes no sense. There's zero difference between the "Steam version" of ESO and any other version of ESO, except Steam versions have extra login complications. And if you wnat to launch your "ZOS" version via Steam, you can link accounts and there's no need to buy a new copy of the game for that.
Maybe you're right and Google will run this service benevelently, allowing you free in and out portability of the games you own from elsewhere and ones you buy through them. That feels wrong to me though.
ryzen_gamer_gal wrote: »
NeillMcAttack wrote: »hmsdragonfly wrote: »Probably for casual players cuz the input lag will be very high.
I can't play gamese with more than 6ms input lag, can't imagine playing with 60ms input lag lmao.
I would say over 95% of eso players play with over 60ms of ping in most combat situations.
master_vanargand wrote: »Stadia is a joke.

NeillMcAttack wrote: »NeillMcAttack wrote: »When stadia was announced we had a thread herehttps://forums.elderscrollsonline.com/en/discussion/464385/stadia-new-life-for-eso#latest
Where people discussed the viability of the platform to run ESO on. Most people bar myself and one other person i think it was, were actually aware of the possibilities and even the positives of such a system. Now that the news is out I want to remind people to think outside the box. To think that 70-140ms at 60fps is probably better speeds than over 80% of the players out there can currently run the game at. With googles infrastructure even SEA and Aus could be running the game better than ever before.
People are coming around, and I for one am excited to see the results.
I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.
These are, for me, the biggest reasons it simply will not take off in places like the states. Is unlimited data even an option over there, because everyone seems to complain about this in particular? And it's not that it won't be able to take off, it is simply impossible I suppose.
It's rarer and rarer here in europe. You would honestly be hard pressed in any small town to large city. With initiatives across the continent to get every household access to fibre broadband happening all the time. Not to have access nowadays to unlimited, fibre type deals.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
TheRealPotoroo wrote: »master_vanargand wrote: »Stadia is a joke.
Stadia is a streamed console with insanely high bandwidth requirements. Even the free 1080 service won't be usable for vast numbers of people who don't have 20Mbs. Yes, you read that right: