ESO on Stadia. What do you think?

  • Casowen
    Casowen
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    Stadia? Well there goes my FPS... depending on what server rig im on I suppose, but is it really capped at 60?

    I thought that was more of a wifi thing for awhile, but people want it via 4G it seems...

    Im all for it, just dont expect it on LTE, unless your on tmobile or some RV plan like this:https://www.rvmobileinternet.com/guides/network-management-aka-throttling-practices-for-cellular-data-carriers/#The_US_Cellular_Carriers

    ESO does seem to have an FPS issue no matter what setting I do, and gpu and cpu utilization you see while playing reflects that. Maybe stadia will fix that?
  • TheNightflame
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    eso on switch?
  • Ohtimbar
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    I try to avoid Google whenever possible, but must admit to some cautious interest in the tech, if not their specific service. ESO is such a poor performer, however, that the thought of adding additional latency and complexity to the mix makes me shudder.
    forever stuck in combat
  • Imperial_Voice
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    Hamish999 wrote: »
    WTF is Stadia?

    Some weird google thing thatll probably not last
  • hmsdragonfly
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    Probably for casual players cuz the input lag will be very high.
    I can't play gamese with more than 6ms input lag, can't imagine playing with 60ms input lag lmao.
    Aldmeri Dominion Loyalist. For the Queen!
  • NeillMcAttack
    NeillMcAttack
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    When stadia was announced we had a thread herehttps://forums.elderscrollsonline.com/en/discussion/464385/stadia-new-life-for-eso#latest

    Where people discussed the viability of the platform to run ESO on. Most people bar myself and one other person i think it was, were actually aware of the possibilities and even the positives of such a system. Now that the news is out I want to remind people to think outside the box. To think that 70-140ms at 60fps is probably better speeds than over 80% of the players out there can currently run the game at. With googles infrastructure even SEA and Aus could be running the game better than ever before.

    People are coming around, and I for one am excited to see the results.
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  • NeillMcAttack
    NeillMcAttack
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    Probably for casual players cuz the input lag will be very high.
    I can't play gamese with more than 6ms input lag, can't imagine playing with 60ms input lag lmao.

    I would say over 95% of eso players play with over 60ms of ping in most combat situations.
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  • NeillMcAttack
    NeillMcAttack
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    Casowen wrote: »
    Stadia? Well there goes my FPS... depending on what server rig im on I suppose, but is it really capped at 60?

    I thought that was more of a wifi thing for awhile, but people want it via 4G it seems...

    Im all for it, just dont expect it on LTE, unless your on tmobile or some RV plan like this:https://www.rvmobileinternet.com/guides/network-management-aka-throttling-practices-for-cellular-data-carriers/#The_US_Cellular_Carriers

    ESO does seem to have an FPS issue no matter what setting I do, and gpu and cpu utilization you see while playing reflects that. Maybe stadia will fix that?

    My same thoughts on the 60fps. If you connection allows will you be able to get more, or is it a strict cap?? And yea, if it can be made run optimally on googles server we could see massive improvements on this set up for over 90% of the player base.

    I have optimal broadband, so I am very curious.
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  • ryzen_gamer_gal
    ryzen_gamer_gal
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    I havent used stadia but i did have an nvidia shield that i used for a while and i saw that when i played eso on their service and i found that the overlay they provided would interfere with the controls of eso. i could not res people and i couldnt pull up the menu on the controller. I suspect you will find this to be the case with any gaming streaming service. They are going to use some of your controller buttons and there will be things you wont be able to do.
  • Linaleah
    Linaleah
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    When stadia was announced we had a thread herehttps://forums.elderscrollsonline.com/en/discussion/464385/stadia-new-life-for-eso#latest

    Where people discussed the viability of the platform to run ESO on. Most people bar myself and one other person i think it was, were actually aware of the possibilities and even the positives of such a system. Now that the news is out I want to remind people to think outside the box. To think that 70-140ms at 60fps is probably better speeds than over 80% of the players out there can currently run the game at. With googles infrastructure even SEA and Aus could be running the game better than ever before.

    People are coming around, and I for one am excited to see the results.

    I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.

    dirty worthless casual.
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  • Hurbster
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    How would mods work ?
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Davor
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    Read a good reason why not to get Stadia now. While for me I don't have a 4K TV, but those that do, and running any games at 4K for one hour would be like 1 gig of data per hour. OUCH. I guess for those who have unlimited data, it's really won't matter but how much longer will these companies give out unlimited data?

    I don't know much about the rest of the world, but we are back wards here in Canada. Charging so much for so little. I am shocked when I hear what Europeans or other parts of the world pay. In Canada it always appears when a new start up company comes in offers something new or great deals, a few years later they get bought out by the big three here and then we always have worse packages. It's like, don't want to compete, just buy out your competition.

    So unless Google can start giving out free internet, I can see I can use the service, BUT once I start getting capped or throttled internet, Stadia is not a good alternative.

    Only reason I can let my daughter watch Netflix is because of have unlimited internet. I herd horror stories of kids watching Netflix and huge internet bills here in Canada. Ouch 1 gig per hour to play a game. Even not at 4K, it will still be lots of data. So only really good if people have unlimited internet and not throttled. Curious how Google (or is it Alphabet?) will handle that.

    I guess it's only, time will tell.
    Not my quote but I love this saying

    "I would pay It for support. But since they choosed we are just numbers and not customers, i dont mind if game and zos goes to oblivion"
  • NeillMcAttack
    NeillMcAttack
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    Linaleah wrote: »
    When stadia was announced we had a thread herehttps://forums.elderscrollsonline.com/en/discussion/464385/stadia-new-life-for-eso#latest

    Where people discussed the viability of the platform to run ESO on. Most people bar myself and one other person i think it was, were actually aware of the possibilities and even the positives of such a system. Now that the news is out I want to remind people to think outside the box. To think that 70-140ms at 60fps is probably better speeds than over 80% of the players out there can currently run the game at. With googles infrastructure even SEA and Aus could be running the game better than ever before.

    People are coming around, and I for one am excited to see the results.

    I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.

    These are, for me, the biggest reasons it simply will not take off in places like the states. Is unlimited data even an option over there, because everyone seems to complain about this in particular? And it's not that it won't be able to take off, it is simply impossible I suppose.
    It's rarer and rarer here in europe. You would honestly be hard pressed in any small town to large city. With initiatives across the continent to get every household access to fibre broadband happening all the time. Not to have access nowadays to unlimited, fibre type deals.
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  • clocksstoppe
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    Will run even worse than any of the current platforms. Also no mods. LOL
  • NeillMcAttack
    NeillMcAttack
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    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?
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  • clocksstoppe
    clocksstoppe
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    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?

    Yes, because lag is the last worry you have for ESO performance. They can't even get their game to run properly on high end PC hardware. Stadia was announced to have 10-11 tflops AMD GPU, which is basically a Vega 64. The CPU is unknown but you don't need to know it to figure that if current high end intel CPUs struggle with this game, one that has to do the same struggle AND encode it to a video stream live isn't going to end up well.
  • NeillMcAttack
    NeillMcAttack
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    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?

    Yes, because lag is the last worry you have for ESO performance. They can't even get their game to run properly on high end PC hardware. Stadia was announced to have 10-11 tflops AMD GPU, which is basically a Vega 64. The CPU is unknown but you don't need to know it to figure that if current high end intel CPUs struggle with this game, one that has to do the same struggle AND encode it to a video stream live isn't going to end up well.

    Well you completely didn't answer my question, and just made an assumption that stadia's processing power will be worse than half the worlds.....
    I don't know what to say, people just seem adamantly opposed to this kind of system, and maybe they are right, relative to their own setup. Whereby when I think of any game running on a system like Stadia's, I'm convinced ESO will actually receive pretty decent improvements for most the player base. I think it is right to be somewhat optimistic for a lot of people.
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  • Royaji
    Royaji
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    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?

    Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.

    What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.
  • NeillMcAttack
    NeillMcAttack
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    Royaji wrote: »
    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?

    Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.

    What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.

    Well, no. You have just assumed that the stadia network for ESO is going to be worse than the current set-up. Albeit I am speaking from the perspective of having a steady connection as prescribed.
    It should be YOU>GOOGLE>YOU, any account updates or account logins, should be GOOGLE>ZOS>GOOGLE, otherwise what is the point? All of the game processing is done at the google centres, plus there will be no need for added client and server side cheat detection. Seriously, with the prescribed set up, and if ZOS want to take this platform seriously, it should run better than most people can run it now.
    Home networks can vary so much, routers can vary so much, I think it pointless arguing against that as a way of playing. Especially since I will still have to option of KB+M on PC.
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  • Royaji
    Royaji
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    Royaji wrote: »
    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?

    Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.

    What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.

    Well, no. You have just assumed that the stadia network for ESO is going to be worse than the current set-up. Albeit I am speaking from the perspective of having a steady connection as prescribed.
    It should be YOU>GOOGLE>YOU, any account updates or account logins, should be GOOGLE>ZOS>GOOGLE, otherwise what is the point? All of the game processing is done at the google centres, plus there will be no need for added client and server side cheat detection. Seriously, with the prescribed set up, and if ZOS want to take this platform seriously, it should run better than most people can run it now.
    Home networks can vary so much, routers can vary so much, I think it pointless arguing against that as a way of playing. Especially since I will still have to option of KB+M on PC.

    You expect Google to host ZOS's game on their servers? That's not how it works. It will indeed be "you > Google > ZOS > Google > you". Pretty sure Stadia is not going to be it's own server but just a way to access PC servers.

    There were a number of gamestreaming services before Stadia. Any of them doing really well? Not really. It's a very niche offering for a wide range of reasons.
  • NeillMcAttack
    NeillMcAttack
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    Royaji wrote: »
    Royaji wrote: »
    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?

    Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.

    What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.

    Well, no. You have just assumed that the stadia network for ESO is going to be worse than the current set-up. Albeit I am speaking from the perspective of having a steady connection as prescribed.
    It should be YOU>GOOGLE>YOU, any account updates or account logins, should be GOOGLE>ZOS>GOOGLE, otherwise what is the point? All of the game processing is done at the google centres, plus there will be no need for added client and server side cheat detection. Seriously, with the prescribed set up, and if ZOS want to take this platform seriously, it should run better than most people can run it now.
    Home networks can vary so much, routers can vary so much, I think it pointless arguing against that as a way of playing. Especially since I will still have to option of KB+M on PC.

    You expect Google to host ZOS's game on their servers? That's not how it works. It will indeed be "you > Google > ZOS > Google > you". Pretty sure Stadia is not going to be it's own server but just a way to access PC servers.

    There were a number of gamestreaming services before Stadia. Any of them doing really well? Not really. It's a very niche offering for a wide range of reasons.

    That's the point though? Or am I seriously missing something here? So will ESO be the only game not hosted on the GOOGLE servers? Because that would have to be the case.
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  • Unit117
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    I would not do stadia any time soon. Can you maintain minimum 20mbps through hours of gameplay. With no sudden drops? You will feel every drop in gameplay and it will be a mess ruining your game experince. It’s way more unreliable than just having a console...
  • Royaji
    Royaji
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    Royaji wrote: »
    Royaji wrote: »
    Will run even worse than any of the current platforms. Also no mods. LOL

    Think about it, if google has a data centre in russia, in Aus, in SEA. Do you still think it will run worse than it currently does for those areas?

    Yes. Most perfomance problems (excluding Aus/NZ thing with Akamai since it's a bit of a special case) with ESO are not client side. And Stadia is not going to make ZOS's server run better.

    What Stadia is bound to bring is input lag. And since the idea is to use Wi-Fi to connect your controller to your game it is not going to be pretty. This on top of input lag you are bound to get since your route goes from "you > ZOS" to "you > Google > ZOS". And in my opinion nothing makes games feel worse than input lag.

    Well, no. You have just assumed that the stadia network for ESO is going to be worse than the current set-up. Albeit I am speaking from the perspective of having a steady connection as prescribed.
    It should be YOU>GOOGLE>YOU, any account updates or account logins, should be GOOGLE>ZOS>GOOGLE, otherwise what is the point? All of the game processing is done at the google centres, plus there will be no need for added client and server side cheat detection. Seriously, with the prescribed set up, and if ZOS want to take this platform seriously, it should run better than most people can run it now.
    Home networks can vary so much, routers can vary so much, I think it pointless arguing against that as a way of playing. Especially since I will still have to option of KB+M on PC.

    You expect Google to host ZOS's game on their servers? That's not how it works. It will indeed be "you > Google > ZOS > Google > you". Pretty sure Stadia is not going to be it's own server but just a way to access PC servers.

    There were a number of gamestreaming services before Stadia. Any of them doing really well? Not really. It's a very niche offering for a wide range of reasons.

    That's the point though? Or am I seriously missing something here? So will ESO be the only game not hosted on the GOOGLE servers? Because that would have to be the case.

    It is not. You are missing what a streaming service is.

    Google will be running the client side instance of your game. Doing the thing your PC/Console is noramlly doing and only streaming the final picture/sound to you. But they are not going to host servers for multiplayer games since that is done by their respective developer/publisher. You can treat Stadia like remote controlling a very powerful PC at Google. Nothing more.
  • NeillMcAttack
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    So it is different for single and multiplayer games? And Stadia will be yet anohter remote instance of the game? Wherby its just another clean slate to populate? Or does it use the current PC servers?
    I guess there are a lot of questions. Maybe we would have to wait for some first party Google games (they are currently looking for devs) to see real use of this technology.

    I don't think that is the case anyway. Because advertising a connected node based server system, different to the current server system utilized by most games today seems pointless to me.
    But it remains to be seen. And I am still optimistic as ESO's problem today is processing power, and infrastructure which i think can be solved on a network set-up like what Stadia can be.
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  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Linaleah wrote: »

    I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.

    Bandwidth limits... ? Not sure how things are in the US, but here in France there is no such thing as bandwidth limitations anymore (there are some only for mobile networks, but even there, usage limitations are disappearing).
    Stadia requires 10Mbps minimum DL speed. Many people (incl. me) will be under that limit right now, but for those who are above it (that means, fiber or VDSL2 connection), I doubt that they have usage limitations. Such very high broadband connection are unlimited. Simply because there's no point in having a high speed connection that would be limited, it makes no sense.

    And remember 10 years ago, how many people were still on dial-up ? In 10 years from now, we'll all be on fiber or equivalent. I mean, we in the rich countries. Stadia and similar services will be the norm, in my opinion. Including for gaming.

  • Cadbury
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    It's fascinating to think that Stadia and the Epic Games Store could potentially be the future.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Royaji
    Royaji
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    Linaleah wrote: »

    I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.

    Bandwidth limits... ? Not sure how things are in the US, but here in France there is no such thing as bandwidth limitations anymore (there are some only for mobile networks, but even there, usage limitations are disappearing).
    Stadia requires 10Mbps minimum DL speed. Many people (incl. me) will be under that limit right now, but for those who are above it (that means, fiber or VDSL2 connection), I doubt that they have usage limitations. Such very high broadband connection are unlimited. Simply because there's no point in having a high speed connection that would be limited, it makes no sense.

    And remember 10 years ago, how many people were still on dial-up ? In 10 years from now, we'll all be on fiber or equivalent. I mean, we in the rich countries. Stadia and similar services will be the norm, in my opinion. Including for gaming.

    Quite often those *unlimited* options have some kind of small text clarifying that unlimited means something like 100-200 gb with advertised speed and the rest at 56 kbps. And since ISPs usually plan their networks to be underloaded providing those 10 mbps reliably to every customer if things like Stadia become widespread will be questionable at best.

    You will be surprised how many places still have no connection to good internet. Stadia will be great in California and major capital cities, sure. But we are decades away from widespread consumer accessible fiber.
  • danno8
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    So it is different for single and multiplayer games? And Stadia will be yet anohter remote instance of the game? Wherby its just another clean slate to populate? Or does it use the current PC servers?
    I guess there are a lot of questions. Maybe we would have to wait for some first party Google games (they are currently looking for devs) to see real use of this technology.

    I don't think that is the case anyway. Because advertising a connected node based server system, different to the current server system utilized by most games today seems pointless to me.
    But it remains to be seen. And I am still optimistic as ESO's problem today is processing power, and infrastructure which i think can be solved on a network set-up like what Stadia can be.

    It's not going to be PC, Xbox, PS4 and Stadia as separate instances of the game if that is what you were thinking.

    PC will include those who choose to use Stadia for their processing needs. PS4 and Xbox are stuck with paying Xbox and PS4 dues, as I'm pretty sure those would be ingrained in the contract between ZoS and those two companies. No way they would let you bypass their networks and let an console player log in through the Stadia network.

    So you would log in through Stadia using your PC credentials, and every time you press a button it gets sent to Stadia, who inputs that into the game, which gets sent to ZoS servers, who calculates what effect your input had, which then sends out that info to Stadia client, which streams the results to your screen.

    The only question I had was whether you had to buy a Stadia copy of the game to use Stadia (kind of like how Steam users need to buy a non-Steam version to bypass the Steam log in even though they are both hosted on the PC servers)

    Ain't no way ZoS gives Google total control over their server side software.
    Edited by danno8 on June 8, 2019 6:03PM
  • Royaji
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    So it is different for single and multiplayer games? And Stadia will be yet anohter remote instance of the game? Wherby its just another clean slate to populate? Or does it use the current PC servers?
    I guess there are a lot of questions. Maybe we would have to wait for some first party Google games (they are currently looking for devs) to see real use of this technology.

    I don't think that is the case anyway. Because advertising a connected node based server system, different to the current server system utilized by most games today seems pointless to me.
    But it remains to be seen. And I am still optimistic as ESO's problem today is processing power, and infrastructure which i think can be solved on a network set-up like what Stadia can be.

    There is a fundamental difference between singleplayer and multiplayer game and you seem to miss it. Multiplayer games require a server to do the whole multiplayer thing. That server has to process data from all the players and tell them what is actually happening in the game. ESO's biggest problem is the processing power of that server which is run by ZOS. And Stadia does nothing to fix it.

    Stadia does the calculation your PC will normally do and only sends you the final output. But it has to do all the things your PC normally does. Including contacting ZOS's server. And they are not capable of bypassing that because without that server there is no massively, multiplayer, or online in your MMO.

    Creating a separate server for Stadia user is a sure way to make ESO DoA on Stadia. There will not be enough users to support an MMO at first. Since Sony and Microsoft will not be really happy to share, adding Stadia to console servers is also not realistic. This leaves giving Stadia users access to PC serves (no-addons though) as the most probable option
  • danno8
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    Royaji wrote: »
    Linaleah wrote: »

    I want to remind you that for most people the biggest bottle neck is their internet connection. whether its their speeds, or their bandwith, or both. stadia requires a VERY robust connection to perform fully and it can eat through most people's bandwidth limits in days. and for some people - hours.

    Bandwidth limits... ? Not sure how things are in the US, but here in France there is no such thing as bandwidth limitations anymore (there are some only for mobile networks, but even there, usage limitations are disappearing).
    Stadia requires 10Mbps minimum DL speed. Many people (incl. me) will be under that limit right now, but for those who are above it (that means, fiber or VDSL2 connection), I doubt that they have usage limitations. Such very high broadband connection are unlimited. Simply because there's no point in having a high speed connection that would be limited, it makes no sense.

    And remember 10 years ago, how many people were still on dial-up ? In 10 years from now, we'll all be on fiber or equivalent. I mean, we in the rich countries. Stadia and similar services will be the norm, in my opinion. Including for gaming.

    Quite often those *unlimited* options have some kind of small text clarifying that unlimited means something like 100-200 gb with advertised speed and the rest at 56 kbps. And since ISPs usually plan their networks to be underloaded providing those 10 mbps reliably to every customer if things like Stadia become widespread will be questionable at best.

    You will be surprised how many places still have no connection to good internet. Stadia will be great in California and major capital cities, sure. But we are decades away from widespread consumer accessible fiber.

    This is true where I am anyway. I have "unlimited internet" where I live. But if you read the fine print it is actually 1TB, and every amount after that is governed by "fair and reasonable use" policies.

    So you can technically be unlimited, but practically they could say "hey, you are using too much, it's not reasonable!"

    Here is a snippet from one company in my area deeming what is excessive unlimited use:

    -Prolonged continuous use of high bandwidth applications such as multi-media streaming, voice over Internet protocol or LBS (location based services) or any other similar applications

    Sound like it may be a problem with Stadia?
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