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Magicka necromancer in pvp is totally broken

  • LordTareq
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    I've said it before, but the stamina necromancer is a PvP tank's dream. I'm encountering them quite often in BG's now and I feel they are potentially the most survivable class paired with better group utiity and better ability to apply pressure than any other class building as a PvP tank. It's like a combination of the best parts of a templar's 'don't come into my house' playstyle with the summons & utility of a warden.
  • Savos_Saren
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    My observations from playing a MagCro in PVP (CP enabled and above lvl50):

    1. We all know Blastbones is ***.

    2. The tether mechanic is gross. Whether it's the heals or the damage component. In PVP, no one stands still. It needs to be more "AOE" related instead of feeling like you're standing in line at the supermarket. Trying to attach to the tether is clunky.

    3. The "gap closer" is sloppy for group play. You don't choose your target to pull. It's just whomever randomly attacks you from the distance. There's no selection or discernment. You might be attacking X player and wanting to gapclose- but then it pulls Y player to you.

    4. Again, no speed for the magicka-based side without having Summerset. Stamina? Just level DW. Magicka? Buy a whole chapter and progress through one of the most mundane sight-seeing storylines. (I didn't mind the quest at first... but this is my 4th time doing it. It's getting old.)

    5. It was probably just me being a noob on the new class- but I felt like I was running out of resources very, very quickly. That's with 1800 regen. I should probably go Breton... but now it feels like it's Breton or Bust for the magicka-side of PVP.

    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Maulkin
    Maulkin
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    5. It was probably just me being a noob on the new class- but I felt like I was running out of resources very, very quickly. That's with 1800 regen. I should probably go Breton... but now it feels like it's Breton or Bust for the magicka-side of PVP.

    Did you use a pet? One of Mender or Arcanist? Having a pet summoned is 200 mag and stam recovery which also gets boosted by Minor Endurance/Intellect and Continuous Attack. Also sounds like you're using Beckoning Armor over Summoners Armor and the latter saves a LOT of Magicka on Blastbones and Arcanist/Mender summons.

    Finally, I don't know why all the streamers are using Hexproof exclusively, but Expunge and Modify is literally your friend. You get basically 1k magicka and stamina every time you use it. Using once every 10 seconds is the equivalent of another 200 mag and stam regen.

    I'm Imperial and I have no sustain problems running Necropotence and Lich backbar.
    EU | PC | AD
  • Savos_Saren
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    Maulkin wrote: »
    5. It was probably just me being a noob on the new class- but I felt like I was running out of resources very, very quickly. That's with 1800 regen. I should probably go Breton... but now it feels like it's Breton or Bust for the magicka-side of PVP.

    Did you use a pet? One of Mender or Arcanist? Having a pet summoned is 200 mag and stam recovery which also gets boosted by Minor Endurance/Intellect and Continuous Attack. Also sounds like you're using Beckoning Armor over Summoners Armor and the latter saves a LOT of Magicka on Blastbones and Arcanist/Mender summons.

    Finally, I don't know why all the streamers are using Hexproof exclusively, but Expunge and Modify is literally your friend. You get basically 1k magicka and stamina every time you use it. Using once every 10 seconds is the equivalent of another 200 mag and stam regen.

    I'm Imperial and I have no sustain problems running Necropotence and Lich backbar.

    Yeah. I use the Mender version. But no, I was using Beckoning Armor. The problem is- if I use Summoner's Armor- then I don't have access to a gapcloser whatsoever. And I definitely know what you mean by Expunge and Modify. I've been running that.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Maulkin
    Maulkin
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    Maulkin wrote: »
    5. It was probably just me being a noob on the new class- but I felt like I was running out of resources very, very quickly. That's with 1800 regen. I should probably go Breton... but now it feels like it's Breton or Bust for the magicka-side of PVP.

    Did you use a pet? One of Mender or Arcanist? Having a pet summoned is 200 mag and stam recovery which also gets boosted by Minor Endurance/Intellect and Continuous Attack. Also sounds like you're using Beckoning Armor over Summoners Armor and the latter saves a LOT of Magicka on Blastbones and Arcanist/Mender summons.

    Finally, I don't know why all the streamers are using Hexproof exclusively, but Expunge and Modify is literally your friend. You get basically 1k magicka and stamina every time you use it. Using once every 10 seconds is the equivalent of another 200 mag and stam regen.

    I'm Imperial and I have no sustain problems running Necropotence and Lich backbar.

    Yeah. I use the Mender version. But no, I was using Beckoning Armor. The problem is- if I use Summoner's Armor- then I don't have access to a gapcloser whatsoever. And I definitely know what you mean by Expunge and Modify. I've been running that.

    Why do you want to gap close? :confused:

    Mag Necro is a ranged magicka build. Your blastbones do more damage the further away you are from your target.

    Are you running some bizarre build with Scythe incorporated or are you trying to bash people with Goliath like a S&B stam build?
    EU | PC | AD
  • katorga
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    I'd much rather bring a tank AF group breaker Stam necro over a mag necro to a BG

    Now I want to run mag necro because I think it sounds cool AF; but not because it's the superior choice

    Yeah. Lots of cool abilities you cannot use once you go stam.
    Maulkin wrote: »
    Maulkin wrote: »
    5. It was probably just me being a noob on the new class- but I felt like I was running out of resources very, very quickly. That's with 1800 regen. I should probably go Breton... but now it feels like it's Breton or Bust for the magicka-side of PVP.

    Did you use a pet? One of Mender or Arcanist? Having a pet summoned is 200 mag and stam recovery which also gets boosted by Minor Endurance/Intellect and Continuous Attack. Also sounds like you're using Beckoning Armor over Summoners Armor and the latter saves a LOT of Magicka on Blastbones and Arcanist/Mender summons.

    Finally, I don't know why all the streamers are using Hexproof exclusively, but Expunge and Modify is literally your friend. You get basically 1k magicka and stamina every time you use it. Using once every 10 seconds is the equivalent of another 200 mag and stam regen.

    I'm Imperial and I have no sustain problems running Necropotence and Lich backbar.

    Yeah. I use the Mender version. But no, I was using Beckoning Armor. The problem is- if I use Summoner's Armor- then I don't have access to a gapcloser whatsoever. And I definitely know what you mean by Expunge and Modify. I've been running that.

    Why do you want to gap close? :confused:

    Mag Necro is a ranged magicka build. Your blastbones do more damage the further away you are from your target.

    Are you running some bizarre build with Scythe incorporated or are you trying to bash people with Goliath like a S&B stam build?

    The only way to get blastbones to reliably work is to cast it in melee range otherwise it gets lost, killed, confused, or just returns and collapses into a pile of bones at your feet (kinda funny and sad at the same time)
    .
    Unfortunately, at the moment ZOS thinks there are tons of places people are using tethers and corpse targeting takes some time to get used to, but once you do it feels a lot more controlled,

    That won't last long. The tethers are all high in the skill lines, and the mass of players are just getting to them, and starting to explore their use. They will quickly drop from their bars when they get frustrated with how they work. The damage tethers are garbage all the way around.

    My experience with the as a Bow build with Detonating Siphon in PVE has been pretty bad. Send a Blastbones to the boss. If it makes it I have a corpse at the boss's feet. Cast Siphon. Siphon finds the closest corpse, maybe one of your minions or your armor buff drops a corpse, and never touches the boss. It is unusable in boss fights with adds. I doubt it lasts a week on my bar.

    Edited by katorga on May 31, 2019 4:41PM
  • Savos_Saren
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    Maulkin wrote: »
    Maulkin wrote: »
    5. It was probably just me being a noob on the new class- but I felt like I was running out of resources very, very quickly. That's with 1800 regen. I should probably go Breton... but now it feels like it's Breton or Bust for the magicka-side of PVP.

    Did you use a pet? One of Mender or Arcanist? Having a pet summoned is 200 mag and stam recovery which also gets boosted by Minor Endurance/Intellect and Continuous Attack. Also sounds like you're using Beckoning Armor over Summoners Armor and the latter saves a LOT of Magicka on Blastbones and Arcanist/Mender summons.

    Finally, I don't know why all the streamers are using Hexproof exclusively, but Expunge and Modify is literally your friend. You get basically 1k magicka and stamina every time you use it. Using once every 10 seconds is the equivalent of another 200 mag and stam regen.

    I'm Imperial and I have no sustain problems running Necropotence and Lich backbar.

    Yeah. I use the Mender version. But no, I was using Beckoning Armor. The problem is- if I use Summoner's Armor- then I don't have access to a gapcloser whatsoever. And I definitely know what you mean by Expunge and Modify. I've been running that.

    Why do you want to gap close? :confused:

    Mag Necro is a ranged magicka build. Your blastbones do more damage the further away you are from your target.

    Are you running some bizarre build with Scythe incorporated or are you trying to bash people with Goliath like a S&B stam build?

    @Maulkin
    On most of my builds- I incorporate melee on one bar and ranged on the other. (I'm used to running mDK) I get bored of ranged- so I use light armor with two protective rings so I can get in on the action.

    But, hell no about that Bash Goliath build. That's a one-trick pony build that's very, very ineffective against people who know how to react to it.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • katorga
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    Maulkin wrote: »
    Maulkin wrote: »
    5. It was probably just me being a noob on the new class- but I felt like I was running out of resources very, very quickly. That's with 1800 regen. I should probably go Breton... but now it feels like it's Breton or Bust for the magicka-side of PVP.

    Did you use a pet? One of Mender or Arcanist? Having a pet summoned is 200 mag and stam recovery which also gets boosted by Minor Endurance/Intellect and Continuous Attack. Also sounds like you're using Beckoning Armor over Summoners Armor and the latter saves a LOT of Magicka on Blastbones and Arcanist/Mender summons.

    Finally, I don't know why all the streamers are using Hexproof exclusively, but Expunge and Modify is literally your friend. You get basically 1k magicka and stamina every time you use it. Using once every 10 seconds is the equivalent of another 200 mag and stam regen.

    I'm Imperial and I have no sustain problems running Necropotence and Lich backbar.

    Yeah. I use the Mender version. But no, I was using Beckoning Armor. The problem is- if I use Summoner's Armor- then I don't have access to a gapcloser whatsoever. And I definitely know what you mean by Expunge and Modify. I've been running that.

    Why do you want to gap close? :confused:

    Mag Necro is a ranged magicka build. Your blastbones do more damage the further away you are from your target.

    Are you running some bizarre build with Scythe incorporated or are you trying to bash people with Goliath like a S&B stam build?

    @Maulkin
    On most of my builds- I incorporate melee on one bar and ranged on the other. (I'm used to running mDK) I get bored of ranged- so I use light armor with two protective rings so I can get in on the action.

    But, hell no about that Bash Goliath build. That's a one-trick pony build that's very, very ineffective against people who know how to react to it.

    I like the other morph with aoe healing. It is like bats with 30K extra hp. It is huge fun to gap close in Goliath form. Easily my favorite ultimate in the game regardless of being effective or not.
  • Neloth
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    well, no changes again?
    Edited by Neloth on June 3, 2019 2:19PM
  • Maulkin
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    Neloth wrote: »
    well, no changes again?

    In the words of a great poet of our time: "Relax, take it easy..." - Mika

    They will be in the "data collecting phase" right now where they are trying to work out if something is not right with the class firstly. They won't just believe testimonies in here, they'll write it off as a small sample based on limited experience. After they take their time with data collecting, they will give it a go at deducing what is not right, before finally proceeding with possible solutions & changes.

    This by the way is also known as the denial phase. Because you don't need to collect a million telemetry data points and a 2000-race sample from various different drivers to tell you that a Fiat Panda is not exactly a Porsche 911... but you know, you go through the motions anyway when you don't want to admit you effed up straight away.

    There's a long wait in store for those of us who are hoping to be able play Mag Necro in PvP at a high level without being cannon fodder. If we're lucky it'll be with the next update. If...

    Edited by Maulkin on June 3, 2019 4:02PM
    EU | PC | AD
  • Mesoz
    Mesoz
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    Maulkin wrote: »
    Neloth wrote: »
    well, no changes again?

    In the words of a great poet of our time: "Relax, take it easy..." - Mika

    They will be in the "data collecting phase" right now where they are trying to work out if something is not right with the class firstly. They won't just believe testimonies in here, they'll write it off as a small sample based on limited experience. After they take their time with data collecting, they will give it a go at deducing what is not right, before finally proceeding with possible solutions & changes.

    This by the way is also known as the denial phase. Because you don't need to collect a million telemetry data points and a 2000-race sample from various different drivers to tell you that a Fiat Panda is not exactly a Porsche 911... but you know, you go through the motions anyway when you don't want to admit you effed up straight away.

    There's a long wait in store for those of us who are hoping to be able play Mag Necro in PvP at a high level without being cannon fodder. If we're lucky it'll be with the next update. If...

    Would just love to play magcro at a high level in anything right now. PvE we are at the bottom with magdens as well (at least magdens are pretty good in pvp). And knowing how zos handled wardens, i really don't expect anything to be done. Magcro is probably going to just remain bad sadly. As fun as it is outside of blast bones and tether skills, i probably wont stick with it unless there are some big improvements.

    They could easily play the class themselves and just see what a janky mess it is.
    But i am sure they would play stam and think it's fine :^) (even though stamcro is really overtuned)
  • Palidon
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    Mesoz wrote:

    Would just love to play magcro at a high level in anything right now. PvE we are at the bottom with magdens as well (at least magdens are pretty good in pvp). And knowing how zos handled wardens, i really don't expect anything to be done. Magcro is probably going to just remain bad sadly. As fun as it is outside of blast bones and tether skills, i probably wont stick with it unless there are some big improvements.

    I don't know about everyone else but my Magicka Necro High Elf in PvE is holding its own. It's handled solo and group play with no problems at all. I will say this however the CP setup for a Mag Necro for PvE is complletely different than the setup for PvP. So if you plan to play in both environments I would suggest rolling two Necromancers one for PvE and one for PvP unless you want to spend 3k changing CP allowcations every time you want to switch environments.

    For PvP I do not have an opinion since I have not played a Mag Necro there yet. But if what I have read is true then ZOS needs to make some changes to the class.


  • Mesoz
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    Palidon wrote: »
    Mesoz wrote:

    Would just love to play magcro at a high level in anything right now. PvE we are at the bottom with magdens as well (at least magdens are pretty good in pvp). And knowing how zos handled wardens, i really don't expect anything to be done. Magcro is probably going to just remain bad sadly. As fun as it is outside of blast bones and tether skills, i probably wont stick with it unless there are some big improvements.

    I don't know about everyone else but my Magicka Necro High Elf in PvE is holding its own. It's handled solo and group play with no problems at all. I will say this however the CP setup for a Mag Necro for PvE is complletely different than the setup for PvP. So if you plan to play in both environments I would suggest rolling two Necromancers one for PvE and one for PvP unless you want to spend 3k changing CP allowcations every time you want to switch environments.

    For PvP I do not have an opinion since I have not played a Mag Necro there yet. But if what I have read is true then ZOS needs to make some changes to the class.


    For general pve yes it can do perfectly fine. But when playing it at a high level it has many glaring issues there as well. Blast Bones has to be used in melee every 4th gcd, which say in trials or even in just other area's is not always going to happen. But dps completely plummets when it has to get summoned and run a long ways with how slow it is. Tether/corpse targeting has a ton of issues, sometimes it just doesn't work, and you lose more dps just trying to get it off.

    I know cp allocation matters, but that is not the point, magcro just has to many issues. And feels very very clunky at times. Stamcro brings mostly everything a magcro does, feels smoother, has higher dps, performs much better in pvp, and just in general easier to play lol.

    For now though i am back on my magdk and enjoying the new whip.
  • wheem_ESO
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    Maulkin wrote: »
    Neloth wrote: »
    well, no changes again?

    In the words of a great poet of our time: "Relax, take it easy..." - Mika

    They will be in the "data collecting phase" right now where they are trying to work out if something is not right with the class firstly. They won't just believe testimonies in here, they'll write it off as a small sample based on limited experience. After they take their time with data collecting, they will give it a go at deducing what is not right, before finally proceeding with possible solutions & changes.

    This by the way is also known as the denial phase. Because you don't need to collect a million telemetry data points and a 2000-race sample from various different drivers to tell you that a Fiat Panda is not exactly a Porsche 911... but you know, you go through the motions anyway when you don't want to admit you effed up straight away.

    There's a long wait in store for those of us who are hoping to be able play Mag Necro in PvP at a high level without being cannon fodder. If we're lucky it'll be with the next update. If...
    They could at least fix the bugs. I just had a BG where my Intensive Mender floated around on top of me while I wasn't moving, and healed me exactly 0 times over the full 8 second duration. But hey, at least it seems to always generate a corpse when it's supposed to, unlike Bone Armor.
  • Mojomonkeyman
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    Well, the class brings a lot of comedic value to PvP. Pretty sure I sometimes manage to kill people just because they cant stop laughing at what my blastbones are doing.
    Koma Grey, Chocolate Thunder, Little Mojo, Dagoth Mojo & Mojomancy
  • Mesoz
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    Well, the class brings a lot of comedic value to PvP. Pretty sure I sometimes manage to kill people just because they cant stop laughing at what my blastbones are doing.

    I have legit had people just stare at my blast bones doing weird things. And i have even been killed by other people watching a blast bones dry hump a tree. So yeah they bring something lol
  • Lucky28
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    Magicka necro is pretty decent in PvE. PvP though, they kinda suck, outside of Colossus they have no damage.... i would suggest either changing mystic Siphion to not need a corpse just be able to put it on a living target draining them of Magicka and restoring your magicka making them the center of the dot and take the dot damage. because even in PvE that skill doesn't like to hit bosses very much, making it so you can apply the dot directly would fix that too.

    second remove Grace grasp and replace it with something else, or add damage to it or something.

    also boneyard not having a snare makes it completely worthless in PvP. why does it not have a snare?.

    other than. necro has too many useless skills. i think this is because of ZOS wanting to make it so class skills don't have the same effects like removing expedition off of Cripple and blur, but this is having a bad effect making multiple skills kinda useless and not worth slotting.
    Edited by Lucky28 on June 5, 2019 6:19PM
    Invictus
  • Waffennacht
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    Leave my grasp alone
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • _Salty_
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    Leave my grasp alone

    I like grasp. It's one of the few skills I do like. Empowered grasp is great. Maim, snare and 40% more light attack damage and 40% more damage and healing to your summons.

    Despite all the classes warts this skill is great
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • Rampeal
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    Welcome to Eso Pvp. Where stamina is king of damage, spell penetration and resist. Enjoy lol
  • wheem_ESO
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    _Salty_ wrote: »
    Leave my grasp alone

    I like grasp. It's one of the few skills I do like. Empowered grasp is great. Maim, snare and 40% more light attack damage and 40% more damage and healing to your summons.

    Despite all the classes warts this skill is great
    I used the other morph, but hate how "slow" it is. If you're trying to chase someone down, prevent them from LOSing, etc...they're usually out of range/position by the time the second or third ground-circle appears where they used to be. The spell is fairly strong in theory, but it's yet another Necromancer ability that's too finnicky or janky for PvP (would be much better if they'd speed it up, so that it matched Wall of Elements).
  • Waffennacht
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    wheem_ESO wrote: »
    _Salty_ wrote: »
    Leave my grasp alone

    I like grasp. It's one of the few skills I do like. Empowered grasp is great. Maim, snare and 40% more light attack damage and 40% more damage and healing to your summons.

    Despite all the classes warts this skill is great
    I used the other morph, but hate how "slow" it is. If you're trying to chase someone down, prevent them from LOSing, etc...they're usually out of range/position by the time the second or third ground-circle appears where they used to be. The spell is fairly strong in theory, but it's yet another Necromancer ability that's too finnicky or janky for PvP (would be much better if they'd speed it up, so that it matched Wall of Elements).

    Hrm I was considering using that version for that very reason. But if it's not as fast as the original Daedric tombstone then it doesn't have a slot on my bar (PvP)

    Though I need spots... So maybe a win overall

    Btw I'm loving my mag necro (emphasize on Loving)
    Edited by Waffennacht on June 6, 2019 6:20PM
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lucky28
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    _Salty_ wrote: »
    Leave my grasp alone

    I like grasp. It's one of the few skills I do like. Empowered grasp is great. Maim, snare and 40% more light attack damage and 40% more damage and healing to your summons.

    Despite all the classes warts this skill is great

    I really don't like the ability. the damage boost to pets and empower really isn't worth the slot over another more useful skill. it's like talons only DK's are more dangerous than necro's. it's just inferior to both encase and talons so what's the point of it.
    Edited by Lucky28 on June 8, 2019 7:19AM
    Invictus
  • Ankael07
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    _Salty_ wrote: »
    Leave my grasp alone

    I like grasp. It's one of the few skills I do like. Empowered grasp is great. Maim, snare and 40% more light attack damage and 40% more damage and healing to your summons.

    Despite all the classes warts this skill is great

    Casting doesnt automatically give the buff though. You need to stand still (when pets are right next to you) or turn around and face them to actually make it work. If youre running after someone trying to slow them down pets fall behind and doesnt get the buff
    Edited by Ankael07 on June 8, 2019 7:45AM
    If you want me to reply to your comment type @Ankael07 in it.
  • Lucky28
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    Ankael07 wrote: »
    _Salty_ wrote: »
    Leave my grasp alone

    I like grasp. It's one of the few skills I do like. Empowered grasp is great. Maim, snare and 40% more light attack damage and 40% more damage and healing to your summons.

    Despite all the classes warts this skill is great

    Casting doesnt automatically give the buff though. You need to stand still (when pets are right next to you) or turn around and face them to actually make it work. If youre running after someone trying to slow them down pets fall behind and doesnt get the buff

    that and the pets spawn behind you.
    Invictus
  • katorga
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    Ankael07 wrote: »
    _Salty_ wrote: »
    Leave my grasp alone

    I like grasp. It's one of the few skills I do like. Empowered grasp is great. Maim, snare and 40% more light attack damage and 40% more damage and healing to your summons.

    Despite all the classes warts this skill is great

    Casting doesnt automatically give the buff though. You need to stand still (when pets are right next to you) or turn around and face them to actually make it work. If youre running after someone trying to slow them down pets fall behind and doesnt get the buff

    Yet another way the class doesn't work. I'm of the opinion now the only reliable way to make it work is to play it like a stamina sorcerer, mostly weapon skills.
  • Waffennacht
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    I use the snare immobilize version
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Rhaegar75
    Rhaegar75
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    I've just come back after 2 weeks...any changes or are we still dealing with Stamcro being clear superior to MagCro?
  • Waffennacht
    Waffennacht
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    Rhaegar75 wrote: »
    I've just come back after 2 weeks...any changes or are we still dealing with Stamcro being clear superior to MagCro?

    @Rhaegar75 during ESO live stream they mentioned briefly that some issues, particularly blast bones, will be worked on
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Lucky28
    Lucky28
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    Rhaegar75 wrote: »
    I've just come back after 2 weeks...any changes or are we still dealing with Stamcro being clear superior to MagCro?

    i actually don't think that's the case. i think magcro is better in most cases, the only thing that really makes stamcro better is Pummeling.
    Invictus
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