Maintenance for the week of March 3:
• PC/Mac: No maintenance – March 3
• NA megaservers for maintenance – March 5, 4:00AM EST (9:00 UTC) - 11:00AM EST (16:00 UTC)
• EU megaservers for maintenance – March 5, 9:00 UTC (4:00AM EST) - 16:00 UTC (11:00AM EST)
• ESO Store and Account System for maintenance – March 6, 6:00AM EST (11:00 UTC) - 4:00PM EST (21:00 UTC)

Magicka necromancer in pvp is totally broken

  • VirtualElizabeth
    VirtualElizabeth
    ✭✭✭✭
    I am starting to wonder if the issue isn't the class but the player base. I am finding Necro to be really, really different than the other classes so far and it takes a lot management to do well with. I haven't given up yet...just wondering if I have the patience to master it, LOL.

    Edited to add: It reminds me of some of the game style with other more traditional MMOs like FF14. You have to have certain conditions going i.e. a dead corpse etc to activate a skill to do the most effective damage.
    Edited by VirtualElizabeth on May 27, 2019 3:49PM
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • _Salty_
    _Salty_
    ✭✭✭✭✭
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand
    Psn l---Salty---l

    Patiently waiting to make a Stankcromancer.
  • VirtualElizabeth
    VirtualElizabeth
    ✭✭✭✭
    _Salty_ wrote: »
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand

    How is Warden a Failure? It's a support class - Magicka wise. Classes like this are needed in small group pvp. Not all players desire to be the epic PVP god with all the kills.
    Edited by VirtualElizabeth on May 27, 2019 5:38PM
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    _Salty_ wrote: »
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand

    How is Warden a Failure? It's a support class - Magicka wise. Classes like this are needed in small group pvp. Not all players desire to be the epic PVP god with all the kills.

    The design of the class is a failure cause no one has any clue about what the design is. When you play the initial 4 classes you understand how they are designed. They dont just have a theme but also a specific design and while some of their mechanics are outdated they still have that design. Their abilities have great synergy (well at least most of them) promoting their playstyle while also allowing you to make different things with the class. Different combos, playstyles, unique and fun abilities etc.

    When you look at warden its basically just a big mashup of one trick pony random abilities. They just gave them a delayed burst ability with a delayed spammable so they can have their burst combo, a couple of dots, some aoe ground dot, maybe a snare here and there for PvP people to "synergize" that ground dot with, some boring defensive abilities, a few buffs/debuffs here and there and called it a day. No imagination, no design, nothing. Its like they sat down and made the class in a couple of hours and after that they were just tweaking numbers.

    Necromancer is even worse. They literally took warden and gave it different animations. Its like they spent no more than half an hour designing the class. The only difference from warden is that the class is literally broken. It doesnt even work, lol.
    Edited by pieratsos on May 27, 2019 6:37PM
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    The design of the class is a failure cause no one has any clue about what the design is. When you play the initial 4 classes you understand how they are designed.

    To be honest, they have wrecked the designs of the original four over time.

    The only thing Necromancer has going for it is massive ult gen, and when that gets nerfed, the class is finished. And it will get nerfed because players are going to complain about perceived "spamming" of low cost ultimates.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Neloth wrote: »
    Unpopular opinion, but I really enjoyed playing magcro in low MMR BGs. Yes, some nerds for sure will come here and say "go fight me and my premade, and see that you magcro is trash". Maybe, we'll see, however the ability of the class to easily smash potatoes is very important, imho; that's one of the reasons why magsorcs and stamblades are so popular in open world, let's not forget about that.
    You don't need a premade to counter an offensively oriented Necromancer - it's just flat out worse than virtually everything else in that capacity right now. Also, Mag Sorc and Stamblade are both popular for solo open world Cyrodiil because they have mobility (and stealth in the case of Stamblade), which is something that Magicka Necromancer distinctly lacks. Mist Form and Race Against Time are the only options for Necromancers, and neither can really compare to Streak for open world fights.

    I don't personally care about "potato mashing" at all, since I can do that on any class; getting into a low MMR BG can make one feel like a god, but it's by no means an accurate measuring stick for class balance.
    Neloth wrote: »
    2) magcro has a very good hard CC, and this CC is shock clench. Since 90% of magcro dmg is aoe based (except spammable, but even stupid skeleton mage(!)), you can safely use shock staff, which buffs all your dmg and gives you much better CC than usual flame reach. Try doing this on magsorc or magblade - and you will lose 8% dmg on all your main skills.
    The Skeletal Arcanist is worse than the baseline, un-morphed skill for PvP...not that either one of them is actually worthwhile. The Arcanist morph causes the attack to become a 4 meter AOE, which mainly just serves to make it do even worse damage against Stam builds (thanks to widespread Major Evasion), and virtually nothing to enemy pets (which it will choose to target if they're closer than an enemy player).
    _Salty_ wrote: »
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand

    How is Warden a Failure? It's a support class - Magicka wise. Classes like this are needed in small group pvp. Not all players desire to be the epic PVP god with all the kills.
    And not everyone wants to play exclusively healer or support specs. Having a class that's only good for being a healer would seem like design failure, especially when that particular class is a Necromancer. In what game, or other setting, is a magic wielding Necromancer primarily someone who keeps their allies alive? (and I don't mean via reanimation)
    Edited to add: It reminds me of some of the game style with other more traditional MMOs like FF14. You have to have certain conditions going i.e. a dead corpse etc to activate a skill to do the most effective damage.
    There's a singular offensive ability that requires a corpse, and another that can gain extra benefit from one. Problem is, neither ability is actually very useful in PvP (if you're actually able to land the synergy on Avid Boneyard it's alright, but having it buffed by a corpse didn't affect the synergy's damage on PTS). In the current state of the game, corpses are best "saved" for defensive and healing abilities rather than wasted on the useless offensive ones.

    Magicka Necromancer's offense isn't some complex thing that needs to be figured out before the class' true power is revealed. It's just outright bad, and was easy to see with very little testing. You can't land Mystic Siphon on anyone that isn't AFK or lagging out, the Skeletal Mage does too little damage and only targets the closest enemy, Blastbones' AI is terrible and it's too easily countered, and no one is going to stand in your Boneyard long enough for the damage to do anything but pad a Battleground scoreboard (and the synergy is too finnicky to land reliably)
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    katorga wrote: »
    The design of the class is a failure cause no one has any clue about what the design is. When you play the initial 4 classes you understand how they are designed.

    To be honest, they have wrecked the designs of the original four over time.

    The only thing Necromancer has going for it is massive ult gen, and when that gets nerfed, the class is finished. And it will get nerfed because players are going to complain about perceived "spamming" of low cost ultimates.

    Sure they wrecked the 4 classes too. Took some of their unique mechanics away, left their outdated mechanics without touching them, nerfed all the wrong things etc. But their design is still there. Some underperforming, some overperforming but you can still work with them. You can tell that people actually spent time designing those classes and tried to do something good and unique with them.

    There is nothing unique/fun about warden and necromancer. They had a good idea for necromancers and corpses but thats just it. An idea, no imagination or unique fun design. Just threw some of their abilities producing corpses and some other abilities having some boring interacts with them and thats about it. Guess they couldnt be arsed to spend some time on the class.

  • VirtualElizabeth
    VirtualElizabeth
    ✭✭✭✭
    wheem_ESO wrote: »
    Neloth wrote: »
    Unpopular opinion, but I really enjoyed playing magcro in low MMR BGs. Yes, some nerds for sure will come here and say "go fight me and my premade, and see that you magcro is trash". Maybe, we'll see, however the ability of the class to easily smash potatoes is very important, imho; that's one of the reasons why magsorcs and stamblades are so popular in open world, let's not forget about that.
    You don't need a premade to counter an offensively oriented Necromancer - it's just flat out worse than virtually everything else in that capacity right now. Also, Mag Sorc and Stamblade are both popular for solo open world Cyrodiil because they have mobility (and stealth in the case of Stamblade), which is something that Magicka Necromancer distinctly lacks. Mist Form and Race Against Time are the only options for Necromancers, and neither can really compare to Streak for open world fights.

    I don't personally care about "potato mashing" at all, since I can do that on any class; getting into a low MMR BG can make one feel like a god, but it's by no means an accurate measuring stick for class balance.
    Neloth wrote: »
    2) magcro has a very good hard CC, and this CC is shock clench. Since 90% of magcro dmg is aoe based (except spammable, but even stupid skeleton mage(!)), you can safely use shock staff, which buffs all your dmg and gives you much better CC than usual flame reach. Try doing this on magsorc or magblade - and you will lose 8% dmg on all your main skills.
    The Skeletal Arcanist is worse than the baseline, un-morphed skill for PvP...not that either one of them is actually worthwhile. The Arcanist morph causes the attack to become a 4 meter AOE, which mainly just serves to make it do even worse damage against Stam builds (thanks to widespread Major Evasion), and virtually nothing to enemy pets (which it will choose to target if they're closer than an enemy player).
    _Salty_ wrote: »
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand

    How is Warden a Failure? It's a support class - Magicka wise. Classes like this are needed in small group pvp. Not all players desire to be the epic PVP god with all the kills.
    And not everyone wants to play exclusively healer or support specs. Having a class that's only good for being a healer would seem like design failure, especially when that particular class is a Necromancer. In what game, or other setting, is a magic wielding Necromancer primarily someone who keeps their allies alive? (and I don't mean via reanimation)
    Edited to add: It reminds me of some of the game style with other more traditional MMOs like FF14. You have to have certain conditions going i.e. a dead corpse etc to activate a skill to do the most effective damage.
    There's a singular offensive ability that requires a corpse, and another that can gain extra benefit from one. Problem is, neither ability is actually very useful in PvP (if you're actually able to land the synergy on Avid Boneyard it's alright, but having it buffed by a corpse didn't affect the synergy's damage on PTS). In the current state of the game, corpses are best "saved" for defensive and healing abilities rather than wasted on the useless offensive ones.

    Magicka Necromancer's offense isn't some complex thing that needs to be figured out before the class' true power is revealed. It's just outright bad, and was easy to see with very little testing. You can't land Mystic Siphon on anyone that isn't AFK or lagging out, the Skeletal Mage does too little damage and only targets the closest enemy, Blastbones' AI is terrible and it's too easily countered, and no one is going to stand in your Boneyard long enough for the damage to do anything but pad a Battleground scoreboard (and the synergy is too finnicky to land reliably)

    I agree that some things need fixing like the Skeletal Mage - I was expecting something more like what the Nightblade has and it seemed a bit disappointing. In terms of the play style have a lot going on, I was also referring to the defensive elements too. Managing corpses to throw heals seemed a bit off putting at the beginning. For me I feel like it's a Learn to Play thing. But like I said earlier, I don't know if I am interested that much in the necro to keep going.
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Please don't go off-topic talking about Warden for ages. I have 3 problems with Mag Necro, I'll list them in order of significance:

    1. Blastbones simply doesn't work.
    Takes forever to get to the target, times out or dies on the way. Either way it's simply too temperamental and adding any latency (*cough* Cyro *cough*) means it flat out doesn't work most times and becomes a waste of magicka. The skill shouldn't need bloody pathing. It'll never work in Cyro where pathing is a mess. On top of it, it's impossible to coordinate burst with all the delays added due to pathing. And you can't kill players without coordinating burst.

    I suggest to make it jump to the target and scale the extra damage of the magicka morph, based on the jump distance. You can increase the spawn time to 3" or 3.5" like Shalk or Curse. I don't care, so long as I know approximately when it'll hit so i can coordinate some burst damage

    2. Braided Tether/Mortal Coil too hard to use in PvP
    Not only does it need a corpse around, but you need to be facing the corpse or it will not work. That's too much freaking mechanics to activate a simple HoT that costs 2.8k Magicka btw. I have to keep my eyes on the opponents, the terrain, my stats, my buff up-time. Last thing I want to have to keep an eye out for, is the direction of corpses. Make the skill work when there's a corpse in a radius of 12-18 meters around you. Otherwise no one will ever use this in Cyro/BGs.

    3. There is generally a problem with enough morphs/skills that are usable for PvP and that consume corpses.
    There is a passive (Corpse Consumption) that gives 10 ult once every 16 secs when you consume a corpse. It's an essential part of the class sustain. However I'd guess that hardly any Mag Necros are consuming corpses in Cyro. Why?
    • Tether, I mentioned above, is terrible due to requirements to face towards a corpse. Not even used in PvE.
    • Undeath is like a rubbish Healing Springs, need a corpse to even become a HoT. Not even used in PvE.
    • Render Flesh, the burst heal, doesn't consume a corpse. The most interesting morph for PVP (Resistant Flesh) also doesn't. Only one morph (Blood Sacrifice) does.
    • Spirit Mender, the most universally used heal, creates rather than consume a corpse
    The only thing that works semi reliably for corpse consumption is both Bitter Harvest morphs from Bone Tyrant tree. The one that works like AoE soul sucking . Although again, that is a bit of a meh skill unless you are farming in Skyreach/Spellscar. It's a skill to only get some Ult, hard to fit on the bar of many builds.

    As a suggestion to improve on this, I would recommend to make both morphs of Render Flesh use a corpse. But for the love of god don't make it compulsory in order to use the skill, only apply a buff to it if there's a corpse near by. Combine that with the proposed change on Tether, mentioned above, and there would be two decent healing skills to use with corpses. Then we can proc our bloody Passive.


    That's my 2 cents anyway. Beyond these, I quite like the class. If they sort these issues out it'll be a solid PvP class and a nice addition to the game. For now it's a bit broken indeed.
    Edited by Maulkin on May 28, 2019 11:32AM
    EU | PC | AD
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Here's my issue with how mag necro played out:

    There was no pathing issue, there was even a leap for the skele...

    But because of PTS bugs the feedback was that of, "Omergggg too OP, P2W!!" Because people couldn't be bothered to read, all pets were auto critting and at higher than intended rate....

    So they made the skele slower, made it not leap immediately at your opponent....

    Then fixed the bugs, and Bam! PoS!

    It's an utterly horrendous skill right now. Downright unusable.
    EU | PC | AD
  • VirtualElizabeth
    VirtualElizabeth
    ✭✭✭✭
    Maulkin wrote: »
    3. There is generally a problem with enough morphs/skills that are usable for PvP and that consume corpses.
    There is a passive (Corpse Consumption) that gives 10 ult once every 16 secs when you consume a corpse. It's an essential part of the class sustain. However I'd guess that hardly any Mag Necros are consuming corpses in Cyro. Why?
    .

    You can consume your own NPC corpses to trigger this and other skills - like the ones generated by Blastbones, skeletal mage etc. I think this part of the learning curve with this class I was talking about earlier. The tool tips don't really outline this.
    @ElizabethInTamriel; @ElizabethInESO
    NA/PC
    Eleanour Masterham - Breton Templar
    Elise Masterham - Breton Magicka Nightblade
    Elinora Valen - Dunmer MagDK
    Elsa Masterham - Breton Mag Warden
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Maulkin wrote: »
    3. There is generally a problem with enough morphs/skills that are usable for PvP and that consume corpses.
    There is a passive (Corpse Consumption) that gives 10 ult once every 16 secs when you consume a corpse. It's an essential part of the class sustain. However I'd guess that hardly any Mag Necros are consuming corpses in Cyro. Why?
    .

    You can consume your own NPC corpses to trigger this and other skills - like the ones generated by Blastbones, skeletal mage etc. I think this part of the learning curve with this class I was talking about earlier. The tool tips don't really outline this.

    You need a skill that consumes corpses on your bar first, in order to consume corpses. My point is that you won't have one on your bars in PvP. Cause hardly any of the skills that consume corpses are usable in Cyro for the reasons listed. That's not a tooltip issue, or learning curve issue. That's a usability issue.
    EU | PC | AD
  • Neloth
    Neloth
    ✭✭✭✭
    Maulkin wrote: »
    Maulkin wrote: »
    3. There is generally a problem with enough morphs/skills that are usable for PvP and that consume corpses.
    There is a passive (Corpse Consumption) that gives 10 ult once every 16 secs when you consume a corpse. It's an essential part of the class sustain. However I'd guess that hardly any Mag Necros are consuming corpses in Cyro. Why?
    .

    You can consume your own NPC corpses to trigger this and other skills - like the ones generated by Blastbones, skeletal mage etc. I think this part of the learning curve with this class I was talking about earlier. The tool tips don't really outline this.

    You need a skill that consumes corpses on your bar first, in order to consume corpses. My point is that you won't have one on your bars in PvP. Cause hardly any of the skills that consume corpses are usable in Cyro for the reasons listed. That's not a tooltip issue, or learning curve issue. That's a usability issue.

    For BGs necrotic potency is very viable to slot - you consume both corpses of your pets and dead enemies (which die and wait for respawn for a while). In addition, you get some dmg mitigation from it, which together with both protections (pirate sceleton and psijic ult) and high resists provide a lot of mitigation.
  • LeHarrt91
    LeHarrt91
    ✭✭✭✭✭
    Seems like the Warden all over again.
    PS NA
    Have played all classes.
    Warden Main
  • Eldar_Ftw
    Eldar_Ftw
    ✭✭
    Eldar_Ftw wrote: »
    wheem_ESO wrote: »
    Eldar_Ftw wrote: »
    Lol there's actually people who think Stamcro is better?, have fun getting owned by everyone cause Stamcros "burst" is not only the most avoidable, it takes the longest to even set up.

    Then there's sustain, which is pretty much none existent
    Of course Stamina Necromancer is better than Magicka Necromancer...Do you really think your offense would be improved by losing access to literally every single non-class damaging ability that you're using (including proc'd bleeds)? The only offensive Necromancer ability that doesn't have a Stamina morph is Boneyard, and it's hot, liquid garbage most of the time in PvP.

    The offense differences between Magicka Necromancer and Stamina Necromancer come down to specific morphs of the class abilities, and weapon lines. You wanna trade away Dual Wield + 2h + 1h/shield + Bows for Destruction and Resto Staves? And the only offensive class skill where Magicka gets an arguably better morph is Mystic Siphon vs Detonating Siphon, but that skill is so worthless in PvP that it doesn't matter.

    I'm not exactly sure where I'd place Stamina Necromancer on the overall hierarchy of PvP prowess, but it's definitely above Magicka Necromancer for offensive roles.

    Not even close to being right, maybe you should look at both builds before even commenting next time. You do realize LA trait (4,884 spell pen) and the Necro trait that gives 1,500 phy/spell pen, that's 6,384 spell pen and if you run WoE that's another 5,280 spell pen for a total of 11,664 which would wreck face in non cp. If you do cp pvp it could go even higher with not only points but say you run a set of spinners that's another 3,329 spell pen which would net you 14,993 spell pen W/O ANY DAMN POINTS. Oh and I forgot the 5% from the destro talent also

    You wouldn't even get half of that with a stam build, which to even get close to half of it you would need to run a 2h and s/b (with puncture) and nothing else (even adding the mace 20%). Meanwhile you can run destro/resto or destro s/b.

    As a Magcro you'll have possible shields, heals, mag regen/sustain, insane amount of spell pen, negative effect removal

    Meanwhile Stamcro has meh phys pen, no regen (outside of the 200 extra regen talent, which mag version will also have), has to ether use a 225 ult or DB which is a 125 ult (meanwhile mag can use same 225 ults, destro ult, resto ult, mage ult, vamp ult).

    Coming from a stam play style lover/player, Necro has one of the worst stam kits in the game if not the worst. Even assuming they fix BB for both mag and stam, mag would still be better with the amount it has not only in its kit but possible playstyles compared to stam. Mag will be good in pvp and pve, while stam will be good in pve.

    You are conveniently ignoring the fact that magnecro will always lack: gapcloser, instant stun, defile, escape and proper dots. Stam has native access to all of those.

    1. why the **** would you want a gap closer as a RANGE class
    2. they have a stun, fear is pretty much a stun now and it's an aoe stun
    3. not a lot of classes have defile so your point is?
    4. escape is the only thing you have merit for, but outside of mag sorcs/magblades welcome to every other mag classes issues
    5. dots are meaningless in a cyro purge *** or any team with a templar
  • Eduard_Rodric
    Eduard_Rodric
    ✭✭✭
    I did not give up the necro and I will not give up, I always played of sorcerer / necromancer in other mmorpgs already I am learning to play with him and am amusing. But you still need some love. I think blastbones had to be something like the sorcerer curse because it takes a lot to reach the target when it reaches some.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Neloth wrote: »
    Maulkin wrote: »
    Maulkin wrote: »
    3. There is generally a problem with enough morphs/skills that are usable for PvP and that consume corpses.
    There is a passive (Corpse Consumption) that gives 10 ult once every 16 secs when you consume a corpse. It's an essential part of the class sustain. However I'd guess that hardly any Mag Necros are consuming corpses in Cyro. Why?
    .

    You can consume your own NPC corpses to trigger this and other skills - like the ones generated by Blastbones, skeletal mage etc. I think this part of the learning curve with this class I was talking about earlier. The tool tips don't really outline this.

    You need a skill that consumes corpses on your bar first, in order to consume corpses. My point is that you won't have one on your bars in PvP. Cause hardly any of the skills that consume corpses are usable in Cyro for the reasons listed. That's not a tooltip issue, or learning curve issue. That's a usability issue.

    For BGs necrotic potency is very viable to slot - you consume both corpses of your pets and dead enemies (which die and wait for respawn for a while). In addition, you get some dmg mitigation from it, which together with both protections (pirate sceleton and psijic ult) and high resists provide a lot of mitigation.

    Well yeah Necrotic is viable, like I mentioned above as well, but it's basically the only viable skill. I have 4 skills creating corpses in my build (2 pets, armor, blastbones) as well as the corpses of enemies, allies and NPCs. Yet Necrotic is the only reliable option for picking up those corpses.

    Adding corpse consumption to both morphs of Render Flesh and changing Tether so you don't need to face the corpse would make corpse usage far more viable for quite a few different builds.
    EU | PC | AD
  • IzzyStardust
    IzzyStardust
    ✭✭✭✭✭
    Title should say 'weak' or something, since most people use 'broken' and 'op' interchangeably.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Added a default build in the Skills Advisor for Necromancers.

    And it starts. No fixes for broken necro mechanics this patch.
  • Joy_Division
    Joy_Division
    ✭✭✭✭✭
    ✭✭✭✭✭
    _Salty_ wrote: »
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand

    How is Warden a Failure? It's a support class - Magicka wise. Classes like this are needed in small group pvp. Not all players desire to be the epic PVP god with all the kills.

    By limiting its scope to "support" is the definition of failure. No more "play as you want!" Instead, "you will play as we dictate because the class isn't good enough to go outside this niche!"
    Edited by Joy_Division on May 28, 2019 1:16PM
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    katorga wrote: »
    Added a default build in the Skills Advisor for Necromancers.

    And it starts. No fixes for broken necro mechanics this patch.

    :(

    Let’s see how long it takes them to even acknowledge it.
    _Salty_ wrote: »
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand

    How is Warden a Failure? It's a support class - Magicka wise. Classes like this are needed in small group pvp. Not all players desire to be the epic PVP god with all the kills.

    By limiting its scope to "support" is the definition of failure. No more "play as you want!" Instead, "you will play as we dictate because the class isn't good enough to go outside this niche!"

    You guys are not only in the wrong thread, but also in the wrong forum. This the PvP forum. There’s no “roles” in PvP and mag Warden can heal, deal damage and absorb damage as well as any other magicka-built class in PvP.
    EU | PC | AD
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭


    Maulkin wrote: »
    Neloth wrote: »
    Maulkin wrote: »
    Maulkin wrote: »
    3. There is generally a problem with enough morphs/skills that are usable for PvP and that consume corpses.
    There is a passive (Corpse Consumption) that gives 10 ult once every 16 secs when you consume a corpse. It's an essential part of the class sustain. However I'd guess that hardly any Mag Necros are consuming corpses in Cyro. Why?
    .

    You can consume your own NPC corpses to trigger this and other skills - like the ones generated by Blastbones, skeletal mage etc. I think this part of the learning curve with this class I was talking about earlier. The tool tips don't really outline this.

    You need a skill that consumes corpses on your bar first, in order to consume corpses. My point is that you won't have one on your bars in PvP. Cause hardly any of the skills that consume corpses are usable in Cyro for the reasons listed. That's not a tooltip issue, or learning curve issue. That's a usability issue.

    For BGs necrotic potency is very viable to slot - you consume both corpses of your pets and dead enemies (which die and wait for respawn for a while). In addition, you get some dmg mitigation from it, which together with both protections (pirate sceleton and psijic ult) and high resists provide a lot of mitigation.

    Well yeah Necrotic is viable, like I mentioned above as well, but it's basically the only viable skill. I have 4 skills creating corpses in my build (2 pets, armor, blastbones) as well as the corpses of enemies, allies and NPCs. Yet Necrotic is the only reliable option for picking up those corpses.

    Adding corpse consumption to both morphs of Render Flesh and changing Tether so you don't need to face the corpse would make corpse usage far more viable for quite a few different builds.

    I'm used to using mostly weapon skills as a sorc, so stam necro won't be too bad. The only class skills I see using are: purge, spirit guardian, skeletal archer (for the passive), and necrotic potency. 2H/S&B, the usual sets, maybe Mighty Chudan so I don't have to slot the worthless armor buff. Depending on how fast ult gens in pvp, Balorgh for huge weapon damage spikes.

    We'll see, so far class looks like a total bust. and I'm kinda kicking myself for buying the expansion and restarting eso+.

    On a side note, while leveling up, seems like very few necros, mostly pet sorcs and wardens. Like a ton of sorcs and wardens.
  • HowlKimchi
    HowlKimchi
    ✭✭✭✭✭
    1)Ghost heal is probably the best self heal in the game, no corpes needed. You have purge as well which is huge. You also have the heal with the minor defile(no corpes needed), another excuse to run Pirate Skeleton monster set.

    2) For single target damage you have a very magden like kit of a strong burst skill, strong aoe skill(much betterr than the warden skill), DOT skill, mehaa spammable that will be replaced with a destro staff skill, and a niche stun that will be replaced with the destro staff stun skill.

    You can also theory craft a tanky dot necro with aoes and debuffs , using the pull effect from the defensive skill.

    Necro ulti is tons of pressure, good timing and nothing can survive the combo(hard to pull of).

    On paper yeah. But on practice I hear it's a totally different experience.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • NinchiTV
    NinchiTV
    ✭✭✭✭✭
    katorga wrote: »
    Added a default build in the Skills Advisor for Necromancers.

    And it starts. No fixes for broken necro mechanics this patch.

    ya WTF man, i was looking forward to the blastbones fix before it hit console but I guess we're getting a broken necro too..
  • pieratsos
    pieratsos
    ✭✭✭✭✭
    ✭✭
    _Salty_ wrote: »
    pieratsos wrote: »
    The class is a complete reskin of warden and its design is even more of a failure than warden was.

    This ^^^^^ times a thousand

    How is Warden a Failure? It's a support class - Magicka wise. Classes like this are needed in small group pvp. Not all players desire to be the epic PVP god with all the kills.

    By limiting its scope to "support" is the definition of failure. No more "play as you want!" Instead, "you will play as we dictate because the class isn't good enough to go outside this niche!"

    Funny thing is that their design goal when creating new classes and updating the old ones was to make every class being able to do everything. What a failure.
  • Illuvatarr
    Illuvatarr
    ✭✭✭✭✭
    Class is incredible. This is a learn to play issue.
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    Illuvatarr wrote: »
    Class is incredible. This is a learn to play issue.

    It's only been a week, so I am deep in L2P mode. Feel free to expound.
  • Maulkin
    Maulkin
    ✭✭✭✭✭
    ✭✭✭
    Illuvatarr wrote: »
    Class is incredible. This is a learn to play issue.

    Core skills don't work, "it's a learn to play issue".
    EU | PC | AD
  • Ankael07
    Ankael07
    ✭✭✭✭✭
    ✭✭
    Illuvatarr wrote: »
    Class is incredible. This is a learn to play issue.

    You could perhaps give us an example in which way the class is incredible? Surely youre not telling Blastbones to learn to AI ?
    If you want me to reply to your comment type @Ankael07 in it.
  • wheem_ESO
    wheem_ESO
    ✭✭✭✭✭
    Illuvatarr wrote: »
    Class is incredible. This is a learn to play issue.
    I had some people try to argue similar things on the PTS forums, but with one singular exception (which was mentioning the broken Stamina/Health build that could achieve a ~30k damage tooltip on the Goliath's AOE/Cone bash), no one ever provided any substance. They just assured me, and others, that we were all bad and didn't know what we were doing, and that the class was actually amazing. But without some sort of evidence, I'm just going to continue to dismiss those claims out of hand (unless you're talking about in a healer or support role).

    Show us some video(s) of you on a Magicka Necromancer, taking down some not-bad players. It can be duels, 1vX or small group fights in Cyrodiil, or Battlegrounds - it doesn't matter, as long as we can see the Necromancer doing well against decent opposition (ie, not 4-man tryharding in BGs against teams of randoms that aren't even full). I found one video online right after early access started, where a guy on a Magicka Necromancer went something like 17-2-12 in a BG, and most people in the comments seemed to think this was demonstrative of the class' prowess. Problem is, he had barely 400k damage at the end of the match; against decent players you won't get anywhere near 17-2-12 if you're doing so little damage.

    If you don't have any video clips, and don't want to record any, at least tell us what gear and skill setup you're using, along with some advice on how to make the class "incredible." I'm open to the possibility that I've missed something, but I'm really, really skeptical on that front.
Sign In or Register to comment.