People here already found a solution: a toggable debuff on players. Also it should turn off CP.Hallothiel wrote: »Just curious as to exactly how this could realistically be implemented. Emphasis on the realistically - so actual workable solutions not wishful thinking from people who don't understand game design.
If the game is too easy for you just play naked, with a white weapon and without CP points.
There are always new players here who have no idea how the game works. They will learn as they play and if the content is difficult they simply leave the game.
False, as have been said already several times. Also, you can't "not use CP" because you need them in dungeons and trials, possibly in PvP. And removing them/putting them back all the time is not realistic at all. Also not free.And you are asking them to waste time on something you can very easily do yourself by not using CPs and adjusting your gear right now.
MartiniDaniels wrote: »If the game is too easy for you just play naked, with a white weapon and without CP points.
There are always new players here who have no idea how the game works. They will learn as they play and if the content is difficult they simply leave the game.
You may see from this threads that many people actually tried this with new necro toon without CP, crafted gear, food etc. It doesn't help, you simply kill mobs longer making this even more boring but you can't die from mobs if you are not AFK. Durable mob makes sense when he can kill you, if he can't, it's simply moving resource node.
Sevalaricgirl wrote: »I have nothing against making the content more difficult but with harder content should come better rewards. The rewards in ESO are crap. For instance, I can go through max level content in SWTOR and get rich just doing the quests. In ESO, I have 4 max level characters and I'm as poor as poor can be since the "vet content" rewards are the same as the low level content.
If this is their way of managing the economy, they are doing a pitiful job of it. I'm supposed to join a trade guild or sell everything I pick up just to have a little pocket change in ESO. In SWTOR, I have over seven million in my shared bank and that's after giving money away while barely playing.
For what it's worth, I want to fight an overland boss and get rewarded for doing so. I don't want to fight an overland boss and get rewarded with crap armor and a few gold.
So yes, make the overland content more difficult but pay me better for completing it.
Definitely seems like these people think that new players are some kind of imbeciles who have never played an MMO, or any game for that matter, and think that they need a super easy game, or else they'll get scared away.Chilly-McFreeze wrote: »
So begone with this notion that the game is challenging for new players with absolutely no resources, when it obviously ain't the case.
I think most of the "no hardmode for you" sayers really underestimate the ordinary player. Actually, I find it kinda nasty to deny them any skill - bc overland content (except world bosses) is anything but difficult since 1T.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
This is actually a great idea to increase an open world difficulty.
I don’t know if it is legal to mention other games here, but they could act it like in The Division and allow us choose this difficulty. This can be done with an already able system of mirrors. Similar ideas have already been proposed. But it is almost the fact that only a "we've had to remove a few posts" read forum, so these really sensible sentences do not go beyond their topics.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Honestly, the difficulty of the different aspects of the game are all over the place, that it really makes you wonder what the Hell are the developers doing.DyingIsEasy wrote: »The insane amount of forum posts complaining about DLC dungeons being too hard shows that overland content is far too easy.
Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Chilly-McFreeze wrote: »Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
Chilly-McFreeze wrote: »Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
Nice attitude, love how its quick to flame and bash when the opinion isnt the same, no need to be a Pelican. But yes. If your all wanting the "better" reward and for the challenge, you DO NOT NEED TO BE BRIBED or rewarded with a carrot on a stick. If it is truly the challenge and risk, that is enough reward for such a feature.
Want a challenge, make it a True challenge, craft your fear and dominate it, no reason what so ever for thr feature to be a glorified loot drop, or even drop anything other than gold, cause you feel that you're all above the noobs and regular plebs and need to rub it in others faces.
Chilly-McFreeze wrote: »Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.
Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.
Mainly to see it from their prospective and how it supports their argument. And I am Lazy.
As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.
It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.
Harder content for the challenge, thus the challenge is the reward in the end.