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Seriously, this game is too easy and the overworld needs to be buffed heavily.

  • Mago
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    If the game is too easy for you just play naked, with a white weapon and without CP points.

    There are always new players here who have no idea how the game works. They will learn as they play and if the content is difficult they simply leave the game.
  • Dr_Ganknstein
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    Bare knuckles. No armor no abilities. Just passives. Real pve.
  • FierceSam
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    How about ZOS introduce this new hard mode for overland content, but with half the rewards. Leave the rewards for the storyheads and new players who are playing (and loving) the content as it is now, leave the hardcore low return difficult mode for those battle titans that are demanding it.

    I suspect exactly no one will be interested in that.

  • Leocaran
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    Hallothiel wrote: »
    Just curious as to exactly how this could realistically be implemented. Emphasis on the realistically - so actual workable solutions not wishful thinking from people who don't understand game design.
    People here already found a solution: a toggable debuff on players. Also it should turn off CP.
  • MartiniDaniels
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    Mago wrote: »
    If the game is too easy for you just play naked, with a white weapon and without CP points.

    There are always new players here who have no idea how the game works. They will learn as they play and if the content is difficult they simply leave the game.

    You may see from this threads that many people actually tried this with new necro toon without CP, crafted gear, food etc. It doesn't help, you simply kill mobs longer making this even more boring but you can't die from mobs if you are not AFK. Durable mob makes sense when he can kill you, if he can't, it's simply moving resource node.
  • Leocaran
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    MikaHR wrote: »
    And you are asking them to waste time on something you can very easily do yourself by not using CPs and adjusting your gear right now.
    False, as have been said already several times. Also, you can't "not use CP" because you need them in dungeons and trials, possibly in PvP. And removing them/putting them back all the time is not realistic at all. Also not free.
  • Mago
    Mago
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    Mago wrote: »
    If the game is too easy for you just play naked, with a white weapon and without CP points.

    There are always new players here who have no idea how the game works. They will learn as they play and if the content is difficult they simply leave the game.

    You may see from this threads that many people actually tried this with new necro toon without CP, crafted gear, food etc. It doesn't help, you simply kill mobs longer making this even more boring but you can't die from mobs if you are not AFK. Durable mob makes sense when he can kill you, if he can't, it's simply moving resource node.

    I do not think that game it is as easy as you say at least to me that I am playing with a sorcerer.
    But I'm no expert, just play this game to have fun.

    I know there are immortal players, at least that's what I've seen on Cyrodiil. I do not understand how they do not die with more than 20 players on them, I assume they know how to use the skills that the game provides. But not all who play this spend hours on the internet to see the best gear, best combos, etc ...

    There are players who after work / school just want to have fun.

    But I agree that the game should have content to test those who really want a real challenge
  • DyingIsEasy
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    The insane amount of forum posts complaining about DLC dungeons being too hard shows that overland content is far too easy.
  • Sevalaricgirl
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    I have nothing against making the content more difficult but with harder content should come better rewards. The rewards in ESO are crap. For instance, I can go through max level content in SWTOR and get rich just doing the quests. In ESO, I have 4 max level characters and I'm as poor as poor can be since the "vet content" rewards are the same as the low level content.

    If this is their way of managing the economy, they are doing a pitiful job of it. I'm supposed to join a trade guild or sell everything I pick up just to have a little pocket change in ESO. In SWTOR, I have over seven million in my shared bank and that's after giving money away while barely playing.

    For what it's worth, I want to fight an overland boss and get rewarded for doing so. I don't want to fight an overland boss and get rewarded with crap armor and a few gold.

    So yes, make the overland content more difficult but pay me better for completing it.
  • MartiniDaniels
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    I have nothing against making the content more difficult but with harder content should come better rewards. The rewards in ESO are crap. For instance, I can go through max level content in SWTOR and get rich just doing the quests. In ESO, I have 4 max level characters and I'm as poor as poor can be since the "vet content" rewards are the same as the low level content.

    If this is their way of managing the economy, they are doing a pitiful job of it. I'm supposed to join a trade guild or sell everything I pick up just to have a little pocket change in ESO. In SWTOR, I have over seven million in my shared bank and that's after giving money away while barely playing.

    For what it's worth, I want to fight an overland boss and get rewarded for doing so. I don't want to fight an overland boss and get rewarded with crap armor and a few gold.

    So yes, make the overland content more difficult but pay me better for completing it.

    Just do daily crafting writs, even with zero skill points invested it's stable income. Funny enough crafting writs make overland useless too, since if we take point that high-end content like pvp and vet trials require gold food and expensive pots on cooldown, you may earn that money faster just making simple repetitive actions while watching TV, talking on phone etc instead of overland roaming gathering flowers etc.
  • bellatrixed
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    Remember when Craglorn came out and they made the whole zone difficult enough that it required a group, and it was super popular and did really well?

    Oh wait... Craglorn was a huge flop.

    I've played MMOs with hard questing, where you have to carefully and tediously wind your way through a zone packed with mobs trying to do a quest. It's just tedious and games like that tend to have a very small population compared to games that are more accessible.

    Most don't play MMOs for the hardest content ever. Personally I hate hard games because I'm not very good at games period. I play games to relax.
    ESO Roleplay | RP community for all factions/servers/platforms
  • Aireal
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    I'm happy with the difficulty..and I can play some seriously harsh games. You play any game long enough... you should be able to know the mechanics of the game inside and out. Know how to defeat every creature without breaking a sweat.

    That said, I wanna see a video of this no Cp, no Weapons, No buffs, no armor.. naked ( or as close as ESO gets)... WB fight.. or it's just hot air.
    Edited by Aireal on May 27, 2019 4:36PM
    Life is about the journey...cause it all ends the same
  • Riejael
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    The OP is correct. The game is too easy. I solo'd the public dungeons with whatever gear was dropping and no CP spent. I was able to duo the dungeons we could do prior to level 10 (by walking to them) very easily.

    Where the OP is incorrect is the fact that overworld needs to be buffed. I think its fine as it is. Its there for the players that need something to solo easily for whatever reason. They can get their TES experience on there or what have you. But dungeons and trials need a buff big time.

    Hell right before the expansion/chapter hit. We did a trial for Somerset and the tank dropped out before the first boss. We 11-manned it without a tank. There were a few deaths, but nothing that caused a wipe on any of the encounters. This was a PUG also made from zone chat.

    When multigroup instance content doesn't even require a tank. The game is getting way too easy.
  • Kalgert
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    Kalgert wrote: »

    So begone with this notion that the game is challenging for new players with absolutely no resources, when it obviously ain't the case.

    I think most of the "no hardmode for you" sayers really underestimate the ordinary player. Actually, I find it kinda nasty to deny them any skill - bc overland content (except world bosses) is anything but difficult since 1T.
    Definitely seems like these people think that new players are some kind of imbeciles who have never played an MMO, or any game for that matter, and think that they need a super easy game, or else they'll get scared away.

    Kinda reminds me of the behavior of a set of individuals treating another set of individuals, but that is a topic for another time.
  • kargen27
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    I decided to take my Necromancer through some of the quest lines and listen to the dialog again because I haven't done that for a long time. Getting to Fluffy and killing him used to be fun. My first time through it was even a bit frustrating as I might have tried it a bit early. Now you give Fluffy a quick glance and he falls over dead. Shouldn't be that easy on a new character.

    I do know that I got better at the game for example instead of just throwing out random attacks I have a set rotation. So that is part of the problem. Mainly though these battles have been softened up to the point of why bother having a fight.

    I still think the game could use a food that offers an hour long debuff. Something that cuts your attribute points in half, disables CP, cuts health/magicka/stamina way down and theings like that. A green food would affect one a purple food would debuff several things. No extra reward for doing this it would be just for the fun on a more difficult fight.That way players have a bit of choice in how hard the overland and solo content would be.
    and then the parrot said, "must be the water mines green too."
  • Linaleah
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    easy and hard is subjective and dependent on your personal ability. if it were single player game, difficulty toggle would be much more doable, but it is an MMO and as such - base content, IE overworld, has to be accessible to people who may not have an ability but still have desire... and money to play.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Rasati
    Rasati
    Soul Shriven
    As for solo questing, i heartily disagree. I friend of mine returned after like four years because the necromancer appeals to him and i was there to give him advice while he made his way through elswyr (haven´t bought the expansion yet).

    At Lv. 11 or so he pms me: "should mobs take that long to kill? What am i doing wrong?"
    and the answer was, well.. not much. of course he did not LA weave and he wore a mixture of quest items with stamina and magicka. Some items probably a lil outdated, but long story short, he progressed through the game like a true newcomer would. In his other mmo´s he is quiet succesfull in raid progression, he knows his stuff - after a while.

    I think for the people where it counts most (those that lv. 1-50 in the course of months) its in a good place.

    Where it gets "boring" for pretty much -everyone- is, when you are running with a group of friends and mow down every threat the story builds up like a trash mob. Some Group scaling surely would not hurt. Make it optional if you must.

    But getting in on a new xpac with the 160 cp gear... well... in Azeroth they just devalue your old gear and throw you back 10 levels. even there they are scared to offer too much of a challenge. I mean.. do you remember Wildstar? they catered to the L33t from start to finish. What a short ride that was.
  • mairwen85
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    heavily
  • Linaleah
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    Veles wrote: »
    This is actually a great idea to increase an open world difficulty.

    I don’t know if it is legal to mention other games here, but they could act it like in The Division and allow us choose this difficulty. This can be done with an already able system of mirrors. Similar ideas have already been proposed. But it is almost the fact that only a "we've had to remove a few posts" read forum, so these really sensible sentences do not go beyond their topics.

    like Division 1. NOT like Division 2. that said, overworld in Division is essentially single player, its instanced, separated away from other players unless you group up with them. its NOT really open world like in ESO. so... do you want that too? cause that kinda comes with that sort of world difficulty selection.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Kalgert
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    The insane amount of forum posts complaining about DLC dungeons being too hard shows that overland content is far too easy.
    Honestly, the difficulty of the different aspects of the game are all over the place, that it really makes you wonder what the Hell are the developers doing.

    You have the overland and normal non-Contentpack dungeons, that are really easy.
    You have contentpack dungeons that are a little bit tougher, but nothing too significantly difficult that would grind your progress to a complete halt with a little thought put behind your actions.
    Then you have Veteran difficulty, which significantly ramps up the difficulty of all dungeons, outside of the three/four starter dungeons' first variant, as they are fairly straightforward and basic.

    This leads us to the point, in where normal dungeons are just cakewalks for the most part, giving players a false sense of security in that the harder difficulty won't be as bad, only to then be faced by a wall, that makes them either sit down and go to Veteran Dungeon High (I.E reading "Muh guides") for optimal DPS, or switch to a tank/healer, which are less stressful roles (A healer just has to keep everyone alive, a tank has stay alive and keep everyone else alive, both roles don't really have to worry about doing high massive DPS, which may seem very attractive indeed).

    A middleground would be nice, to ease people in to difficulty without throwing them headfirst in to a speeding train, and expecting them to survive.
  • ZeroXFF
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    Difficulty adjustment by itself could be implemented easily with minimal investment from ZOS. Make a slider that on server side increases damage taken by the char by a factor X and reduces damage done by a factor Y. On client side display the health of the mobs and the damage done by your character increased by a factor of Y (the same factor by which it was reduced on server side). Doing it like that will allow people with high difficulty and low difficulty to play together without requiring a separate instance.

    They could introduce that as a "beta" feature in one of the minor DLCs.

    Then in future patches add reward scaling with appropriate proportions, so that the feature is used not only by those who want a higher difficulty because they have too much time to waste, but also by those who prefer to play in a high risk/high reward environment. Or creating a "soft" grouping of people in instances according to their difficulty setting (as they do now randomly based on population, but instead of doing it randomly, use difficulty setting as a parameter to decide, where to put the people).

    There are probably more features possible, but just this would make the game much more fun to veterans, and give new players an environment that actually prepares them for end game content, without denying the chance to experience the story for the "hardcore casuals" who will never ever do anything other than questing.
  • seipher09
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    I think the trash mobs a 10% increase in difficulty would be nice. In vet enemies maybe 20% or 25% increase. Leaving world bosses and dungeons alone in the current state.

    The game is way to easy I agree and often times get bored because how easy it is. I really think some buffs are needed.
  • StormeReigns
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    Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.

    Mainly to see it from their prospective and how it supports their argument. And I am Lazy.

    As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.

    It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.

    Harder content for the challenge, thus the challenge is the reward in the end.
  • Chilly-McFreeze
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    SkerKro wrote: »
    Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.

    Mainly to see it from their prospective and how it supports their argument. And I am Lazy.

    As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.

    It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.

    Harder content for the challenge, thus the challenge is the reward in the end.

    Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.
  • Spartabunny08
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    Funny thing about how easy it is in overland. Took my tank to auridon picked a world boss and put in chat for new players want to fight world bosses I said show up and I'll tank it out for you. Like 10 showed up, funny stuff, tanking the boss watching the new players just dying but coming back and giving the boss some more. Funniest part, towards the end of the boss fight he did this aoe and killed like all but 1 new player. Like all of them ressing in the white form was pretty neat to watch. Overland is by far not easy for new players. I've even seen half leveled players 400cp destroyed by overland bosses. I've even tanked bosses had someone come in and taunt him from me and just died lmao. Funny stuff. In some ways it can be too easy for end level players, it might be a good idea to implement a extra setting for this is too easy. Either way I just use my power to help others who have no real idea just how powerful we can get. I don't think most players in ESO actually get to end level. It takes a long time to climb that ladder.
  • StormeReigns
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    SkerKro wrote: »
    Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.

    Mainly to see it from their prospective and how it supports their argument. And I am Lazy.

    As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.

    It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.

    Harder content for the challenge, thus the challenge is the reward in the end.

    Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.

    Nice attitude, love how its quick to flame and bash when the opinion isnt the same, no need to be a Pelican. But yes. If your all wanting the "better" reward and for the challenge, you DO NOT NEED TO BE BRIBED or rewarded with a carrot on a stick. If it is truly the challenge and risk, that is enough reward for such a feature.

    Want a challenge, make it a True challenge, craft your fear and dominate it, no reason what so ever for thr feature to be a glorified loot drop, or even drop anything other than gold, cause you feel that you're all above the noobs and regular plebs and need to rub it in others faces.
    Edited by StormeReigns on May 27, 2019 6:29PM
  • Chilly-McFreeze
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    SkerKro wrote: »
    SkerKro wrote: »
    Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.

    Mainly to see it from their prospective and how it supports their argument. And I am Lazy.

    As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.

    It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.

    Harder content for the challenge, thus the challenge is the reward in the end.

    Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.

    Nice attitude, love how its quick to flame and bash when the opinion isnt the same, no need to be a Pelican. But yes. If your all wanting the "better" reward and for the challenge, you DO NOT NEED TO BE BRIBED or rewarded with a carrot on a stick. If it is truly the challenge and risk, that is enough reward for such a feature.

    Want a challenge, make it a True challenge, craft your fear and dominate it, no reason what so ever for thr feature to be a glorified loot drop, or even drop anything other than gold, cause you feel that you're all above the noobs and regular plebs and need to rub it in others faces.

    Sorry but that is utter bollocks. Easiest way to satisfy those who find it too easy is a simple vet mode. No reason to add displeasure to it out of spite. Also no reason to add any extra benefits from it too. Preferably they could even unhinge quests from normal and vet mode for a certain replay value.
  • Aireal
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    SkerKro wrote: »
    Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.

    Mainly to see it from their prospective and how it supports their argument. And I am Lazy.

    As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.

    It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.

    Harder content for the challenge, thus the challenge is the reward in the end.

    Are you daft? I must ask because why would you intentionally be against an ordinary vet-mode for those that want it by denying them any kind of loot? I could understand the "no better loot" philosophy but your comment simply shows your ignorance about the topic.

    If you read it again slowly... he's saying that those who are saying that "The reward is IN the challenge itself " ...should ask for NO rewards just a better challenge.

    I shall name no names, but Dude... if you think the O W. Is so easy... why is it my lowly lvl 19 character had to help you with a world boss? Yeah, I could have just sat on my nice pretty horsie and watched your heath drop to zilch, but no... I used a healing spell a few times. Then finally matched in and helped .

    Names you see, I remember them.

    You see unlike others, when I see a higher lvl player Solo at a WB, I'll wait till it respawns. It's fun watching. Plus I figure they want the challenge.
    Life is about the journey...cause it all ends the same
  • MellowMagic
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    I half agree with this but I think the solution isnt as simple as buff overworld. I watch new players struggle to kill purple bosses all the time and for the typical causal player buffing overland would make things super hard.

    It would be cool if story bosses / quests could have a veteran mode tied into them through the zone guide. Only accessible after level 50 with momentos or w.e as additional rewards for doing it in that mode.
    PC / NA @MellowMagic
    Imperial named with some sort of variation of "Deo"
    By the Divines...
  • ZeroXFF
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    SkerKro wrote: »
    Still waiting for videos to show how easy OL is with these claims of no Attribute Points, No CP, No Mundus, no gear and no weapons, just basic skill points and Basic class abilities.

    Mainly to see it from their prospective and how it supports their argument. And I am Lazy.

    As well, as a whole, sure, make VET style Overland content. But. Absolutely no rewards; ZERO from completing quest. Cause why do you need to be rewarded for this, when so many are claiming that the challenge itself would be the true reward. You should only craft your gear in this type.

    It would only be fair to follow your own guidelines already placed by so many other threads of similar nature.

    Harder content for the challenge, thus the challenge is the reward in the end.

    Cool. Let's get rid of dungeon and trial loot. Also, world bosses only drop vendor trash, and public dungeons don't give skill points any more. And the undaunted dailies no longer give crystals or keys, only gold. In fact the only source of gear is crafting. Also you can only make lvl1 non-set gear, because otherwise people who did the hard work of researching traits would be at an advantage, but it is not allowed to reward effort according to this brilliant game designer. /s

    At the very least the difficulty increase should come with loot quantity increase proportional to the increase in time investment per mob killed.
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