Thats exactly the point however. The game goes from "Are there even enemies? Or what was that figure that melted in 0,2 seconds under my one AoE?" to "HOLY CRAP WHAT THE EFF IS THAT! THAT THING JUST HUMPED MY CHAR TO DEATH IN AN INSTANT" without anything inbetween.Chicharron wrote: »Yesterday in my vet random daily: last boss of BC2, click P to give me an idea of who is in my group.
2 DPS CP7XX Tank CP810, easy peasy i thought.
We do not wipe, but it took a little more than than 30 minutes to kill the boss, and yes i know how to do my job, olorime pool, combat prayer and horn up all the time, etc...
Smasherx74 wrote: »So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
Hallothiel wrote: »Overland is not always that easy; it can surprise you sometimes.
But how would a difficulty slider work? In an online game? It would mean a separate instance, surely, as could not be that someone can fight a boss with Xhp whilst the other person fighting him only has them at Yhp? Personally i do not think that the instance would be that populated as you might think.
Also, if on pc, may i suggest not only removing your CP etc but also all those nice little add-ons that tell you when to hit a button. Might make it a teensy bit harder. 😉
Chilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
Veteran verion of overland isChilly-McFreeze wrote: »the decent players can actually enjoy the story content once again.
How does harder mobs make story content more enjoyable for you decent players?
That would make a nice expansion for an extra server. We don't want to force it on everyone but it would be a good option to offer.
MartiniDaniels wrote: »I mean this might seem stupid to just decrease/increase damage done/received but compare unmodded Skyrim in normal and legendary... in legendary it's hell of the tactics and action game if you are not exploiting, at least until you reach very high levels.
I'm not saying the game has to be super hard, but the overland content is too easy and forgiving. No wonder people die like flies or deal absolutely abysmal damage once they do group content. 10.5k health and 3k dps are enough to get you through everything in overland just fine, the thought that you need to change your playstyle simply never occurs. And then you set foot in group dungeons and get kicked and wonder why.You joined in April of 2014.Smasherx74 wrote: »...
Do you remember how easy the game was for you back then?
How you could beat everything blindfolded, naked and with one arm tied to your back?
Right,. You got 5 years on those people who are truly starting fresh, not just a new character for someone who's been up and down this road a thousand times.
No, I like it as it is thank you.
barney2525 wrote: »Just trying to be clear here, is this the thread that wants to be able to start at max level with all achievements done?
Oh, right. this is the too easy thread.
Can you people please make up your minds.
First off, it already NOT easy for a starting player. I know most people on here don't care about them, but it's a fact. Now, overland wandering monsters generally won't kill them, but the New Player cannot just one shot them like you could at 3 months of play or more. The New player has literally no resources when they come out of the tutorial. They No mats. They have Squat for equipment. They have Squat for gold. They have a mount with the speed of 0.
What you propose to do is Kill off the New characters consistently and make it painfully hard on them by making wandering monsters hard to kill.
Second, you talk about trimming down everything and it's still too easy. But you are still accessing all the resources you got. Provisioning, lockpicks, skyshards, anything you got banked is still available.
Start from scratch where you have Nothing. Nothing in the bank at all. Start at the tutorial and only use what you find. Period. And remove all those addons while you are at it.
Now, this won't get you "killed" in overland. Wandering monsters are for FLAVOR. They are Never designed for the characters to potentially die with each and every encounter. What you are asking for, to satisfy your own personal desire, with No regard for anyone else, is the to drive New players away from the game by making just moving around the map deadly- just so it is enough of a "challenge" for you, the veteran player.
I don't understand why people have some need to focus only on their own personal preference and not take other peoples situations into the big picture.
AlexanderDeLarge wrote: »
AlexanderDeLarge wrote: »No, I like it as it is thank you.
Why the hell do you like one shotting mobs of enemies at endgame? I was able to two shot the overwhelming majority of delve bosses at CP300 without BiS gear or optimal build and I think the fact that it's widely recommended to wait until CP500 for vMA because it allows you to trivialize mechanics is evidence that power creep is a problem.
Back when I was leveling my Warden for the first time with my CP enabled I remember not even having time to use my subterranean assault in most encounters because everything was dying so quick.
Smasherx74 wrote: »So with the new expansion, I decide to try something new. You know I'll just grind necro on a more min-maxed toon like redguard later, I just want to enjoy the story and experience casually like I would any Elder Scrolls game. (yes I'm weird like that). Sadly, this game is just too easy and I'm honestly tired of hearing people say the open world PVE isn't too easy. I have used 0 of my champion points, I also used no weapons or armor. Guess what? I can run through everything just like I would with CP and gear on. There's virtually no chance of me dying against trash mobs, even the "bosses" of quests are not a challenge. When we talk about the game being too easy, this is the number one issue. Since T1 scaled everything in this game, everything has just became far too easy. To the point I can't even take off all my CP, all my clothes, and go around bare knuckle boxing people, and I still feel like some overpowered god which ruins my immersion.
I know ZOS is trying to make their game as easy as possible for people ot zoom right through as if they're speedrunning. But you know some of us, actually want a little bit of a challenge, we want to die to trash mobs if we aggro too many, ESPECIALLY in the overworld. Some of us want the bosses of quests or delves to be actually challenging, maybe similar to soloing a solo-able world boss. Aside from everything else, I'm not saying we need harder vet dungeons (we do, they're incredibly easy besides a few DLC ones), but I am saying we need a harder overworld.
AlexanderDeLarge wrote: »No, I like it as it is thank you.
Why the hell do you like one shotting mobs of enemies at endgame? I was able to two shot the overwhelming majority of delve bosses at CP300 without BiS gear or optimal build and I think the fact that it's widely recommended to wait until CP500 for vMA because it allows you to trivialize mechanics is evidence that power creep is a problem.
Back when I was leveling my Warden for the first time with my CP enabled I remember not even having time to use my subterranean assault in most encounters because everything was dying so quick.