Shadowasrial wrote: »I wanna nerf it for the same reason all the other players call for nerfs. I don’t use it so why should I care if other players skill gets nerfedShadowasrial wrote: »I want everything nerfed. We need to hit each other with pillows that heal your target. Clearly this nerf thread is touching some nerves because they use this skill and when suddenly someone calls for the nerf of their love child then they want to cry.
I don't get your reasoning. Incap was nerfed. The breakable silence is kinda meh so a lot of people will be switching to Dawnbreaker. Why beg to kill that too. You're a nightblade main. Why are you requesting a nerf for what is currently your best ultimate?
rfennell_ESO wrote: »The problem with Dawnbreaker has been the fact you can make it nearly totally invisible with animation cancelling.
With it's telegraph it's really not that overpowered, without any warning of it it's OP.
Shadowasrial wrote: »I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.
Shadowasrial wrote: »I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.
Chilly-McFreeze wrote: »Dawnbreaker is getting nerfed. Also the reason everyone uses it is no other good stam ults except leap. Also you can block and dodge it and it has no other effects outside damage an stun. Incap hasn’t major defile and 20% damage increase. Also your lack of understanding about the game is showing. L2P.Ectheliontnacil wrote: »I think the issue is more the heavy armour stam meta.
It's been a thing for years. Imo those specs are heavily overperforming.
Everything except medium armour and some light armour specs is literally unkillable in openworld.
Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
And now stamdk is getting even more healing I've heard...
That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
God this is such BS. You can’t kill doesn’t = unkillable.
Dawnbreaker is getting buffed in Elsweyr, Incap is nerfed to uselessness in comparison
Dawnbreaker has constant unconditional 3% increase on all damage to all targets
Gawd, such bollocks. Dawnbreaker also gets a delay between initial hit and first DOT tick, so it's less bursty.
And DBoS doesn't has 3% dmg increase. It increases weapon damage by 3%. At least get your facts straight.
midgetfromtheshire wrote: »TLDR:
1. OP and zerg chases one to two players like lemmings
2. Said players turn around, hit them with DB, spin to win/sub assault
3. OP and zerg dies
4. OP and zerg falls for the same trick the next day
Only one morph gives passive weapon damage while slotted and the other stuns. Dont get the two mixed up
Also, if you're getting piped, you're probably a werewolf or vampire or just stupid squishy
Hard to take your argument seriously when you dont even properly argue your points of why dawnbreaker is OP
Only one morph gives passive weapon damage while slotted and the other stuns. Dont get the two mixed up
Also, if you're getting piped, you're probably a werewolf or vampire or just stupid squishy
Hard to take your argument seriously when you dont even properly argue your points of why dawnbreaker is OP
And it's hard to take your argument seriously when you don't even seem to know about the Fighter's Guild "Slayer" passive that causes Dawnbreaker of either morph to give some passive weapon damage while slotted.
No logical-high-horse for you in this thread! :P
This is getting crazy. DBoS is good, but counterable by skill. Incap had the advantage of applying status effect through dodge roll and block. Major Defile was removed and that's all that should have been done. Quit dumming down my game. I've been here for 5 years. You probably just got here.