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Nerf Dawnbreaker the true overpowered ultimate

  • Ohtimbar
    Ohtimbar
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    DB is fine. The real problem is the lack of class ults for stam toons. Class skills are what make the different classes unique, shame the devs fail to realize it.
    forever stuck in combat
  • Emmagoldman
    Emmagoldman
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    It is extremely easy to hit with db. If you miss with it, you may need help figuring out when to use it, but that a LP issue. It can be dodged, just like incap, but again, if you can't put a combo together to land them.........

    The cost in relation to some other abilities should be brought *slightly* higher, while other ultimates may need a slight drop in ult cost: People bring up the need to make skills and abilities worthwhile and the need to bring viability. DB is extremely popular because the upfront burst potential. Burst can timed making it even stronger.

    Flawless Dawnbreaker

    Cast Time Instant
    Target Cone
    Range 10m radius
    Cost 125 Ultimate

    Arm yourself with Meridia's sacred sword and dispense her retribution, dealing 1033 Physical Damage to enemies in front of you and an additional 1191 Physical Damage over 5 seconds.

    While slotted, your Weapon Damage is increased by 2%.



    Yet Look at the dual wield ult. Good on paper, but almost completely not used as the animation is slow, and lacking burst it is generally just cleansed (PVP).

    Rend
    Cast Time Instant
    Target Area 7x8m radius
    Cost 150 Ultimate

    Slash all enemies in front of you, dealing 4437 Physical Damage over 16 seconds and healing you for 50% of the damage done.

    Increases the duration.

    For 2h: It's a good ability, yet players like being able to hit that 125 ult mark. It's buffed through shields having resists.

    Strike an enemy with a vicious blow, dealing 1476 Physical Damage.

    This attack ignores the target's mitigation and grants you Physical and Spell Resistance equal to the amount ignored for 8 seconds.

    You are immune to all disable, snare and immobilization effects for the duration.

    I'd like to see small changes: The game's balances in theory should be getting closer to micro changes instead of huge.

    DB cost 130:
    Rend cost 137:
    2h 145
  • Blinkin8r
    Blinkin8r
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    Blinkin8r wrote: »
    I want everything nerfed. We need to hit each other with pillows that heal your target. Clearly this nerf thread is touching some nerves because they use this skill and when suddenly someone calls for the nerf of their love child then they want to cry.

    I don't get your reasoning. Incap was nerfed. The breakable silence is kinda meh so a lot of people will be switching to Dawnbreaker. Why beg to kill that too. You're a nightblade main. Why are you requesting a nerf for what is currently your best ultimate?
    I wanna nerf it for the same reason all the other players call for nerfs. I don’t use it so why should I care if other players skill gets nerfed

    You're upset about nightblade changes. Don't stoop and start the nerf this nerf that seeking revenge. It's not a good look.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Rikumaru
    Rikumaru
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    I mean when you nerf things like incap and empowering sweeps of course dawnbreaker is going to become more popular. Not too sure why dawnbreaker is getting buffed for next patch though.
    Edited by Rikumaru on May 17, 2019 6:39PM
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Osteos
    Osteos
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    The problem with Dawnbreaker has been the fact you can make it nearly totally invisible with animation cancelling.

    With it's telegraph it's really not that overpowered, without any warning of it it's OP.

    I agree that it needs to be looked at for this reason.
    DAGGERFALL COVENANT
    NA PC
    Former Vehemence Member
    Onistka Valerius <> Artemis Renault <> Gonk gra-Ugrash <> Karietta <> Zercon at-Rusa <> Genevieve Renault <> Ktaka <> Brenlyn Renault
  • NeillMcAttack
    NeillMcAttack
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    You did not just say the N word on the forums did you? You realize how much that offends people?!!

    You should have used the B word. Because nobody here could possibly argue (or maybe could, and... will!?) that DB is balanced with all the other ultimates in the game. And no, those here that will claim that this is another PvP'r calling nerf because he is butt-hurt. I can guarantee you that out of all the people that have that skill unlocked, particularly stam players, the overwhelming majority of them use it.

    I use it, because why wouldn't I? And I'm sick of the lack of variety. It's boring. Maybe the way to go in this instance is to buff many Ult's to be on par though, but with that I would also like to see many ultimate's across the board an increase in cost to match their new power level. Make them feel 'ultimate', right now they are almost a part of your rotation!
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
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    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Destyran
    Destyran
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    I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.

    Mate Incap is still a very strong ultimate and NBs got buffs to almost every skill. People like you ruin this game just stop. Bet you can’t play your class properly at all we don’t need nerds we need balance.
  • midgetfromtheshire
    midgetfromtheshire
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    TLDR:

    1. OP and zerg chases one to two players like lemmings
    2. Said players turn around, hit them with DB, spin to win/sub assault
    3. OP and zerg dies
    4. OP and zerg falls for the same trick the next day
    Edited by midgetfromtheshire on May 17, 2019 7:09PM
    Get rid of faction locks.
  • p_tsakirisb16_ESO
    p_tsakirisb16_ESO
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    I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.


    If Dawnbreaker is nerfed so shall the Vampires and Werewolves be hit with a much bigger nerfbat
  • RedTalon
    RedTalon
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    Its one of the weakest, never understand why soul assault and dawnbreaker became meta, neither one of them do much damage

    I out block soul assault, dawnbreaker does little more then 2k damage and peeks at 4k
  • HalvarIronfist
    HalvarIronfist
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    If you keep nerfing things, I might have to hit you with a blade of grass until you consider that OP, too.
  • notyuu
    notyuu
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    it would seem that OP fails to relise that there is a difference between dawnbreaker of smiting and flawless dawnbreaker
    allow me to clear things up

    Dawnbreaker of smithing: Very hard hitting stun cone of doom with dot and +3% wep damage and +20% vs vamps and werewolves

    Flawless dawnbreaker: Hard hitting conewith dot and +8% weapon damage while slotted and a furhter +20% vs vampires and werewolves

    So to sumemrsie, I think the issue is that dbos hits just a littttle bit too hard, other than that, it's good.
  • RedTalon
    RedTalon
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    Did they change the stun for dawn breaker of smiting, I haven't been noticing that much when I get hit by it
  • Shantu
    Shantu
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    Screw nerfs. They are the answer to nothing.
  • Sergykid
    Sergykid
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    why some of u keep saying that dawnbreaker is dodgeable. I remember when i played stam that i used trap on people just so i can use dawnbreaker when they rolled out of the trap. And i remember from recent BGs that i got stunned while dodge because of it.
    -PC EU- / battlegrounds on my youtube
  • Jhalin
    Jhalin
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    Jhalin wrote: »
    Vapirko wrote: »
    Dawnbreaker is getting nerfed. Also the reason everyone uses it is no other good stam ults except leap. Also you can block and dodge it and it has no other effects outside damage an stun. Incap hasn’t major defile and 20% damage increase. Also your lack of understanding about the game is showing. L2P.
    I think the issue is more the heavy armour stam meta.
    It's been a thing for years. Imo those specs are heavily overperforming.
    Everything except medium armour and some light armour specs is literally unkillable in openworld.
    Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
    And now stamdk is getting even more healing I've heard...

    That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.

    God this is such BS. You can’t kill doesn’t = unkillable.

    Dawnbreaker is getting buffed in Elsweyr, Incap is nerfed to uselessness in comparison

    Dawnbreaker has constant unconditional 3% increase on all damage to all targets

    Gawd, such bollocks. Dawnbreaker also gets a delay between initial hit and first DOT tick, so it's less bursty.

    And DBoS doesn't has 3% dmg increase. It increases weapon damage by 3%. At least get your facts straight.

    Sorry I was under the impression everyone was aware it referred to weapon damage, which still impacts the scales of all stam abilities.

    And the delay was compensated with an increase to the initial damage and an increase to every DoT tick, so no, not exactly a significant nerf to the burst
  • Fivefivesix
    Fivefivesix
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    Nerf this nerf that! ZOS should give us pool noodles as weapons and get rid of skill lines completely
    United we stand, divided we fall.
  • SupremeRissole
    SupremeRissole
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    If your pug zerg was stupid enough to chase a coordinated 4 man stam group till you got turned 'n' burnt by 4 DBoS' then thats a damn L2P issue

    At least its an ulti every class has access to it.

    You cant just get packed up by an ability all the time and then cry for nerfs, thats how we got pvp to the state it is now

    everyone has high resistance, high health, high penetration. We pretty much use the same 5-6 builds

    PS dawny is blockable, dodgeable, the dot is purgeable, its damage is reduced from major evasion, its bugged AF and countless times dawnies just disappear

    Dawnbreaker is fine as it is
  • Vietfox
    Vietfox
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    TLDR:

    1. OP and zerg chases one to two players like lemmings
    2. Said players turn around, hit them with DB, spin to win/sub assault
    3. OP and zerg dies
    4. OP and zerg falls for the same trick the next day

    So true, i'm still amazed of how that combo still works nowadays.
  • SoLooney
    SoLooney
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    Only one morph gives passive weapon damage while slotted and the other stuns. Dont get the two mixed up

    Also, if you're getting piped, you're probably a werewolf or vampire or just stupid squishy

    Hard to take your argument seriously when you dont even properly argue your points of why dawnbreaker is OP
  • Vandril
    Vandril
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    SoLooney wrote: »
    Only one morph gives passive weapon damage while slotted and the other stuns. Dont get the two mixed up

    Also, if you're getting piped, you're probably a werewolf or vampire or just stupid squishy

    Hard to take your argument seriously when you dont even properly argue your points of why dawnbreaker is OP

    And it's hard to take your argument seriously when you don't even seem to know about the Fighter's Guild "Slayer" passive that causes Dawnbreaker of either morph to give some passive weapon damage while slotted.

    No logical-high-horse for you in this thread! :P
  • TequilaFire
    TequilaFire
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    I can't believe how stupid it is to ask for all these nerfs to damage abilities when healing and player mitigation are at an all time high in the game.
    We all fall for these drama baiting threads and argue till the cows come home.
  • SoLooney
    SoLooney
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    Vandril wrote: »
    SoLooney wrote: »
    Only one morph gives passive weapon damage while slotted and the other stuns. Dont get the two mixed up

    Also, if you're getting piped, you're probably a werewolf or vampire or just stupid squishy

    Hard to take your argument seriously when you dont even properly argue your points of why dawnbreaker is OP

    And it's hard to take your argument seriously when you don't even seem to know about the Fighter's Guild "Slayer" passive that causes Dawnbreaker of either morph to give some passive weapon damage while slotted.

    No logical-high-horse for you in this thread! :P

    Lol did you wait all day to say that? Yea, I did forget about the passive 3 percent slotting any fighters guild skill but you obviously didnt know that flawless gives extra weapon as that morph while smiting gives the stun

    You obviously didnt read my entire argument and OP made it seen like one morph gave all the weapon damage and the stun

    But nice try
  • templesus
    templesus
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    Lmao imagine thinking that Dawnbreaker lands more then Incap.

    Imagine thinking that Dawnbreaker is Op when Permafrost exists and Major Vulnerability Ult is coming out.

    Imagine thinking Stam is better then Mag in PvP LUL.
  • Iskiab
    Iskiab
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    Dawnbreaker’s good on purpose. Basicly if a stamina class has weak ultimates they put dawnbreaker there as a lower limit.

    As in if they can’t change an ultimate without making it OP or angering pve people, so dawnbreaker’s there for stamina classes in pvp.
    Edited by Iskiab on May 17, 2019 10:07PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Own
    Own
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    This is getting crazy. DBoS is good, but counterable by skill. Incap had the advantage of applying status effect through dodge roll and block. Major Defile was removed and that's all that should have been done. Quit dumming down my game. I've been here for 5 years. You probably just got here.
  • DarkerDreams
    DarkerDreams
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    My only complaint for it would be the same as some other stuff, the stupid animation cancelling that shouldn't be. People are always like "oh yeah, just dodge or block stuff" which is cool when you can see it but between lag and animation cancelling, you can easily get hit by a bunch of stuff you never see coming. Which is dumb of course. You couldn't stab me with a sword but while still thrusting foward before hitting me, just let go, pull your bow and shoot me with an arrow while the blade continues on to stab me on it's own.
  • Salvas_Aren
    Salvas_Aren
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    Hamish999 wrote: »
    No, and stop asking for *** nerfs

    No this one actually needs it.

    tenor.gif?itemid=5797929
  • Jhalin
    Jhalin
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    Own wrote: »
    This is getting crazy. DBoS is good, but counterable by skill. Incap had the advantage of applying status effect through dodge roll and block. Major Defile was removed and that's all that should have been done. Quit dumming down my game. I've been here for 5 years. You probably just got here.

    If Incap is dodged I’ve yet to see any sort of debuff apply from it
  • Royalthought
    Royalthought
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    Im not at all for these nerfs.

    But nightblade nerfs, along with incap, were requested and celebrated. When they offered nbs compensation, it was complained about.

    I wonder, where was all this resistance was when that went on?

    If you put weights on a runner and they fall behind. To create balance, you either remove the weight or also put it on the other runners.

    Again, im not a fan of these nerfs. But after a class gets hammered, threads like these arent suprising.
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