Shadowasrial wrote: »I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.
Dawnbreaker is getting nerfed. Also the reason everyone uses it is no other good stam ults except leap. Also you can block and dodge it and it has no other effects outside damage an stun. Incap hasn’t major defile and 20% damage increase. Also your lack of understanding about the game is showing. L2P.Ectheliontnacil wrote: »I think the issue is more the heavy armour stam meta.
It's been a thing for years. Imo those specs are heavily overperforming.
Everything except medium armour and some light armour specs is literally unkillable in openworld.
Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
And now stamdk is getting even more healing I've heard...
That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
God this is such BS. You can’t kill doesn’t = unkillable.
Dawnbreaker is getting buffed in Elsweyr, Incap is nerfed to uselessness in comparison
Dawnbreaker is a good sized AoE, Incap is single target
Dawnbreaker hits hard upfront and has a heavy DoT attached, Incap has purely upfront burst built in
Dawnbreaker has unconditional CC, Incap has conditional “CC”
Dawnbreaker cannot be dodged (if you’re in the AoE you get hit with damage), Incap can be dodged
Dawnbreaker has constant unconditional 3% increase on all damage to all targets and 20% extra damage to vamps and werewolves, Incap has short-term 20% damage on one target
Dawnbreaker CC effects all builds equally (requiring a break free if stunned), Incap only effects mag builds
Incap wont have Defile, it won’t have a stun, the damage burst can be shrugged off by the heavy armor meta which uses Dawnbreaker, and now without Defile healing out the duration of the damage amp is simple.
Ectheliontnacil wrote: »I think the issue is more the heavy armour stam meta.
It's been a thing for years. Imo those specs are heavily overperforming.
Everything except medium armour and some light armour specs is literally unkillable in openworld.
Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
And now stamdk is getting even more healing I've heard...
That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
Ectheliontnacil wrote: »@VapirkoEctheliontnacil wrote: »I think the issue is more the heavy armour stam meta.
It's been a thing for years. Imo those specs are heavily overperforming.
Everything except medium armour and some light armour specs is literally unkillable in openworld.
Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
And now stamdk is getting even more healing I've heard...
That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
God this is such BS. You can’t kill doesn’t = unkillable.
Sure it does. Although I don't really play anymore, and I don't claim to have been one of the best solo players. I can tell you for certain that outside of duelling 1v1s usually end in a draw.
I can easily play a build that just won't be killed by anyone running a viable openworld spec.
Exceptions to this are of course certain harcounters. I.e. stage 4 vamp stamblade in medium vs magdk or shieldbreaker sload spam + defile or whatever idk.
Maybe it's changed but that's how I remember it.
Anti_Virus wrote: »I agree with the OP dawnbreaker is overpowered.
But before it’s nerfed stam class ultimates need to be adjusted so it can compete with it. Currently stam sorc, warden and even templars don’t have a good class ultimate.
Also weapon skill line ultimates need a cost reduction.
What about it makes you say that? Don’t just say this is OP, back it up with at least some thought process so that a legit discussion can be had. It functions very well but that doesn’t make it OP. I can easily absorb a DBoS 1v1. Blocking it renders it nearly ineffective. I’d say Permafrost gives me far more trouble than DBoS. It’s outclassed 1v1 by the berserker ult. Leap is easily as effective and works at range. The only thing that makes meteor less effective is that it’s too easily blocked because of the telegraph and arrival time. Ideally DBoS would stay where it is because it might be one of the best designed and balanced ults in the game, but we’d see more options for stamina ults and work done to meteor to make it more usable against good players. I suspect we will get to it though when they go over guild lines. But I’m the meantime please don’t just make baseless claims, because that’s how good skills get over nerfed. TBH if there were a bench mark ult to compare other ults to, DBoS would be it imo. It’s strong, effective and functional without being OP.
NOPEShadowasrial wrote: »Nerf Dawnbreaker the true overpowered ultimate
Anti_Virus wrote: »I agree with the OP dawnbreaker is overpowered.
But before it’s nerfed stam class ultimates need to be adjusted so it can compete with it. Currently stam sorc, warden and even templars don’t have a good class ultimate.
Also weapon skill line ultimates need a cost reduction.
What about it makes you say that? Don’t just say this is OP, back it up with at least some thought process so that a legit discussion can be had. It functions very well but that doesn’t make it OP. I can easily absorb a DBoS 1v1. Blocking it renders it nearly ineffective. I’d say Permafrost gives me far more trouble than DBoS. It’s outclassed 1v1 by the berserker ult. Leap is easily as effective and works at range. The only thing that makes meteor less effective is that it’s too easily blocked because of the telegraph and arrival time. Ideally DBoS would stay where it is because it might be one of the best designed and balanced ults in the game, but we’d see more options for stamina ults and work done to meteor to make it more usable against good players. I suspect we will get to it though when they go over guild lines. But I’m the meantime please don’t just make baseless claims, because that’s how good skills get over nerfed. TBH if there were a bench mark ult to compare other ults to, DBoS would be it imo. It’s strong, effective and functional without being OP.