Shadowasrial wrote: »As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win.
Ectheliontnacil wrote: »I think the issue is more the heavy armour stam meta.
It's been a thing for years. Imo those specs are heavily overperforming.
Everything except medium armour and some light armour specs is literally unkillable in openworld.
Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
And now stamdk is getting even more healing I've heard...
That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
Shadowasrial wrote: »I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.
@VapirkoEctheliontnacil wrote: »I think the issue is more the heavy armour stam meta.
It's been a thing for years. Imo those specs are heavily overperforming.
Everything except medium armour and some light armour specs is literally unkillable in openworld.
Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
And now stamdk is getting even more healing I've heard...
That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
God this is such BS. You can’t kill doesn’t = unkillable.
brandonv516 wrote: »At least with Cloak I can suppress the DoT that follows the burst...oh wait I'm already dead lol.
It's a very strong ultimate for sure. I think it should cost closer to Meteor in my opinion - that's the only change I'd like to see.
Ectheliontnacil wrote: »@VapirkoEctheliontnacil wrote: »I think the issue is more the heavy armour stam meta.
It's been a thing for years. Imo those specs are heavily overperforming.
Everything except medium armour and some light armour specs is literally unkillable in openworld.
Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
And now stamdk is getting even more healing I've heard...
That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
God this is such BS. You can’t kill doesn’t = unkillable.
Sure it does. Although I don't really play anymore, and I don't claim to have been one of the best solo players. I can tell you for certain that outside of duelling 1v1s usually end in a draw.
I can easily play a build that just won't be killed by anyone running a viable openworld spec.
Exceptions to this are of course certain harcounters. I.e. stage 4 vamp stamblade in medium vs magdk or shieldbreaker sload spam + defile or whatever idk.
Maybe it's changed but that's how I remember it.
PVP should just have plastic swords, bows and staves and everyone can RP the fight.redlink1979 wrote: »Everything that kills in PvP it's usually OP.