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Nerf Dawnbreaker the true overpowered ultimate

Shadowasrial
Shadowasrial
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I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.
  • Deathlord92
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    I’m happy I’m not the only one seeing how op dawnbreaker is unfortunately m8 the only players who are crying about incap are either mag sorcs who don’t want competition from stamblades or these zerglings who want to mindlessly zerg in peace with there dawnbreaker and there button bashing of aoes with out fear of nb jumping on them.
  • mairwen85
    mairwen85
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    :lol::lol::lol: --- so funny I almost peed. Oh wait... you're serious?
    Edited by mairwen85 on May 17, 2019 11:32AM
  • Hamish999
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    No, and stop asking for *** nerfs
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  • Vietfox
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    Stopped reading at "dawnbreaker undodgeable". It CAN be dodged
    I main a vampire magblade so i'm kinda affected by that ulti, but it's not that bad if you can predict it. I can most of the times.
  • Shadowasrial
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    Hamish999 wrote: »
    No, and stop asking for *** nerfs

    No this one actually needs it.
  • Deathlord92
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    Hamish999 wrote: »
    No, and stop asking for *** nerfs
    Usually I’d agree haha but after stamblade nerfs I kinda don’t care anymore lol 😂
  • mague
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    As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win.

    Those are my most common death recap's :) Unfortunately the recap has no timestamps. The single skills are not the problem for me and nerf wont help. The problem for me is that this all happens in a second of weaving.

    A certain help is on the way. The first tick of many/all? DoTs will no longer stack on the initial hit.

    My other gripe is a certain build or exploit of ultimate. I got killed on a tower with 2x shalk, spin and dawnbreaker. I was imediately revived, jumped down the tower and died from the same player through another dawnbreaker. 125 ultimate in no time. A very dangerous build.
    Edited by mague on May 17, 2019 11:35AM
  • Ectheliontnacil
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    I think the issue is more the heavy armour stam meta.
    It's been a thing for years. Imo those specs are heavily overperforming.
    Everything except medium armour and some light armour specs is literally unkillable in openworld.
    Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
    And now stamdk is getting even more healing I've heard...

    That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.
  • Vapirko
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    Dawnbreaker is getting nerfed. Also the reason everyone uses it is no other good stam ults except leap. Also you can block and dodge it and it has no other effects outside damage an stun. Incap had major defile and 20% damage increase. Also your lack of understanding about the game is showing. L2P.
    I think the issue is more the heavy armour stam meta.
    It's been a thing for years. Imo those specs are heavily overperforming.
    Everything except medium armour and some light armour specs is literally unkillable in openworld.
    Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
    And now stamdk is getting even more healing I've heard...

    That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.

    God this is such BS. You can’t kill doesn’t = unkillable.
    Edited by Vapirko on May 18, 2019 1:11AM
  • redlink1979
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    Everything that kills in PvP it's usually OP. :D:D:D

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  • Androconium
    Androconium
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    I mean I’m just going to throw this out there dawn breaker. You guys think incap is op? Dawnbreaker. Undodgable large cone aoe large first and second damage over time oh and it stuns and can hit a whole large group of people and as if that wasn’t enough when slotted it increases your max damage. As a stam sorc you cast hurricane dawnbreaker spin to win and it’s over. As a stamplar you dawnbreaker jabs to death. As a warden you shalk dawnbreaker spin to win. Am I getting the message out loud and clear? The real op stamina skill is dawnbreaker. You have incap that has 5 meter range (super easy to dodge or get out of range even just by accident) is actually dodgeable hits one target (Only one) the damage buff you get is only against that player not other players. It stuns now only if you have 120 ulti and only if player isn’t blocking or running immovable. And the defile helps to keep these super power builds from being like ok crap I got hit hard I’m going to heal up and shrug it off. At least for a few seconds. On Xbox NA pvp is loaded with heavy armor heavy hitting super healing builds that can still dump dawn breaker and kill multiple people. You see it all the time in the towers just kiting and healing taking the full brunt of my 5000 weapon damage as if it was nothing then when ult is up them slam that dawnbreaker taking half of us to about half health and then they focus that person and kill them and rinse and repeat. Even with how incap is live you can’t kill these players alone. The skill needs a nerf. If you have played on Xbox na pvp you see it all the time. Even us nightblades run it. Many even prefer it over incap it’s only the ones who like to assassinate one player that actually run incap. But if your looking to decimate multiple people you run dawnbreaker.

    I was expecting a rant of around five paragraphs. When i say rant; I meant 'justification arguments'.

    Luckily, you compacted it into one unreadable paragraph instead.
    Mission accomplished.
    Edited by Androconium on May 17, 2019 11:52AM
  • YOB
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    Nah DB is fine, it even need some fixes with the bugs it has these days. I would say meteor needs a buff in comparison to what DB offers. At the very least make meteor unpredictible.

    I just don't like the nerf hammer going around in the game it has destroyed so many fun skills, the pvp is not enjoyable now even dueling is crap...
    Everybody and their mother is a tank now, how yall suppose to have fun like this.

    FFS we ain't tanking Rakkhat here.
  • Travestynox
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    Yes nerf it and make stamplar and stamsorc even more useless than they currently are... Smh
  • Deep_01
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    DBoS morph is the only straight forward ultimate. No cast time or channel (like leap). Deals damage. Stuns. AoE. Perfect for pvp.
    @Deepan on PC-EU
  • zyk
    zyk
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    Just change its damage type back to Magic.
  • Solariken
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    Flawless is fine IMO, but I agree that DBoS is overtuned. DBoS is so strong that I run it on literally every toon, stam and magicka, in BG. Pretty much everyone else does too with the exception of Leap and Atro.
  • YOB
    YOB
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    zyk wrote: »
    Just change its damage type back to Magic.

    Hallelujah, Magicka DB and stamina Meteor... The dream lmao
  • Ectheliontnacil
    Ectheliontnacil
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    Vapirko wrote: »
    I think the issue is more the heavy armour stam meta.
    It's been a thing for years. Imo those specs are heavily overperforming.
    Everything except medium armour and some light armour specs is literally unkillable in openworld.
    Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
    And now stamdk is getting even more healing I've heard...

    That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.

    God this is such BS. You can’t kill doesn’t = unkillable.
    @Vapirko
    Sure it does. Although I don't really play anymore, and I don't claim to have been one of the best solo players. I can tell you for certain that outside of duelling 1v1s usually end in a draw.
    I can easily play a build that just won't be killed by anyone running a viable openworld spec.

    Exceptions to this are of course certain harcounters. I.e. stage 4 vamp stamblade in medium vs magdk or shieldbreaker sload spam + defile or whatever idk.

    Maybe it's changed but that's how I remember it.
    Edited by Ectheliontnacil on May 17, 2019 12:26PM
  • ChunkyCat
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    Take away the defile from incap and it woulda been just fine.

    LaLs.

    You people.
  • tgrippa
    tgrippa
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    REEEEEEEEEEEEEEEEEEEE!

    REEEEEEEEEEEEEEEEEEEE!

    REEEEEEEEEEEEEEEEEEEE!

    ( ͡° ͜ʖ ͡°)
    PCEU
    heh.
    heh.
  • GeorgeBlack
    GeorgeBlack
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    DB needs cost increase.
    230
  • DeadlyRecluse
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    I don't disagree.

    It's kinda 6 of 1, half dozen of the other, but currently Dawnbreaker is the ult of choice in pretty much any 3-8 person content, including BGs. It gets worse as you get into bigger fights (where something like rolling permas is better) or in some objective fights, where zoning with ground ults and synergies works, but in 4v4esque fights (like, for instance, BGs) the combination of potent, AOE burst with lingering DoT pressure if that doesn't confirm a kill is too good to overlook.

    Thrice Empress, Forever Scrub
  • Girl_Number8
    Girl_Number8
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    Buff it
  • rfennell_ESO
    rfennell_ESO
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    The problem with Dawnbreaker has been the fact you can make it nearly totally invisible with animation cancelling.

    With it's telegraph it's really not that overpowered, without any warning of it it's OP.
  • brandonv516
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    At least with Cloak I can suppress the DoT that follows the burst...oh wait I'm already dead lol.

    It's a very strong ultimate for sure. I think it should cost closer to Meteor in my opinion - that's the only change I'd like to see.
  • Morgul667
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    It is one of the few ultimate that everybody can use

    Im happy it is usefull

    It is clearly not game breaking

    If you want to do something buff a little bit some other class ultimates to be on par
  • Solariken
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    At least with Cloak I can suppress the DoT that follows the burst...oh wait I'm already dead lol.

    It's a very strong ultimate for sure. I think it should cost closer to Meteor in my opinion - that's the only change I'd like to see.

    Agree - it used to have a cast time which was much more balanced because it couldn't be cancelled. I'd be happy if they added that back.
  • Ashamray
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    What zeni says about hard hitting CC abilities? Not today!
    Ok, you can answer it's an ultimate, but what zeni should say about hard hitting CC abilities with AoE, with insane DoT, with 3% more phys damage while slotted, with 20% more damage against certain targets? Not today, I guess?
    Edited by Ashamray on May 17, 2019 12:41PM
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  • Vapirko
    Vapirko
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    Vapirko wrote: »
    I think the issue is more the heavy armour stam meta.
    It's been a thing for years. Imo those specs are heavily overperforming.
    Everything except medium armour and some light armour specs is literally unkillable in openworld.
    Assuming the player in heavy armour is at least somewhat competent, you just won't have enough dmg to do anything really.
    And now stamdk is getting even more healing I've heard...

    That's the reason why small scale pvpers just run past eachother. All you can really kill in pvp is lost zerglings and questers.

    God this is such BS. You can’t kill doesn’t = unkillable.
    @Vapirko
    Sure it does. Although I don't really play anymore, and I don't claim to have been one of the best solo players. I can tell you for certain that outside of duelling 1v1s usually end in a draw.
    I can easily play a build that just won't be killed by anyone running a viable openworld spec.

    Exceptions to this are of course certain harcounters. I.e. stage 4 vamp stamblade in medium vs magdk or shieldbreaker sload spam + defile or whatever idk.

    Maybe it's changed but that's how I remember it.

    If you don’t really play anymore then why are you here weighing in? Of course you can easily make a build that is “unkillable” by one person. But you also you won’t be killing anyone yourself unless their complete noobs. That means you built to tanky but that’s what tanks do lol. I rarely run into people where a 1v1 is a draw because most people are running build that need to be viable open world. That means the right combination of damage, sustain and defense and there’s still enough balance and a skill ceiling that it’s pretty hard to make an “unkillable” build that can also dish out enough damage to kill a competent player.
  • Kuramas9tails
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    Everything that kills in PvP it's usually OP. :D:D:D
    PVP should just have plastic swords, bows and staves and everyone can RP the fight.
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