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Anyone see a problem with a 21k whip?... *edit: I don’t see a problem anymore

  • Davadin
    Davadin
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    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Again- you’re probably proving my point. You could stack all damage enchants, damage mundus, nirned weapons, beserk enchants on any class to have a ridiculously high lash/frag/spectral bow/shalk/blast bone/dark flare... but it’s not feasible.

    Also, the fact that you can get a lash up to 19-21k is still constrained to melee range without any form of execute. If you took another class and stacked toward the highest frag/spectral bow/flare you can still hit a target from 28+ meters AND combine it with a ranged execute.

    An ability being ranged comes with its own drawbacks like being a hell of a lot easier to counter.

    Yes an ability being melee may be a little "harder" to use but when u are in a position to use it there is a much higher chance that ur opponent will eat it in the face than a slow projectile from 30 meters away which will give ur opponent more than enough time to get up, make a coffee, go in the toilet, come back and still have time to dodge, block, reflect absorb it etc.

    Comparing abilities based on their range alone in PVP is kinda biased and doesn't really say much about which one is better.

    Didn’t ZOS just speed up the projectile? And you know what else you can do at 30+ meters? Burn down a DK who can’t gap close to you. We have one ranged class ability that is lackluster compared to the damage of frags/bow.
    And you know what else counters frags and merciless. Your wings genius. Seriously if you are getting burned down by a NB or a sorc with that much mitigation and without doing anything to them its most likely because you suck and not because frags and merciless are broken.

    And yeah buddy, frags and merciless are so dangerous from 30 meters away to the point where NBs go in melee range to cast it and sorcs try to combo it with 4 different abilities and a CC to make it land.

    But its ok i get it now. This isnt about frags vs merciless vs whip. This is more about "ill never be happy with the buffs i get until my class one shots everyone and doesnt die to anyone".

    Didn’t ever say I was unhappy about the change. I’m glad ZOS compensated mDKs for the nerfs in snares and I’m glad they’re finally bringing other classes up to the capabilities of Sorcs and NBs.

    Good, now maybe you can understand why people are "worried" about 20k whips and give them the benefit of the doubt instead of lashing out and be like "i still dont have an execute" to diminish the importance of the buffs you get.

    thumb_now-kith-12179255.png
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Xvorg
    Xvorg
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    Davadin wrote: »
    Xvorg wrote: »
    Davadin wrote: »
    Xvorg wrote: »
    ...and here we go. A bunch of people rushing in to make comments about a single screenshot of a proc. I guess I need to go and make screenshots of every high Crystal Frag/Spectral Bow/Shalk/Blast Bones/Dark Flare proc and scream that it's unfair.

    Edit: I forgot to add Dark Flare in that. Actually, I would like to test each build's niche proc and see who has the highest. I bet I could use flat rate sets (Innate + Slimecraw + Sun/War Maiden/Swamp Raider/Automaton) to see which abilities might be OP. Then we could debate who should be nerfed... especially if you can use some of those skills from range and combine them with an execute.

    I'd love to see (and kill) all those mDKs next patch. Currently I'm having fun with my sDK, despite he still lacks a leg and a hand.

    im having fun with mine in Live server.

    how are your bars as sDK in PTS/Elswyr?

    Till know, I'm going with Pierce armor, foss, vigor, empowering chains, wings UDBoS on live. Next patch I'll switch wings for RaT

    Don't want to jump into the noxious waggon (pun intended), but if I do it, I'll just trade PA for it and maybe RaT for whip. In any case I don't like much that playing style

    backbar: Injection, mist, GDB, Igneous, Volatile U Corrosive armor.

    Stop.


    What?

    are you playing sDK or mDK? lol.... Chains? GDB? no green claw?

    Ah ur a vamp i see..... but still, what's with chains on sDK? is that a tank build?

    Nope, empowering as gap closer is OK (not the best one, neither the worst) and allows me to foss immediately while increasing weaving dmg. GDB helps with stam recovery and healing.

    This is more a burst build relying on procs (no Thaum): Way of Fire, Sload's and Skoria, that's why I use Pierce Armor as spammable. Yup, is a non meta build but it is the only way I could feel it as a Dragonknight, with fire and sword.

    WoF when it procs adds around 2K dmg, paired with sload's and extra burning chance makes Skoria reliable. To increase chances and dmg I use a shock glyph that procs from time to time and applies minor vulnerability. And poison injection helps also with skoria proc

    Sure, not the best build but quite fun
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Davadin
    Davadin
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    2k dmg when proc??? nice!

    i dont think ive ever even noticed that set. bonus 2-4 are all very good.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Xogath
    Xogath
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    Davadin wrote: »
    Xvorg wrote: »
    ...and here we go. A bunch of people rushing in to make comments about a single screenshot of a proc. I guess I need to go and make screenshots of every high Crystal Frag/Spectral Bow/Shalk/Blast Bones/Dark Flare proc and scream that it's unfair.

    Edit: I forgot to add Dark Flare in that. Actually, I would like to test each build's niche proc and see who has the highest. I bet I could use flat rate sets (Innate + Slimecraw + Sun/War Maiden/Swamp Raider/Automaton) to see which abilities might be OP. Then we could debate who should be nerfed... especially if you can use some of those skills from range and combine them with an execute.

    I'd love to see (and kill) all those mDKs next patch. Currently I'm having fun with my sDK, despite he still lacks a leg and a hand.

    im having fun with mine in Live server.

    how are your bars as sDK in PTS/Elswyr?

    Breath on both bars, Whip on one.

    Spam Breath every 4 seconds for a free 375 Weapon Damage.

    Profit.

    Such engaging gameplay! I really liked my StamDK but I'm benching it due to this Seething Fury nonsense.
  • Chilly-McFreeze
    Chilly-McFreeze
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    pieratsos wrote: »
    Again- you’re probably proving my point. You could stack all damage enchants, damage mundus, nirned weapons, beserk enchants on any class to have a ridiculously high lash/frag/spectral bow/shalk/blast bone/dark flare... but it’s not feasible.

    Also, the fact that you can get a lash up to 19-21k is still constrained to melee range without any form of execute. If you took another class and stacked toward the highest frag/spectral bow/flare you can still hit a target from 28+ meters AND combine it with a ranged execute.

    An ability being ranged comes with its own drawbacks like being a hell of a lot easier to counter.

    Yes an ability being melee may be a little "harder" to use but when u are in a position to use it there is a much higher chance that ur opponent will eat it in the face than a slow projectile from 30 meters away which will give ur opponent more than enough time to get up, make a coffee, go in the toilet, come back and still have time to dodge, block, reflect absorb it etc.

    Comparing abilities based on their range alone in PVP is kinda biased and doesn't really say much about which one is better.

    Didn’t ZOS just speed up the projectile? And you know what else you can do at 30+ meters? Burn down a DK who can’t gap close to you. We have one ranged class ability that is lackluster compared to the damage of frags/bow.

    False. First they introduced a minimul travel time for "in your face" casts. Then they reduced that minimum travel time. So no speed up at long ranges.
    Use your *** gap closer and/or RAT. Or try to not stand out in the open with 28m of no cover.

    Gap closers don’t reach 30+ meters (like we were discussing).

    And you can use your own stupid logic (bolded above) for melee range of a DK. TrY nOt To StAnD cLoSe To A dK. You can use speedbuffs or RAT to get away, m’kay?

    Positioning is 101 in PvP and not my "own stupid logic". The fault is entirely yours if you intentionally stand out with 30m+ of no LoS in every direction. It can happen to get caught there, but then you've got that Wings of yours to shrug of at least half the damage they throw at you. You might need to move a bit to get into gap closer range, right. But your options to do so are better than ever.
    Well but if you think it's so much easier to run away from and kill someone with snare immunity, major expedition, wings and a gap closer than it's for him to close in, I don't really know what to tell you. Except, of course, they know how to LoS ;)
    Davadin wrote: »
    2k dmg when proc??? nice!

    i dont think ive ever even noticed that set. bonus 2-4 are all very good.

    How did you missed it? People ran it with Red Mountain and Skoria on e.g Stam Sorcs and DKs (e.g. with Flurry) for BG cheese. But on it's own it's not very impressive.
    Edited by Chilly-McFreeze on May 16, 2019 6:44PM
  • Blinkin8r
    Blinkin8r
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    I get there is no heal associated with this version of the whip, but does this 21k whip get buffed to 33% making it hit like 31k? and If so... that'd be like 38kish on vamps... half it for cyro and it's still 19k before resistances and without critting... Between brp resto, cauterize, embers, coag, and fragmented... it would seem healing will not be an issue.

    I have always played on an all divines nightblade stage 4 vamp in Cyrodiil and have NEVER been hit by a 21k whip. Remember, not only does cyrodiil halve the damage but you have multiple types of defensive CP to get through. Spell Resist, Ironclad, Elemental Defense (can't remember the name). I remember hitting my first 100k Onslaught in PVE and thought I had it all figured out.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • Savos_Saren
    Savos_Saren
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    Davadin wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    pieratsos wrote: »
    Again- you’re probably proving my point. You could stack all damage enchants, damage mundus, nirned weapons, beserk enchants on any class to have a ridiculously high lash/frag/spectral bow/shalk/blast bone/dark flare... but it’s not feasible.

    Also, the fact that you can get a lash up to 19-21k is still constrained to melee range without any form of execute. If you took another class and stacked toward the highest frag/spectral bow/flare you can still hit a target from 28+ meters AND combine it with a ranged execute.

    An ability being ranged comes with its own drawbacks like being a hell of a lot easier to counter.

    Yes an ability being melee may be a little "harder" to use but when u are in a position to use it there is a much higher chance that ur opponent will eat it in the face than a slow projectile from 30 meters away which will give ur opponent more than enough time to get up, make a coffee, go in the toilet, come back and still have time to dodge, block, reflect absorb it etc.

    Comparing abilities based on their range alone in PVP is kinda biased and doesn't really say much about which one is better.

    Didn’t ZOS just speed up the projectile? And you know what else you can do at 30+ meters? Burn down a DK who can’t gap close to you. We have one ranged class ability that is lackluster compared to the damage of frags/bow.
    And you know what else counters frags and merciless. Your wings genius. Seriously if you are getting burned down by a NB or a sorc with that much mitigation and without doing anything to them its most likely because you suck and not because frags and merciless are broken.

    And yeah buddy, frags and merciless are so dangerous from 30 meters away to the point where NBs go in melee range to cast it and sorcs try to combo it with 4 different abilities and a CC to make it land.

    But its ok i get it now. This isnt about frags vs merciless vs whip. This is more about "ill never be happy with the buffs i get until my class one shots everyone and doesnt die to anyone".

    Didn’t ever say I was unhappy about the change. I’m glad ZOS compensated mDKs for the nerfs in snares and I’m glad they’re finally bringing other classes up to the capabilities of Sorcs and NBs.

    Good, now maybe you can understand why people are "worried" about 20k whips and give them the benefit of the doubt instead of lashing out and be like "i still dont have an execute" to diminish the importance of the buffs you get.

    thumb_now-kith-12179255.png

    Ha! This is perfect. The moment when NBs/Sorcs/DKs can come to an accord. I DON'T want NBs or Sorcs to be nerfed. I just want DKs to have some burst like theirs. My wife mains a MagSorc- so she's usually standing over my shoulder to make sure I don't hurt her class. I run with all the different builds in my guild- so I don't my guildies to lose out, either.

    Now, I just want MagDens to get buffed up to the StamDen level and maybe show some love for StamPlars. I still hate bleeds with a passion, though, because there's no magic-based equivalent of it.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • JumpmanLane
    JumpmanLane
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    I don’t know why folks are worried about 19k whips when you can hit 20k whips on live NOW if you build for damage (and it crits lol PvE mind you). Doable with pen.

    I’m looking forward to the new whip morph because the set up for it is what you should be doing on a MagDk anyways in lag when; for example, animation canceling with block ain’t working.
  • SkysOutThizeOut
    SkysOutThizeOut
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    @JumpmanLane the guy who shared that photo is claiming that is before seething fury. He claims he achieved a 31k whip.
  • Savos_Saren
    Savos_Saren
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    @SkysOutThizeOut

    Turns out- I did some testing with @TheYKcid and the whip isn't as OP as some people like to let on. (That's right- I gave all the raw data to a Sorc… because I'm an idiot.)

    Honestly, it's an interesting proc and I feel like it gives us a good edge. It does not have tooltips of 38k like some people are afraid of. It's along the lines of a Crystal Frag proc or a Spectral Bow- it's just limited to melee. Here's some of the raw data:

    https://forums.elderscrollsonline.com/en/discussion/474263/mechanics-question-is-the-new-molten-whip-bonus-additive-or-multiplicative#latest
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Murador178
    Murador178
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    @SkysOutThizeOut

    Turns out- I did some testing with @TheYKcid and the whip isn't as OP as some people like to let on. (That's right- I gave all the raw data to a Sorc… because I'm an idiot.)

    Honestly, it's an interesting proc and I feel like it gives us a good edge. It does not have tooltips of 38k like some people are afraid of. It's along the lines of a Crystal Frag proc or a Spectral Bow- it's just limited to melee. Here's some of the raw data:

    https://forums.elderscrollsonline.com/en/discussion/474263/mechanics-question-is-the-new-molten-whip-bonus-additive-or-multiplicative#latest

    I dont think many people will use the offensive whip in PvP - If u do u will need to build around it. The big strength of melee mag DK always was the good healing while being offensive with embers and whip. On my light armor mDK i went back to normal whip after a few fights.
    Edited by Murador178 on May 16, 2019 11:46PM
  • Savos_Saren
    Savos_Saren
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    Murador178 wrote: »
    @SkysOutThizeOut

    Turns out- I did some testing with @TheYKcid and the whip isn't as OP as some people like to let on. (That's right- I gave all the raw data to a Sorc… because I'm an idiot.)

    Honestly, it's an interesting proc and I feel like it gives us a good edge. It does not have tooltips of 38k like some people are afraid of. It's along the lines of a Crystal Frag proc or a Spectral Bow- it's just limited to melee. Here's some of the raw data:

    https://forums.elderscrollsonline.com/en/discussion/474263/mechanics-question-is-the-new-molten-whip-bonus-additive-or-multiplicative#latest

    I dont think many people will use the offensive whip in PvP - If u do u will need to build around it. The big strength of melee mag DK always was the good healing while being offensive with embers and whip. On my light armor mDK i went back to normal whip after a few fights.

    @Murador178

    You're 100% right. It will all depend on your playstyle and your build. I'm going to try it a bit on Live servers once it comes out- it may not be worth losing the heals. I can say that I'm glad @ZOS_BrianWheeler and @ZOS_Gilliam have started to brain trust ways to bring the classes closer.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Strider__Roshin
    Strider__Roshin
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    Makes me think they should've nerfed Surprise Attack more. The fact that it was even doing half the damage of whip is simply unacceptable.
  • JumpmanLane
    JumpmanLane
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    Murador178 wrote: »
    @SkysOutThizeOut

    Turns out- I did some testing with @TheYKcid and the whip isn't as OP as some people like to let on. (That's right- I gave all the raw data to a Sorc… because I'm an idiot.)

    Honestly, it's an interesting proc and I feel like it gives us a good edge. It does not have tooltips of 38k like some people are afraid of. It's along the lines of a Crystal Frag proc or a Spectral Bow- it's just limited to melee. Here's some of the raw data:

    https://forums.elderscrollsonline.com/en/discussion/474263/mechanics-question-is-the-new-molten-whip-bonus-additive-or-multiplicative#latest



    I dont think many people will use the offensive whip in PvP - If u do u will need to build around it. The big strength of melee mag DK always was the good healing while being offensive with embers and whip. On my light armor mDK i went back to normal whip after a few fights.

    For me it really depends on what it takes to proc it. In melee range if I’m not animation canceling with block and whip or weaving light attacks with whip, I’m going for what burst I can get and would probably be using skills to stack the new morph’s damage anyways.

    Embers and powerlash are great in theory for heals and if I manage to get a Fossilize off, lag or not I’m gonna try to animation cancel the first whip to get into a powerlash. Not impossible to do.

    Yet, I run a lot of damage, my friends say, more than most MagDk’s. So, folks are either dead from the flame lash long before I get to powerlash or running to reset and out of range before I can land it. So, I don’t really depend on that as a heal per se. The new morph would definitely be worth a try.
    @JumpmanLane the guy who shared that photo is claiming that is before seething fury. He claims he achieved a 31k whip.

    I unno about a 31 k whip lol. 28k POWERLASH...maybe on a NPC with over penetration lol...maybe 2 piece kena sun axiom..I unno MAYBE lol.
    Edited by JumpmanLane on May 17, 2019 12:59AM
  • thankyourat
    thankyourat
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    pieratsos wrote: »
    pieratsos wrote: »
    Again- you’re probably proving my point. You could stack all damage enchants, damage mundus, nirned weapons, beserk enchants on any class to have a ridiculously high lash/frag/spectral bow/shalk/blast bone/dark flare... but it’s not feasible.

    Also, the fact that you can get a lash up to 19-21k is still constrained to melee range without any form of execute. If you took another class and stacked toward the highest frag/spectral bow/flare you can still hit a target from 28+ meters AND combine it with a ranged execute.

    An ability being ranged comes with its own drawbacks like being a hell of a lot easier to counter.

    Yes an ability being melee may be a little "harder" to use but when u are in a position to use it there is a much higher chance that ur opponent will eat it in the face than a slow projectile from 30 meters away which will give ur opponent more than enough time to get up, make a coffee, go in the toilet, come back and still have time to dodge, block, reflect absorb it etc.

    Comparing abilities based on their range alone in PVP is kinda biased and doesn't really say much about which one is better.

    Didn’t ZOS just speed up the projectile? And you know what else you can do at 30+ meters? Burn down a DK who can’t gap close to you. We have one ranged class ability that is lackluster compared to the damage of frags/bow.
    And you know what else counters frags and merciless. Your wings genius. Seriously if you are getting burned down by a NB or a sorc with that much mitigation and without doing anything to them its most likely because you suck and not because frags and merciless are broken.

    And yeah buddy, frags and merciless are so dangerous from 30 meters away to the point where NBs go in melee range to cast it and sorcs try to combo it with 4 different abilities and a CC to make it land.

    But its ok i get it now. This isnt about frags vs merciless vs whip. This is more about "ill never be happy with the buffs i get until my class one shots everyone and doesnt die to anyone".

    Didn’t ever say I was unhappy about the change. I’m glad ZOS compensated mDKs for the nerfs in snares and I’m glad they’re finally bringing other classes up to the capabilities of Sorcs and NBs.

    Funny you should say that because magblade and Stamsorc are the two worse classes in the game. Really stamblade will be pretty mediocre as well now after all the nerfs. mag dk is looking like it might be the second best class now behind magsorc. Mag dk was already a upper tier class before the buffs.
  • Savos_Saren
    Savos_Saren
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    pieratsos wrote: »
    pieratsos wrote: »
    Again- you’re probably proving my point. You could stack all damage enchants, damage mundus, nirned weapons, beserk enchants on any class to have a ridiculously high lash/frag/spectral bow/shalk/blast bone/dark flare... but it’s not feasible.

    Also, the fact that you can get a lash up to 19-21k is still constrained to melee range without any form of execute. If you took another class and stacked toward the highest frag/spectral bow/flare you can still hit a target from 28+ meters AND combine it with a ranged execute.

    An ability being ranged comes with its own drawbacks like being a hell of a lot easier to counter.

    Yes an ability being melee may be a little "harder" to use but when u are in a position to use it there is a much higher chance that ur opponent will eat it in the face than a slow projectile from 30 meters away which will give ur opponent more than enough time to get up, make a coffee, go in the toilet, come back and still have time to dodge, block, reflect absorb it etc.

    Comparing abilities based on their range alone in PVP is kinda biased and doesn't really say much about which one is better.

    Didn’t ZOS just speed up the projectile? And you know what else you can do at 30+ meters? Burn down a DK who can’t gap close to you. We have one ranged class ability that is lackluster compared to the damage of frags/bow.
    And you know what else counters frags and merciless. Your wings genius. Seriously if you are getting burned down by a NB or a sorc with that much mitigation and without doing anything to them its most likely because you suck and not because frags and merciless are broken.

    And yeah buddy, frags and merciless are so dangerous from 30 meters away to the point where NBs go in melee range to cast it and sorcs try to combo it with 4 different abilities and a CC to make it land.

    But its ok i get it now. This isnt about frags vs merciless vs whip. This is more about "ill never be happy with the buffs i get until my class one shots everyone and doesnt die to anyone".

    Didn’t ever say I was unhappy about the change. I’m glad ZOS compensated mDKs for the nerfs in snares and I’m glad they’re finally bringing other classes up to the capabilities of Sorcs and NBs.

    Funny you should say that because magblade and Stamsorc are the two worse classes in the game. Really stamblade will be pretty mediocre as well now after all the nerfs. mag dk is looking like it might be the second best class now behind magsorc. Mag dk was already a upper tier class before the buffs.

    The worst class in game is MagDen. And it will be accompanied by MagNecro. StamSorc (and StamPlar) utilize bleeds for their builds to bring them to a whole new level. MagBlades can be very, very strong if played correctly and damn near impossible to catch. StamDKs and MagPlars (and some MagBlade tanks) can be almost impossible to kill without defiles or bleeds. We'll see how the changes effect StamBlades and MagDKs. But MagSorcs and StamDens are, in my mind, top tier classes.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • DisgracefulMind
    DisgracefulMind
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    pieratsos wrote: »
    pieratsos wrote: »
    Again- you’re probably proving my point. You could stack all damage enchants, damage mundus, nirned weapons, beserk enchants on any class to have a ridiculously high lash/frag/spectral bow/shalk/blast bone/dark flare... but it’s not feasible.

    Also, the fact that you can get a lash up to 19-21k is still constrained to melee range without any form of execute. If you took another class and stacked toward the highest frag/spectral bow/flare you can still hit a target from 28+ meters AND combine it with a ranged execute.

    An ability being ranged comes with its own drawbacks like being a hell of a lot easier to counter.

    Yes an ability being melee may be a little "harder" to use but when u are in a position to use it there is a much higher chance that ur opponent will eat it in the face than a slow projectile from 30 meters away which will give ur opponent more than enough time to get up, make a coffee, go in the toilet, come back and still have time to dodge, block, reflect absorb it etc.

    Comparing abilities based on their range alone in PVP is kinda biased and doesn't really say much about which one is better.

    Didn’t ZOS just speed up the projectile? And you know what else you can do at 30+ meters? Burn down a DK who can’t gap close to you. We have one ranged class ability that is lackluster compared to the damage of frags/bow.
    And you know what else counters frags and merciless. Your wings genius. Seriously if you are getting burned down by a NB or a sorc with that much mitigation and without doing anything to them its most likely because you suck and not because frags and merciless are broken.

    And yeah buddy, frags and merciless are so dangerous from 30 meters away to the point where NBs go in melee range to cast it and sorcs try to combo it with 4 different abilities and a CC to make it land.

    But its ok i get it now. This isnt about frags vs merciless vs whip. This is more about "ill never be happy with the buffs i get until my class one shots everyone and doesnt die to anyone".

    Didn’t ever say I was unhappy about the change. I’m glad ZOS compensated mDKs for the nerfs in snares and I’m glad they’re finally bringing other classes up to the capabilities of Sorcs and NBs.

    Funny you should say that because magblade and Stamsorc are the two worse classes in the game. Really stamblade will be pretty mediocre as well now after all the nerfs. mag dk is looking like it might be the second best class now behind magsorc. Mag dk was already a upper tier class before the buffs.

    The worst class in game is MagDen. And it will be accompanied by MagNecro. StamSorc (and StamPlar) utilize bleeds for their builds to bring them to a whole new level. MagBlades can be very, very strong if played correctly and damn near impossible to catch. StamDKs and MagPlars (and some MagBlade tanks) can be almost impossible to kill without defiles or bleeds. We'll see how the changes effect StamBlades and MagDKs. But MagSorcs and StamDens are, in my mind, top tier classes.

    ZoS still nerfed us though :s
    Unfortunate magicka warden main.
    PC/NA Server
    Fairweather Friends
    Retired to baby bgs forever. Leave me alone.
  • zyk
    zyk
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    God its just going to be Dk's everywhere
    If only this wasn't already true. MDK is a carry class open world now.

    I was hopeful when I saw changes to the combat design team, but their only interest ATM is trying to ensure everyone can DPS Trials better than a Nightblade.

    Lost cause.
  • Savos_Saren
    Savos_Saren
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    ✭✭✭
    pieratsos wrote: »
    pieratsos wrote: »
    Again- you’re probably proving my point. You could stack all damage enchants, damage mundus, nirned weapons, beserk enchants on any class to have a ridiculously high lash/frag/spectral bow/shalk/blast bone/dark flare... but it’s not feasible.

    Also, the fact that you can get a lash up to 19-21k is still constrained to melee range without any form of execute. If you took another class and stacked toward the highest frag/spectral bow/flare you can still hit a target from 28+ meters AND combine it with a ranged execute.

    An ability being ranged comes with its own drawbacks like being a hell of a lot easier to counter.

    Yes an ability being melee may be a little "harder" to use but when u are in a position to use it there is a much higher chance that ur opponent will eat it in the face than a slow projectile from 30 meters away which will give ur opponent more than enough time to get up, make a coffee, go in the toilet, come back and still have time to dodge, block, reflect absorb it etc.

    Comparing abilities based on their range alone in PVP is kinda biased and doesn't really say much about which one is better.

    Didn’t ZOS just speed up the projectile? And you know what else you can do at 30+ meters? Burn down a DK who can’t gap close to you. We have one ranged class ability that is lackluster compared to the damage of frags/bow.
    And you know what else counters frags and merciless. Your wings genius. Seriously if you are getting burned down by a NB or a sorc with that much mitigation and without doing anything to them its most likely because you suck and not because frags and merciless are broken.

    And yeah buddy, frags and merciless are so dangerous from 30 meters away to the point where NBs go in melee range to cast it and sorcs try to combo it with 4 different abilities and a CC to make it land.

    But its ok i get it now. This isnt about frags vs merciless vs whip. This is more about "ill never be happy with the buffs i get until my class one shots everyone and doesnt die to anyone".

    Didn’t ever say I was unhappy about the change. I’m glad ZOS compensated mDKs for the nerfs in snares and I’m glad they’re finally bringing other classes up to the capabilities of Sorcs and NBs.

    Funny you should say that because magblade and Stamsorc are the two worse classes in the game. Really stamblade will be pretty mediocre as well now after all the nerfs. mag dk is looking like it might be the second best class now behind magsorc. Mag dk was already a upper tier class before the buffs.

    The worst class in game is MagDen. And it will be accompanied by MagNecro. StamSorc (and StamPlar) utilize bleeds for their builds to bring them to a whole new level. MagBlades can be very, very strong if played correctly and damn near impossible to catch. StamDKs and MagPlars (and some MagBlade tanks) can be almost impossible to kill without defiles or bleeds. We'll see how the changes effect StamBlades and MagDKs. But MagSorcs and StamDens are, in my mind, top tier classes.
    ZoS still nerfed us though :s

    I feel ya, bud. I'm still advocating for some better skills. They could bring back the old AOE Frost heal/damage of Artic Blast. I liked that skill. Maybe an increase to Crystalized Slab in order to make it more desirable than Shimmering Shield.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • TheYKcid
    TheYKcid
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    Okay, here's some concrete numbers comparing a fully-stacked whip to some of the burst skills from other classes mentioned in this thread.

    General build parameters:
    Attacker
    • 32k max stat
    • 3.5k wep/spell dmg
    • +40% damage modifier (21% direct CP, 12% elemental/physical CP, 7% weapon passive [avg. of 8 on staves & 6 on 2h swords])

    Target
    • 14520 resists after penetration/debuffs (22% reduction)
    • %-damage mitigators of 0.79 * 0.88 (21% direct CP, 12% elemental/physical CP)

    Specific build parameters (to account for class-specific damage modifiers):
    • NB gets +8% vulnerability on target (Teleport Strike)
    • Sorc gets +5% additive (median value of Amplitude)
    • DK gets +10% vulnerability (Engulfing), 375 SD (Whip stacks)

    [NB] Relentless Focus (stam spectral bow) damage = 5590
    Calculation:
    13208 base value * 1.4 * 0.78 * [(0.79 * 0.88) + 0.08] * 0.5 = 5590
    

    [Sorc] Crystal Frags (proc) damage = 5019
    Calculation:
    10640 base value * 1.45 * 1.2 * 0.78 * 0.79 * 0.88 * 0.5 = 5019
    

    [DK] Molten Whip (3-stack) damage = 5464
    Calculation:
    7372 base value * 2.39 * 0.78 * [(0.79 * 0.88) + 0.10] * 0.5 = 5464
    

    Sources:

    As you can see—when used by & against typical builds—the values actually fall within a very tight range. Frags is the lowest by a modest margin (reasonable, being the easiest and most frequent to proc), while Relentless & Whip are neck-and-neck with each other, and have a comparable difficulty of setup.

    I'd say that's a fair skew of numbers. Certainly not as overblown as some of the claims in this thread.

    As promised, @Savos_Saren
    Edited by TheYKcid on May 17, 2019 5:02AM
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Savos_Saren
    Savos_Saren
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    ✭✭✭
    TheYKcid wrote: »
    Okay, here's some concrete numbers comparing a fully-stacked whip to some of the burst skills from other classes mentioned in this thread.

    General build parameters:
    Attacker
    • 32k max stat
    • 3.5k wep/spell dmg
    • +40% damage modifier (21% direct CP, 12% elemental/physical CP, 7% weapon passive [avg. of 8 on staves & 6 on 2h swords])

    Target
    • 14520 resists after penetration/debuffs (22% reduction)
    • %-damage mitigators of 0.79 * 0.88 (21% direct CP, 12% elemental/physical CP)

    Specific build parameters (to account for class-specific damage modifiers):
    • NB gets +8% vulnerability on target (Teleport Strike)
    • Sorc gets +5% additive (median value of Amplitude)
    • DK gets +10% vulnerability (Engulfing), 375 SD (Whip stacks)

    [NB] Relentless Focus (stam spectral bow) damage = 5590
    Calculation:
    13208 base value * 1.4 * 0.78 * [(0.79 * 0.88) + 0.08] * 0.5 = 5590
    

    [Sorc] Crystal Frags (proc) damage = 5019
    Calculation:
    10640 base value * 1.45 * 1.2 * 0.78 * 0.79 * 0.88 * 0.5 = 5019
    

    [DK] Molten Whip (3-stack) damage = 5464
    Calculation:
    7372 base value * 2.39 * 0.78 * [(0.79 * 0.88) + 0.10] * 0.5 = 5464
    

    Sources:

    As you can see—when used by & against typical builds—the values actually fall within a very tight range. Frags is the lowest by a modest margin (reasonable, being the easiest and most frequent to proc), while Relentless & Whip are neck-and-neck with each other, and have a comparable difficulty of setup.

    I'd say that's a fair skew of numbers. Certainly not as overblown as some of the claims in this thread.

    As promised, @Savos_Saren

    @TheYKcid

    While I initially wanted to argue that Sorcs and NBs get an extra benefit from range AND an additive execute that MagDKs don't get- I consider the extra damage to other skills as compensatory.

    However, I think you're also neglecting to mention that for every Sorc ability slotted- you gain 2% damage (Expert Mage passive). So, the initial number that you provided from the calculations is skewed. From my tests- Sorcerer's Crystals Frags actually exceed NB's Spectral Bow (though they might gain more crit damage depending on their skills slotted) and a DK's Whip... depending on how many Sorc skills are slotted on a single bar. I think it's safe to say that a Sorc has at least 1-2 if not 3 Sorcerer skills slotted on a single bar. Wouldn't that be a 4-6% increase?

    You didn't think I'd forget that in the calculations, did you?

    Edit: I'm not trying to diminish the results- I'm just trying to be a little more clear on the realistic "live" version of the three specs. Honestly, without adding the extra damage- it does show how closely specced ZOS tried to make these builds (and it's admirable). Thanks for the number crunching, @TheYKcid .
    Edited by Savos_Saren on May 17, 2019 6:19AM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Juhasow
    Juhasow
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    ✭✭✭✭✭
    TheYKcid wrote: »
    Okay, here's some concrete numbers comparing a fully-stacked whip to some of the burst skills from other classes mentioned in this thread.

    General build parameters:
    Attacker
    • 32k max stat
    • 3.5k wep/spell dmg
    • +40% damage modifier (21% direct CP, 12% elemental/physical CP, 7% weapon passive [avg. of 8 on staves & 6 on 2h swords])

    Target
    • 14520 resists after penetration/debuffs (22% reduction)
    • %-damage mitigators of 0.79 * 0.88 (21% direct CP, 12% elemental/physical CP)

    Specific build parameters (to account for class-specific damage modifiers):
    • NB gets +8% vulnerability on target (Teleport Strike)
    • Sorc gets +5% additive (median value of Amplitude)
    • DK gets +10% vulnerability (Engulfing), 375 SD (Whip stacks)

    [NB] Relentless Focus (stam spectral bow) damage = 5590
    Calculation:
    13208 base value * 1.4 * 0.78 * [(0.79 * 0.88) + 0.08] * 0.5 = 5590
    

    [Sorc] Crystal Frags (proc) damage = 5019
    Calculation:
    10640 base value * 1.45 * 1.2 * 0.78 * 0.79 * 0.88 * 0.5 = 5019
    

    [DK] Molten Whip (3-stack) damage = 5464
    Calculation:
    7372 base value * 2.39 * 0.78 * [(0.79 * 0.88) + 0.10] * 0.5 = 5464
    

    Sources:

    As you can see—when used by & against typical builds—the values actually fall within a very tight range. Frags is the lowest by a modest margin (reasonable, being the easiest and most frequent to proc), while Relentless & Whip are neck-and-neck with each other, and have a comparable difficulty of setup.

    I'd say that's a fair skew of numbers. Certainly not as overblown as some of the claims in this thread.

    As promised, @Savos_Saren

    @TheYKcid

    While I initially wanted to argue that Sorcs and NBs get an extra benefit from range AND an additive execute that MagDKs don't get- I consider the extra damage to other skills as compensatory.

    However, I think you're also neglecting to mention that for every Sorc ability slotted- you gain 2% damage (Expert Mage passive). So, the initial number that you provided from the calculations is skewed. From my tests- Sorcerer's Crystals Frags actually exceed NB's Spectral Bow (though they might gain more crit damage depending on their skills slotted) and a DK's Whip... depending on how many Sorc skills are slotted on a single bar. I think it's safe to say that a Sorc has at least 1-2 if not 3 Sorcerer skills slotted on a single bar. Wouldn't that be a 4-6% increase?

    You didn't think I'd forget that in the calculations, did you?


    It's not 2% dmg it's 2% spell dmg so it goes to base value. 4-6% spell dmg is not making huge difference especially that sorcs in PvP usually do not have extremly high base spell dmg.
    Edited by Juhasow on May 17, 2019 6:21AM
  • TheYKcid
    TheYKcid
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    Expert Mage is a WD/SD multiplier not a %-based damage modifier. It adds about 40-50 SD per slot, for an average of 180 SD on your typical Sorc build.

    Plug that into your base value and you only get a net increase of 2.74% damage on frags, still nowhere near to tye others.

    Additionally, Sorcs have to invest into max mag and regen (both of which detract from maximal tooltips) more heavily than the other 2 classes, so this "advantage" is essentially already ameliorated, before the fact.

    That's why I ran the same base stats on all builds, these things tend to average themselves out holistically.

    Not a significant difference one way or another.
    PC/NA — Daggerfall Covenant — BGs, Kaalgrontiid
    Kalazar ChalhoubRedguard Nord Stamplar
    Kalaron Caemor — Altmer Magsorc
    Kalahad Cirith — Dunmer Magden
  • Savos_Saren
    Savos_Saren
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    TheYKcid wrote: »
    Expert Mage is a WD/SD multiplier not a %-based damage modifier. It adds about 40-50 SD per slot, for an average of 180 SD on your typical Sorc build.

    Plug that into your base value and you only get a net increase of 2.74% damage on frags, still nowhere near to tye others.

    Additionally, Sorcs have to invest into max mag and regen (both of which detract from maximal tooltips) more heavily than the other 2 classes, so this "advantage" is essentially already ameliorated, before the fact.

    That's why I ran the same base stats on all builds, these things tend to average themselves out holistically.

    Not a significant difference one way or another.

    I think I edited my initial statement above as you typed this response. I don't want people to think that I was trying to devalue what you were posting. I 100% agree that the comparative specs between the classes is pretty tightly grouped. I was just pointing out another additional factor.
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Priyasekarssk
    Priyasekarssk
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    Mitaka211 wrote: »
    Magsorcs can obliterate other people from a long distance with 0 to no skill , tbh this whip doesn't sound as bad.The games balance is already in the gutter so why not run with it lol.

    Oh thats why all noob streamers are playing DKs ? NB & Magic sorc requires lot of skill to play 1VX. DKs , wardens and templars requires garbage to 0 skills to play. If anyoone does 1Vx in magic sorc now , I would defintely grade him one of the best PVP players. One mistake instant death.
    DKs is bunch of cheese lovers with game breaking CCs and surivablity.
  • Priyasekarssk
    Priyasekarssk
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    :D
    ...and here we go. A bunch of people rushing in to make comments about a single screenshot of a proc. I guess I need to go and make screenshots of every high Crystal Frag/Spectral Bow/Shalk/Blast Bones/Dark Flare proc and scream that it's unfair.

    Edit: I forgot to add Dark Flare in that. Actually, I would like to test each build's niche proc and see who has the highest. I bet I could use flat rate sets (Innate + Slimecraw + Sun/War Maiden/Swamp Raider/Automaton) to see which abilities might be OP. Then we could debate who should be nerfed... especially if you can use some of those skills from range and combine them with an execute.

    Generally I am sympathetic to the plight of DKs because the class sucked for at least two years, but you're getting *really* desperate trying to compare Dark Flare's "we nerfed the damage by 37% in exchange for a 0.1 second faster cast time" (which doesn;t even work, the cast time is still the same, but the damage still reduced) to the new Molten Whip.
    Mitaka211 wrote: »
    Magsorcs can obliterate other people from a long distance with 0 to no skill , tbh this whip doesn't sound as bad.The games balance is already in the gutter so why not run with it lol.

    Oh thats why all noob streamers are playing DKs ? NB & Magic sorc requires lot of skill to play 1VX. DKs , wardens and templars requires garbage to 0 skills to play. If anyoone does 1Vx in magic sorc now against competent players , I would defintely grade him one of the best PVP players not only in ESO. One mistake instant death. I never considered anyone playing DK a pro player in PVP. Not even serious. Just noobs looking for cheese.

    DKs is bunch of cheese lovers with game breaking CCs and surivablity. Why noob streamers and so called class representatives always never play magic sorc in PVP by the way and complain only against magic sorc ? Already AD is losing campaigns by huge margin. Noobs Streamers calling themselves pros are destroying the game balance by their fake opinions.

    I request good PVP players to quit this game. You will earn far better in other games, as already many people are.
    Edited by Priyasekarssk on May 17, 2019 7:39PM
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    :D
    ...and here we go. A bunch of people rushing in to make comments about a single screenshot of a proc. I guess I need to go and make screenshots of every high Crystal Frag/Spectral Bow/Shalk/Blast Bones/Dark Flare proc and scream that it's unfair.

    Edit: I forgot to add Dark Flare in that. Actually, I would like to test each build's niche proc and see who has the highest. I bet I could use flat rate sets (Innate + Slimecraw + Sun/War Maiden/Swamp Raider/Automaton) to see which abilities might be OP. Then we could debate who should be nerfed... especially if you can use some of those skills from range and combine them with an execute.

    Generally I am sympathetic to the plight of DKs because the class sucked for at least two years, but you're getting *really* desperate trying to compare Dark Flare's "we nerfed the damage by 37% in exchange for a 0.1 second faster cast time" (which doesn;t even work, the cast time is still the same, but the damage still reduced) to the new Molten Whip.
    Mitaka211 wrote: »
    Magsorcs can obliterate other people from a long distance with 0 to no skill , tbh this whip doesn't sound as bad.The games balance is already in the gutter so why not run with it lol.

    Oh thats why all noob streamers are playing DKs ? NB & Magic sorc requires lot of skill to play 1VX. DKs , wardens and templars requires garbage to 0 skills to play. If anyoone does 1Vx in magic sorc now against competent players , I would defintely grade him one of the best PVP players not only in ESO. One mistake instant death. I never considered anyone playing DK a pro player in PVP. Not even serious. Just noobs looking for cheese.

    DKs is bunch of cheese lovers with game breaking CCs and surivablity. Why noob streamers and so called class representatives always never play magic sorc in PVP by the way and complain only against magic sorc ? Already AD is losing campaigns by huge margin. Noobs Streamers calling themselves pros are destroying the game balance by their fake opinions.

    I request good PVP players to quit this game. You will earn far better in other games, as already many people are.

    There's no really comparable PvP experience on Xbox to ESO

    Black desert is close but whole different combat method
    Neverwinter is close as well
    These games have cool down systems rather than a pure resource system - meaning PvP is extremely similar to PvE (i.e. rotation memorization rather than reactive combat)

    I spent a few months checking out Xbox games before coming back to ESO
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Xvorg
    Xvorg
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    ✭✭
    Mitaka211 wrote: »
    Magsorcs can obliterate other people from a long distance with 0 to no skill , tbh this whip doesn't sound as bad.The games balance is already in the gutter so why not run with it lol.

    Oh thats why all noob streamers are playing DKs ? NB & Magic sorc requires lot of skill to play 1VX. DKs , wardens and templars requires garbage to 0 skills to play. If anyoone does 1Vx in magic sorc now , I would defintely grade him one of the best PVP players. One mistake instant death.
    DKs is bunch of cheese lovers with game breaking CCs and surivablity.

    not really. DK is a hard class to master and those streamers go mostly against potatoes. Currently there are few great players playing the game so it is quite easy to make a video/stream in peak hours.

    But if you ask any old DK about their skills, most of them will tell you that those DKs are quite bad. Any competent sorc or NB kills them in a few secs.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • JumpmanLane
    JumpmanLane
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    ✭✭
    :D
    ...and here we go. A bunch of people rushing in to make comments about a single screenshot of a proc. I guess I need to go and make screenshots of every high Crystal Frag/Spectral Bow/Shalk/Blast Bones/Dark Flare proc and scream that it's unfair.

    Edit: I forgot to add Dark Flare in that. Actually, I would like to test each build's niche proc and see who has the highest. I bet I could use flat rate sets (Innate + Slimecraw + Sun/War Maiden/Swamp Raider/Automaton) to see which abilities might be OP. Then we could debate who should be nerfed... especially if you can use some of those skills from range and combine them with an execute.

    Generally I am sympathetic to the plight of DKs because the class sucked for at least two years, but you're getting *really* desperate trying to compare Dark Flare's "we nerfed the damage by 37% in exchange for a 0.1 second faster cast time" (which doesn;t even work, the cast time is still the same, but the damage still reduced) to the new Molten Whip.
    Mitaka211 wrote: »
    Magsorcs can obliterate other people from a long distance with 0 to no skill , tbh this whip doesn't sound as bad.The games balance is already in the gutter so why not run with it lol.

    Oh thats why all noob streamers are playing DKs ? NB & Magic sorc requires lot of skill to play 1VX. DKs , wardens and templars requires garbage to 0 skills to play. If anyoone does 1Vx in magic sorc now against competent players , I would defintely grade him one of the best PVP players not only in ESO. One mistake instant death. I never considered anyone playing DK a pro player in PVP. Not even serious. Just noobs looking for cheese.

    DKs is bunch of cheese lovers with game breaking CCs and surivablity. Why noob streamers and so called class representatives always never play magic sorc in PVP by the way and complain only against magic sorc ? Already AD is losing campaigns by huge margin. Noobs Streamers calling themselves pros are destroying the game balance by their fake opinions.

    I request good PVP players to quit this game. You will earn far better in other games, as already many people are.

    What I see magsorcs do in Vivec isn’t 1vXing. It’s a lot of running...
  • Savos_Saren
    Savos_Saren
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    ✭✭✭
    I wish now we could come to an accord that
    Xvorg wrote: »
    Mitaka211 wrote: »
    Magsorcs can obliterate other people from a long distance with 0 to no skill , tbh this whip doesn't sound as bad.The games balance is already in the gutter so why not run with it lol.

    Oh thats why all noob streamers are playing DKs ? NB & Magic sorc requires lot of skill to play 1VX. DKs , wardens and templars requires garbage to 0 skills to play. If anyoone does 1Vx in magic sorc now , I would defintely grade him one of the best PVP players. One mistake instant death.
    DKs is bunch of cheese lovers with game breaking CCs and surivablity.

    not really. DK is a hard class to master and those streamers go mostly against potatoes. Currently there are few great players playing the game so it is quite easy to make a video/stream in peak hours.

    But if you ask any old DK about their skills, most of them will tell you that those DKs are quite bad. Any competent sorc or NB kills them in a few secs.

    Each class can have a difficult rotation or a simple one. Depending on who's behind the keyboard/controller. Yes, we know that there are plenty of MagSorcs that just stand in a zerg and spam Mage's Wrath and Crystal Frags when it procs. Yes, we know that there's NBs who spam cloak only to try to do a three button combo. Yes, there's the StamDen who's three fingers always hover over DBoS, Shalk, and Steel Tornado. Or Fossilize followed by Inhale with a Lash then a Powerlash into a Leap finisher as the Inhale explodes. Or perhaps the Templar's Power of Light followed by Jabs then Soul Assault with a Jesus Beam finisher?

    But me? I prefer to spam light attacks in a zerg of 80+ people. That's where the real skill's at. Pew pew pew!!!
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
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