not a problem. I did almost all quests in the game and i don't remember heavy time with other players. Only alliance starting location, anything beyond that is almost emtpy. Also i don't need extra reward for difficulty. More challenging questing is already reward.other people in a world attacking the same mobs as you
not a problem. I did almost all quests in the game and i don't remember heavy time with other players. Only alliance starting location, anything beyond that is almost emtpy. Also i don't need extra reward for difficulty. More challenging questing is already reward.other people in a world attacking the same mobs as you
Personal debuf can't affect any other players. You just nerf yourself in terms of damage and healing (maybe other things). How the hell this can apply to another player??? What instances you talking about, lol? You do 30k dps, difficulty slider will cut it to like 10k (still idiotic, 3 seconds to kill overland mob).
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
mann9753b16_ESO wrote: »Ydrisselle wrote: »mann9753b16_ESO wrote: »Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.
And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.
Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.
If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.
And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.
"If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.
Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.
You know what, unless you read my full post, i wont even bother keeping this discussion going.
Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.
On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.
Sooo I don't have a world boss on vid... I DO have a Dolemn, solo on a level 11 character and I can get you a pic of my C.C. page that has him on it and show that none of my characters is over 50.. so they don't have CP..
Now he isn't my best character.. and he did die twice to the end boss at the dolmen. I did not have his skills set in my head yet and kept pressing the wrong buttons...my other S & B is a Dragonkight. If your wondering if he has high end crafted gear.. Amaranth is my crafting character.. T'Sillah is my main.. on the UE server.
https://youtube.com/watch?v=jfY0ZjkOfss&t=306s
Ydrisselle wrote: »mann9753b16_ESO wrote: »Ydrisselle wrote: »mann9753b16_ESO wrote: »Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.
And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.
Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.
If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.
And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.
"If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.
Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.
You know what, unless you read my full post, i wont even bother keeping this discussion going.
You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...
Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.
On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.
Sooo I don't have a world boss on vid... I DO have a Dolemn, solo on a level 11 character and I can get you a pic of my C.C. page that has him on it and show that none of my characters is over 50.. so they don't have CP..
Now he isn't my best character.. and he did die twice to the end boss at the dolmen. I did not have his skills set in my head yet and kept pressing the wrong buttons...my other S & B is a Dragonkight. If your wondering if he has high end crafted gear.. Amaranth is my crafting character.. T'Sillah is my main.. on the UE server.
https://youtube.com/watch?v=jfY0ZjkOfss&t=306s
Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.
I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.
I think areas should be progressively more difficult as they used to be. Gelnumbra, Auridon and Stonefalls can be as they are now but increase difficulty slightly as you travel to 2nd, 3rd, 4th and 5th zone of the alliance. Just slightly though. The old craglorn level of difficulty is not necessary
Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
Ydrisselle wrote: »You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...
Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.
On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.
Sooo I don't have a world boss on vid... I DO have a Dolemn, solo on a level 11 character and I can get you a pic of my C.C. page that has him on it and show that none of my characters is over 50.. so they don't have CP..
Now he isn't my best character.. and he did die twice to the end boss at the dolmen. I did not have his skills set in my head yet and kept pressing the wrong buttons...my other S & B is a Dragonkight. If your wondering if he has high end crafted gear.. Amaranth is my crafting character.. T'Sillah is my main.. on the UE server.
https://youtube.com/watch?v=jfY0ZjkOfss&t=306s
Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.
I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.
Hmmm whelp... I have no videos of a WB...I think I have a character on the NA server that is level 18, I'll check ..as long as it isn't my crafting character, I'll go find a WB...the big snail things will have to do.
I think my 2nd Dragonkinght is 16 or 17 and my other Templar 18. . Pretty sure my Crafting character is about the same, but she doesn't even have the 1st skill bar full...most of her skill points are in crafting areas, with just enough to have her Bear in Animal companions, healing and scorch.
Be a few days as my work schedule is full.
ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
mann9753b16_ESO wrote: »Ydrisselle wrote: »mann9753b16_ESO wrote: »Ydrisselle wrote: »mann9753b16_ESO wrote: »Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.
And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.
Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.
If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.
And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.
"If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.
Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.
You know what, unless you read my full post, i wont even bother keeping this discussion going.
You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...
Ok, now I am curious, how can a debuff that reduces your damage output and increases the damage you take be exploited?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Sylvermynx wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....
Love the game, would love it more if I could do the quest lines.
Sylvermynx wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....
Love the game, would love it more if I could do the quest lines.
You know anytime you want to run a dungeon or quest, I'll play tank...or whatever.... just gotta be something one of my characters can do.
And ya know I go slow, so... no problem waiting when you need me too
Course, I'm limited to which ones I can get away with!... for a while anyway.
Sylvermynx wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....
Love the game, would love it more if I could do the quest lines.
Sylvermynx wrote: »Sylvermynx wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....
Love the game, would love it more if I could do the quest lines.
You know anytime you want to run a dungeon or quest, I'll play tank...or whatever.... just gotta be something one of my characters can do.
And ya know I go slow, so... no problem waiting when you need me too
Course, I'm limited to which ones I can get away with!... for a while anyway.
I know! I'll see about some of my "babies". I'm hoping Sha can start (and actually finish) some of the quest lines once she's CP 160 - 28 more CP....
jainiadral wrote: »Sylvermynx wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....
Love the game, would love it more if I could do the quest lines.
My ping is fine, I was at CP 300+ and that fight hurt a lot. Not only was it ridiculously repetitive, but I couldn't figure out how to deal with the ice-skating attack. IMHO, that's the hardest fight in the game. And the most annoying.
Editing: the questing part of the game.
Sylvermynx wrote: »Sylvermynx wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....
Love the game, would love it more if I could do the quest lines.
You know anytime you want to run a dungeon or quest, I'll play tank...or whatever.... just gotta be something one of my characters can do.
And ya know I go slow, so... no problem waiting when you need me too
Course, I'm limited to which ones I can get away with!... for a while anyway.
I know! I'll see about some of my "babies". I'm hoping Sha can start (and actually finish) some of the quest lines once she's CP 160 - 28 more CP....
Just let me know... Ay'Anna or Baran, ... unless I get someone else leveled up soon, which I need to. I want to run Baran through Elswyer.
Sylvermynx wrote: »jainiadral wrote: »Sylvermynx wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....
Love the game, would love it more if I could do the quest lines.
My ping is fine, I was at CP 300+ and that fight hurt a lot. Not only was it ridiculously repetitive, but I couldn't figure out how to deal with the ice-skating attack. IMHO, that's the hardest fight in the game. And the most annoying.
Editing: the questing part of the game.
Well, that does make me feel better! The strange thing was that my friend had ZERO issues with the entire thing - and he wasn't 160 CP at the time, but he was hell on wheels on that character (I'm not sure what it was class-wise now, way too long back, but maybe a warden though I don't remember a bear....) Seriously, he wiped the floor with all of them, while I was getting my one hit, and then crawling away trying not to wind up dead.... I think I remember him saying his ping was around 100....
mann9753b16_ESO wrote: »Ydrisselle wrote: »mann9753b16_ESO wrote: »Ydrisselle wrote: »mann9753b16_ESO wrote: »Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.
And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.
Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.
If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.
And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.
"If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.
Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.
You know what, unless you read my full post, i wont even bother keeping this discussion going.
You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...
Ok, now I am curious, how can a debuff that reduces your damage output and increases the damage you take be exploited?
Ydrisselle wrote: »You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...
You know what else creates a "separation of the playerbase"? People not even logging into the game. Since we're predicting the future here, I'd imagine that half of the people in this thread already aren't going to be playing with the other half because they don't enjoy the same difficulty (or lack thereof). What is there to lose exactly, in terms of risking separating these people?
Voice_of_Chronicles wrote: »Should the PvE ( "old" open world) area difficulty be increased?
ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
jainiadral wrote: »ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.
I didn't vote because the pole if flawed. Id vote this...
Give players an option to choose their difficulty. This way everyone can experience what they want.
Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
I totally get youIt was like that for me too. I skipped the Mages' and Fighters' Guild quests til after level 50 because I was getting slaughtered. My best advice: make sure you eat food and learn to open chests for set gear. Mismatched sets make the leveling phase of the game exponentially harder. Also, hang in there! CP makes the game a lot easier.
rfennell_ESO wrote: »Voice_of_Chronicles wrote: »Should the PvE ( "old" open world) area difficulty be increased?
I know it's obvious to most... but the problem is that without CP the old world pve is fine. It's just about right.
With Max CP it quickly becomes a total joke where you pull as many things as you can before they tether and aoe them.
The solution might not exactly be increase the strength of the pve content. It would be to either eliminate the CP trees and move on from it entirely or change it so it doesn't make a joke of pve content.