Should the PvE ( "old" open world) area difficulty be increased?

  • EmEm_Oh
    EmEm_Oh
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    Agreed, please increase the difficulty in PvE areas somewhat.
    1) I'd say up the difficulty a little, but actually reduce the difficulty on the world bosses to what it was. Sure, the top 1% players can take all of these bosses out solo, but I think there should be opportunity for more players to do it solo as well.

    2) Add something that really would need and require many players, like a Super-Boss that roams the entire area of Grahtwood, Shawdowfen, Auridon, etc. This boss would be random, would come close to towns, and players would need to let each other know where it was to avoid it or attack it. I suppose we're getting close to this possibility with Elsweyr dragons.

    3) Spice up the dolmens with those bosses that are only seen in IC. Bring them to the surface and have them come out of the Dolmens to give players something more challenging to chew on..

    4) Referring to #1, maybe have 3 bosses requiring multiple players but have the other 3 bosses strictly for solo in a zone.
  • Solid_Metal
    Solid_Metal
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    Agreed, please increase the difficulty in PvE areas somewhat.
    no, but i think it need to be adjusted...

    you see, after one tamriel update, most content on the open world is turn into complete utter crap, everywhere everything gone too easy, you can't feel that progression anymore, you don't feel that you become more powerful as you play trough

    but on the other side, i also glad that with one tamriel update, they make WB relevant again, its become enjoyable again, and the option for gear open up to another whole level

    i think they need to adjust on how the scaling system goes for normal mobs, but to be completely honest, i have no idea how to achieve the ideal solution
    "i will walk through the fog, as i welcome death"
  • redlink1979
    redlink1979
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Before the CP system was implemented the PvE game was more challenging.
    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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  • Karavis3
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    No thanks, PvE difficulty is fine as it is.
    There should probably some form of difficulty slider/choice but the difficulty shouldn't increase for everyone.

    Some people might be bored playing, but they can still play if they choose to. Those who aren't leveled up enough, have some disability that prevents them from 'getting gud' or simply bad at it can't progress.

    They should get better at the game then, some people argue, they're entitled to think they should be able to do everything without a struggle. This ignores that people play for different reasons. Some people want challenging combat, others simply want to explore, others are interested in lore, a few want a it of everything. Why does it make them entitled to want to play a game their own way (you're all doing the same but the opposite side)?

    Personally, I suck at combat. I get stressed and push the wrong button or press the wrong one because I was recently playing another character and muscle memory factored in. I forget to keep an eye on my health etc. I've progressed to cp 600 something out of simple perseverance and can solo dolmens and a couple of the weaker world bosses. The regular Overland enemies are pretty easy but the lack of challenge doesn't bother me. If it did I would play Dark Souls kind of games. I do like a small amount of challenge, but not enough to die repeatedly against an enemy.

    People say learn to play or get good but I don't want to have to put that much effort into bettering myself at a game I play for fun. I do try the basic , getting decent gear, trying to look up what skills are good or work well together, but I don't have that much free time to play. It feel like I would need a doctorate in ESO (and to replace my hand-to-eye coordination) to get good. If it's challenge, I get enough of that at work. Maybe I'll get to the point where it does become a bit boring but that would happen regardless once I run out of new quests or simply get sick of playing the same game too much.

    At the same time I can understand some people don't enjoy it if it's too easy. It's just that what is "too easy" varies from player to player - there's no objective line to measure against. That's why I would be pro difficulty slider or difficulty choice. The people good at the game can get there challenge while people like me (who suck) can still play the game.
  • Linaleah
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    No thanks, PvE difficulty is fine as it is.
    SkerKro wrote: »
    Wondering if those who are wanting the increased difficultly can even manage Crag. solo in their current gear.

    Hell, if they all can solo all of Crag (no grouping, no leeching off of others fighting wbs, etc.) in nothing but white gear, no food buffs, pots or cp with out dropping below 75% health or even a single death from any one of them. Then maybe make pve harder. Till that happens. Its fine as is.

    That is not the point and the way you portray it means you are not talking this debate seriously...

    I am not saying we should increase difficulty to a level where only a few people can handle it, but rather that right now the challenge posed by NPCS does not live anywhere up to the fearsome and impressiveness of the story of these supposedly dangerous foes.

    says you. as pointed out above, different people have different preferences and different gaming ability. this is NOT a single player game that has 6 different difficulty settings for all of it. overworld has to be accessible to someone who would chose to play skyrim on easiest difficulty.

    i would bet that what you find easy, i would find borderline too difficult to be enjoyable.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
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  • Truewavesound
    Truewavesound
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    Surely it would make more sense to have an overland PVE difficulty slider in the game options, so that us veterans could choose to make it more challenging. You could increase the quality of the loot slightly as a reward.

    Thus leaving the option of the current easy mode for beginners, but making it more interesting for those with more experience.
  • Sevn
    Sevn
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    No thanks, PvE difficulty is fine as it is.
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Jhalin
    Jhalin
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Start from scratch on a new virgin no cp account, then come back and discuss.

    Did that with PC/EU, it’s still stupid easy even with no CP and no proper gear
  • Ydrisselle
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    Surely it would make more sense to have an overland PVE difficulty slider in the game options, so that us veterans could choose to make it more challenging. You could increase the quality of the loot slightly as a reward.

    Thus leaving the option of the current easy mode for beginners, but making it more interesting for those with more experience.

    Now that I think about it, I only remember 1 MMO which has difficulty settings for the quests: Star Trek Online. And there isn't something like ESO's overland for questing.
    Sevn wrote: »
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

    Yeah, I'm curious as well. I know that I still can't solo any of the WBs, and I'm past CP600 (and playing a petsorc... as main).
  • Aireal
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    No thanks, PvE difficulty is fine as it is.
    Sevn wrote: »
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

    Sooo I don't have a world boss on vid... I DO have a Dolemn, solo on a level 11 character and I can get you a pic of my C.C. page that has him on it and show that none of my characters is over 50.. so they don't have CP..

    Now he isn't my best character.. and he did die twice to the end boss at the dolmen. I did not have his skills set in my head yet and kept pressing the wrong buttons...my other S & B is a Dragonkight. If your wondering if he has high end crafted gear.. Amaranth is my crafting character.. T'Sillah is my main.. on the UE server.

    https://youtube.com/watch?v=jfY0ZjkOfss&t=306s
    ypVBLk6.jpg

    Life is about the journey...cause it all ends the same
  • Kolache
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    Agreed, please increase the difficulty in PvE areas greatly!
    Linaleah wrote: »
    says you. as pointed out above, different people have different preferences and different gaming ability. this is NOT a single player game that has 6 different difficulty settings for all of it. overworld has to be accessible to someone who would chose to play skyrim on easiest difficulty.

    Groups already have normal and veteran versions of regular dungeons, DLC dungeons, and trials. CP and non-CP versions of 2 campaigns. Non-CP battlegrounds.

    There's clearly still plenty of difficulty/preference segmentation options in this non-single player game. I don't see why there can't simply be one more for solo players in the open world.
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    Kolache wrote: »
    Linaleah wrote: »
    says you. as pointed out above, different people have different preferences and different gaming ability. this is NOT a single player game that has 6 different difficulty settings for all of it. overworld has to be accessible to someone who would chose to play skyrim on easiest difficulty.

    Groups already have normal and veteran versions of regular dungeons, DLC dungeons, and trials. CP and non-CP versions of 2 campaigns. Non-CP battlegrounds.

    There's clearly still plenty of difficulty/preference segmentation options in this non-single player game. I don't see why there can't simply be one more for solo players in the open world.

    On the other hand, there is not an option for people who think the overworld is hard already ( under level 50 ). You can't choose anything.. except to engage or not engage any given NPC or dungeon.

    I happen to like a challenge.. most of the time. What I don't want to have to deal with is dungeon style fighting everywhere in the overworld.. just because my crafter needs to go find some cotton and Nightshade!

    TES games are Role Playing games.. and even though this IS an MMO.. it's still a TES game.. For those that say " I want to optimize my character to the max".. and then whine that the game is 'too easy".. errrr Duh! Of course, it is... What? That's the kinda people that would take a Gatling gun to a duck hunt! and then complain about the lead in their meat!

    All kinds of people Role Play.. not all of them are about fighting everything that they run into.

    Sure I play Skyrim on Adept.. with mod's that made a good friend ( who played on Legendary Dead is Dead only) cringe when he tried it my way. I was/ am used to the fact that - that assassin on the road is invisible..that un-leveled dragons can attack soon as you start the game ( Alternate start mod ).. that the 'undead' will reanimate.. multiple times. That you must use a spell/torch/lantern in dungeons and at night.

    That doesn't mean I think everyone else would have fun with my mod list... or that they would find is 'easy. Same here, just because "I" don't find most of the overworld really hard, doesn't mean that some other people don't or that they even want the same kinda challenge.
    Life is about the journey...cause it all ends the same
  • Linaleah
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    No thanks, PvE difficulty is fine as it is.
    Ydrisselle wrote: »
    Surely it would make more sense to have an overland PVE difficulty slider in the game options, so that us veterans could choose to make it more challenging. You could increase the quality of the loot slightly as a reward.

    Thus leaving the option of the current easy mode for beginners, but making it more interesting for those with more experience.

    Now that I think about it, I only remember 1 MMO which has difficulty settings for the quests: Star Trek Online. And there isn't something like ESO's overland for questing.
    Sevn wrote: »
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

    Yeah, I'm curious as well. I know that I still can't solo any of the WBs, and I'm past CP600 (and playing a petsorc... as main).

    SWTOR has variable difficulty for INSTANCED quests. as in.. quests you do solo, so you cannot just cheese them or have challenged ruined for you, just becasue you are sharing the world with a person playing on a different difficulty setting, so the mob that is challenging to you, is one shot for them.

    the reason why difficulty sliders work in single player games is becasue you are the only person out in a world. the difficulty ONLY changes for you and there is no one else coming in, that can mess with that (or cheese it)

    the ONLY way it would work in ESO is if they added difficulty selector to zones (like vet zones back in a day, and people would be separated by their difficulty choices) and you know delves, etc.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Linaleah
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    No thanks, PvE difficulty is fine as it is.
    Kolache wrote: »
    Linaleah wrote: »
    says you. as pointed out above, different people have different preferences and different gaming ability. this is NOT a single player game that has 6 different difficulty settings for all of it. overworld has to be accessible to someone who would chose to play skyrim on easiest difficulty.

    Groups already have normal and veteran versions of regular dungeons, DLC dungeons, and trials. CP and non-CP versions of 2 campaigns. Non-CP battlegrounds.

    There's clearly still plenty of difficulty/preference segmentation options in this non-single player game. I don't see why there can't simply be one more for solo players in the open world.

    see above. becasue everyone is out in the same world - interference is too likely. people already get annoyed when someone comes in to "their" grindspot" and "steals" their xp. dungeons and trials, notice are INSTANCED. they are instanced BY DIFFICULTY so everyone inside a dungeon or a trial? have CHOSEN that difficulty.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Rampeal
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    No thanks, PvE difficulty is fine as it is.
    No. PvE open area, delves, public dungeons have always been for the new/ casual player.
  • darkblue5
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    What if Cadwell's Tiers could be used to optionally increase difficulty? (Yes, 20 different people probably already suggested this. I'm just repeating it because I agree with them. It'd have to be way more easily reversible than enacted.)
  • Dracan_Fontom
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    Personally I would welcome a dlc zone that is akin to that of old Craglorn, where groups were needed to do anything. Granted I think some... changes who need to be implemented. Maybe make it an instanced area that requires a queue to get in so that the area can always be filled with people?
  • efster
    efster
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    No thanks, PvE difficulty is fine as it is.
    To me, an open world implies that it's primarily about exploration. Exploration is not helped along by difficult combat encounters.

    If I want to look for more difficult fights, I'll go solo a DLC dungeon on normal or a basegame dungeon on vet. I'll do vet Maelstrom arena. I'll get a few friends and do a DLC hardmode no death speed run. I'll join a trial group.

    Ultimately, NPC fights will always end up feeling repetitive and boring once you've fought a particular NPC often enough, because NPCs always do the same attacks and usually they do them in the same order. That's why you can have people clearing vMA with 600K+ scores. Once you learn the encounters like the back of your hand, you can't lose unless you get distracted or make a silly mistake. It's the same in overland and in more difficult content.

    If you want to up the difficulty of your typical combat encounters, the environment you're looking for is PVP.
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • MikaHR
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    No thanks, PvE difficulty is fine as it is.
    Personally I would welcome a dlc zone that is akin to that of old Craglorn, where groups were needed to do anything. Granted I think some... changes who need to be implemented. Maybe make it an instanced area that requires a queue to get in so that the area can always be filled with people?

    So you want it to be even bigger fail than Craglorn....that has had to be reworked TWICE....and still needs rework since no one cares about it still.

    Cant really tell what is biggest ESO fail..."old Craglorn" or "DLC dungoens"
    Edited by MikaHR on May 14, 2019 7:42AM
  • Ydrisselle
    Ydrisselle
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    Linaleah wrote: »
    Ydrisselle wrote: »
    Surely it would make more sense to have an overland PVE difficulty slider in the game options, so that us veterans could choose to make it more challenging. You could increase the quality of the loot slightly as a reward.

    Thus leaving the option of the current easy mode for beginners, but making it more interesting for those with more experience.

    Now that I think about it, I only remember 1 MMO which has difficulty settings for the quests: Star Trek Online. And there isn't something like ESO's overland for questing.
    Sevn wrote: »
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

    Yeah, I'm curious as well. I know that I still can't solo any of the WBs, and I'm past CP600 (and playing a petsorc... as main).

    SWTOR has variable difficulty for INSTANCED quests. as in.. quests you do solo, so you cannot just cheese them or have challenged ruined for you, just becasue you are sharing the world with a person playing on a different difficulty setting, so the mob that is challenging to you, is one shot for them.

    the reason why difficulty sliders work in single player games is becasue you are the only person out in a world. the difficulty ONLY changes for you and there is no one else coming in, that can mess with that (or cheese it)

    the ONLY way it would work in ESO is if they added difficulty selector to zones (like vet zones back in a day, and people would be separated by their difficulty choices) and you know delves, etc.

    The quests in Star Trek Online are all instanced ones, that's why there is a difficulty selector. I think it's the same with the other Cryptic MMOs, Neverwinter and Champions (although I played far too much time ago).
    darkblue5 wrote: »
    What if Cadwell's Tiers could be used to optionally increase difficulty? (Yes, 20 different people probably already suggested this. I'm just repeating it because I agree with them. It'd have to be way more easily reversible than enacted.)

    That would undone One Tamriel and go back to vanilla ESO. Right now you can do all Alliance questlines simultaneously, and finish them at once, effectively eliminating Cadwell's Silver/Gold from your playthrough.
  • tinythinker
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    idk wrote: »
    Aliyavana wrote: »
    This games main demographic is casuals tho.l or those who want to feel godly/instant gratification.

    Most new players do not feel godly when starting the game. It is easy for us to say but many of us have years experience with combat in this game and plenty of CP. I say this as someone with alt accounts who has leveled up more recently without the benefit of CP. While I could handle trash mobs easily, but there were some NPCs I had to approach with caution to fight. Caution is probably not the best word, but I could not just run in.

    Yes, there are some players that are better than the average to begin with that find the game easy when they start, or they say so, but that does not mean it if reflective of the masses. I cannot think of a major MMORPG title where overworld stuff is really challenging. Especially for a game that has been out for a number of years like ESO.

    True.

    I personally wouldn't object to a toggled challenge mode people could opt into for overland. Tie it to some simple story, give some trivial bonus (maybe some type of token drops every so often from trash you can spend on whatever, or maybe loot from trash is worth more gold, etc.). That leaves the difficulty the same for new players, those with certain disabilities, etc. but also addresses those who complain of lack of challenge. But yeah, as others have said, if you start a new toon and don't spend CP or craft it nice gear and just use dropped items, the game is not the faceroll it can be with four/five star gear at 810 CP.
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  • tinythinker
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    rpa wrote: »
    Difficulty is fine for casual questing on new account. But option to adjust normal difficulty up / scale character power down would be nice for more experienced players.

    Yeah suggested many times and proposed in many ways. No response, even a /lurk, from anyone at ZOS. I'm all for it but don't hold your breath
    Experienced, new, returner? Help keep ESO's community strong ᕙ༼ຈل͜ຈ༽ᕗ -- share what you love about the game, offer constructive feedback, and make friends.ʕ·ᴥ·ʔ

    . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

    Who are you in Tamriel (whether it's just your character's attitude & style or a full backstory)? - Share your Character's Story! ◔ ⌣ ◔
    (And let us know 🔷What Kind of Roleplayer You Are🔷 - even if that only extends to choosing your race)


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  • mocap
    mocap
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    Agreed, please increase the difficulty in PvE areas greatly!
    Cheesus Christ....

    Personal (can you read it? PERSONAL) difficulty slider.

    AGAIN - PERSONAL DIFFICULTY SLIDER. Ok ?

    It will affect only players who change it via personal debufs like Battle Spirit (basicaly nerf yourself without playing naked and other BS). Everyone else will not be affected.
    Edited by mocap on May 14, 2019 11:46AM
  • mann9753b16_ESO
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    Agreed, please increase the difficulty in PvE areas somewhat.
    I do all my PvE solo content in Level 30, not enchanted crafted gear without traits.

    Otherwise, I get bored because when I wear my Level 50 CP160 sets, everything just drops dead when I am in the same zip code area…
  • Kiralyn2000
    Kiralyn2000
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    No thanks, PvE difficulty is fine as it is.
    The issue with an "Overland Difficulty Slider" is that a good part of the reason it's easy for "l33t" players is that they have much better skills (gear & CP is just a small part of it, which is why "just take off your CP" doesn't work) - simply increasing the damage mobs do & their hitpoints wouldn't actually add any difficulty. They'd need rearranged spawns, with mobs using more abilites, stuff like that.

    Not something that can be done with a slider & in the same worldspace as regular players, but rather something that would need another version of the zone. And would also need a good bit more work, since the devs would need to build & place the new mobs/spawns.


    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
  • mann9753b16_ESO
    mann9753b16_ESO
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    Agreed, please increase the difficulty in PvE areas somewhat.
    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.

    And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.

    Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.

    If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.

    And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.
    Edited by mann9753b16_ESO on May 14, 2019 2:35PM
  • SpacemanSpiff1
    SpacemanSpiff1
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    No thanks, PvE difficulty is fine as it is.
    I've done the overland quests multiple times, no reason to make grabbing the skill points take any longer than it currently does.
  • Ydrisselle
    Ydrisselle
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    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.

    And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.

    Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.

    If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.

    And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.

    "If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.
  • mann9753b16_ESO
    mann9753b16_ESO
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Ydrisselle wrote: »
    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.

    And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.

    Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.

    If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.

    And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.

    "If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.

    Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.

    You know what, unless you read my full post, i wont even bother keeping this discussion going.
  • Linaleah
    Linaleah
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    No thanks, PvE difficulty is fine as it is.
    mocap wrote: »
    Cheesus Christ....

    Personal (can you read it? PERSONAL) difficulty slider.

    AGAIN - PERSONAL DIFFICULTY SLIDER. Ok ?

    It will affect only players who change it via personal debufs like Battle Spirit (basicaly nerf yourself without playing naked and other BS). Everyone else will not be affected.

    other people in a world attacking the same mobs as you.

    personal difficulty sliders do not work in open world areas, because "can you read it?" there are OTHER people in a world besides you. you are NOT instanced away from other people.

    and again and again and again to explain why it matters. assuming there are no extra rewards for battlespirit and you are just doing it for personal fun. so here you are having a challenging grand time, random person without battelspirit comes around and one shots the mobs you are fighting. tada - fun ruined.

    assuming there ARE better rewards. grouping up with a person who is not under battlespirit, you get all the "challenge" rewards without any actual challenge, cause they kill all the things for you.

    assuming they implement a mechanic where you only get rewards if people without battlespirit didn't hit your mobs. let the trolling commence!

    but people get carried through veteran dungeons, you say? do YOU chose to get carried through vet dungeons? or do you want to do them for challenge? dungeons are instanced with a group of your choice, even if its a random group. overworld? is open.

    battlespirit being implemented for solo instanced quests? will work. implementing harder versions of delves or public dungeons? will work. overland? personal debuff will NOT work. at least not in a way that you are thinking. and if creating your own personal debuff via wearing low level white gear, removing your cp points, etc - is not enough of a challenge for you? then NOTHING they do is going to make the game challenging for you, without potentially ruining it for someone else.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
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