Voice_of_Chronicles wrote: »Wondering if those who are wanting the increased difficultly can even manage Crag. solo in their current gear.
Hell, if they all can solo all of Crag (no grouping, no leeching off of others fighting wbs, etc.) in nothing but white gear, no food buffs, pots or cp with out dropping below 75% health or even a single death from any one of them. Then maybe make pve harder. Till that happens. Its fine as is.
That is not the point and the way you portray it means you are not talking this debate seriously...
I am not saying we should increase difficulty to a level where only a few people can handle it, but rather that right now the challenge posed by NPCS does not live anywhere up to the fearsome and impressiveness of the story of these supposedly dangerous foes.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
TequilaFire wrote: »Start from scratch on a new virgin no cp account, then come back and discuss.
Truewavesound wrote: »Surely it would make more sense to have an overland PVE difficulty slider in the game options, so that us veterans could choose to make it more challenging. You could increase the quality of the loot slightly as a reward.
Thus leaving the option of the current easy mode for beginners, but making it more interesting for those with more experience.
Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.
On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.
Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.
On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

says you. as pointed out above, different people have different preferences and different gaming ability. this is NOT a single player game that has 6 different difficulty settings for all of it. overworld has to be accessible to someone who would chose to play skyrim on easiest difficulty.
says you. as pointed out above, different people have different preferences and different gaming ability. this is NOT a single player game that has 6 different difficulty settings for all of it. overworld has to be accessible to someone who would chose to play skyrim on easiest difficulty.
Groups already have normal and veteran versions of regular dungeons, DLC dungeons, and trials. CP and non-CP versions of 2 campaigns. Non-CP battlegrounds.
There's clearly still plenty of difficulty/preference segmentation options in this non-single player game. I don't see why there can't simply be one more for solo players in the open world.
Ydrisselle wrote: »Truewavesound wrote: »Surely it would make more sense to have an overland PVE difficulty slider in the game options, so that us veterans could choose to make it more challenging. You could increase the quality of the loot slightly as a reward.
Thus leaving the option of the current easy mode for beginners, but making it more interesting for those with more experience.
Now that I think about it, I only remember 1 MMO which has difficulty settings for the quests: Star Trek Online. And there isn't something like ESO's overland for questing.Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.
On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.
Yeah, I'm curious as well. I know that I still can't solo any of the WBs, and I'm past CP600 (and playing a petsorc... as main).
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
says you. as pointed out above, different people have different preferences and different gaming ability. this is NOT a single player game that has 6 different difficulty settings for all of it. overworld has to be accessible to someone who would chose to play skyrim on easiest difficulty.
Groups already have normal and veteran versions of regular dungeons, DLC dungeons, and trials. CP and non-CP versions of 2 campaigns. Non-CP battlegrounds.
There's clearly still plenty of difficulty/preference segmentation options in this non-single player game. I don't see why there can't simply be one more for solo players in the open world.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Dracan_Fontom wrote: »Personally I would welcome a dlc zone that is akin to that of old Craglorn, where groups were needed to do anything. Granted I think some... changes who need to be implemented. Maybe make it an instanced area that requires a queue to get in so that the area can always be filled with people?
Ydrisselle wrote: »Truewavesound wrote: »Surely it would make more sense to have an overland PVE difficulty slider in the game options, so that us veterans could choose to make it more challenging. You could increase the quality of the loot slightly as a reward.
Thus leaving the option of the current easy mode for beginners, but making it more interesting for those with more experience.
Now that I think about it, I only remember 1 MMO which has difficulty settings for the quests: Star Trek Online. And there isn't something like ESO's overland for questing.Voice_of_Chronicles wrote: »
It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.
This is the wrong game for anyone seeking a challenging overworld.
Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult"
imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...
I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.
On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.
Yeah, I'm curious as well. I know that I still can't solo any of the WBs, and I'm past CP600 (and playing a petsorc... as main).
SWTOR has variable difficulty for INSTANCED quests. as in.. quests you do solo, so you cannot just cheese them or have challenged ruined for you, just becasue you are sharing the world with a person playing on a different difficulty setting, so the mob that is challenging to you, is one shot for them.
the reason why difficulty sliders work in single player games is becasue you are the only person out in a world. the difficulty ONLY changes for you and there is no one else coming in, that can mess with that (or cheese it)
the ONLY way it would work in ESO is if they added difficulty selector to zones (like vet zones back in a day, and people would be separated by their difficulty choices) and you know delves, etc.
What if Cadwell's Tiers could be used to optionally increase difficulty? (Yes, 20 different people probably already suggested this. I'm just repeating it because I agree with them. It'd have to be way more easily reversible than enacted.)
This games main demographic is casuals tho.l or those who want to feel godly/instant gratification.
Most new players do not feel godly when starting the game. It is easy for us to say but many of us have years experience with combat in this game and plenty of CP. I say this as someone with alt accounts who has leveled up more recently without the benefit of CP. While I could handle trash mobs easily, but there were some NPCs I had to approach with caution to fight. Caution is probably not the best word, but I could not just run in.
Yes, there are some players that are better than the average to begin with that find the game easy when they start, or they say so, but that does not mean it if reflective of the masses. I cannot think of a major MMORPG title where overworld stuff is really challenging. Especially for a game that has been out for a number of years like ESO.
Difficulty is fine for casual questing on new account. But option to adjust normal difficulty up / scale character power down would be nice for more experienced players.
Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
mann9753b16_ESO wrote: »Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.
And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.
Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.
If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.
And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.
Ydrisselle wrote: »mann9753b16_ESO wrote: »Kiralyn2000 wrote: »(Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)
But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.
And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.
Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.
If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.
And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.
"If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.
Cheesus Christ....
Personal (can you read it? PERSONAL) difficulty slider.
AGAIN - PERSONAL DIFFICULTY SLIDER. Ok ?
It will affect only players who change it via personal debufs like Battle Spirit (basicaly nerf yourself without playing naked and other BS). Everyone else will not be affected.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***