Should the PvE ( "old" open world) area difficulty be increased?

  • Alvar
    Alvar
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    No thanks, PvE difficulty is fine as it is.
    Leave as is with an exception...
    I'd like to see two instances of Craglorn.
    One, like it is, the 2nd, tougher than it used to be, without the 4 man requirements for the delves that required them.
    The player could choose the instance (both show to everyone).
    You can't sprint and use abilities at the same time.
  • mocap
    mocap
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    Agreed, please increase the difficulty in PvE areas greatly!
    Linaleah wrote: »
    other people in a world attacking the same mobs as you
    not a problem. I did almost all quests in the game and i don't remember heavy time with other players. Only alliance starting location, anything beyond that is almost emtpy. Also i don't need extra reward for difficulty. More challenging questing is already reward.

    Personal debuf can't affect any other players. You just nerf yourself in terms of damage and healing (maybe other things). How the hell this can apply to another player??? What instances you talking about, lol? You do 30k dps, difficulty slider will cut it to like 10k (still idiotic, 3 seconds to kill overland mob).

    Currently there is only one solution (i mean if ZOS will not do anything) - create RP character, do not allocate CP (no mundus, food, stat points), and, well, yes... play naked with weapon only (sword&shield ofcuz).
    Edited by mocap on May 14, 2019 5:19PM
  • Linaleah
    Linaleah
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    No thanks, PvE difficulty is fine as it is.
    mocap wrote: »
    Linaleah wrote: »
    other people in a world attacking the same mobs as you
    not a problem. I did almost all quests in the game and i don't remember heavy time with other players. Only alliance starting location, anything beyond that is almost emtpy. Also i don't need extra reward for difficulty. More challenging questing is already reward.

    Personal debuf can't affect any other players. You just nerf yourself in terms of damage and healing (maybe other things). How the hell this can apply to another player??? What instances you talking about, lol? You do 30k dps, difficulty slider will cut it to like 10k (still idiotic, 3 seconds to kill overland mob).

    I'm talking about the fact that you literally just admitted that even being nerfed to 10k is not enough (EXACTLY the point I was bringing up) and you claim that there are no other players around and yet I consistently run into other players out in a world, so here you are in not instanced area and your already still lacking challenge has just become even less challenging. and since rewards are not necessary, WHAT is stopping you from removing cp points and questing naked or close to it?
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Ydrisselle
    Ydrisselle
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    Ydrisselle wrote: »
    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.

    And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.

    Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.

    If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.

    And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.

    "If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.

    Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.

    You know what, unless you read my full post, i wont even bother keeping this discussion going.

    You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...
  • Sevn
    Sevn
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    No thanks, PvE difficulty is fine as it is.
    Aireal wrote: »
    Sevn wrote: »
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

    Sooo I don't have a world boss on vid... I DO have a Dolemn, solo on a level 11 character and I can get you a pic of my C.C. page that has him on it and show that none of my characters is over 50.. so they don't have CP..

    Now he isn't my best character.. and he did die twice to the end boss at the dolmen. I did not have his skills set in my head yet and kept pressing the wrong buttons...my other S & B is a Dragonkight. If your wondering if he has high end crafted gear.. Amaranth is my crafting character.. T'Sillah is my main.. on the UE server.

    https://youtube.com/watch?v=jfY0ZjkOfss&t=306s
    ypVBLk6.jpg


    Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.

    I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • mann9753b16_ESO
    mann9753b16_ESO
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Ydrisselle wrote: »
    Ydrisselle wrote: »
    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.

    And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.

    Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.

    If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.

    And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.

    "If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.

    Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.

    You know what, unless you read my full post, i wont even bother keeping this discussion going.

    You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...

    Ok, now I am curious, how can a debuff that reduces your damage output and increases the damage you take be exploited?
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    Sevn wrote: »
    Aireal wrote: »
    Sevn wrote: »
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

    Sooo I don't have a world boss on vid... I DO have a Dolemn, solo on a level 11 character and I can get you a pic of my C.C. page that has him on it and show that none of my characters is over 50.. so they don't have CP..

    Now he isn't my best character.. and he did die twice to the end boss at the dolmen. I did not have his skills set in my head yet and kept pressing the wrong buttons...my other S & B is a Dragonkight. If your wondering if he has high end crafted gear.. Amaranth is my crafting character.. T'Sillah is my main.. on the UE server.

    https://youtube.com/watch?v=jfY0ZjkOfss&t=306s
    ypVBLk6.jpg


    Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.

    I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.

    Hmmm whelp... I have no videos of a WB...I think I have a character on the NA server that is level 18, I'll check ..as long as it isn't my crafting character, I'll go find a WB...the big snail things will have to do.

    I think my 2nd Dragonkinght is 16 or 17 and my other Templar 18. . Pretty sure my Crafting character is about the same, but she doesn't even have the 1st skill bar full...most of her skill points are in crafting areas, with just enough to have her Bear in Animal companions, healing and scorch.

    Be a few days as my work schedule is full.
    Life is about the journey...cause it all ends the same
  • Sinolai
    Sinolai
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    Agreed, please increase the difficulty in PvE areas somewhat.
    I think areas should be progressively more difficult as they used to be. Gelnumbra, Auridon and Stonefalls can be as they are now but increase difficulty slightly as you travel to 2nd, 3rd, 4th and 5th zone of the alliance. Just slightly though. The old craglorn level of difficulty is not necessary
  • mann9753b16_ESO
    mann9753b16_ESO
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Just another example, I just had a "boss fight" at the end of a quest (Crows, Clockwork City).

    I was just smashing the boss and when he was nearly dead, I noticed you could turn on lights to stun the boss...

    Which would have been really cool, if not for one flaw: IT wasnt needed at all. I didnt even use mayn abilities, i just beat the bot with my sword and barely cared when it attacked, because my selfheal outdid the damage...
  • Morgha_Kul
    Morgha_Kul
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    Agreed, please increase the difficulty in PvE areas somewhat.
    Sinolai wrote: »
    I think areas should be progressively more difficult as they used to be. Gelnumbra, Auridon and Stonefalls can be as they are now but increase difficulty slightly as you travel to 2nd, 3rd, 4th and 5th zone of the alliance. Just slightly though. The old craglorn level of difficulty is not necessary

    I don't agree with this. I like a consistent world, and most Elder Scrolls games were like that. For example, when I played Morrowind, a scrib was a scrib, whether I met it at Seyda Neen or Gnisis. The world didn't change because I changed levels, the world remained consistent. I find that FAR more immersive and realistic.

    However, I do find that foes in the open world that should be fearsome really are not. I'm far from optimized, but I can easily bulldoze through anything short of a World Boss. I think the top end of the enemies needs to be boosted, but just a bit. We still want it to be soloable by anyone, but it should be at least challenging.

    The other part of the problem, however, is the fact that so many PLAYER characters are so grossly overpowered. The top end of PLAYER abilities needs to be looked at for balance, because so much of the game can be made completely trivial. There needs to be some kind of diminishing returns on our power level. That alone might make the open world foes more challenging.
    Exploring Tamriel since 1994.
  • Kolache
    Kolache
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    Agreed, please increase the difficulty in PvE areas greatly!
    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    GW2 open world can be pretty challenging. People keep making it sound like anything harder than "no difficulty" has to equate to Dark Souls.
    Edited by Kolache on May 14, 2019 7:40PM
    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • Kolache
    Kolache
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    Agreed, please increase the difficulty in PvE areas greatly!
    Ydrisselle wrote: »
    You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...

    You know what else creates a "separation of the playerbase"? People not even logging into the game. Since we're predicting the future here, I'd imagine that half of the people in this thread already aren't going to be playing with the other half because they don't enjoy the same difficulty (or lack thereof). What is there to lose exactly, in terms of risking separating these people?

    Something being unbalanced in 1v1 does not imply that it is balanced in group play.
  • central_scrutinizer
    Agreed, please increase the difficulty in PvE areas greatly!
    I'd love an option to access a harder overland.
    One of the greatest things about making alts to me under the old level system was taking lower v's into higher v areas, I really miss it.
    I get that this is a singleplayer IP and we get a LOT of mmo virgins, probably much more then most other mmos so getting rid of an accessible overland is not a good option, I'd rather that we had tiers of overland like before, so newbies and anybody who wants to can have their normal experience and higher level people can have theirs that is more taxing to reflect their knowledge/cp/gear, maybe with the option for the new player to try the harder stuff too, because not all newbies want the same things.

    The overland is just no fun to me at all anymore as a long time player, anything I do there is a mindless chore that does not challenge me in any way with a few boss exceptions, and even those are only fun to me if helping somebody new, or nobody shows up and I can fight them by myself.
    I often play untwinked alts /points unset and even just using a "use what you loot" ruleset it's just too easy and boring now, the fun I have is with other players in spite of the overland cakewalk.

    I feel like a massive chunk of this game is lost to me, and the overland is what I used to love the most about ESO and what made me fall hard for this game.
    Edited by central_scrutinizer on May 14, 2019 8:30PM
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    One thing I see a lack of people mentioning... how the difficulty ruins their role play / immersion in their story.

    A few have, but mostly just complaints about how easy and unchallenging the overworld is at higher levels. In ways I agree... but as a role play, that single wolf might ...might take 3 or 4 hits really low level... at higher levels...1 hit... and this makes sense in a Role Play, your character should be getting more skilled, be able to afford better armor.

    I do think that once away from the ...errr beginning areas, the creatures could be exponentially harder. This also makes sense in a way... stay on the road and you get lower level creature, away from the road and further away from towns... they should get harder

    JIMO
    Life is about the journey...cause it all ends the same
  • Sevn
    Sevn
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    No thanks, PvE difficulty is fine as it is.
    Aireal wrote: »
    Sevn wrote: »
    Aireal wrote: »
    Sevn wrote: »
    Sevn wrote: »

    It would lose way more current players if they gave in to the minority that wants to change the open world. Now that is a fact.

    This is the wrong game for anyone seeking a challenging overworld.

    Please explain further... why you think players would quit the game if the old PvE areas' difficulty was increased? Do you think that this would keep people from playing? I am not saying it should be "un-progressably difficult" :D

    imo ZOS intentionally designs the new content to be more challenging overland wise and I think everybody enjoys that. I would at least like to see difficulty of the old world lifted to that of the new zones...

    I would gladly go into further detail, but so many others have done a much better job at answering your question than I ever could.

    On a side note, can one of these players that are soloing world bosses with zero cp and zero gear at level 20 load up a vid? I see this gets tossed around every time this subject comes up but no one ever shows it. I for one would love to see it in action as I'm terrible and could obviously learn a thing or two from these players. If not let me just claim I have completed many trials at level 20. Solo at that.

    Sooo I don't have a world boss on vid... I DO have a Dolemn, solo on a level 11 character and I can get you a pic of my C.C. page that has him on it and show that none of my characters is over 50.. so they don't have CP..

    Now he isn't my best character.. and he did die twice to the end boss at the dolmen. I did not have his skills set in my head yet and kept pressing the wrong buttons...my other S & B is a Dragonkight. If your wondering if he has high end crafted gear.. Amaranth is my crafting character.. T'Sillah is my main.. on the UE server.

    https://youtube.com/watch?v=jfY0ZjkOfss&t=306s
    ypVBLk6.jpg


    Oh dolmens and delves I have no doubt low levels can solo, especially for any players that know how the combat works. Dolmen resistance is set to the number of players fighting I believe with lots of aids to help pull you through via the keys or ports or whatever they are called that instantly restores your resources which is a huge help.

    I'm talking straight up WB'S like I've seen claimed with zero cp and bad gear with zero deaths. Easy means you are not even coming close to death let alone actually dying. I'm not saying it's impossible, I just want to see it since so many claim to do so on level 20 characters.

    Hmmm whelp... I have no videos of a WB...I think I have a character on the NA server that is level 18, I'll check ..as long as it isn't my crafting character, I'll go find a WB...the big snail things will have to do.

    I think my 2nd Dragonkinght is 16 or 17 and my other Templar 18. . Pretty sure my Crafting character is about the same, but she doesn't even have the 1st skill bar full...most of her skill points are in crafting areas, with just enough to have her Bear in Animal companions, healing and scorch.

    Be a few days as my work schedule is full.


    I gave you an awesome for even contemplating putting up a vid. No rush, take your time, I'm just excited to finally get to see it in action having soooooo many claim this feat yet never back it up with a simple video.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • anon307
    anon307
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    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.
  • Sylvermynx
    Sylvermynx
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    No thanks, PvE difficulty is fine as it is.
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.
  • Linaleah
    Linaleah
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    No thanks, PvE difficulty is fine as it is.
    Ydrisselle wrote: »
    Ydrisselle wrote: »
    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.

    And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.

    Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.

    If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.

    And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.

    "If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.

    Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.

    You know what, unless you read my full post, i wont even bother keeping this discussion going.

    You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...

    Ok, now I am curious, how can a debuff that reduces your damage output and increases the damage you take be exploited?

    by grouping up with someone who is NOT debuffed and having them killed things for you. alternately - if there are no extra rewards, your challenge can be ruined by a random person coming by and one shotting the mobs you are having nice challenge with.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • Aireal
    Aireal
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    No thanks, PvE difficulty is fine as it is.
    Sylvermynx wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.

    You know anytime you want to run a dungeon or quest, I'll play tank...or whatever.... just gotta be something one of my characters can do.

    And ya know I go slow, so... no problem waiting when you need me too

    Course, I'm limited to which ones I can get away with!... for a while anyway.
    Life is about the journey...cause it all ends the same
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    No thanks, PvE difficulty is fine as it is.
    Aireal wrote: »
    Sylvermynx wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.

    You know anytime you want to run a dungeon or quest, I'll play tank...or whatever.... just gotta be something one of my characters can do.

    And ya know I go slow, so... no problem waiting when you need me too

    Course, I'm limited to which ones I can get away with!... for a while anyway.

    I know! I'll see about some of my "babies". I'm hoping Sha can start (and actually finish) some of the quest lines once she's CP 160 - 28 more CP....
  • jainiadral
    jainiadral
    ✭✭✭✭✭
    ✭✭
    No thanks, PvE difficulty is fine as it is.
    Sylvermynx wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.

    My ping is fine, I was at CP 300+ and that fight hurt a lot. Not only was it ridiculously repetitive, but I couldn't figure out how to deal with the ice-skating attack. IMHO, that's the hardest fight in the game. And the most annoying.

    Editing: the questing part of the game.
    Edited by jainiadral on May 14, 2019 11:00PM
  • Aireal
    Aireal
    ✭✭✭
    No thanks, PvE difficulty is fine as it is.
    Sylvermynx wrote: »
    Aireal wrote: »
    Sylvermynx wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.

    You know anytime you want to run a dungeon or quest, I'll play tank...or whatever.... just gotta be something one of my characters can do.

    And ya know I go slow, so... no problem waiting when you need me too

    Course, I'm limited to which ones I can get away with!... for a while anyway.

    I know! I'll see about some of my "babies". I'm hoping Sha can start (and actually finish) some of the quest lines once she's CP 160 - 28 more CP....

    Just let me know... Ay'Anna or Baran, ... unless I get someone else leveled up soon, which I need to. I want to run Baran through Elswyer.
    Life is about the journey...cause it all ends the same
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    No thanks, PvE difficulty is fine as it is.
    jainiadral wrote: »
    Sylvermynx wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.

    My ping is fine, I was at CP 300+ and that fight hurt a lot. Not only was it ridiculously repetitive, but I couldn't figure out how to deal with the ice-skating attack. IMHO, that's the hardest fight in the game. And the most annoying.

    Editing: the questing part of the game.

    Well, that does make me feel better! The strange thing was that my friend had ZERO issues with the entire thing - and he wasn't 160 CP at the time, but he was hell on wheels on that character (I'm not sure what it was class-wise now, way too long back, but maybe a warden though I don't remember a bear....) Seriously, he wiped the floor with all of them, while I was getting my one hit, and then crawling away trying not to wind up dead.... I think I remember him saying his ping was around 100....
    Aireal wrote: »
    Sylvermynx wrote: »
    Aireal wrote: »
    Sylvermynx wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.

    You know anytime you want to run a dungeon or quest, I'll play tank...or whatever.... just gotta be something one of my characters can do.

    And ya know I go slow, so... no problem waiting when you need me too

    Course, I'm limited to which ones I can get away with!... for a while anyway.

    I know! I'll see about some of my "babies". I'm hoping Sha can start (and actually finish) some of the quest lines once she's CP 160 - 28 more CP....

    Just let me know... Ay'Anna or Baran, ... unless I get someone else leveled up soon, which I need to. I want to run Baran through Elswyer.

    I've got a lot of lower levels at this point. Got rid of the orc and the lizard, and one nord and one redguard who just weren't doing it for me. Made a bunch of guys (you know I almost never play males - but some of the motifs look SO much better on them: sai's jack, abah's watch jerkin etc), and they range from 10 to 16 right now. So we'll see how things go. Have to get past the Elsweyr download first.... which I actually have the bw for (what a surprise), though I'll be right back up on 85% after!

  • jainiadral
    jainiadral
    ✭✭✭✭✭
    ✭✭
    No thanks, PvE difficulty is fine as it is.
    Sylvermynx wrote: »
    jainiadral wrote: »
    Sylvermynx wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    Yep, I have crap for connection (satellite, at 2k ms ping) - I don't get my dose of questing because with ping like that, getting through the "mini-boss" they all seem to have is just impossible for me. Got one of my first couple of girls all the way to the end of the Psijiic quest line; she died a dozen times trying to manage that boss, never got through the first of the three boss fights. Had to ask a friend IRL to do the quest line to the end so he could help me finish the quest. In order to make sure I got the credit I had to be careful to hit the boss first.... and was generally nearly dead with one shot, had to gulp pots and use her heal....

    Love the game, would love it more if I could do the quest lines.

    My ping is fine, I was at CP 300+ and that fight hurt a lot. Not only was it ridiculously repetitive, but I couldn't figure out how to deal with the ice-skating attack. IMHO, that's the hardest fight in the game. And the most annoying.

    Editing: the questing part of the game.

    Well, that does make me feel better! The strange thing was that my friend had ZERO issues with the entire thing - and he wasn't 160 CP at the time, but he was hell on wheels on that character (I'm not sure what it was class-wise now, way too long back, but maybe a warden though I don't remember a bear....) Seriously, he wiped the floor with all of them, while I was getting my one hit, and then crawling away trying not to wind up dead.... I think I remember him saying his ping was around 100....

    I think the fight would be tolerable on a melee class with some kind of gap closer. Maybe a nightblade? I was playing on my petsorc with a bunch of manual-target skills like lightning. The skills are so slow and inaccurate that I couldn't land any attacks. Plus my clannfear couldn't hold aggro worth a damn. I didn't die, but I was super close to it multiple times. My ping was probably 150 like it is in most instances.
  • Ydrisselle
    Ydrisselle
    ✭✭✭✭✭
    Ydrisselle wrote: »
    Ydrisselle wrote: »
    (Also, can anyone tell me an MMO where the overland actually challenged Trial/Vet/Raid-level players? WoW certainly didn't. I suspect you'd have to go all the way back to the original 'traditional' MMOs, where grouping was required just to grind world mobs for XP.)

    But ESO isnt like other MMORPGs, its not about reaching endgame and running Raids, ESO is all about the world and the Stories that happen within this world.

    And honestly, I disagree that it would need a complete rework, if the Mobs just lived longer and their Abilities were actually worth dodging, blocking or interrupting, that would already be a giant improvement.

    Right now, I barely bother to interrupt a mob thats casting, because why would I? It doesnt deal any real damage to me, and I most likely kill it before its done anyway.

    If we could actually debuff ourself in dmg output and dmg received, it would change alot of the way we play. Suddendly channels become nukes to us, getting hit with a heavy attack spells doom, and if you dont dode that red area, well… Just being forced to actually block, interrupt and dodge, not even every mob, but lets say just mobs from Elite Level 1 (dont know how its called here, when they have the dots next to their Health Bar), and you would see a real change in solo player content.

    And it wouldnt even be hard, just give every player a free Assistant that can be interacted with to debuff you from 10% to 80% and its done.

    "If the mobs just lived longer and their abilities were actually worth dodging, blocking or interrupting", that would mean that players with lesser skills, very poor connection or any kind of disability wouldn't be able to finish a medium quest boss at all. When I started ESO, I was trying to get through the doctor's servant in Phaer for days, and I was only be able to beat him because somebody else come there and helped kill him. He is a 100k HP miniboss, not even something stronger.

    Honestly, you just want your point through and thats it, right? You didnt even bother to read my whole damn post.

    You know what, unless you read my full post, i wont even bother keeping this discussion going.

    You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...

    Ok, now I am curious, how can a debuff that reduces your damage output and increases the damage you take be exploited?

    Many people who wanted harder mobs also wanted better rewards. Exploiting that is easy: group up with someone who is not debuffed and let them tear every enemy to shreds...
    Kolache wrote: »
    Ydrisselle wrote: »
    You are wrong, I have read your full post. I just specifically wanted to react that point of yours. The problem is - as Linaleah tried to explain - a personal debuff system can be exploited. So there is only 2 solutions I think: the first is an overall buff to the overland mobs which brings back my last comment; the second one is a different megaserver or phase for those who want to debuff themselves, which leads to the separation of the playerbase. I'm not convinced that many players would debuff themselves, so we will have a minority who would then complain about not finding any group for dungeons...

    You know what else creates a "separation of the playerbase"? People not even logging into the game. Since we're predicting the future here, I'd imagine that half of the people in this thread already aren't going to be playing with the other half because they don't enjoy the same difficulty (or lack thereof). What is there to lose exactly, in terms of risking separating these people?

    New megaservers require additional hardware; a new phase would need also some kind of upgrade I assume. That means ZOS have to pay for upgraded servers, which they will only do if they think the investment can be get back from the bigger playerbase. I doubt there would be so much more players that it could pay for the additional hardware - and the current servers have problems with the current playerbase/software configuration... So we could lose server stability (without hardware upgrade). Oh, and don't forget that not that much of the playerbase would choose the harder mob setting, so those who did will likely start to complain about npt finding enough partner to play with.
  • rfennell_ESO
    rfennell_ESO
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    ✭✭
    Agreed, please increase the difficulty in PvE areas greatly!
    Should the PvE ( "old" open world) area difficulty be increased?

    I know it's obvious to most... but the problem is that without CP the old world pve is fine. It's just about right.

    With Max CP it quickly becomes a total joke where you pull as many things as you can before they tether and aoe them.

    The solution might not exactly be increase the strength of the pve content. It would be to either eliminate the CP trees and move on from it entirely or change it so it doesn't make a joke of pve content.

  • jainiadral
    jainiadral
    ✭✭✭✭✭
    ✭✭
    No thanks, PvE difficulty is fine as it is.
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    I totally get you :) It was like that for me too. I skipped the Mages' and Fighters' Guild quests til after level 50 because I was getting slaughtered. My best advice: make sure you eat food and learn to open chests for set gear. Mismatched sets make the leveling phase of the game exponentially harder. Also, hang in there! CP makes the game a lot easier.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    No thanks, PvE difficulty is fine as it is.
    jainiadral wrote: »
    anon307 wrote: »
    ha, I came to this forum to ask how to make things easier. Normal world mobs are fine. Many elite mobs are too difficult as well as many bosses at the end of quest lines. Group content should be hard and perhaps even harder. Solo player quests and content should have an option to make it easier.

    I didn't vote because the pole if flawed. Id vote this...
    Give players an option to choose their difficulty. This way everyone can experience what they want.

    Sadly this options denies others who like to tell people how to play or that other player's fun is wrong. but those kind of people aren't cool so that is okay anyway.

    I totally get you :) It was like that for me too. I skipped the Mages' and Fighters' Guild quests til after level 50 because I was getting slaughtered. My best advice: make sure you eat food and learn to open chests for set gear. Mismatched sets make the leveling phase of the game exponentially harder. Also, hang in there! CP makes the game a lot easier.

    Not just chests: there's a real benefit to buying the Summerset chapter, and it's called the Psijiic quest line. Every portal you open after you unlock the "vision" (which happens after Valsirenn sends you to talk to whatshisface - can't remember his name - and you complete that quest) will give you a piece of set gear for the area you're in. That is a MAJOR MAJOR benefit. Especially for people like me who cannot reliably get through quest lines - or even bar swapping - due to ping.
  • Bryath
    Bryath
    ✭✭✭
    Agreed, please increase the difficulty in PvE areas somewhat.
    Should the PvE ( "old" open world) area difficulty be increased?

    I know it's obvious to most... but the problem is that without CP the old world pve is fine. It's just about right.

    With Max CP it quickly becomes a total joke where you pull as many things as you can before they tether and aoe them.

    The solution might not exactly be increase the strength of the pve content. It would be to either eliminate the CP trees and move on from it entirely or change it so it doesn't make a joke of pve content.

    The difficulty felt about right to me, as a brand-new player, from roughly levels 1-20. I'm hardly some gaming savant, SP action games are always played on 'easy mode'. Newbies need a place to learn the game, no one will dispute that, but 90% of a games content should not be at the difficulty of a typical newbie island/tutorial.
  • MyKillv2.0
    MyKillv2.0
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    Remove CP is overland content. Only use Champion Points in “champion” modes such as dungeons and trials and PvP.
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