MartiniDaniels wrote: »I'm just preparing popcorn and waiting to see what "nerf sorc" outrage wave will hit ESO after U22 lands to live.
Magsorcs are already good, to we may put them mildly in highest place in "balance brackets", i.e. best of the equals or whatever, and now they nerf everybody who can counteract them more or less effectively and magsorcs left untouched and even indirectly buffed.
the only nerf is to pets as in they need to just be phased GCD casting abilities as a replacement to their current permanent design.
pets targeted means they can be LOS which means it doesnt force the player to understand how to heal/block/dodge/shield up. Instead I would rather sorcs get changes to their dark deal mechanic, remove streak cost increase, and otherwise keep their offensive buffs.
If sorcs survivability rests on shields/reposition in fights, it shouldn't get easy pet use because it encourages lazy gameplay. And
It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.
It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.
Its funny cause you were the one proposing for shields to become crittable and affected by resistances. I guess people telling you that you didnt know what you were talking about back then were not wrong after all. lmao.
It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.
It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.
Its funny cause you were the one proposing for shields to become crittable and affected by resistances. I guess people telling you that you didnt know what you were talking about back then were not wrong after all. lmao.
It's changed for the better since with that change, but it's still not quite where it needs to be unless it's non-CP. The issue IMO is the 20% stat increase via CP. They honestly need to get rid of it.
1) without any way to heal myself i am forced to use pets. Only class healing skills are dark conversion/deal - which is inerruptable and surge which depends on how you are able to deal criticals
2) If you wanna make pets no longer targetable, fine with me. I consider this buff, rather than nerf
3) lack of counterplay for curse? What are you, rolling stamblade? I think skill with 6s delay isnt that much op
4) Mages fury - skill that deals minimum damage if ur above 20% hp. Average health in pvp is 25k. 20% is 5k health. Mostly when ur under 5k ur already dead. Its just you hate this because you see it on death recaps. Its finisher. Most executes starts below 50% health. This skill is also useless in pve.
5) Crystal Fragments - your "surprise" attack hits just as hard as this proc. And you can spam it.
6) hardened ward - give me option to do rolls costing magicka instead of stamina. Right now with my 1 roll and 1 CC break it isnt enought, thats why magsorc must rely on wards.
Is there single skill which isnt OP for you in sorcerer skill line? I guess not
OneKhajiitCrimeWave wrote: »Ok, so the main issue with sorcs used to be the 3 shield stack. ZOS worked on this and the situation improved. Then the good mag sorcs found a new way to survive and thrive. I'm sure they're not happy that many of them are tied to a budgie or zoo setup but they found a solid way to work around issues.
So they have a Daedric Meatshield now? So what, it costs them a lot to keep it alive resource wise if you pump a burst combo in to the budgie.
Their shields are strong because they have had to become more defensively minded with their set choices/CP options. You're seeing sets like Pariah, Armor Master or Chudan become more involved in MagSorc PvP setups. No more 2 attacking sets stacked with an aggressive monster set choice.
Stop the magsorc hunt. Their main problem was removed and the heals of the budgie will be fixed next patch, further balancing them. I want magsorcs to be strong but not overpowered. Same as I want for ALL classes.
Stamblade have had some nerfs pumped in this patch to help balance them which have affected Magblade heavily. Ask for Magblade specific buffs, not other class nerfs.
It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.
The issue is you can’t viably play a mag sorc in PvP rn without one pet. How they will solve that idk. Most mag sorcs aren’t super happy about being pigeonholed into matriarch SB builds but with the resto nerf you’ll be seeing a lot more of them.
It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.
The issue is you can’t viably play a mag sorc in PvP rn without one pet. How they will solve that idk. Most mag sorcs aren’t super happy about being pigeonholed into matriarch SB builds but with the resto nerf you’ll be seeing a lot more of them.
Bring back old healing ward EZ
BalticBlues wrote: »The way MagSorcs were designed to be played (in LA) already is dead in PvP.
ZOS forced MagSorcs into HA and pets. All of this is WRONG.
LA was meant to be better for magic - not worse than HA.
Give LA shields at least the same resistance as HA so that LA MagSorcs are viable again.