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Magsorc nerf when?

  • PhoenixGrey
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    The crayon eaters in game have respawned on the forums I see..
  • MartiniDaniels
    MartiniDaniels
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    I'm just preparing popcorn and waiting to see what "nerf sorc" outrage wave will hit ESO after U22 lands to live.

    Magsorcs are already good, to we may put them mildly in highest place in "balance brackets", i.e. best of the equals or whatever, and now they nerf everybody who can counteract them more or less effectively and magsorcs left untouched and even indirectly buffed.
  • Anyron
    Anyron
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    I'm just preparing popcorn and waiting to see what "nerf sorc" outrage wave will hit ESO after U22 lands to live.

    Magsorcs are already good, to we may put them mildly in highest place in "balance brackets", i.e. best of the equals or whatever, and now they nerf everybody who can counteract them more or less effectively and magsorcs left untouched and even indirectly buffed.

    When shields were nerfed, or healing ward, other classes were indirectly buffed. Someone has to be hit by nerfhammer. Next patch its going to crush magsorcs.
  • Colecovision
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    PVE Pet Sorc easy mode gives access to this kind of game to some people who wouldn't otherwise play at all. Whatever pvp needs, please find a way to leave it there. Pet sorc is in a great spot for a lot of pvers. Let's not ruin the game for them.
  • TequilaFire
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    I would have a lot more empathy for those PvE pet sorcs if they would only put their damn pets away in the cities!
  • Minno
    Minno
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    the only nerf is to pets as in they need to just be phased GCD casting abilities as a replacement to their current permanent design.

    pets targeted means they can be LOS which means it doesnt force the player to understand how to heal/block/dodge/shield up. Instead I would rather sorcs get changes to their dark deal mechanic, remove streak cost increase, and otherwise keep their offensive buffs.

    If sorcs survivability rests on shields/reposition in fights, it shouldn't get easy pet use because it encourages lazy gameplay. And
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
    - Filthy Casual
  • Strider__Roshin
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    Minno wrote: »
    the only nerf is to pets as in they need to just be phased GCD casting abilities as a replacement to their current permanent design.

    pets targeted means they can be LOS which means it doesnt force the player to understand how to heal/block/dodge/shield up. Instead I would rather sorcs get changes to their dark deal mechanic, remove streak cost increase, and otherwise keep their offensive buffs.

    If sorcs survivability rests on shields/reposition in fights, it shouldn't get easy pet use because it encourages lazy gameplay. And

    Yeah the pets in this game are ridiculous. They all need to share the same GCD, and hard targeting needs to revamped to prioritize your targeting to the highlighted target.

    I'm all for the mobile high damage play style of the magsorc; shield stacking imo makes their survivability too good. If it were up to me I'd remove the cost increase from streak and prevent harness magicka from stacking with hardened ward. Yeah I know, you think I'm a broken record when it comes to this topic specifically, but until it gets changed don't expect my opinion to.
  • pieratsos
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    Daus wrote: »
    It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.

    Its funny cause you were the one proposing for shields to become crittable and affected by resistances. I guess people telling you that you didnt know what you were talking about back then were not wrong after all. lmao.
  • Strider__Roshin
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    pieratsos wrote: »
    Daus wrote: »
    It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.

    Its funny cause you were the one proposing for shields to become crittable and affected by resistances. I guess people telling you that you didnt know what you were talking about back then were not wrong after all. lmao.

    It's changed for the better since with that change, but it's still not quite where it needs to be unless it's non-CP. The issue IMO is the 20% stat increase via CP. They honestly need to get rid of it.
  • Juhasow
    Juhasow
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    Daus wrote: »
    It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.

    Oh yeah that is so suprising nb recived nerfs. Nobody seen that coming. That must've shock stamblades the most /s
    Edited by Juhasow on May 7, 2019 5:02PM
  • pieratsos
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    Daus wrote: »
    pieratsos wrote: »
    Daus wrote: »
    It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.

    Its funny cause you were the one proposing for shields to become crittable and affected by resistances. I guess people telling you that you didnt know what you were talking about back then were not wrong after all. lmao.

    It's changed for the better since with that change, but it's still not quite where it needs to be unless it's non-CP. The issue IMO is the 20% stat increase via CP. They honestly need to get rid of it.

    The issue is that you open pandoras box with that change and create mechanics that people can abuse. And thats without even the 50% health cap which you didnt even take into account in ur proposal. Imagine if that cap didnt exist.

    Yeah thats what people were telling you back in the day cause they were actually playing the class and actually knew what they were talking about.

    And yet here we all are in the exact same situation asking for everything to be nerfed because people cant understand the class. Pets are broken so i guess nerf frags. Makes sense.

    Oh and streak is getting buffed too. Maybe you should include it, in ur nerf list, you know...just in case.
  • Tessitura
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    Anyron wrote: »
    1) without any way to heal myself i am forced to use pets. Only class healing skills are dark conversion/deal - which is inerruptable and surge which depends on how you are able to deal criticals

    2) If you wanna make pets no longer targetable, fine with me. I consider this buff, rather than nerf

    3) lack of counterplay for curse? What are you, rolling stamblade? I think skill with 6s delay isnt that much op

    4) Mages fury - skill that deals minimum damage if ur above 20% hp. Average health in pvp is 25k. 20% is 5k health. Mostly when ur under 5k ur already dead. Its just you hate this because you see it on death recaps. Its finisher. Most executes starts below 50% health. This skill is also useless in pve.

    5) Crystal Fragments - your "surprise" attack hits just as hard as this proc. And you can spam it.

    6) hardened ward - give me option to do rolls costing magicka instead of stamina. Right now with my 1 roll and 1 CC break it isnt enought, thats why magsorc must rely on wards.

    Is there single skill which isnt OP for you in sorcerer skill line? I guess not

    What? Half of what you said is so very wrong. Frags hits way harder then surprise, Curse is super strong exactly because of the delay, if you time it you can burst just as hard as Stamden with more defense and the ability to escape. Ward isn't your roll either, Its better because you can attack with it up, I mained mag sorc for a long, long, time, its time for a nerf. I agree that most of the abilities, like Frags, Fury, Curse, and so on are fine, but the pets... especially the Matriarch need to be reworked, the damage that one does is insane, 7k damage a tick? Thats a huge dot, and it doesn't cost anything to hit the enemy with, plus it acts as a LOS and a huge heal? I think the heal is fine, but that pet is stacked.
  • Tessitura
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    Ok, so the main issue with sorcs used to be the 3 shield stack. ZOS worked on this and the situation improved. Then the good mag sorcs found a new way to survive and thrive. I'm sure they're not happy that many of them are tied to a budgie or zoo setup but they found a solid way to work around issues.

    So they have a Daedric Meatshield now? So what, it costs them a lot to keep it alive resource wise if you pump a burst combo in to the budgie.

    Their shields are strong because they have had to become more defensively minded with their set choices/CP options. You're seeing sets like Pariah, Armor Master or Chudan become more involved in MagSorc PvP setups. No more 2 attacking sets stacked with an aggressive monster set choice.

    Stop the magsorc hunt. Their main problem was removed and the heals of the budgie will be fixed next patch, further balancing them. I want magsorcs to be strong but not overpowered. Same as I want for ALL classes.

    Stamblade have had some nerfs pumped in this patch to help balance them which have affected Magblade heavily. Ask for Magblade specific buffs, not other class nerfs.

    Magblade got it's buffs, it's one of the top dogs in the pts at least in pvp, magblade is in a great place with that so called. "Nerf". Trust me, if you play magblade you are gonna be in a good spot come June.
  • NyassaV
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    Vapirko wrote: »
    Daus wrote: »
    It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.

    The issue is you can’t viably play a mag sorc in PvP rn without one pet. How they will solve that idk. Most mag sorcs aren’t super happy about being pigeonholed into matriarch SB builds but with the resto nerf you’ll be seeing a lot more of them.

    Bring back old healing ward EZ
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • bardx86
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    NyassaV wrote: »
    Vapirko wrote: »
    Daus wrote: »
    It's surprising that they even nerfed Nightblades considering the current magsorc dominance. Pets are way too strong and offer too much survivability via LOS, the lack of counterplay with Haunting Curse, the fact that Mage's Fury auto-kills, the potency of the magsorcs survivability via hardened Ward, and Crystal Frags hits way too hard considering how frequently it procs.

    The issue is you can’t viably play a mag sorc in PvP rn without one pet. How they will solve that idk. Most mag sorcs aren’t super happy about being pigeonholed into matriarch SB builds but with the resto nerf you’ll be seeing a lot more of them.

    Bring back old healing ward EZ

    exactly.
  • Juhasow
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    The way MagSorcs were designed to be played (in LA) already is dead in PvP.

    ZOS forced MagSorcs into HA and pets. All of this is WRONG.
    LA was meant to be better for magic - not worse than HA.
    Give LA shields at least the same resistance as HA so that LA MagSorcs are viable again.

    Sorry but I still dont feel forced to run in heavy armor on magsorc in PvP.
  • Murador178
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    mag sorc nerfs just have been deliviered :trollface:
  • _Ahala_
    _Ahala_
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    Every other mag class is just collateral damage it seems
  • Strider__Roshin
    Strider__Roshin
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    Murador178 wrote: »
    mag sorc nerfs just have been deliviered :trollface:

    Huehuehue
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