Prof_Bawbag wrote: »About the nirn, don't you need the nirn in your inv in the first place as to transmute the weapon?
Prof_Bawbag wrote: »About the nirn, don't you need the nirn in your inv in the first place as to transmute the weapon?
VaranisArano wrote: »Annoyance is the point.
Transmute crystals are supposed to be a last resort to get an item you've been griding for, not a replacement for farming, nor a hoard of crystals that lets you theorycraft as much as you want or transmute new set gear almost as soon as new content drops.
So ZOS makes it annoying to hoard up crystals. Limited currency space, filling up inventory, and restrictions on storing geodes are working as intended. Sure, players can store more if they want, but ZOS makes it annoying to do so.
Most players want transmute stones to be an easily available convenience that saves them from having to farm for gear. That's not what ZOS wants - ZOS wants you playing the game a lot to get your gear, with transmute crystals only added as a last resort.
You can research pretty fast even with no crafting skills and no skill point assigned as long as you focus on relevant traits: divine infused, reinforced sturdy and inpren, focus on that is important for character.DaveMoeDee wrote: »My only issue with transmutation stones is events like this where you get so many and might not want to spend time to transmute gear. Otherwise, with 14 max level characters, I always have something I could transmute. I did take time yesterday to transmute 3 items for a sorc I plan to use to finally make a run at VMA.
One part of the system that makes it a chore is getting gear to the proper alt who knows the trait. That can be annoying when you would prefer playing the game to logging in and out.
The problem is that it's too easy to get them. As mentioned above, ZoS wanted it to be a last resort.
VaranisArano wrote: »Annoyance is the point.
Transmute crystals are supposed to be a last resort to get an item you've been griding for, not a replacement for farming, nor a hoard of crystals that lets you theorycraft as much as you want or transmute new set gear almost as soon as new content drops.
So ZOS makes it annoying to hoard up crystals. Limited currency space, filling up inventory, and restrictions on storing geodes are working as intended. Sure, players can store more if they want, but ZOS makes it annoying to do so.
Most players want transmute stones to be an easily available convenience that saves them from having to farm for gear. That's not what ZOS wants - ZOS wants you playing the game a lot to get your gear, with transmute crystals only added as a last resort.
OMG, the whine is big in this thread.
Transmute Crystals are supposed to help, not replace gear grind.
Transmute crystals are supposed to be tedious to work with.
Transmute Crystals are supposed to be 'hard' to get.
Transmute Crystals are worth a lot more than 50 = Nirn, so people doing this is silly.
If there are an event like now that showers you with transmute crystals. Transmute some of those items you have not prioritized before now. Monster sets, BiS healer sets, BiS tank sets, Arena weapons you have not fixed yet, or those random PvP parts you never bothered getting in the right trait.
There are so much to USE crystals on, Why complain that you cant stack more than 200?
Are you seriously concerned that people turning weapons to nirn for trait stones is exploiting? I can think of much faster ways to make 10k gold than farming 50 transmute crystals.
Prof_Bawbag wrote: »About the nirn, don't you need the nirn in your inv in the first place as to transmute the weapon?
No, you can transmute without the Nirn.
bigelle.x3_ESO wrote: »God people blow 50 shards just to sell a nirncrux? I have so many things that need to be transmuted and this hurts my soul.
The rewards Transmute stone rewards for PVE while usually low in number add up quick during events like this
I have 200 stones in inventory and over 300 in reward containers on various characters.
Once this event is over my crafters gonna make some low level gear and transmute it to Nirn and then I will research them for another character. If only transmuted gear was not account bound...
thats what happens when zos doesn't change or come up with new useful sets that you can farm from dungeons. There is nothing worth using them on when there is few bis sets. People typically just get advancing yokeda, war machine, or siroria, burning spell weave. Thats all you really need. Apart from the monster sets which are also few worth using the rest are trash like lord warden, lol maw, nerien, mephal, and tons more ive never seen anyone use those sets in competitive pve or pvp.
bigelle.x3_ESO wrote: »God people blow 50 shards just to sell a nirncrux? I have so many things that need to be transmuted and this hurts my soul.
VaranisArano wrote: »Annoyance is the point.
Transmute crystals are supposed to be a last resort to get an item you've been griding for, not a replacement for farming, nor a hoard of crystals that lets you theorycraft as much as you want or transmute new set gear almost as soon as new content drops.
So ZOS makes it annoying to hoard up crystals. Limited currency space, filling up inventory, and restrictions on storing geodes are working as intended. Sure, players can store more if they want, but ZOS makes it annoying to do so.
Most players want transmute stones to be an easily available convenience that saves them from having to farm for gear. That's not what ZOS wants - ZOS wants you playing the game a lot to get your gear, with transmute crystals only added as a last resort.
thats what happens when zos doesn't change or come up with new useful sets that you can farm from dungeons. There is nothing worth using them on when there is few bis sets. People typically just get advancing yokeda, war machine, or siroria, burning spell weave. Thats all you really need. Apart from the monster sets which are also few worth using the rest are trash like lord warden, lol maw, nerien, mephal, and tons more ive never seen anyone use those sets in competitive pve or pvp.
Lord Warden is not trash set, it is good tank set for group play.
(1 items) Adds 2975 Spell Resistance
(1 items) Adds 2975 Physical Resistance
(2 items) When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that increases the Physical and Spell Resistance of you and your allies within 8 meters by 3870. This effect can occur once every 10 seconds.
bigelle.x3_ESO wrote: »God people blow 50 shards just to sell a nirncrux? I have so many things that need to be transmuted and this hurts my soul.