And/or anthropology, which (at least in the U.S. version) shares borders and some territory with sociology, history, economics, linguistics, psychology, and biologyIn a tangentially related note to anyone reading: sociology is an amazingly intriguing science and, if you haven't finished/gone to college yet and plan to attend, you should absolutely at least take the intro course as one of your electives. If you don't know what sociology is, I urge you to consider looking into it.
Ectheliontnacil wrote: »Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's quite the opposite actually, but I remember being an edgy teenager so I'll forgive this transgression.
Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Must have been a hell of a dad haha.
Teacher: Your son got into a fight, you should discourage this behaviour.
This guy: Should I teach my son to deny the fact that he is inherently evil???
Also being born bad and staying that way for the rest of your life is a claim you can in no way back up.
You are not following the concept. Try to define good first, it really is not so easy. Unless you can claim anyone is perfectly good you will find yourself struggling to argue against my position
Have you known anyone to never do wrong? To use a cliche, I never saw a child taught to lie but all I have known had to be taught not to lie.
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
Ectheliontnacil wrote: »Ectheliontnacil wrote: »Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's quite the opposite actually, but I remember being an edgy teenager so I'll forgive this transgression.
Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Must have been a hell of a dad haha.
Teacher: Your son got into a fight, you should discourage this behaviour.
This guy: Should I teach my son to deny the fact that he is inherently evil???
Also being born bad and staying that way for the rest of your life is a claim you can in no way back up.
You are not following the concept. Try to define good first, it really is not so easy. Unless you can claim anyone is perfectly good you will find yourself struggling to argue against my position
Have you known anyone to never do wrong? To use a cliche, I never saw a child taught to lie but all I have known had to be taught not to lie.
Lol you're backtracking now though. There's a big difference between being bad and being perfectly good. This is your original statement.Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
You also claim that we all remain mostly bad, even after being taught "how to be good". Which just about falls short of a blatant lie. Society would have crumbled long ago if this truly was the case.
Generally bad or wicked people are that way because of severe trauma or lack of empathy due to psychological disorders (and if you lack empathy it's impossible to be evil, as you won't perceive your actions as being evil).
I would argue that humans are inherently good. Weak, flawed and selfish perhaps. But I don't believe there is an innate human desire to harm others. And I think I'm able to defend this position better than you are able to defend yours.
xenowarrior92eb17_ESO wrote: »this sounds...deep...
starkerealm wrote: »
If you wanted to side with the Covenant, you had the option to do so at character creation. Deciding to do so at Davon's Watch is ultimately self-destructive to the Covenant.
You'd squash a minor settlement and give the Covenant a foothold in Morrowind, but a poor one, because they'd need to run their supply lines from Northpoint (which is under enemy control) across the coast of Skyrim, past Solitude, Dawnstar, Winterhold, Blacklight, Ebonheart and Vivec. And, drops them into a heavily fortified part of Morrowind (one of the provinces Tiber Septum wouldn't be able to secure with military force.)
All the while, the Covenant is being torn apart back in High Rock.
The Covenant doesn't need another soldier at Davon's Watch, they need a hero back in Daggerfall.
If you want to side with the Covenant, Emeric needs you putting out fires in Glenumbra.
starkerealm wrote: »
If you wanted to side with the Covenant, you had the option to do so at character creation. Deciding to do so at Davon's Watch is ultimately self-destructive to the Covenant.
You'd squash a minor settlement and give the Covenant a foothold in Morrowind, but a poor one, because they'd need to run their supply lines from Northpoint (which is under enemy control) across the coast of Skyrim, past Solitude, Dawnstar, Winterhold, Blacklight, Ebonheart and Vivec. And, drops them into a heavily fortified part of Morrowind (one of the provinces Tiber Septum wouldn't be able to secure with military force.)
All the while, the Covenant is being torn apart back in High Rock.
The Covenant doesn't need another soldier at Davon's Watch, they need a hero back in Daggerfall.
If you want to side with the Covenant, Emeric needs you putting out fires in Glenumbra.
What if I just want to see Davon's Watch burn?
Waffennacht wrote: »All the Good Daedra became the "earth bones" etc
Literally all the Good "God's" are gone
I get your point, but it's not exactly true.
The "good" daedra are Azura, Boethia, and Mephala. Of course, "good" was coined by the Dunmer.
The earth bones were not daedra. The Daedra wanted nothing to do with the creation of the Mundus. In fact, "Daedra" means "not our ancestors." The earth bones (or Ehlnofey) are the Aedra who sacrificed themselves to bring stability to Nirn.
You have a point though we should have some good options like opposite of assassinating targets.
Maybe you could act as a guard and catch people committing a crime lol.
Shalktonin wrote: »
I am pretty sure you are attempting to use an ad hominen here, that you may be pretty much undermines any points you would hope to make
🤔
doesn't need to make a point kid, you r assertion in the beginning was wrong to begin with.
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
Close, but not quite. "Good" and "bad", as universal concepts, don't exist. There is no innate good, and there is no innate bad. Proof: differing cultures can (and at times, do, in real life) have entirely opposite notions of what is good and what is bad. The culture that you live in and its mechanics define what is good and what is bad.
People aren't born good or evil in an innate, universal sense. Rather, what people are born as is "entirely selfish" and have to learn empathy - a learned trait, not an innate trait. Whether or not being born as selfish also means you're born as being innately evil or not is entirely based around how your culture defines evil.
(In a tangentially related note to anyone reading: sociology is an amazingly intriguing science and, if you haven't finished/gone to college yet and plan to attend, you should absolutely at least take the intro course. If you don't know what sociology is, I urge you to consider looking into it.)
Ectheliontnacil wrote: »Ectheliontnacil wrote: »Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's quite the opposite actually, but I remember being an edgy teenager so I'll forgive this transgression.
Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Must have been a hell of a dad haha.
Teacher: Your son got into a fight, you should discourage this behaviour.
This guy: Should I teach my son to deny the fact that he is inherently evil???
Also being born bad and staying that way for the rest of your life is a claim you can in no way back up.
You are not following the concept. Try to define good first, it really is not so easy. Unless you can claim anyone is perfectly good you will find yourself struggling to argue against my position
Have you known anyone to never do wrong? To use a cliche, I never saw a child taught to lie but all I have known had to be taught not to lie.
Lol you're backtracking now though. There's a big difference between being bad and being perfectly good. This is your original statement.Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
You also claim that we all remain mostly bad, even after being taught "how to be good". Which just about falls short of a blatant lie. Society would have crumbled long ago if this truly was the case.
Generally bad or wicked people are that way because of severe trauma or lack of empathy due to psychological disorders (and if you lack empathy it's impossible to be evil, as you won't perceive your actions as being evil).
I would argue that humans are inherently good. Weak, flawed and selfish perhaps. But I don't believe there is an innate human desire to harm others. And I think I'm able to defend this position better than you are able to defend yours.
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
You have a point though we should have some good options like opposite of assassinating targets.
Maybe you could act as a guard and catch people committing a crime lol.
They looked at bounty hunting when they introduced the Justice system. IIRC it was scrapped because folks were unhappy with the idea of PvP being introduced in PvE.
(inb4 "but dueling" - dueling is opt-in)
“It's a dangerous business, Frodo, going out your door. You step onto the road, and if you don't keep your feet, there's no knowing where you might be swept off to.”
It's not described as such - the way a game such as "Tyranny" is, much less a game such as the "Dungeon Keeper" genre, where 'you play evil' or at least in an evil world.
But it is. The designers basically always seem to build 'evil' into the game, without any corresponding 'good'.
The game is filled wit stories of people doing wrong, harming others; numerous times you must kill off innocent people - innocent being about as 'good' as the game usually gets - just for the purpose of adding that 'drama' to the game.
The game seems to range where on one end, you have the people wanting to get power by killing masses, while the other side, rather than being 'good', seems to be rulers who are at best simply looking to protect their power while not wanting to kill just for pleasure - but very happy to kill any threats to their power.
The game created mechanisms and rewards for things from stealing to a flat-out 'kill innocents for hire assassins guild' - while there are no corresponding 'good' game mechanisms or rewards.
Don't steal? OK, you get nothing. Oppose the dark brotherhood, protect innocents? Sorry, not really an option, but you get nothing.
Even when you walk in a town and might run across someone who needs a little money for food - you can't give it to them. Just watch them.
And so, for the big new class, maybe it's something 'good' right? Fat chance. It's necromancy. Doesn't get much darker than that.
The game just seems to embrace a world where evil has a lot to do, and good just isn't supported. The most 'good' it gets is your group killing something for a reward.
You'd think the introduction of 'high elves' and their homeland might have been a chance for something less evil - but not so much. Instead, you mainly encounter hateful, bigoted elves who insult immigrants and have no shortage of corruption and evil. Just look at the starter quest.
Perhaps it's interesting that the replacement for anything 'good' in the game - apart from the occasional good person who is usually killed quickly - is actually 'player' good - you could sit in a city and offer to help craft for people, to give them items they need, etc. No direct game support/acknowledgement/encouragement of it, but it's an option.
You have to wonder how much of this is 'intentional design' - an evil world not described as such; and how much is simply reflective of the developers' views, do they simply only see things like assassinating innocents as 'fun' and not care about 'good' activities, so they don't even realize the issue?
More examples could be found - for example, the pet class. You don't summon 'good' creatures to help; you don't even summon neutral creatures or animals. You can only summon 'daedra'.
Even when there's something like a bit more lighthearted 'fun, crazy' npc - I found he was basically like Batman's joker, a crazed figure hurting people and laughing at it, where he wanted to enslave a woman and take her to his land.
It seems notable that for such a 'dark' game, I've never seen the game refer to that as being its theme.
BjernarKhan wrote: »
Maybe you could act as a guard and catch people committing a crime lol.
It's not described as such - the way a game such as "Tyranny" is, much less a game such as the "Dungeon Keeper" genre, where 'you play evil' or at least in an evil world.
But it is. The designers basically always seem to build 'evil' into the game, without any corresponding 'good'.
The game is filled wit stories of people doing wrong, harming others; numerous times you must kill off innocent people - innocent being about as 'good' as the game usually gets - just for the purpose of adding that 'drama' to the game.
The game seems to range where on one end, you have the people wanting to get power by killing masses, while the other side, rather than being 'good', seems to be rulers who are at best simply looking to protect their power while not wanting to kill just for pleasure - but very happy to kill any threats to their power.
The game created mechanisms and rewards for things from stealing to a flat-out 'kill innocents for hire assassins guild' - while there are no corresponding 'good' game mechanisms or rewards.
Don't steal? OK, you get nothing. Oppose the dark brotherhood, protect innocents? Sorry, not really an option, but you get nothing.
Even when you walk in a town and might run across someone who needs a little money for food - you can't give it to them. Just watch them.
And so, for the big new class, maybe it's something 'good' right? Fat chance. It's necromancy. Doesn't get much darker than that.
The game just seems to embrace a world where evil has a lot to do, and good just isn't supported. The most 'good' it gets is your group killing something for a reward.
You'd think the introduction of 'high elves' and their homeland might have been a chance for something less evil - but not so much. Instead, you mainly encounter hateful, bigoted elves who insult immigrants and have no shortage of corruption and evil. Just look at the starter quest.
Perhaps it's interesting that the replacement for anything 'good' in the game - apart from the occasional good person who is usually killed quickly - is actually 'player' good - you could sit in a city and offer to help craft for people, to give them items they need, etc. No direct game support/acknowledgement/encouragement of it, but it's an option.
You have to wonder how much of this is 'intentional design' - an evil world not described as such; and how much is simply reflective of the developers' views, do they simply only see things like assassinating innocents as 'fun' and not care about 'good' activities, so they don't even realize the issue?
More examples could be found - for example, the pet class. You don't summon 'good' creatures to help; you don't even summon neutral creatures or animals. You can only summon 'daedra'.
Even when there's something like a bit more lighthearted 'fun, crazy' npc - I found he was basically like Batman's joker, a crazed figure hurting people and laughing at it, where he wanted to enslave a woman and take her to his land.
It seems notable that for such a 'dark' game, I've never seen the game refer to that as being its theme.
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
Close, but not quite. "Good" and "bad", as universal concepts, don't exist. There is no innate good, and there is no innate bad. Proof: differing cultures can (and at times, do, in real life) have entirely opposite notions of what is good and what is bad. The culture that you live in and its mechanics define what is good and what is bad.
People aren't born good or evil in an innate, universal sense. Rather, what people are born as is "entirely selfish" and have to learn empathy - a learned trait, not an innate trait. Whether or not being born as selfish also means you're born as being innately evil or not is entirely based around how your culture defines evil.
(In a tangentially related note to anyone reading: sociology is an amazingly intriguing science and, if you haven't finished/gone to college yet and plan to attend, you should absolutely at least take the intro course. If you don't know what sociology is, I urge you to consider looking into it.)
So you state, you can no more prove via the physical world there is no innate good or bad as I can prove to you there is.
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
Close, but not quite. "Good" and "bad", as universal concepts, don't exist. There is no innate good, and there is no innate bad. Proof: differing cultures can (and at times, do, in real life) have entirely opposite notions of what is good and what is bad. The culture that you live in and its mechanics define what is good and what is bad.
People aren't born good or evil in an innate, universal sense. Rather, what people are born as is "entirely selfish" and have to learn empathy - a learned trait, not an innate trait. Whether or not being born as selfish also means you're born as being innately evil or not is entirely based around how your culture defines evil.
(In a tangentially related note to anyone reading: sociology is an amazingly intriguing science and, if you haven't finished/gone to college yet and plan to attend, you should absolutely at least take the intro course. If you don't know what sociology is, I urge you to consider looking into it.)
The difference is, I suspect, you do not recognize those are two world views based on presuppositions that are entirely the choice of the individual to accept and neither can claim to be anymore factual than the other.
You believe what you believe, I believe what I believe.
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
Close, but not quite. "Good" and "bad", as universal concepts, don't exist. There is no innate good, and there is no innate bad. Proof: differing cultures can (and at times, do, in real life) have entirely opposite notions of what is good and what is bad. The culture that you live in and its mechanics define what is good and what is bad.
People aren't born good or evil in an innate, universal sense. Rather, what people are born as is "entirely selfish" and have to learn empathy - a learned trait, not an innate trait. Whether or not being born as selfish also means you're born as being innately evil or not is entirely based around how your culture defines evil.
(In a tangentially related note to anyone reading: sociology is an amazingly intriguing science and, if you haven't finished/gone to college yet and plan to attend, you should absolutely at least take the intro course. If you don't know what sociology is, I urge you to consider looking into it.)
But I will give you this for thought, how was it so many "good Germans" allowed the concentration camps to exist without any resistance. History has shown that given the choice people will do the wrong thing almost every time, especially when it serves their own self interest. Even in your world employing selfishness as the paradigm most would call that evil.
most would call that evil.