JumpmanLane wrote: »The game has a malevolent sense of life by that I mean...expect a bad outcome. One doesn’t have to look further than the main quest. Sacrifice one of “the good guys” to defeat “the bad guy.” Hmmmm.
BUT, it's still only a GAME or am I missing a "deeper meaning" somewhere in all the above text??
While I have no problem with killing bad guys and monsters out to do me harm, I haven't touched the Dark Brotherhood. The idea of killing the innocent is just twisted and ugly. When I discovered that was a requisite for joining, I dropped the story line and never looked back. I can't wrap my idea of "fun" around that concept. Yeah, I know it's "just a video game", but the idea is not. In the real world where it happens frequently, it's like ripping the heart out humanity. I hope whoever came up with that idea as a story line, and those who approved it, got some serious psychological help. They need it.
It's not described as such - the way a game such as "Tyranny" is, much less a game such as the "Dungeon Keeper" genre, where 'you play evil' or at least in an evil world.
But it is. The designers basically always seem to build 'evil' into the game, without any corresponding 'good'.
The game is filled wit stories of people doing wrong, harming others; numerous times you must kill off innocent people - innocent being about as 'good' as the game usually gets - just for the purpose of adding that 'drama' to the game.
The game seems to range where on one end, you have the people wanting to get power by killing masses, while the other side, rather than being 'good', seems to be rulers who are at best simply looking to protect their power while not wanting to kill just for pleasure - but very happy to kill any threats to their power.
The game created mechanisms and rewards for things from stealing to a flat-out 'kill innocents for hire assassins guild' - while there are no corresponding 'good' game mechanisms or rewards.
Don't steal? OK, you get nothing. Oppose the dark brotherhood, protect innocents? Sorry, not really an option, but you get nothing.
Even when you walk in a town and might run across someone who needs a little money for food - you can't give it to them. Just watch them.
And so, for the big new class, maybe it's something 'good' right? Fat chance. It's necromancy. Doesn't get much darker than that.
The game just seems to embrace a world where evil has a lot to do, and good just isn't supported. The most 'good' it gets is your group killing something for a reward.
You'd think the introduction of 'high elves' and their homeland might have been a chance for something less evil - but not so much. Instead, you mainly encounter hateful, bigoted elves who insult immigrants and have no shortage of corruption and evil. Just look at the starter quest.
Perhaps it's interesting that the replacement for anything 'good' in the game - apart from the occasional good person who is usually killed quickly - is actually 'player' good - you could sit in a city and offer to help craft for people, to give them items they need, etc. No direct game support/acknowledgement/encouragement of it, but it's an option.
You have to wonder how much of this is 'intentional design' - an evil world not described as such; and how much is simply reflective of the developers' views, do they simply only see things like assassinating innocents as 'fun' and not care about 'good' activities, so they don't even realize the issue?
More examples could be found - for example, the pet class. You don't summon 'good' creatures to help; you don't even summon neutral creatures or animals. You can only summon 'daedra'.
Even when there's something like a bit more lighthearted 'fun, crazy' npc - I found he was basically like Batman's joker, a crazed figure hurting people and laughing at it, where he wanted to enslave a woman and take her to his land.
It seems notable that for such a 'dark' game, I've never seen the game refer to that as being its theme.
While I have no problem with killing bad guys and monsters out to do me harm, I haven't touched the Dark Brotherhood. The idea of killing the innocent is just twisted and ugly. When I discovered that was a requisite for joining, I dropped the story line and never looked back. I can't wrap my idea of "fun" around that concept. Yeah, I know it's "just a video game", but the idea is not. In the real world where it happens frequently, it's like ripping the heart out humanity. I hope whoever came up with that idea as a story line, and those who approved it, got some serious psychological help. They need it.
Ectheliontnacil wrote: »Ectheliontnacil wrote: »Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's quite the opposite actually, but I remember being an edgy teenager so I'll forgive this transgression.
Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Must have been a hell of a dad haha.
Teacher: Your son got into a fight, you should discourage this behaviour.
This guy: Should I teach my son to deny the fact that he is inherently evil???
Also being born bad and staying that way for the rest of your life is a claim you can in no way back up.
You are not following the concept. Try to define good first, it really is not so easy. Unless you can claim anyone is perfectly good you will find yourself struggling to argue against my position
Have you known anyone to never do wrong? To use a cliche, I never saw a child taught to lie but all I have known had to be taught not to lie.
Lol you're backtracking now though. There's a big difference between being bad and being perfectly good. This is your original statement.Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
You also claim that we all remain mostly bad, even after being taught "how to be good". Which just about falls short of a blatant lie. Society would have crumbled long ago if this truly was the case.
Generally bad or wicked people are that way because of severe trauma or lack of empathy due to psychological disorders (and if you lack empathy it's impossible to be evil, as you won't perceive your actions as being evil).
I would argue that humans are inherently good. Weak, flawed and selfish perhaps. But I don't believe there is an innate human desire to harm others. And I think I'm able to defend this position better than you are able to defend yours.
I am not backtracking nor did I try to use the concept of perfectly good to change the debate. I was stating that it is easier to define bad then to define good. Most people would accept that the absence being bad does not make a person good but the absence of doing good can make a person bad. The two are not balanced opposites, I do not subscribe to a ying/yang philosophy.
Also ask yourself why do we need any sort of a civil law force if your supposition is correct about society crumbling? I suggest you brush up on one the primary functions of a society one of which is to create and enforce a set of standards to protect those in it. If what you posit is true we would not need such an enforcement agency would we?
Ectheliontnacil wrote: »Ectheliontnacil wrote: »Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's quite the opposite actually, but I remember being an edgy teenager so I'll forgive this transgression.
Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Must have been a hell of a dad haha.
Teacher: Your son got into a fight, you should discourage this behaviour.
This guy: Should I teach my son to deny the fact that he is inherently evil???
Also being born bad and staying that way for the rest of your life is a claim you can in no way back up.
You are not following the concept. Try to define good first, it really is not so easy. Unless you can claim anyone is perfectly good you will find yourself struggling to argue against my position
Have you known anyone to never do wrong? To use a cliche, I never saw a child taught to lie but all I have known had to be taught not to lie.
Lol you're backtracking now though. There's a big difference between being bad and not being perfectly good. This is your original statement.Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
You also claim that we all remain mostly bad, even after being taught "how to be good". Which just about falls short of a blatant lie. Society would have crumbled long ago if this truly was the case.
Generally bad or wicked people are that way because of severe trauma or lack of empathy due to psychological disorders (and if you lack empathy it's impossible to be evil, as you won't perceive your actions as being evil).
I would argue that humans are inherently good. Weak, flawed and selfish perhaps. But I don't believe there is an innate human desire to harm others. And I think I'm able to defend this position better than you are able to defend yours.
While I have no problem with killing bad guys and monsters out to do me harm, I haven't touched the Dark Brotherhood. The idea of killing the innocent is just twisted and ugly. When I discovered that was a requisite for joining, I dropped the story line and never looked back. I can't wrap my idea of "fun" around that concept. Yeah, I know it's "just a video game", but the idea is not. In the real world where it happens frequently, it's like ripping the heart out humanity. I hope whoever came up with that idea as a story line, and those who approved it, got some serious psychological help. They need it.
Deathlord92 wrote: »I started elder scrolls from oblivion and every elder scrolls game I played I was a Breton vampire assassin a cold hearted killer 🙂
You are going into a deep philosophical arena I do not wish to enter but at the same time I do.Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
Kuramas9tails wrote: »You are going into a deep philosophical arena I do not wish to enter but at the same time I do.Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's so tempting.
Kuramas9tails wrote: »You are going into a deep philosophical arena I do not wish to enter but at the same time I do.Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's so tempting.