Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Its ironic, because I have the opposite opinion. I believe the game forces you to be too 'good'. You don't really get to choose a side or have any real consequences for your actions.
For example, when the Davon's Watch gets invaded by the Covenant. You have to be pro Pact. You can't just throw the town under the bus and help the invaders. And why shouldn't we be able to?
You can be as you want in this game. I have guildies who refuse to steal or kill innocents. Others have certain characters that are "good" while others are less honourable.
There are quests I have not taken after the first time because I don't agree with the outcomes and I think leaving them undone is better for the quest giver.
starkerealm wrote: »It goes back to the original design. When the game launched you picked an alliance and you were locked into their PvE content. When you'd eventually get access to the other zones it was via Daedric trickery..
Its ironic, because I have the opposite opinion. I believe the game forces you to be too 'good'. You don't really get to choose a side or have any real consequences for your actions.
For example, when the Davon's Watch gets invaded by the Covenant. You have to be pro Pact. You can't just throw the town under the bus and help the invaders. And why shouldn't we be able to? We know the places can be phased. When you do the Harborage quests, you don't have the option to kill off the other adventurers, shank Mannimarco and take his place with Molag Bal.
You are railroaded into completing the story in each zone a certain way. Sure you have the option to do it in a mean way or as the OP says 'evil'. But its minor acts of evil compared to the big picture. You have no option really to be the villain. No matter how much of a *** you are, you are still seen as a hero of the land when you complete the questlines.
One game that handled villainous actions well, though primitively, was Everquest. Lets say you were playing a Agnostic Human Warrior and you decided to visit the elves in their forest. You have the literal option to maim and kill every elf you see, including the guards protecting the city. Do this enough and the Orcs nearby will like you, and the dark elves will also like you.
Benefits include being able to enter some evil cities, consequences are you can no longer enter some good cities without being attacked.
I wish more games would do this. And have systems that help and even encourage divergent gameplay and character morals.We don't always need to be heroes.
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's quite the opposite actually, but I remember being an edgy teenager so I'll forgive this transgression.
Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Aulus_Claudius wrote: »I definitely agree that they've made the Thieves' Guild and Dark Brotherhood too one-sided. It's very immersion-breaking to be playing my lawful-good Templar, watch a player steal from and murder an NPC in front of me, and just keep walking without being able to do anything about it.
It would be a very interesting mechanic if players could call the guards for a small bounty if they successfully apprehend the thief/murderer, for example.
I haven't, either. I'm talking about seeing other players steal and murder and just watching and walking by. A lot of people in this thread have made parallels to real life, but most folks don't go around murdering others just for walking down the street, and there are consequences to doing so. Such comparisons fly out the window when you can't even report a crime that just took place in front of you. IRL in many jurisdictions that's the same as being complicit in the crime.starkerealm wrote: »Then don't play it on your Templar. I haven't.
Ectheliontnacil wrote: »Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
It's quite the opposite actually, but I remember being an edgy teenager so I'll forgive this transgression.
Thank you for the laugh, my 55 years on this rock with 6 years in the military and having raised three successful children inform me otherwise.
Must have been a hell of a dad haha.
Teacher: Your son got into a fight, you should discourage this behaviour.
This guy: Should I teach my son to deny the fact that he is inherently evil???
Also being born bad and staying that way for the rest of your life is a claim you can in no way back up.
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.
starkerealm wrote: »It goes back to the original design. When the game launched you picked an alliance and you were locked into their PvE content. When you'd eventually get access to the other zones it was via Daedric trickery..
I played back then, and thought the same thing. Why can't I help the Covenant sack the city? Change up the questlines from then onward. The vestige is the reason Davon's Watch exists. Why can't the vestige decide to help destroy the city, or let it succumb to invasion?
That's the point I'm making.
I am pretty sure you are attempting to use an ad hominen here, that you may be pretty much undermines any points you would hope to make
🤔
Waffennacht wrote: »All the Good Daedra became the "earth bones" etc
Literally all the Good "God's" are gone
Fundamental fact of life, everyone is born bad, we all have to be taught how to be good and even then we are still mostly bad.
Some never accept this and even try to deny it, unfortunatly to thier own misfortune.
ESO tends to mirror this and imo most good MMOs do that.