Oreyn_Bearclaw wrote: »If you put 100 brand new players on various classes, sorcs will seem like they are the strongest. If you put 100 experienced players on all the classes, sorc will sink near the bottom. There is no secret that sorcs are the easiest class to play effectively, but most powerful? Not by a longshot. They have very straight forward offensive and defensive rotations, and they are ranged, so it's easy to pick off unsuspecting players, but that is about where their advantage ends.
Just not true. In high level dueling tourneys sorcs usually finish 1 or 2 in recent months. In solo pvp sorcs are best equipped. I like sorcs and don't want them changed I want other classes brought up to par. Sorc's mobility is one thing other classes could benefit from. Streak makes major expedition unnecessary in a lot of scenarios and with race against times upcoming changes it'll be even better. Right now even without the snare change to race against time there is no better kiting combo then race against time and streak, it' makes re positioning a breeze. Every time somebody brings up how powerful sorcs are you all say that they are only good at potato smashing. That's a false narrative that y'all use to deter and derail the conversation.
- Dueling Tournaments have rules. Specifically, removing abilties and hardcounters that are considered overpowered for 1v1. If you think magicka Sorc is too good in dueling tournaments, change the rules, don't use the tournaments as evidence for balance in different environments.
- Race against Time will be useful on magicka Sorc in open world, but not to the extend it will be on other classes, say magicka NB. In fact, it is already a great skill on Sorc as they can evade a lot of snares and make good use of the sprint cost reduction.
- Pre Summerset, Sorc was in a largely subpar state, then Rune Cage got buffed enough to push their unavoidable damage combo into OP territory. With it's subsequent nerf, Rune Cage is no longer useable in burst combos at all due to the increased delay, making Sorc more of a potatoe masher than it ever was. Delayed Burst is great if you have the tools to guarantee enough of it and/or retain an element of surprise. Neither is true for magicka Sorc today.Why is everybody acting like sorcs aren't in a great spot in pvp..nobody said anything about nerfing but y'all are coming here in droves talking about how underpowered sorcs are. Do you even take yourself seriously when you say these things?
Thing is, this is not the first time in recent weeks that you started a thread stating that mag sorcs are/feel overpowered to you. You could easily have continued the discussion in your older thread, but you choose to start a new one instead.
Calling a class overpowered IS a nerv request.
Last thread was derailed by everybody saying sorc is only good at potato killing or that wardens are op so no need to talk about sorcs. Started a new one to see if it stays on topic..but sure enough nope. Also, you're wrong. Calling a class powerful is not a nerf request.
I am actually so tired of the “sorc kills potatoes” argument, because it is so blatantly false, and is 100% pushed by sorcs who have not yet learned to play.
I’m in the process of uploading an amusing video in which myself and a stam warden completely dominated a BG — and I only realized at the end of it that I had the wrong freaking helm equipped (meaning my kill count would have been higher). I’d really like someone to explain to me why a stamden spamming shalks and S2W is considered to legitimately earn a kill, while a magsorc using a rotation of Curse, Reach, Frags, and Fury is “kill stealing.”Dang, it uploaded quickly.
I’m very tired at the moment, and was literally half asleep throughout that match. I showed my build at the end, because people get triggered and doubt you when you claim you can do well on a magsorc and don’t post your build. Hilariously, I only realized at the end of the match that I’d forgotten to re-equip Skoria after trying to put together an outfit for my Necromancer...
So yeah, 12 kills, 0 deaths, and without my full monster set equipped. And this was a sloppy match for me, in which I let buffs drop and didn’t manage my magicka well.
Ignoring your performance then, your build, even with the right hat, is frankly terrible, and so were most of the enemies, in addition to many kills being scored against locally outnumbered targets. If anything, it's a perfect demonstration on why mag Sorc is considered such a potatoe masher. There is nothing in your build that would even be troubling for a good player, including mag Sorcs.
As for stamina Warden combos, they are generally easy to avoid or block as well, but the non targeted shalks have both a higher skill floor and ceiling than Curse based combos, as you can retain an element of surprise and are not locked in on a target before the final burst. Stamina Wardens and Sorcerers both have additional pressure tools available in twin slashes/poison injection and pets respectively, though the Sorc loses theirs if you restrict yourself to non pet builds. This makes dealing with good players especially difficult, which is why, assuming you want non pet sorc to be a thing, they must be considered independently for that purpose.
But as for why Fury is considered a "kill stealing" skill? Because it is. It is currently underperforming in PvP for anything but deathmatch BGs, where it's main purpose is scoring deathblows against an enemy when pushed into execute range by the third team. It is even a trade-off to put into the BG build as your team's potential to directly take on one opposing team decreases.kylewwefan wrote: »Sorc #1 offense is stealing kills with their mages wrath. It makes them a bit cheesy, but not so much overpowered. You beating up on a bunch of potatoes isn’t gonna convince me that Sorc is so strong everything else needs a buff to keep up.
Try fighting a Stamplar that knows what they’re doing or a freaking mag DK or warden. Let’s not even get into WW.
Sorc is easy to figure out kind of and start getting ok with. If you fight someone that knows their class, whatever that may be; the easy good/ok is not gonna be enough.
I’m going to ask what I asked earlier: why is it that stamdens, who are notorious for spin-to-win spam in BGs, are not accused of “kill stealing,” while sorcs who use wrath/fury as part of their rotation are? And again with the potato comment... you know that anyone can kill potatoes, right? Sorcs can and do kill skilled players all the time — I know this from considerable personal experience.
Unlike Fury however, Steel Tornado, as well as any other execute in the game other than Fury, must be cast in the moment, giving the team pushing a player into execute range fair opportunity to finish them. If (exactly) one player can keep up Fury on an enemy in trouble, they will get the kill as soon as the target's health falls below 20%, provided that one execute is enough to finish them. The same can not be said about Steel Tornado.Malamar1229 wrote: »
Not slotting a pet is only gimping yourself, you get so much for giving up two bar slots there are no pvp setups without a pet that trump a pet build.
Maybe in open world, but not in BGs. I kill pet sorcs every day with my no-pet build. Pet sorcs generally don’t build with defense in mind, because they rely overmuch on pets for free mitigation and heals. Pet builds are only effective in BGs when multiple pet sorcs are tightly stacked to frustrate your targeting efforts. Also, the Matriarch’s heal is lacklustre in no CP. I’d much rather have the two extra skills and rely on Life Giver during those moments when the midden hits the windmill.
On the contrary, Pets are more powerful the less players participate in a fight and the smaller the area. In open world they are strong, in BGs more so and even more in duels.
Your argument that pet sorcs don't build with defense in mind also makes little sense; sure, if someone decides they are just going to ignore defense and get beaten for it, that's hardly a problem. The reality however is that pet Sorcs have much better opportunity to build defensively as they get both extra pressure and defense from their pets (more than alternative skills could provide), as well as access to necropotence as a superior offense + defense set. A good player will perform better on a pet build than on a non pet build, especially if you exclude open world PvP.
Whatever, man. Curse Eater, Axiom, and Skoria is strong in the bleed meta, and it works well for me. Accuse me of kill stealing for using my class execute all you like; doesn’t change the fact that sorcs can and do regularly perform well at higher PVP levels WITHOUT pets. Continue the “sorcs can only kill potatoes” narrative as much as you want — we know the difference.
Curse eater is a waste to be used on both bars with this skill setup and Axiom is straight up inferior to Spinner especially in no CP and weapon skills slotted.
I wouldn't accuse you of anything; saying Fury is good for that and little else is just reflecting reality, no morality attached.
Non pet Sorc also isn't useless by any means - in groups it is useful, open world the mobility makes it a top choice and in dueling it's either performing well with some rules or has little excuse not to be a pet sorc when the opponents are using all available tools as well.
It really isn’t useless to double bar Curse Eater on a sorc. Curse Eater procs off direct heals, including critical hits when Power Surge is up. I get most of my critical hits on my front bar. While I’m in the middle of a battle, it’s nice to be able to passively purge dots/bleeds while on the offensive, without having to swap to my back bar to heavy attack, use Dark Conversion, or waste a resto ult when I don’t need to.
As for Spinner vs Axiom, I used to use both before I started using Curse Eater. I stuck with Axiom when I switched in CE because I already hit hard enough as it is without the added penetration, and Axiom gives me max stam, which I need for Dark Conversion, and added crit, which helps to proc Power Surge heals. Believe me, I’ve thoroughly theorycrafted this build from the ground up so that it works with my play style and what I feel comfortable with. Don’t belittle a build that you have no experience with.
Well, I'm aware of how Curse Eater works, and though I see this as wasteful, at least you have your reasoning.
Axiom however, remains inferior to Spinner, dealing less damage, especially in no CP where spell erosion isn't a thing. If you need more max stam, prismatic glyphs will give you better results.
When I first mentioned the build, I was moreover also talking about the skill setup... but I get the impression you don't want to discuss it further, so I'll let it be.I don't get how when Aurielle posts a video displaying that non-pet sorcs are viable people proceed to flame it after it was noted that it came from a high mmr bg. The message wasn't the gameplay but rather that non petsorcs are viable which has become a sub-topic in this thread. It seems on a lot of the posts that people don't pay attention to the point and instead refute something that wasn't even brought up.
The first video was uploaded to show that non pet mag sorc has no problem killing good players. I argued it didn't show that.
Oreyn_Bearclaw wrote: »If you put 100 brand new players on various classes, sorcs will seem like they are the strongest. If you put 100 experienced players on all the classes, sorc will sink near the bottom. There is no secret that sorcs are the easiest class to play effectively, but most powerful? Not by a longshot. They have very straight forward offensive and defensive rotations, and they are ranged, so it's easy to pick off unsuspecting players, but that is about where their advantage ends.
Just not true. In high level dueling tourneys sorcs usually finish 1 or 2 in recent months. In solo pvp sorcs are best equipped. I like sorcs and don't want them changed I want other classes brought up to par. Sorc's mobility is one thing other classes could benefit from. Streak makes major expedition unnecessary in a lot of scenarios and with race against times upcoming changes it'll be even better. Right now even without the snare change to race against time there is no better kiting combo then race against time and streak, it' makes re positioning a breeze. Every time somebody brings up how powerful sorcs are you all say that they are only good at potato smashing. That's a false narrative that y'all use to deter and derail the conversation.
- Dueling Tournaments have rules. Specifically, removing abilties and hardcounters that are considered overpowered for 1v1. If you think magicka Sorc is too good in dueling tournaments, change the rules, don't use the tournaments as evidence for balance in different environments.
- Race against Time will be useful on magicka Sorc in open world, but not to the extend it will be on other classes, say magicka NB. In fact, it is already a great skill on Sorc as they can evade a lot of snares and make good use of the sprint cost reduction.
- Pre Summerset, Sorc was in a largely subpar state, then Rune Cage got buffed enough to push their unavoidable damage combo into OP territory. With it's subsequent nerf, Rune Cage is no longer useable in burst combos at all due to the increased delay, making Sorc more of a potatoe masher than it ever was. Delayed Burst is great if you have the tools to guarantee enough of it and/or retain an element of surprise. Neither is true for magicka Sorc today.Why is everybody acting like sorcs aren't in a great spot in pvp..nobody said anything about nerfing but y'all are coming here in droves talking about how underpowered sorcs are. Do you even take yourself seriously when you say these things?
Thing is, this is not the first time in recent weeks that you started a thread stating that mag sorcs are/feel overpowered to you. You could easily have continued the discussion in your older thread, but you choose to start a new one instead.
Calling a class overpowered IS a nerv request.
Last thread was derailed by everybody saying sorc is only good at potato killing or that wardens are op so no need to talk about sorcs. Started a new one to see if it stays on topic..but sure enough nope. Also, you're wrong. Calling a class powerful is not a nerf request.
I am actually so tired of the “sorc kills potatoes” argument, because it is so blatantly false, and is 100% pushed by sorcs who have not yet learned to play.
I’m in the process of uploading an amusing video in which myself and a stam warden completely dominated a BG — and I only realized at the end of it that I had the wrong freaking helm equipped (meaning my kill count would have been higher). I’d really like someone to explain to me why a stamden spamming shalks and S2W is considered to legitimately earn a kill, while a magsorc using a rotation of Curse, Reach, Frags, and Fury is “kill stealing.”Dang, it uploaded quickly.
I’m very tired at the moment, and was literally half asleep throughout that match. I showed my build at the end, because people get triggered and doubt you when you claim you can do well on a magsorc and don’t post your build. Hilariously, I only realized at the end of the match that I’d forgotten to re-equip Skoria after trying to put together an outfit for my Necromancer...
So yeah, 12 kills, 0 deaths, and without my full monster set equipped. And this was a sloppy match for me, in which I let buffs drop and didn’t manage my magicka well.
Ignoring your performance then, your build, even with the right hat, is frankly terrible, and so were most of the enemies, in addition to many kills being scored against locally outnumbered targets. If anything, it's a perfect demonstration on why mag Sorc is considered such a potatoe masher. There is nothing in your build that would even be troubling for a good player, including mag Sorcs.
As for stamina Warden combos, they are generally easy to avoid or block as well, but the non targeted shalks have both a higher skill floor and ceiling than Curse based combos, as you can retain an element of surprise and are not locked in on a target before the final burst. Stamina Wardens and Sorcerers both have additional pressure tools available in twin slashes/poison injection and pets respectively, though the Sorc loses theirs if you restrict yourself to non pet builds. This makes dealing with good players especially difficult, which is why, assuming you want non pet sorc to be a thing, they must be considered independently for that purpose.
But as for why Fury is considered a "kill stealing" skill? Because it is. It is currently underperforming in PvP for anything but deathmatch BGs, where it's main purpose is scoring deathblows against an enemy when pushed into execute range by the third team. It is even a trade-off to put into the BG build as your team's potential to directly take on one opposing team decreases.kylewwefan wrote: »Sorc #1 offense is stealing kills with their mages wrath. It makes them a bit cheesy, but not so much overpowered. You beating up on a bunch of potatoes isn’t gonna convince me that Sorc is so strong everything else needs a buff to keep up.
Try fighting a Stamplar that knows what they’re doing or a freaking mag DK or warden. Let’s not even get into WW.
Sorc is easy to figure out kind of and start getting ok with. If you fight someone that knows their class, whatever that may be; the easy good/ok is not gonna be enough.
I’m going to ask what I asked earlier: why is it that stamdens, who are notorious for spin-to-win spam in BGs, are not accused of “kill stealing,” while sorcs who use wrath/fury as part of their rotation are? And again with the potato comment... you know that anyone can kill potatoes, right? Sorcs can and do kill skilled players all the time — I know this from considerable personal experience.
Unlike Fury however, Steel Tornado, as well as any other execute in the game other than Fury, must be cast in the moment, giving the team pushing a player into execute range fair opportunity to finish them. If (exactly) one player can keep up Fury on an enemy in trouble, they will get the kill as soon as the target's health falls below 20%, provided that one execute is enough to finish them. The same can not be said about Steel Tornado.Malamar1229 wrote: »
Not slotting a pet is only gimping yourself, you get so much for giving up two bar slots there are no pvp setups without a pet that trump a pet build.
Maybe in open world, but not in BGs. I kill pet sorcs every day with my no-pet build. Pet sorcs generally don’t build with defense in mind, because they rely overmuch on pets for free mitigation and heals. Pet builds are only effective in BGs when multiple pet sorcs are tightly stacked to frustrate your targeting efforts. Also, the Matriarch’s heal is lacklustre in no CP. I’d much rather have the two extra skills and rely on Life Giver during those moments when the midden hits the windmill.
On the contrary, Pets are more powerful the less players participate in a fight and the smaller the area. In open world they are strong, in BGs more so and even more in duels.
Your argument that pet sorcs don't build with defense in mind also makes little sense; sure, if someone decides they are just going to ignore defense and get beaten for it, that's hardly a problem. The reality however is that pet Sorcs have much better opportunity to build defensively as they get both extra pressure and defense from their pets (more than alternative skills could provide), as well as access to necropotence as a superior offense + defense set. A good player will perform better on a pet build than on a non pet build, especially if you exclude open world PvP.
Whatever, man. Curse Eater, Axiom, and Skoria is strong in the bleed meta, and it works well for me. Accuse me of kill stealing for using my class execute all you like; doesn’t change the fact that sorcs can and do regularly perform well at higher PVP levels WITHOUT pets. Continue the “sorcs can only kill potatoes” narrative as much as you want — we know the difference.
Curse eater is a waste to be used on both bars with this skill setup and Axiom is straight up inferior to Spinner especially in no CP and weapon skills slotted.
I wouldn't accuse you of anything; saying Fury is good for that and little else is just reflecting reality, no morality attached.
Non pet Sorc also isn't useless by any means - in groups it is useful, open world the mobility makes it a top choice and in dueling it's either performing well with some rules or has little excuse not to be a pet sorc when the opponents are using all available tools as well.
It really isn’t useless to double bar Curse Eater on a sorc. Curse Eater procs off direct heals, including critical hits when Power Surge is up. I get most of my critical hits on my front bar. While I’m in the middle of a battle, it’s nice to be able to passively purge dots/bleeds while on the offensive, without having to swap to my back bar to heavy attack, use Dark Conversion, or waste a resto ult when I don’t need to.
As for Spinner vs Axiom, I used to use both before I started using Curse Eater. I stuck with Axiom when I switched in CE because I already hit hard enough as it is without the added penetration, and Axiom gives me max stam, which I need for Dark Conversion, and added crit, which helps to proc Power Surge heals. Believe me, I’ve thoroughly theorycrafted this build from the ground up so that it works with my play style and what I feel comfortable with. Don’t belittle a build that you have no experience with.
Well, I'm aware of how Curse Eater works, and though I see this as wasteful, at least you have your reasoning.
Axiom however, remains inferior to Spinner, dealing less damage, especially in no CP where spell erosion isn't a thing. If you need more max stam, prismatic glyphs will give you better results.
When I first mentioned the build, I was moreover also talking about the skill setup... but I get the impression you don't want to discuss it further, so I'll let it be.I don't get how when Aurielle posts a video displaying that non-pet sorcs are viable people proceed to flame it after it was noted that it came from a high mmr bg. The message wasn't the gameplay but rather that non petsorcs are viable which has become a sub-topic in this thread. It seems on a lot of the posts that people don't pay attention to the point and instead refute something that wasn't even brought up.
The first video was uploaded to show that non pet mag sorc has no problem killing good players. I argued it didn't show that.
Actually, ToRelax , the video was posted to demonstrate that even with the wrong helm accidentally equipped, a mag sorc can keep pace with a stamden (the class that is often brought up as a counterpoint whenever anyone says they can perform well on magsorc). It was also posted to pose the question of why my kills would not be considered “legitimate” in these forums (simply because I use Wrath as part of my rotation), while the stamden’s spin-to-win spam would be considered legitimate. I did not at any point state that I was playing against the cream of the crop. That being said, this is not potato-tier MMR, and you also have to consider the map involved. The new BG map makes it a lot harder for random groups to stick together, thanks to the portal mechanic. I’ve played against some of the names in that video before, and I know they know how to stick together.
I don’t record every match, but I do record videos when people start spewing BS about how underpowered sorcs are. I can post screen cap after screencap of me with either the top score or one of the highest scores in the match against known good BG players on PS4, but I think that will never be enough for the “sorc is underpowered” and “sorc can only kill potatoes” brigade.
Enjoy your echo chambers, I guess?
Waffennacht wrote: »
I would say that the majority of classes are pretty well balanced and that sorc isn't an outlier; that the weaker are the outliers.

I don't get how when @Aurielle posts a video displaying that non-pet sorcs are viable people proceed to flame it after it was noted that it came from a high mmr bg. The message wasn't the gameplay but rather that non petsorcs are viable which has become a sub-topic in this thread. It seems on a lot of the posts that people don't pay attention to the point and instead refute something that wasn't even brought up.
oxygen_thief wrote: »I don't get how when @Aurielle posts a video displaying that non-pet sorcs are viable people proceed to flame it after it was noted that it came from a high mmr bg. The message wasn't the gameplay but rather that non petsorcs are viable which has become a sub-topic in this thread. It seems on a lot of the posts that people don't pay attention to the point and instead refute something that wasn't even brought up.
i doubt that high mmr players dont know how to group up and let farm themselves one by one
oxygen_thief wrote: »why are you so defensive?
oxygen_thief wrote: »why are you so defensive?
Because this happens in every single sorc thread, and it’s tiring having to explain to you guys over and over again the myriad reasons why sorcs are not currently underpowered.
Sorcs who complain about how “weak” sorcs are and how they “need” to surround themselves with a zoo to survive are bad sorcs who need more practice. Simple.
That being said, I wouldn’t say that sorcs are leaps and bounds ahead of any other class. They’re easy to play, but any skilled player can excel on any class in PVP. The only class that is truly in a bad spot PVP wise at the moment is magNB. That may change with Elsweyr.
Waffennacht wrote: »
I would say that the majority of classes are pretty well balanced and that sorc isn't an outlier; that the weaker are the outliers.
I think people occasionally THINK magsorc is OP because the skill ceiling is a bit lower than it is for some other classes
Sorcs who complain about how “weak” sorcs are and how they “need” to surround themselves with a zoo to survive are bad sorcs who need more practice. Simple.
That being said, I wouldn’t say that sorcs are leaps and bounds ahead of any other class. They’re easy to play, but any skilled player can excel on any class in PVP. The only class that is truly in a bad spot PVP wise at the moment is magNB. That may change with Elsweyr.
PetSorc is a perfectly viable build, excuse me
oxygen_thief wrote: »oxygen_thief wrote: »why are you so defensive?
Because this happens in every single sorc thread, and it’s tiring having to explain to you guys over and over again the myriad reasons why sorcs are not currently underpowered.
is it because you can kill in 4vs1 situation? i dont like to be forced to use pets and masters staff. there is no more choices in builds like before. you do lose a lot if you decline the meta.
Sorcs who complain about how “weak” sorcs are and how they “need” to surround themselves with a zoo to survive are bad sorcs who need more practice. Simple.
That being said, I wouldn’t say that sorcs are leaps and bounds ahead of any other class. They’re easy to play, but any skilled player can excel on any class in PVP. The only class that is truly in a bad spot PVP wise at the moment is magNB. That may change with Elsweyr.
PetSorc is a perfectly viable build, excuse me
It’s viable (I never said it wasn’t), but it’s not the ONLY viable sorc build. Some sorcs claim that you can ONLY do well on a pet build. You and I both know that’s not true, because we’re both in the same MMR tier and play with/against each other regularly.
Sorcs who complain about how “weak” sorcs are and how they “need” to surround themselves with a zoo to survive are bad sorcs who need more practice. Simple.
That being said, I wouldn’t say that sorcs are leaps and bounds ahead of any other class. They’re easy to play, but any skilled player can excel on any class in PVP. The only class that is truly in a bad spot PVP wise at the moment is magNB. That may change with Elsweyr.
PetSorc is a perfectly viable build, excuse me
It’s viable (I never said it wasn’t), but it’s not the ONLY viable sorc build. Some sorcs claim that you can ONLY do well on a pet build. You and I both know that’s not true, because we’re both in the same MMR tier and play with/against each other regularly.
Oh yes that's true for sure. Actually I think non pet builds are in certain situations stronger even.
In the end it just comes down to practice.
I feel the same way. The class is so simple, yet its skills are so strong.
Are you for real right now? I kill people 1v1, 1v2+ all the time, my friend. You’re basing your entire opinion of my skill, my build, and my MMR on ONE video — which was not even posted to showcase my individual skill. I’m not running a meta build and still perform well on my sorc. What does that tell you?
oxygen_thief wrote: »
Are you for real right now? I kill people 1v1, 1v2+ all the time, my friend. You’re basing your entire opinion of my skill, my build, and my MMR on ONE video — which was not even posted to showcase my individual skill. I’m not running a meta build and still perform well on my sorc. What does that tell you?
oh come on is it my low english skills or you just a touchy kid? i dont care about your skills. any build will be viable in a situation which was on your video
Thrasher91604 wrote: »Haha not even close. Stun them and they’re dead.
Waffennacht wrote: »@Ayastigi well Stam sorc has 0 identity really. But hurricane + spin2win cleans up better than wrath etc
Stam DK, I've heard bad things about Stam DK. But it's an entirely different.
I personally was comparing to Stam NB, Stam Warden, Magplar, and mag DK
Hyperion616 wrote: »Waffennacht wrote: »StaticWave wrote: »With the Amplitude change, magsorcs are now among the damage powerhouses, only rivaled by magdks and heavy stamblades. They do rely on shields to survive because that's just how the class was designed to function. However, when combined with other self heals, such as power surge or matriarch, magsorcs can be a very formidable force. Their kit is forgiving to new players, with an offensive rotation revolving around timed bursts, yet when fully mastered, the class is really strong. Most magsorcs who die to other players either have not fully mastered their offensive and defensive rotations, or were just outplayed. With the right build, they have the best of everything - good sustain with dark conversion, harness magicka and lich, as well as high damage and defense by stacking max magicka for shields or matriarch burst heal. As a magsorc, your only real opponents are magdks, heavy blades, and maybe stamdks. The rest will not be much of a challenge.
I play solo PvP 90% of my time in cyrodiil. When I fight outnumbered and there's a magsorc, my ability to survive decreases dramatically. It's really that much of a difference!
Gotta say, that's all BGs are
Bought the game two weeks ago, decided to give battlegrounds a try and oh boy it was different. I've played something similar to ESO's battlegrounds in Perfect World Entertainments Neverwinter game.
The first thing I noticed once I dinged level 10 and headed into a battleground was the sorcs running around blowing things up. Than I noticed just how chaotic it all seemed, I guess because I'm new to the way pvp is done in this game or something, but my lord every game I've done from level 10 to 19 seems to have so many sorcs in them.
At higher levels does that change?
Also, are there macro's in this game for various spells, or is it just flip flopping between the two bars?
Feel sorry for you. Playing below 50 PVP is a pain. If you think that magsorcs are unforgiving, you didn’t meet werewolves...
A lot of people make new characters, make a purple/gold pvp below 50 gear and go out there to boost their ego. And you are lvl 10, while opponents 45 lvl. You have no chance even if they are also new. Start playing BG after lvl 40, or after getting gear at 50+160CP. Otherwise you are not going to have fun.
Probably there are people with macro in pve, but in pvp I am not sure, probably because of unstable ping animation cancelling with macro will lead you to nowhere. There is a high skill ceiling in this game. You can animation cancel skills (with block, bash, barswap, roll), weave light and heavy attacks with skills etc. So a good payer can land 3-4 skills mixed with light attacks and bashes in 1 sec. probably that is what you call macro.
kylewwefan wrote: »No idea where this thread went off to? The OP, who mains a Stam DK but mostly plays StamSorc concludes mag Sorc is overpowered because he gets kills easier with it.
I think the gist of it is that MagSorc is Not over or under powered, but just kind of right and fairly well balanced.
Trying to explain this in a myriad of hypothetical situations has gone far off the original sentiment.
I think what is being expressed by many here is that MagSorc has an easy Skill Learning Curve. Just meaning it’s a bit easier to get on and learn and perform well; more so than other classes.
No need to get defensive about anything, but how can you prove that Sorc is so overpowered that everything else needs buffed to compete against it? Wouldn’t it be far easier to Nerf Sorc to bring it in line with everyone else?
Ok, no one is asking for that. Just prove that Sorc is overpowered in some way. It’s really not? Then carry on. This topic of conversation is moot.