Not a bug. That requirement was temporarily lifted for the first couple of weeks of PTS so that groups could give early feedback about the final boss HM.Although there seems to be a bug where you can activate it without having done the other 2 on hard-mode first? Im pretty sure i remember reading somewhere that you would have to complete the first 2 hard-modes before being able to turn on last boss hard-mode?
Titles like Godslayer aren't enough for you? It's the right decision. The top groups capable of clearing HM aren't driven to do so by the promise of gear. They do it for the prestige, titles, achievements, scores, and competition. The power gap between the top groups and everyone else is already so high that adding gear power to further widen that gap would be indefensibly irresponsible.- feedback/maybe bug? currently you can get perfected gear from just normal vet? not sure if this is intentional or not but i hope it isn't, there are several very good sets that drop from there and having perfected versions drop or non-Hardmode seems kinda dumb as it removes part of the drive for players to push themselves to do the hardmodes.
Titles like Godslayer aren't enough for you? It's the right decision. The top groups capable of clearing HM aren't driven to do so by the promise of gear. They do it for the prestige, titles, achievements, scores, and competition. The power gap between the top groups and everyone else is already so high that adding gear power to further widen that gap would be indefensibly irresponsible.- feedback/maybe bug? currently you can get perfected gear from just normal vet? not sure if this is intentional or not but i hope it isn't, there are several very good sets that drop from there and having perfected versions drop or non-Hardmode seems kinda dumb as it removes part of the drive for players to push themselves to do the hardmodes.
Titles like Godslayer aren't enough for you? It's the right decision. The top groups capable of clearing HM aren't driven to do so by the promise of gear. They do it for the prestige, titles, achievements, scores, and competition. The power gap between the top groups and everyone else is already so high that adding gear power to further widen that gap would be indefensibly irresponsible.- feedback/maybe bug? currently you can get perfected gear from just normal vet? not sure if this is intentional or not but i hope it isn't, there are several very good sets that drop from there and having perfected versions drop or non-Hardmode seems kinda dumb as it removes part of the drive for players to push themselves to do the hardmodes.
i mean i kinda see your point maybe its just the the difficulty of the normal vet version at the moment doesn't reflect my ideas of the difficulty that it should be to acquire BiS gear, i think it would be fine if it only dropped body pieces of perfected or something in normal vet and they you had to go into the hardmodes for weapons and jewels, or some similar system to that. But as it is at the moment you can get perfected golden jewels from the last boss on normal vet and that doesn't seem right to me
LiquidPony wrote: »Feedback for the v5.0.2 update ...
Why on earth did you buff Yolo's health? It was already the highest HP boss in the game at 137m HP. Now it has 161.7m HP? Wut. That's ridiculous.
LiquidPony wrote: »Feedback for the v5.0.2 update ...
Why on earth did you buff Yolo's health? It was already the highest HP boss in the game at 137m HP. Now it has 161.7m HP? Wut. That's ridiculous.
Probably because people were complaining here about how easy it is.
The difficulty increase comes in the form the offtank having to deal with more iron atronachs and the group has a whole having to deal with more lava pools because the time between each Cataclysm is increased. The problem is that for groups with top-tier DPS, I expect that they'll see only two iron atronachs per cycle and probably only two waves of flame atronachs (so only 4 pools), so the difficulty increase for them would be negligible. While for everyone else, they'll be looking at probably three or more irons per cycle and enough lava pools that there probably won't be able space left.
It's a difficulty increase will be most acutely felt by more mainstream groups.
Time-based mechanics also don't scale well with power increases over time. E.g., look at the world-record runs of vAS where the strategy is to just ignore Felms. Maybe one day the power will increase to a point where groups will see just one iron atronach per cycle. What then?
If the goal is to challenge the tanks with holding three iron atronachs and challenge groups with the area of denial from six lava pools, then make them spawn at health percentages such that those are the number you'll get per cycle, regardless of how high or low your DPS is, regardless of whether or not DPS levels double in another two years. High DPS will still shorten the fight and make things easier that way. But exposing people to substantially different mechanics--and yes, dealing with 4 lava pools while holding two irons is substantially different than dealing with 6 or 8 and holding three irons--based on DPS levels is just bad design.