LiquidPony wrote: »Additional piece of feedback here: please give us portals. It's a real PITA to catch back up to the group and given that this is ESO, there are plenty of DCs and crashes to contend with.
LiquidPony wrote: »Additional piece of feedback here: please give us portals. It's a real PITA to catch back up to the group and given that this is ESO, there are plenty of DCs and crashes to contend with.
I think the reason portals were not added is (1) because progression through the trial is not linear--you can do a clockwise loop, or a counter-clockwise loop. And (2) because they added a new-fangled "Joining Encounter In Progress" mechanism that pulls you into the boss fight, even if you're out in the lobby.
The problem with #2 is that it doesn't appear to work for trash engagements, and saying, "we'll just pull the boss and you'll be ported to us" doesn't work that well when the person that needs to be ported in is the tank...
This seems to also affect non- hard mode. Which I do not think is intended.Focused Fire will now increase in damage more quickly when Hard Mode is active. - 5.0.1 Patch Notes
CyberOnEso wrote: »Bug's from 5.0.1This seems to also affect non- hard mode. Which I do not think is intended.Focused Fire will now increase in damage more quickly when Hard Mode is active. - 5.0.1 Patch Notes
On Nahvintaas HM the portals to the Eternal Servant now seem to be buggy, allowing more people than intended to use the portals.
CyberOnEso wrote: »Bug's from 5.0.1This seems to also affect non- hard mode. Which I do not think is intended.Focused Fire will now increase in damage more quickly when Hard Mode is active. - 5.0.1 Patch Notes
On Nahvintaas HM the portals to the Eternal Servant now seem to be buggy, allowing more people than intended to use the portals.
For focus fire, you say the damage ramp is faster in non-HM than last week?
We will look at the portals.
@T3hasiangod When we asked ZOS about the "hyper beam" you speak of on ice HM (Storm Fury) we were told that it is currently bugged and doing more damage than intended.
T3hasiangod wrote: »@T3hasiangod When we asked ZOS about the "hyper beam" you speak of on ice HM (Storm Fury) we were told that it is currently bugged and doing more damage than intended.
Is this the case with the fix that came out today? Since it said that it can be blocked and dodged, but nothing about damage, I'm guessing that the damage component hasn't been fixed yet?
T3hasiangod wrote: »@T3hasiangod When we asked ZOS about the "hyper beam" you speak of on ice HM (Storm Fury) we were told that it is currently bugged and doing more damage than intended.
Is this the case with the fix that came out today? Since it said that it can be blocked and dodged, but nothing about damage, I'm guessing that the damage component hasn't been fixed yet?
Frost Breath: cone on the MT
Storm Breath: the line of lightning that he lays across the ground while in flight
Storm Fury: the beam sweep
It was Storm Breath, not Storm Fury, that was in Monday's patch notes.
@profundidob16_ESO That's the general strategy for non-HM. Though typically with two tanks instead of one. You're not supposed to kill the iron atronachs before the over broil, and waiting to kill the fire atronachs until the broil means you run the risk of them dying after the broil, thus leaving their lava pool behind uncleansed.
On HM, however, the fire atronachs enrage after a period and so they must be killed. But the iron atronachs are still meant to be ignored until the broil.