Mettaricana wrote: »Buff ravanger to medium set and up that abysmal proc rate to like 20-30% and slap one more crit or stam into the 5 pc.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
I agree with everything you said but your last point. Stamina has WAY better sets to access than magicka. All of them can be one-barred which always is a huge problem on theorycrafting magicka builds. Secondly, as you have pointed out, they are all great sets for outnumered fights, whilst there is NO counterpart for magicka builds. The mag sets you have mentioned, besides BSW, all need to be double barred, give flat stats that are inferioir to the "OP" sets discussed here.
Soooo, either tune down the heavy armor sets mentioned or introduce magicka counterparts. Imagine a magdk with magicka fury, a magplar with magicka 7th or a sorc running a ravager magicka version.
You'll soon realize how potent said sets really are
This is nonsense. Heavy doesn't provide any damage passives since wrath was nerfed. Light armor provides 4884 spell penetration which is so important in the tank meta we are in. 4884 pen from armor, 3450 from spinners, 3450 from champion's points and 5280 from major breach. That's 17k pen from wearing one set of armor and no sharpened weapons. We have to quit acting like light armor is so underpowered in pvp it's ridiculous. If you say seventh provides too much damage then we have to talk about moondancer next patch in conjunction with the necro's synergy ability. Seventh provides 629 while moondancer provides 577 for necros. Light armor provides the best damage passives in the game by far. Light armor provides unnamed major prophecy at 2191 crit which can be stacked with the actual major prophecy buff on top of an unnamed penetration bonus which is almost equivalent to major breach. Heavy armor provides nothing that powerful in terms of passives. Mediums doesn't either even with the flat 15% damage increase and cost reduction because light provides cost reduction, recovery, and resistance on top of it's penetration and crit bonuses. This false narrative on the forums needs to be stopped.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
I agree with everything you said but your last point. Stamina has WAY better sets to access than magicka. All of them can be one-barred which always is a huge problem on theorycrafting magicka builds. Secondly, as you have pointed out, they are all great sets for outnumered fights, whilst there is NO counterpart for magicka builds. The mag sets you have mentioned, besides BSW, all need to be double barred, give flat stats that are inferioir to the "OP" sets discussed here.
Soooo, either tune down the heavy armor sets mentioned or introduce magicka counterparts. Imagine a magdk with magicka fury, a magplar with magicka 7th or a sorc running a ravager magicka version.
You'll soon realize how potent said sets really are
Necro isn’t great for outnumbered fights?Do you not realize how potent Max Magicka is on Mag builds especially with shields? Magicka sets are fine and anyone who doesn’t see that needs a serious crash course in theorycrafting.
This is nonsense. Heavy doesn't provide any damage passives since wrath was nerfed. Light armor provides 4884 spell penetration which is so important in the tank meta we are in. 4884 pen from armor, 3450 from spinners, 3450 from champion's points and 5280 from major breach. That's 17k pen from wearing one set of armor and no sharpened weapons. We have to quit acting like light armor is so underpowered in pvp it's ridiculous. If you say seventh provides too much damage then we have to talk about moondancer next patch in conjunction with the necro's synergy ability. Seventh provides 629 while moondancer provides 577 for necros. Light armor provides the best damage passives in the game by far. Light armor provides unnamed major prophecy at 2191 crit which can be stacked with the actual major prophecy buff on top of an unnamed penetration bonus which is almost equivalent to major breach. Heavy armor provides nothing that powerful in terms of passives. Mediums doesn't either even with the flat 15% damage increase and cost reduction because light provides cost reduction, recovery, and resistance on top of it's penetration and crit bonuses. This false narrative on the forums needs to be stopped.
This isnt about the heavy armor skill line, this is about the certain OP sets.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
I agree with everything you said but your last point. Stamina has WAY better sets to access than magicka. All of them can be one-barred which always is a huge problem on theorycrafting magicka builds. Secondly, as you have pointed out, they are all great sets for outnumered fights, whilst there is NO counterpart for magicka builds. The mag sets you have mentioned, besides BSW, all need to be double barred, give flat stats that are inferioir to the "OP" sets discussed here.
Soooo, either tune down the heavy armor sets mentioned or introduce magicka counterparts. Imagine a magdk with magicka fury, a magplar with magicka 7th or a sorc running a ravager magicka version.
You'll soon realize how potent said sets really are
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
I agree with everything you said but your last point. Stamina has WAY better sets to access than magicka. All of them can be one-barred which always is a huge problem on theorycrafting magicka builds. Secondly, as you have pointed out, they are all great sets for outnumered fights, whilst there is NO counterpart for magicka builds. The mag sets you have mentioned, besides BSW, all need to be double barred, give flat stats that are inferioir to the "OP" sets discussed here.
Soooo, either tune down the heavy armor sets mentioned or introduce magicka counterparts. Imagine a magdk with magicka fury, a magplar with magicka 7th or a sorc running a ravager magicka version.
You'll soon realize how potent said sets really are
Huh? Fury and 7th are rubbish on one bar.
Magica has plenty of sets you can one bar. Spinners, sun, war maiden are all ok to front bar. Magica has a lot of back bar sets too. Lich is probably the best backbar set in the game.
Mettaricana wrote: »Pffft ravanger overperforming that's a laugh
Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
You can achieve more damage in heavy or medium without sets like truth and 7th very easily. What makes sets like 7th or fury so strong is that they are designed to be strongest when outnumbered and reward you for being in such a situation. Outside of such a situation they really aren't that desirable.

Littlebluelizard wrote: »Wouldn't you rather they buffed other sets to the same level? I don't think they are particularly OP, but sometimes it feels you are stuck with those options because the other suck too much.
You can achieve more damage in heavy or medium without sets like truth and 7th very easily. What makes sets like 7th or fury so strong is that they are designed to be strongest when outnumbered and reward you for being in such a situation. Outside of such a situation they really aren't that desirable.
Flame_of_Hades wrote: »Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
No, but its not just solo/small scale players that are using these sets. Tanky is the meta, and thus people are running heavy armor sets. What are the best heavy armor sets?
4 guys are being chased by 15 players
The 4 players can easily proc and stack these heavy armor sets because they have plenty of incoming damage to proc.
Those 15 pugs run fury, ravager, truth.
They will hardly if ever proc or reach max potential.
Truth requires the person to have dodged an incoming ability.
Fury requires that player to get crit on 25x before max stacks
Ravager requires them to do melee damage with an 8% chance to proc.
How often are those pugs getting fury stacked when 4v15?
The 4 aren’t tossing out bleeds when that outnumbered they are aoe bomb cleaving chunks out.
That eliminates fury possibility.
Truth? The 4 aren’t spending much time tossing out any abilities that could be dodged considering they kite and then hit and even if they do hit what’s the chance they hit or target the guy with truth so he can get the application.
Ravager? Most pugs choose to range dps. As it’s the easiest and most braindead option when zerging.
The stam classes who can benefit from ravager the most is stamplar. Most other stamina don’t have the correct dmg skills or the ability to up the proc time like light rending jabs light bash.
The next best set up for proc’ ravager is dw steel nado in a large clump of enemies 15v4? 4 doesn’t sound like a lot of chances to proc since even when spinning in 10 I fail to proc it.
7th ? Much easier than the ones listed as all it requires is dmg incoming to proc it with a 10% and only needs it once every 5.
But they still won’t be getting hit when 15v4 as once again the 4 are kiting. Potentially prioritizing healers or snipers. The proc chance won’t be up if they range as Stam and if they melee they are putting themselves far further than their zerg and in more danger.
These sets are equivalent to bsw, necro, brightthroat, sun, spinner, spriggan
To name a few
Sheezabeast wrote: »Fury should be a medium setThat’s my only non-nerf suggestion.
Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
Flame_of_Hades wrote: »Flame_of_Hades wrote: »
Only solo/small scalers use them. They make up likely 5% of cyrodiil population. And even then, not all solo/small scalers use these sets. No need to nerf.
Im not sure how to respond to this one. I could point out how stupid that sounds when you think about it, or I could point out why 7th/fury are so OP atm (more damage in a heavy armor set than a medium armor set), OR I could point out that zerglings use them, but I think ill do all three.
Answer this for me yes or no, do you agree with nerfing solo/small scale players?
I’d say yes, just to see forum fury. Small scale seems to be the whiniest group in the game, worse than Sorcs!
I’ve never seen such a small group of players demand that an entire game suit their playstyle.
TequilaFire wrote: »LOL, I am probably at the top of the list.
Although I respect the good small scalers that don't whine on the forums.