GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.

MartiniDaniels wrote: »There was Lico's rotation on stamDK which self-explains everything. Starting from 85% he starts using whirling blades as a spammable. AOE. Execute. As. Spammable. At 85%. What other arguments are needed?https://www.youtube.com/watch?v=UakXKgngwPo
This shows that whirling blades is very strong against high health stationary target dummy's that don't fight back, but there's a lot more to this game than that. Yes I'm sure it will be strong skill for a stam dps for dungeons/trials as the execute mechanic allows you to squeeze in a lot of extra damage from large boss health pools, and it will be a good pvp skill too.
But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
In a pvp scenario, I could use this offensive AOE every second, which also would give me a 5k shield every second, after battle spirit. And that's just against one player. Now imagine having your vigor, forward momentum, and other Hots, having high resistances, maybe even troll king on top. And there's also that masters two handed weapon to consider as well.
I'm just seeing more tunnel vision from whirling blades alarmists being irrational wanting to specifically nerf that one ability without seeing the bigger picture. If whirling blades is over performing, so are other AOEs. And to try and get whirling blades nerfed while ignoring the power of other AOEs and not considering ALL SCENARIOS is a very bad idea. That's my argument.
Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
You can get a higher shield value with higher weapon damage, and theres also that shield boost CP to consider as well. Honestly with a shield that high, brawler will be the better morph for most PvP scenarios that I can think of. The carve morph would generally be better for PvE scenarios, except perhaps vMA where the shield would help quite a lot.
I will also add that Carve looks like it should work as a fire and forget, refresh when duration has expired, while brawler is to be used as an actual spammable.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
You can get a higher shield value with higher weapon damage, and theres also that shield boost CP to consider as well. Honestly with a shield that high, brawler will be the better morph for most PvP scenarios that I can think of. The carve morph would generally be better for PvE scenarios, except perhaps vMA where the shield would help quite a lot.
I will also add that Carve looks like it should work as a fire and forget, refresh when duration has expired, while brawler is to be used as an actual spammable.
yes, i understand that you get a higher ward with more weapon damage, i ought to point out you get that with max stam too, the ward takes both into account but this is a stam dps, i have almost 4k base weapon damage(no buffs eg major/minor brutality) and around 35k stam. could you link a screen on your 10k ward?

Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
You can get a higher shield value with higher weapon damage, and theres also that shield boost CP to consider as well. Honestly with a shield that high, brawler will be the better morph for most PvP scenarios that I can think of. The carve morph would generally be better for PvE scenarios, except perhaps vMA where the shield would help quite a lot.
I will also add that Carve looks like it should work as a fire and forget, refresh when duration has expired, while brawler is to be used as an actual spammable.
yes, i understand that you get a higher ward with more weapon damage, i ought to point out you get that with max stam too, the ward takes both into account but this is a stam dps, i have almost 4k base weapon damage(no buffs eg major/minor brutality) and around 35k stam. could you link a screen on your 10k ward?
Approximately 5280 weapon damage, 32.8k stam, with 16% shield boost from CP.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
You can get a higher shield value with higher weapon damage, and theres also that shield boost CP to consider as well. Honestly with a shield that high, brawler will be the better morph for most PvP scenarios that I can think of. The carve morph would generally be better for PvE scenarios, except perhaps vMA where the shield would help quite a lot.
I will also add that Carve looks like it should work as a fire and forget, refresh when duration has expired, while brawler is to be used as an actual spammable.
yes, i understand that you get a higher ward with more weapon damage, i ought to point out you get that with max stam too, the ward takes both into account but this is a stam dps, i have almost 4k base weapon damage(no buffs eg major/minor brutality) and around 35k stam. could you link a screen on your 10k ward?
all right thanks. is this an actual, functional build or just for screenshots? i am curious because on my build, my damage from the skill is much higher then the ward, yours it is the opposite.Approximately 5280 weapon damage, 32.8k stam, with 16% shield boost from CP.
all right, is that something you will actually be doing? the bastion cp things?
MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
GeorgeBlack wrote: »MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
I am a stamDK
I would love to see something different than SnB/2h BS 7th Fury spamming Ransack/heroic/bash
techprince wrote: »GeorgeBlack wrote: »MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
I am a stamDK
I would love to see something different than SnB/2h BS 7th Fury spamming Ransack/heroic/bash
That is a biased opinion. When you use it, its not a problem?
GeorgeBlack wrote: »techprince wrote: »GeorgeBlack wrote: »MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
I am a stamDK
I would love to see something different than SnB/2h BS 7th Fury spamming Ransack/heroic/bash
That is a biased opinion. When you use it, its not a problem?
Mate we have so many more broken AoE stuff that the small radius of whirling blade will make 0 diffrrence in the ball groups.
It will make a difference to those that need a new spammable and it makes me happy.
Once everything else that is wrong with aoe ball groups is fixed, I will make a thread to adress this one as well.
When I was calling for a nerf to Dawnbreaker everybody went nuts. There is nothing wrong with whirling blades.
I hope they improve dizzy swing as well.
Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
You can get a higher shield value with higher weapon damage, and theres also that shield boost CP to consider as well. Honestly with a shield that high, brawler will be the better morph for most PvP scenarios that I can think of. The carve morph would generally be better for PvE scenarios, except perhaps vMA where the shield would help quite a lot.
I will also add that Carve looks like it should work as a fire and forget, refresh when duration has expired, while brawler is to be used as an actual spammable.
yes, i understand that you get a higher ward with more weapon damage, i ought to point out you get that with max stam too, the ward takes both into account but this is a stam dps, i have almost 4k base weapon damage(no buffs eg major/minor brutality) and around 35k stam. could you link a screen on your 10k ward?
Approximately 5280 weapon damage, 32.3k max stamina, with 16% shield boost from CP.
Now imagine in a BG; even with lower stats if you're using the masters two handed set and hitting say, 4 players, you can see how tremendously strong this skill is. This is in my opinion potentially much stronger in most PvP scenarios than the PTS whirling blades.
Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
You can get a higher shield value with higher weapon damage, and theres also that shield boost CP to consider as well. Honestly with a shield that high, brawler will be the better morph for most PvP scenarios that I can think of. The carve morph would generally be better for PvE scenarios, except perhaps vMA where the shield would help quite a lot.
I will also add that Carve looks like it should work as a fire and forget, refresh when duration has expired, while brawler is to be used as an actual spammable.
MartiniDaniels wrote: »With balorgh proc
MartiniDaniels wrote: »With balorgh proc

Lightspeedflashb14_ESO wrote: »Lightspeedflashb14_ESO wrote: »@Arcanasx But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
how are you getting a 10k ward from brawler? my stamplar dps has a 5k at base. with one target that is is 7.5k, see here-
you also lose out on a bleed if you use brawler.
You can get a higher shield value with higher weapon damage, and theres also that shield boost CP to consider as well. Honestly with a shield that high, brawler will be the better morph for most PvP scenarios that I can think of. The carve morph would generally be better for PvE scenarios, except perhaps vMA where the shield would help quite a lot.
I will also add that Carve looks like it should work as a fire and forget, refresh when duration has expired, while brawler is to be used as an actual spammable.
yes, i understand that you get a higher ward with more weapon damage, i ought to point out you get that with max stam too, the ward takes both into account but this is a stam dps, i have almost 4k base weapon damage(no buffs eg major/minor brutality) and around 35k stam. could you link a screen on your 10k ward?
Approximately 5280 weapon damage, 32.3k max stamina, with 16% shield boost from CP.
Now imagine in a BG; even with lower stats if you're using the masters two handed set and hitting say, 4 players, you can see how tremendously strong this skill is. This is in my opinion potentially much stronger in most PvP scenarios than the PTS whirling blades.
Wait.
What's your build?? Is that buffed? 5280 wp damage and 32k stam?
my stamDK needs both major n minor brut to get to 4.5k wep damage, that's on a medium all gold build with infused wd jewels.....
MartiniDaniels wrote: »With balorgh proc
Would be interested to know how much Master-at-Arms and Mighty CP points are invested here. The thing about CP is you have these damage boosters that inflate tooltips, while there's also CP that directly counters that damage inflation. Then there's battle spirit. Then there's player mitigation through armor. And there's possibly major evasion, major/minor protection to consider as well. Balorgh also lasts about 10 seconds. On the other hand you can't mitigate your own shields such as the one from brawler; there's only battle spirit to consider.
Against a single target, the sum of the damage and the shield you would get from brawler would be greater than the potential damage with execute you may do with whirling blades against another player, unless you invest into crit damage modifiers and your target doesn't use impen.
Just add the tooltip damage and shield here and compare it to whirling blades; in my case whirling blades tooltip would be approximately 9.5k, similar to brawlers tooltip damage.
Edit: Will also add that my brawler's resource cost is about 1.1k cheaper than your whirling blades as well.

Just tested on pts, with 6.4k weapon damage, 31k HP and 20.15% in bastion I'm nowhere near 10k shield with brawler tooltip, I'm under 6k.
It might have been fixed on the last PTS build.
Edit : it was in PvP. Is the tooltip halved in PvP ?
ok, for brawler, can i recharge my shield before 6sec is up?
because if yes, that's insanely powerful. just spam brawler to continuously have 10k+ damage shield.
if not, i say it's still ok. not everyone will have 10k brawler bubble build (trademark!), but i'm already getting headshot with Snipe with nearly 10k damage anyway. 2 shots and bubble and a healthy chunk of ur health are gone...
MartiniDaniels wrote: »MartiniDaniels wrote: »With balorgh proc
Would be interested to know how much Master-at-Arms and Mighty CP points are invested here. The thing about CP is you have these damage boosters that inflate tooltips, while there's also CP that directly counters that damage inflation. Then there's battle spirit. Then there's player mitigation through armor. And there's possibly major evasion, major/minor protection to consider as well. Balorgh also lasts about 10 seconds. On the other hand you can't mitigate your own shields such as the one from brawler; there's only battle spirit to consider.
Against a single target, the sum of the damage and the shield you would get from brawler would be greater than the potential damage with execute you may do with whirling blades against another player, unless you invest into crit damage modifiers and your target doesn't use impen.
Just add the tooltip damage and shield here and compare it to whirling blades; in my case whirling blades tooltip would be approximately 9.5k, similar to brawlers tooltip damage.
Edit: Will also add that my brawler's resource cost is about 1.1k cheaper than your whirling blades as well.
It's standard 49 mighty, 56 master-in-arms. Ok, in balanced build it will be 12k tooltip, this is still too much for no-brain aoe execute spammable. Btw, I was without ton of passives at that 14k screenshot, so final cost and damage:
And key difference is that brawler doesn't have execute part, while whirling blade has double execute. Non-crit hits on "old, no-raid" dummy below 25% are 20-25k. Ok, divide it by 3 in CP PVP, still 6-8k without corrosive armor.
Brawler, NB's sap etc don't have execute part. And if they overbuffed brawler in terms of shield spam, then there is 2 broken abilities, not one.
MartiniDaniels wrote: »Well, maybe this all makes sense. Zerg balls will melt each other with aoes, so more viable tactic will be to spread which will fix a ton of problems related to ball groups. Still ST spammables should do notably more damage.
MartiniDaniels wrote: »MartiniDaniels wrote: »With balorgh proc
Would be interested to know how much Master-at-Arms and Mighty CP points are invested here. The thing about CP is you have these damage boosters that inflate tooltips, while there's also CP that directly counters that damage inflation. Then there's battle spirit. Then there's player mitigation through armor. And there's possibly major evasion, major/minor protection to consider as well. Balorgh also lasts about 10 seconds. On the other hand you can't mitigate your own shields such as the one from brawler; there's only battle spirit to consider.
Against a single target, the sum of the damage and the shield you would get from brawler would be greater than the potential damage with execute you may do with whirling blades against another player, unless you invest into crit damage modifiers and your target doesn't use impen.
Just add the tooltip damage and shield here and compare it to whirling blades; in my case whirling blades tooltip would be approximately 9.5k, similar to brawlers tooltip damage.
Edit: Will also add that my brawler's resource cost is about 1.1k cheaper than your whirling blades as well.
It's standard 49 mighty, 56 master-in-arms. Ok, in balanced build it will be 12k tooltip, this is still too much for no-brain aoe execute spammable. Btw, I was without ton of passives at that 14k screenshot, so final cost and damage:
And key difference is that brawler doesn't have execute part, while whirling blade has double execute. Non-crit hits on "old, no-raid" dummy below 25% are 20-25k. Ok, divide it by 3 in CP PVP, still 6-8k without corrosive armor.
Brawler, NB's sap etc don't have execute part. And if they overbuffed brawler in terms of shield spam, then there is 2 broken abilities, not one.
Yes I've considered the execute part. My whirling blades would be about 9.5k. Attacking a target At 20% hp adds an extra 100% with the dual wield passive into account, which would act like 19k. If you add the brawler damage and shield together, it adds up to about 20k in value. So 9.5k damage with a 10.5k buffer for your health, which you can have attacking a target at 100% health. Don't forget about the bigger shield value you can get the more targets you hit.
Considering a PvP context, reduce all these numbers by 50% with battle spirit. On top of that you can further decrease the damage done than you can decrease the shield value. The damage would be further reduced by player CP, armor resistances, and potentially major evasion/major protection/minor protection. On the other hand you cannot mitigate the effectiveness on shields you apply to yourself, and there's only that shield breaker CP that another player may potentially have that increases their damage against shields; that's it. And I'm sure you would agree that the extra crit damage you may do won't amount to a lot considering the prevalence of high critical hit resistances in PvP. What I'm trying to say is you would generally get more numerical value out of brawler than whirling blades for PvP.MartiniDaniels wrote: »Well, maybe this all makes sense. Zerg balls will melt each other with aoes, so more viable tactic will be to spread which will fix a ton of problems related to ball groups. Still ST spammables should do notably more damage.
With AoEs buffed across the board for PTS, this is my thinking as well. I would also say that AoEs act as an "equalizer" in the sense that an outnumbered group that plays better than a larger group will be able to defeat them by coordinating more powerful AoEs. This is already true to some extent on live, but with the AoE changes this will make it easier as long as the smaller group plays skillfully.
MartiniDaniels wrote: »MartiniDaniels wrote: »MartiniDaniels wrote: »With balorgh proc
Would be interested to know how much Master-at-Arms and Mighty CP points are invested here. The thing about CP is you have these damage boosters that inflate tooltips, while there's also CP that directly counters that damage inflation. Then there's battle spirit. Then there's player mitigation through armor. And there's possibly major evasion, major/minor protection to consider as well. Balorgh also lasts about 10 seconds. On the other hand you can't mitigate your own shields such as the one from brawler; there's only battle spirit to consider.
Against a single target, the sum of the damage and the shield you would get from brawler would be greater than the potential damage with execute you may do with whirling blades against another player, unless you invest into crit damage modifiers and your target doesn't use impen.
Just add the tooltip damage and shield here and compare it to whirling blades; in my case whirling blades tooltip would be approximately 9.5k, similar to brawlers tooltip damage.
Edit: Will also add that my brawler's resource cost is about 1.1k cheaper than your whirling blades as well.
It's standard 49 mighty, 56 master-in-arms. Ok, in balanced build it will be 12k tooltip, this is still too much for no-brain aoe execute spammable. Btw, I was without ton of passives at that 14k screenshot, so final cost and damage:
And key difference is that brawler doesn't have execute part, while whirling blade has double execute. Non-crit hits on "old, no-raid" dummy below 25% are 20-25k. Ok, divide it by 3 in CP PVP, still 6-8k without corrosive armor.
Brawler, NB's sap etc don't have execute part. And if they overbuffed brawler in terms of shield spam, then there is 2 broken abilities, not one.
Yes I've considered the execute part. My whirling blades would be about 9.5k. Attacking a target At 20% hp adds an extra 100% with the dual wield passive into account, which would act like 19k. If you add the brawler damage and shield together, it adds up to about 20k in value. So 9.5k damage with a 10.5k buffer for your health, which you can have attacking a target at 100% health. Don't forget about the bigger shield value you can get the more targets you hit.
Considering a PvP context, reduce all these numbers by 50% with battle spirit. On top of that you can further decrease the damage done than you can decrease the shield value. The damage would be further reduced by player CP, armor resistances, and potentially major evasion/major protection/minor protection. On the other hand you cannot mitigate the effectiveness on shields you apply to yourself, and there's only that shield breaker CP that another player may potentially have that increases their damage against shields; that's it. And I'm sure you would agree that the extra crit damage you may do won't amount to a lot considering the prevalence of high critical hit resistances in PvP. What I'm trying to say is you would generally get more numerical value out of brawler than whirling blades for PvP.MartiniDaniels wrote: »Well, maybe this all makes sense. Zerg balls will melt each other with aoes, so more viable tactic will be to spread which will fix a ton of problems related to ball groups. Still ST spammables should do notably more damage.
With AoEs buffed across the board for PTS, this is my thinking as well. I would also say that AoEs act as an "equalizer" in the sense that an outnumbered group that plays better than a larger group will be able to defeat them by coordinating more powerful AoEs. This is already true to some extent on live, but with the AoE changes this will make it easier as long as the smaller group plays skillfully.
I'm not sure about it. For some unknown reason I am usually finished in smallscale/duel-like situations by executioner/reverse slash, while if I got into ball's way, it's steel tornado all the way through recap. As for now aoes from smaller group are mostly outhealed by ball's healers and earthgore. So it will be zerg against the zerg aoes, which will force zerg to split (in theory) and so it will be no longer a ball, but more even player groups with a lot of smallscale's going in parallel. But this is all theory, I doubt that hive mind will change that easily.
Also what spec do you run to get shield tooltip more then damage tooltip? In my tooltip it's like 1.5 times smaller, and i doubt 20% from bastion will increase it x1.5.