techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point choosing of whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
Indeed, I think he is serious... I mean, I know it’s because you got packed and you feel the need to run to the forum and cry for nerfs, but I think that person wants an answer.
techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point choosing of whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
He is obv talking about the execute morph, you know the one everyone will be using over the non execute morph.
techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
Indeed, I think he is serious... I mean, I know it’s because you got packed and you feel the need to run to the forum and cry for nerfs, but I think that person wants an answer.
I would agree. We know Zos wants constructive feedback and what OP failed to do so since they chose to not provide any reasoning, especially comparisons from testing on PTS vs live.
In other words, speak to why you think it should be X. Give it meaning and show you put some real thought into this.
techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
Indeed, I think he is serious... I mean, I know it’s because you got packed and you feel the need to run to the forum and cry for nerfs, but I think that person wants an answer.
techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
Indeed, I think he is serious... I mean, I know it’s because you got packed and you feel the need to run to the forum and cry for nerfs, but I think that person wants an answer.
I would agree. We know Zos wants constructive feedback and what OP failed to do so since they chose to not provide any reasoning, especially comparisons from testing on PTS vs live.
In other words, speak to why you think it should be X. Give it meaning and show you put some real thought into this.
techprince wrote: »techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
This is PTS, not Combat Mechanics. Base damage boost is applied to BOTH morphs. One has additional range and one has execute. This is Steel Tornado on steroids with 3m less range. This does not solve the problem of Spin To Win. It still is Spin To Win.
techprince wrote: »techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
This is PTS, not Combat Mechanics. Base damage boost is applied to BOTH morphs. One has additional range and one has execute. This is Steel Tornado on steroids with 3m less range. This does not solve the problem of Spin To Win. It still is Spin To Win.
"Spin2win" isn't the only AoE being buffed. And the way your OP looks it sounds like you want to revert the damage bonus on only whirling blades.
techprince wrote: »techprince wrote: »techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
This is PTS, not Combat Mechanics. Base damage boost is applied to BOTH morphs. One has additional range and one has execute. This is Steel Tornado on steroids with 3m less range. This does not solve the problem of Spin To Win. It still is Spin To Win.
"Spin2win" isn't the only AoE being buffed. And the way your OP looks it sounds like you want to revert the damage bonus on only whirling blades.
Exactly.
techprince wrote: »techprince wrote: »techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
This is PTS, not Combat Mechanics. Base damage boost is applied to BOTH morphs. One has additional range and one has execute. This is Steel Tornado on steroids with 3m less range. This does not solve the problem of Spin To Win. It still is Spin To Win.
"Spin2win" isn't the only AoE being buffed. And the way your OP looks it sounds like you want to revert the damage bonus on only whirling blades.
Exactly.
Which would just make whirling blades an inferior skill compared to tornado and other AoEs.
techprince wrote: »techprince wrote: »techprince wrote: »techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
This is PTS, not Combat Mechanics. Base damage boost is applied to BOTH morphs. One has additional range and one has execute. This is Steel Tornado on steroids with 3m less range. This does not solve the problem of Spin To Win. It still is Spin To Win.
"Spin2win" isn't the only AoE being buffed. And the way your OP looks it sounds like you want to revert the damage bonus on only whirling blades.
Exactly.
Which would just make whirling blades an inferior skill compared to tornado and other AoEs.
One is AOE with upfront damage having high cost, another is supposed to be an execute with low cost. Choose one. You already have an AOE morph.
techprince wrote: »techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
Indeed, I think he is serious... I mean, I know it’s because you got packed and you feel the need to run to the forum and cry for nerfs, but I think that person wants an answer.
I got packed? do you day dream or delusional or both? did you read the patch notes? 50% damage boost to BASE + execute.
techprince wrote: »techprince wrote: »techprince wrote: »techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
This is PTS, not Combat Mechanics. Base damage boost is applied to BOTH morphs. One has additional range and one has execute. This is Steel Tornado on steroids with 3m less range. This does not solve the problem of Spin To Win. It still is Spin To Win.
"Spin2win" isn't the only AoE being buffed. And the way your OP looks it sounds like you want to revert the damage bonus on only whirling blades.
Exactly.
Which would just make whirling blades an inferior skill compared to tornado and other AoEs.
One is AOE with upfront damage having high cost, another is supposed to be an execute with low cost. Choose one. You already have an AOE morph.
There would also be a difference of 4m range between them, and a small cost difference. I know which one would be better, especially when you consider the one that does more upfront damage would also bring the target to a lower hp faster, and hence put them on the defensive more quickly.
How it is on the PTS there is the choice between a bigger radius that has the potential to hit more targets and is easier to hit with, or one that's more compact with more potential damage (you get to choose one of those). You're also conveniently leaving out other buffed AoEs that have also had a damage increase, such as brawler (great shields tied to an offensive ability that can be spammed) and bombard (immobilizes and snares from 20m cone distance, that can also be spammed) and if you cannot see the great utility of those skills as they are on PTS I don't know what else to say.
If whirling blades is too strong, then the other AoEs are too strong as well, and you should advocate for toning down AoEs across the board instead of tunnel visioning on whirling blades. What I'm seeing from all the whirling blade alarmists is "this AoE has the greatest damage potential compared to other AoEs and therefore, must be the best AoE for all possible scenarios".
techprince wrote: »techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
Indeed, I think he is serious... I mean, I know it’s because you got packed and you feel the need to run to the forum and cry for nerfs, but I think that person wants an answer.
I got packed? do you day dream or delusional or both? did you read the patch notes? 50% damage boost to BASE + execute.
Do you think that no one in this game should be able to kill you? Please explain why it is that you pulled up crying for nerfs. All I’m getting from your posts is that this ability can do damage, and the only counter play that you know is crying on the forum...
Yes, I’ve not only read that patch notes, I’ve tested both. As I stated, I think both morphs are really good, and I have yet not decided which I am going to use on live. From what I have read that is exactly the reaction that the devs are going for - I.e. both are good morphs and the player really needs to weight which morph suits them best.
techprince wrote: »techprince wrote: »GeorgeBlack wrote: »Why?
Seriously?
Indeed, I think he is serious... I mean, I know it’s because you got packed and you feel the need to run to the forum and cry for nerfs, but I think that person wants an answer.
I got packed? do you day dream or delusional or both? did you read the patch notes? 50% damage boost to BASE + execute.
Do you think that no one in this game should be able to kill you? Please explain why it is that you pulled up crying for nerfs. All I’m getting from your posts is that this ability can do damage, and the only counter play that you know is crying on the forum...
Yes, I’ve not only read that patch notes, I’ve tested both. As I stated, I think both morphs are really good, and I have yet not decided which I am going to use on live. From what I have read that is exactly the reaction that the devs are going for - I.e. both are good morphs and the player really needs to weight which morph suits them best.
techprince wrote: »techprince wrote: »techprince wrote: »techprince wrote: »Whirling Blades should lose 50% damage bonus and revert the range from 6m back to 5m. Add the reduced cost back to this morph.
What would be the point of choosing whirling blades over steel tornado then? How many people use whirling blades over steel tornado on live?
Edit: Grammar
This is PTS, not Combat Mechanics. Base damage boost is applied to BOTH morphs. One has additional range and one has execute. This is Steel Tornado on steroids with 3m less range. This does not solve the problem of Spin To Win. It still is Spin To Win.
"Spin2win" isn't the only AoE being buffed. And the way your OP looks it sounds like you want to revert the damage bonus on only whirling blades.
Exactly.
Which would just make whirling blades an inferior skill compared to tornado and other AoEs.
One is AOE with upfront damage having high cost, another is supposed to be an execute with low cost. Choose one. You already have an AOE morph.
There would also be a difference of 4m range between them, and a small cost difference. I know which one would be better, especially when you consider the one that does more upfront damage would also bring the target to a lower hp faster, and hence put them on the defensive more quickly.
How it is on the PTS there is the choice between a bigger radius that has the potential to hit more targets and is easier to hit with, or one that's more compact with more potential damage (you get to choose one of those). You're also conveniently leaving out other buffed AoEs that have also had a damage increase, such as brawler (great shields tied to an offensive ability that can be spammed) and bombard (immobilizes and snares from 20m cone distance, that can also be spammed) and if you cannot see the great utility of those skills as they are on PTS I don't know what else to say.
If whirling blades is too strong, then the other AoEs are too strong as well, and you should advocate for toning down AoEs across the board instead of tunnel visioning on whirling blades. What I'm seeing from all the whirling blade alarmists is "this AoE has the greatest damage potential compared to other AoEs and therefore, must be the best AoE for all possible scenarios".
GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
MartiniDaniels wrote: »There was Lico's rotation on stamDK which self-explains everything. Starting from 85% he starts using whirling blades as a spammable. AOE. Execute. As. Spammable. At 85%. What other arguments are needed?
https://www.youtube.com/watch?v=UakXKgngwPo