MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
Joosef_Kivikilpi wrote: »MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
Didn't even think about corrosive... My goodness... This is going to be a while new level of cancer in PvP.
Then where are the Magicka AOE buffs? No one's going to be "spamming" Wall of Elements and hitting each target for the sort of damage than Stamina AOEs are doing. In the first week of PTS I saw an up-front Cleave hit for a little over 4.3k damage, and the same guy's Cleave-bleed was ticking for ~1.5k (numbers from no-CP Battlegrounds). Wall of Elements would need 4-5 seconds of its 8 second duration to match just the first up-front hit, not even counting the bleed portion (or the Heavy Weapons bleed that it can proc).Waffennacht wrote: »I think with the buff to roll dodge (gaining immunity to roots for 4 sec) AoEs are necessarily being buffed to actually kill someone
Then where are the Magicka AOE buffs?
Drain Power: Increased the damage of this ability and the Sap Essence morph by 25% to adhere it to our PBAoE damage standards. Ability and Sap Essence now grant Major Sorcery, rather than Brutality, to better represent the scaling mechanisms the skills use.


No one's going to be "spamming" Wall of Elements and hitting each target for the sort of damage than Stamina AOEs are doing. In the first week of PTS I saw an up-front Cleave hit for a little over 4.3k damage, and the same guy's Cleave-bleed was ticking for ~1.5k (numbers from no-CP Battlegrounds). Wall of Elements would need 4-5 seconds of its 8 second duration to match just the first up-front hit, not even counting the bleed portion (or the Heavy Weapons bleed that it can proc).
Ok I did further testing and the 10k value listed above is in PvE.
I'm reaching 12k shields in PvE.
The tooltip is halved in PvP, I barely get 6k when everything is up, which is not bad, but as a stamsorc I prefed the bleed morph, with my 2h master axe it's much more effective to fight stacked zergs.
Sap Essence is available to one class, and the only time I've ever ran into Impulse on live was against a guy that was running the Black Rose Prison Destro Staff, which really wasn't very impressive. The ability also didn't get any buffs this patch, so far as I can tell.Lightspeedflashb14_ESO wrote: »wall is the equivalent of endless hail, not whirling blades, impulse and sap essence are the equivalent.
Is that 6k shield in CP-PvP, or no-CP? If it's the former, what value do you get in Cyrodiil with your Champion Points reset? If you're able to get anywhere near 6k in no-CP, attached to an ability that can do that sort of damage, that's...wow. I mean a 6k shield is actually a really good number for Harness Magicka in BGs, and you have to back off of your offensive pressure in order to cast it.Ok I did further testing and the 10k value listed above is in PvE.
I'm reaching 12k shields in PvE.
The tooltip is halved in PvP, I barely get 6k when everything is up, which is not bad, but as a stamsorc I prefed the bleed morph, with my 2h master axe it's much more effective to fight stacked zergs.
Sap Essence is available to one class, and the only time I've ever ran into Impulse on live was against a guy that was running the Black Rose Prison Destro Staff, which really wasn't very impressive. The ability also didn't get any buffs this patch, so far as I can tell.Lightspeedflashb14_ESO wrote: »wall is the equivalent of endless hail, not whirling blades, impulse and sap essence are the equivalent.
Anyway, my main point is that Stamina builds get access to the overpowered AOE damage, but Magicka really doesn't. The previously posted tooltips from Stam builds are substantially higher than yours, and I was told by the guy that hit me that his Cleave tooltip damage was ~10k up front and ~15k bleed. You'd need to increase your 6,214 Elemental Ring tooltip by ~65% just to match his up front Cleave tooltip.
I'd personally rather they reduce AOE damage across the board - even Wall of Elements if necessary - rather than giving everyone AOE spammables that are competitive with single target spammables, even when only hitting one target. But if they're going to leave the game in that state, it doesn't need to be only Stamina that benefits from it.Is that 6k shield in CP-PvP, or no-CP? If it's the former, what value do you get in Cyrodiil with your Champion Points reset? If you're able to get anywhere near 6k in no-CP, attached to an ability that can do that sort of damage, that's...wow. I mean a 6k shield is actually a really good number for Harness Magicka in BGs, and you have to back off of your offensive pressure in order to cast it.Ok I did further testing and the 10k value listed above is in PvE.
I'm reaching 12k shields in PvE.
The tooltip is halved in PvP, I barely get 6k when everything is up, which is not bad, but as a stamsorc I prefed the bleed morph, with my 2h master axe it's much more effective to fight stacked zergs.
. Sap Essence is available to one class,
.the only time I've ever ran into Impulse on live was against a guy that was running the Black Rose Prison Destro Staff
. The ability also didn't get any buffs this patch, so far as I can tell.
. Anyway, my main point is that Stamina builds get access to the overpowered AOE damage, but Magicka really doesn't. The previously posted tooltips from Stam builds are substantially higher than yours, and I was told by the guy that hit me that his Cleave tooltip damage was ~10k up front and ~15k bleed. You'd need to increase your 6,214 Elemental Ring tooltip by ~65% just to match his up front Cleave tooltip.

I’d just like to know why this game needs an AoE execute at all. High damage should be single target.
Joosef_Kivikilpi wrote: »MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
Didn't even think about corrosive... My goodness... This is going to be a while new level of cancer in PvP.
I thought it was obvious? If Impulse wasn't trash, it'd actually be getting used. Spin-to-Win is probably one of the most widely used skills in the game, and has been for quite some time, yet it got a damage buff while still keeping an execute mechanic on one morph (plus the passive execute mechanic).Lightspeedflashb14_ESO wrote: »So?.the only time I've ever ran into Impulse on live was against a guy that was running the Black Rose Prison Destro Staff
It has nothing to do with "liking big numbers," and everything to do with what numbers can be realistically achieved with viable PvP builds. I don't know that I've ever been hit with an instant, single target spammable for 4.3k in a Battleground, but I know that Cleave can hit that hard (plus the following bleed DOT, along with the possibility to proc a second bleed) on a build that isn't trash. When you take into account the bleed(s), and the fact that it's AOE (notice that I never said PBAOE), that's simply too much damage. I'd say the same thing about a Whirling Blades for > 4k when it isn't even the final hit (and 6.6k when it was), especially when that same player's bleed ticks were actually fairly weak.Lightspeedflashb14_ESO wrote: »because you seem to like big numbers, i went on the pts and buffed myself up as best i could, missing minor berzerk, major courge, minor sorcery, being on a dark elf/high elf instead of a breton, etc etc, i couldn't figure out how to get one of those fancy new atro dummies but this is still pretty good with what i had on my toons-
MartiniDaniels wrote: »There was Lico's rotation on stamDK which self-explains everything. Starting from 85% he starts using whirling blades as a spammable. AOE. Execute. As. Spammable. At 85%. What other arguments are needed?https://www.youtube.com/watch?v=UakXKgngwPo
Ok I did further testing and the 10k value listed above is in PvE.
I'm reaching 12k shields in PvE.
The tooltip is halved in PvP, I barely get 6k when everything is up, which is not bad, but as a stamsorc I prefed the bleed morph, with my 2h master axe it's much more effective to fight stacked zergs.
Keep in mimd that the first bleed tick will do damage after around 2seconds and overwrites, so e.g. If u spam it 2-3x in a row, U will start benefit from ur last brawler after 2sec.
juhislihis19 wrote: »Joosef_Kivikilpi wrote: »MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
Didn't even think about corrosive... My goodness... This is going to be a while new level of cancer in PvP.
Which is funny because in the past 18 months I've played, I've NEVER seen anyone use Corrosive Armor.. So seeing a group of sDK's in Corrosive spamming Whirling, would be truly unique sight!
But just imagine few Wardens in a group, all spamming Permafrost one at a time, Sub Assaults and Dawnbreakers! No, wait a second..
I’d just like to know why this game needs an AoE execute at all. High damage should be single target.
MartiniDaniels wrote: »There was Lico's rotation on stamDK which self-explains everything. Starting from 85% he starts using whirling blades as a spammable. AOE. Execute. As. Spammable. At 85%. What other arguments are needed?https://www.youtube.com/watch?v=UakXKgngwPo
This shows that whirling blades is very strong against high health stationary target dummy's that don't fight back, but there's a lot more to this game than that. Yes I'm sure it will be strong skill for a stam dps for dungeons/trials as the execute mechanic allows you to squeeze in a lot of extra damage from large boss health pools, and it will be a good pvp skill too.
But have you taken a look at the tooltip values for brawler? Ive had it where its tooltip damage was over 9k, plus a 10k shield on top of that, against a single target. AOE. Damage. With. Large Shield. As. Spammable.
In a pvp scenario, I could use this offensive AOE every second, which also would give me a 5k shield every second, after battle spirit. And that's just against one player. Now imagine having your vigor, forward momentum, and other Hots, having high resistances, maybe even troll king on top. And there's also that masters two handed weapon to consider as well.
I'm just seeing more tunnel vision from whirling blades alarmists being irrational wanting to specifically nerf that one ability without seeing the bigger picture. If whirling blades is over performing, so are other AOEs. And to try and get whirling blades nerfed while ignoring the power of other AOEs and not considering ALL SCENARIOS is a very bad idea. That's my argument.
I’d just like to know why this game needs an AoE execute at all. High damage should be single target.
Because people like it. It is quite smart way of doing it. In steel tornado you have skill every stamina player likes, because it does everything they need and has no disadvantges of all the tools they could use instead of it. It enables strong AoE potential stam players lacked, something very much wanted in 1vX of BGs. It has execute to finish off all those pesky nightblades nobody likes playing against (not even nightblades themself). You dont have to bother about the annoying things like aiming so its also good tool to finish off those pesky petsorcs hiding with pets or just generally all those people that survive on low health by kiting you or hiding. Nobody likes people that survive.
It is also amazing potato killing tool. You wont find easier and more potent tool than just DB into steel tornado spam against average pve Joe. And nobody likes potatoes, or zerglings or pve players.
It is also good as spammable and execute so you are saving skill slots for more buffs or supportive abilities so you can enhance your survival or your damage output. Again, everyone likes to use as little skills as possible in their 'burst window'.
Now in PVE, everyone likes the most damaging ability, so if this is doing most damage and also works so well in AoE you dont have to bother swapping skills or perform little slower in AoE situations you are just loving this.
It also helps that the ability isnt as much antiMag to make them complain en mass. It being AoE, undodgeable, melee and execute, average mag person with shield to pop/spam in execute range and not really keen on much dodging can barely care its being used over other abilities. Quiote opposite, the worst thing about this ability for average mag build is they dont have any like that and they very much want to.
So more people are happy than not, and those unhappy arent unhappy as much to complain too much (yet).
Lightspeedflashb14_ESO wrote: »everyone is talking about whirling blades and steel tornado but have you guys seen the tooltip on power extraction? here mine on the pts with no buffs.
and whirling blades/steel tornado
power extraction is crazy.
here is surprise attack on that same toon-
why would anyone use surprise attack instead of power extraction now?
Lightspeedflashb14_ESO wrote: »everyone is talking about whirling blades and steel tornado but have you guys seen the tooltip on power extraction? here mine on the pts with no buffs.
and whirling blades/steel tornado
power extraction is crazy.
here is surprise attack on that same toon-
why would anyone use surprise attack instead of power extraction now?
Power extraction is dodgeable which is a huge disadvantage compared to whirling blades. Also, actual damage is alot lower when you account for the execute and dw passives (whirling blades actual damage would be 10266 vs a 50% hp left target, and a whopping 16261 damage vs a 24% hp target that is stunned)
But in general, yea, why would anyone ever use single target abilities again if this buff goes live. Surprise attack is pretty much the best single target spammable there is, and is now rivalled in single target damage by alot of the AoE's.
Puncture, flurry, low slash and similar abilities were already quite abit worse than surprise attack. Now there will be no reason to use them as damaging abilities anymore.
Lightspeedflashb14_ESO wrote: »everyone is talking about whirling blades and steel tornado but have you guys seen the tooltip on power extraction? here mine on the pts with no buffs.
and whirling blades/steel tornado
power extraction is crazy.
here is surprise attack on that same toon-
why would anyone use surprise attack instead of power extraction now?
Power extraction is dodgeable which is a huge disadvantage compared to whirling blades. Also, actual damage is alot lower when you account for the execute and dw passives (whirling blades actual damage would be 10266 vs a 50% hp left target, and a whopping 16261 damage vs a 24% hp target that is stunned)
But in general, yea, why would anyone ever use single target abilities again if this buff goes live. Surprise attack is pretty much the best single target spammable there is, and is now rivalled in single target damage by alot of the AoE's.
Puncture, flurry, low slash and similar abilities were already quite abit worse than surprise attack. Now there will be no reason to use them as damaging abilities anymore.
Power extraction being dodgeable sounds like a bug. As for SA, it's gone from the best spammable in the game for PvP to a pretty mediocre / weak one. Any good spammable has reliable utility / secondary effects attached to it and SA doesn't have any of that (outside of shadow passive which you can easily get a 100% uptime using a 5-2 medium build with the 2 being heavy).
Id say make this ability scale from 25 %, if it;s still too strong nerf the damage.
Its just a bit insane, this skill.
WilliamofSomeRenown wrote: »From my testing on the pts, whirling blades will hit hard than any other single target spammable in the game from an ungodly high percentage (generally 75% but on some classes as high as 95%). I'd love to use a master 2h next patch but the problem is it only scales well against groups. In a single target situation whirling blades will out damage carve or brawler because of the execute scaling and in aoe situations, whirling blades will be easier (because it's a 360 degree radius instead of a 180 degree cone) and hits harder from a reasonable mid-range point that a well-coordinated ult dump will be more than enough to kill everyone it hits without counterplay. It's hard for me to make an argument for not using whirling blades next patch. If this change goes live I will swap my morph and be using it exclusively, which is a shame because the carve and brawlers changes really do interest me.
I do agree that whirling blades needs a nerf before going live. If it were me, I would only buff the base damage to a point where the execute is significant but not overpowered on whirling blades specifically (maybe 10-20%? from live). That way you have to choose between consistent damage with a larger radius with steel tornado or more damage in execute range with whirling blades. Not sure the cost is relevant from a pvp perspective but if I were making that change, I'd likely make the execute the cheaper option so that the choice is cheaper+execute or larger radius+consistent damage. The range on whirling blades feels good and I don't think it needs to be reverted.
techprince wrote: »GeorgeBlack wrote: »MartiniDaniels wrote: »GeorgeBlack wrote: »I like it.
Where were you all these years when DW needed a spammable?
People dont care to improve features. They just care to nerf things they dont use.
You won't like it when couple of stamDK's will activate corrosive armor while wearing balorghs and will spin into your ball dealing 6k+ per spin each
I am a stamDK
I would love to see something different than SnB/2h BS 7th Fury spamming Ransack/heroic/bash
That is a biased opinion. When you use it, its not a problem?