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Stamina Dragonknight finally have a "spammable" skill and a whip (sort of)

  • John_Falstaff
    John_Falstaff
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    md3788 wrote: »
    I thought they wanted to do away with DoT abilities being used as a spammable?

    That's why I feel they'll probably nerf Noxious back during next PTS weeks. Else they'll just make full circle and end up where they started from.

    That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.

    Without taking that passive into consideration nerfing noxious would be a bad move.

    True, it was an exceptionally stupid change to begin with. Yes, class does have bad sustain, but what it didn't need is a cost reduction to a couple of class skills that already didn't contribute a lot to stamina drain. I would much rather have old damage bonus back.
  • NyassaV
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    Your character needs a breath mint
    Flawless Conqueror ~ Grand Overlord
    She/Her ~ PC/NA | I record things for fun and for info
  • Pr0Skygon
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    md3788 wrote: »
    I thought they wanted to do away with DoT abilities being used as a spammable?

    The problem with stamDK spammable is simple: Their sustain is garbage compare to others. In other word, stamDK will use any skill that is right in the middle ground of "dirt cheap" and "hit like a truck". And surprise surprise, a 200% bonus direct damage for a skill that only cost 1400 stam is exactly that.

    I feel like at this point, either give stamDK more sustain (which is very unlikely since they are already very strong in pvp right now) or just make noxious vape a spammable by removing the DOT from it and increase the direct damage even further.
  • Pr0Skygon
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    md3788 wrote: »
    I thought they wanted to do away with DoT abilities being used as a spammable?

    That's why I feel they'll probably nerf Noxious back during next PTS weeks. Else they'll just make full circle and end up where they started from.

    That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.

    Without taking that passive into consideration nerfing noxious would be a bad move.

    True, it was an exceptionally stupid change to begin with. Yes, class does have bad sustain, but what it didn't need is a cost reduction to a couple of class skills that already didn't contribute a lot to stamina drain. I would much rather have old damage bonus back.

    I've already suggested ZOS to change World in Ruins to make all poison DOT deals more damage to target under 25% health. With this we will be the first and only class to have DOT as our execution (well poison injection is kind of already a execution, but you get the idea), also we'll finally be useful in execution phase!
  • Juhasow
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    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses
  • hedna123b14_ESO
    hedna123b14_ESO
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    Juhasow wrote: »
    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses

    you have to put /sarcasm at the end, otherwise it will seem like you arent joking
  • BattleAxe
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    Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds
  • Juhasow
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    Juhasow wrote: »
    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses

    you have to put /sarcasm at the end, otherwise it will seem like you arent joking

    I am not joking /sarcasm
  • juhislihis19
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    Pr0Skygon wrote: »
    md3788 wrote: »
    I thought they wanted to do away with DoT abilities being used as a spammable?

    That's why I feel they'll probably nerf Noxious back during next PTS weeks. Else they'll just make full circle and end up where they started from.

    That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.

    Without taking that passive into consideration nerfing noxious would be a bad move.

    True, it was an exceptionally stupid change to begin with. Yes, class does have bad sustain, but what it didn't need is a cost reduction to a couple of class skills that already didn't contribute a lot to stamina drain. I would much rather have old damage bonus back.

    I've already suggested ZOS to change World in Ruins to make all poison DOT deals more damage to target under 25% health. With this we will be the first and only class to have DOT as our execution (well poison injection is kind of already a execution, but you get the idea), also we'll finally be useful in execution phase!

    That passive would make Venomous Claws extremely deadly, maybe even OP since it already deals more damage the longer it lingers.. The passives need a change and sDK needs more stamina morphs, that's certain.


    Oh and thank you ZOS for finally fixing the terrible Obnoxious Breath skill (only took 3-4 years but who's counting?).

    Thank you ZOS for giving stamDK's a weapon damage buff and we now only need to drop an ability to slot it, and never ever use the skill itself. That is some fantastic design right there.

    Thank you for nerfing Venomous Claws so we don't have to use a DOT as a spammable. Now we are using Obnoxious Breath as spammable, but blimey, who didnt' see that coming?

    Finally, thanks ZOS for giving us more stamina morphs like we asked for, like as in the only thing we really asked for. And of course, thank you for fixing the passives so that we actually get something from slotting our class skills.

    Almost forgot, that 1.2 second increase to Corrosive Armor is a real game changer!! Bloody thanks for that "buff" too!
  • psychotic13
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    BattleAxe wrote: »
    Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds

    Im aware this is a PvE DPS thread, but that would be absurdly broken in PvP. Theres already a set that 'blinds' the enemy and causes them to miss, and it can be applied to 1 enemy at a time i believe with a 50% uptime (off the top of my head, cant remember exact details of set)

    But being able to put that on multiple enemies with a 100% uptime off of an ability would be ridiculous.
  • juhislihis19
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    BattleAxe wrote: »
    Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds

    Im aware this is a PvE DPS thread, but that would be absurdly broken in PvP. Theres already a set that 'blinds' the enemy and causes them to miss, and it can be applied to 1 enemy at a time i believe with a 50% uptime (off the top of my head, cant remember exact details of set)

    But being able to put that on multiple enemies with a 100% uptime off of an ability would be ridiculous.

    Yes you are correct. That's a heavy armor set called Meridia's Blessed Armor, which indeed has a 50% uptime. After blocking, you have a 33% chance to blind your opponent (single) for 5 seconds. 10 second cooldown. This set is quite rare in Cyro in my experience, mainly because it only effects one enemy at time.
  • BattleAxe
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    BattleAxe wrote: »
    Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds

    Im aware this is a PvE DPS thread, but that would be absurdly broken in PvP. Theres already a set that 'blinds' the enemy and causes them to miss, and it can be applied to 1 enemy at a time i believe with a 50% uptime (off the top of my head, cant remember exact details of set)

    But being able to put that on multiple enemies with a 100% uptime off of an ability would be ridiculous.

    Who said that effect would have 100% uptime skill is spammable yes but effect can be worked in to not have 100% uptime plus this is also a way to help Stan dk after changes to wings. Also effect would be purgable
    Edited by BattleAxe on April 23, 2019 12:01PM
  • Lightspeedflashb14_ESO
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    Pr0Skygon wrote: »
    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    There are others:
    Sorcerer - Bound Armaments
    Warden - Bird of prey

    I still do use bird of prey in some instance in pve, but I'd never use Bound Armaments since the extra number of block potential of it is unclear, so I'd just use roll dodge or simply gtfo instead of testing water with a block.

    Bound armaments block mitigation is amazing. https://forums.elderscrollsonline.com/en/discussion/comment/5985617#Comment_5985617
  • Pr0Skygon
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    Pr0Skygon wrote: »
    md3788 wrote: »
    I thought they wanted to do away with DoT abilities being used as a spammable?

    That's why I feel they'll probably nerf Noxious back during next PTS weeks. Else they'll just make full circle and end up where they started from.

    That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.

    Without taking that passive into consideration nerfing noxious would be a bad move.

    True, it was an exceptionally stupid change to begin with. Yes, class does have bad sustain, but what it didn't need is a cost reduction to a couple of class skills that already didn't contribute a lot to stamina drain. I would much rather have old damage bonus back.

    I've already suggested ZOS to change World in Ruins to make all poison DOT deals more damage to target under 25% health. With this we will be the first and only class to have DOT as our execution (well poison injection is kind of already a execution, but you get the idea), also we'll finally be useful in execution phase!

    That passive would make Venomous Claws extremely deadly, maybe even OP since it already deals more damage the longer it lingers.. The passives need a change and sDK needs more stamina morphs, that's certain.


    Oh and thank you ZOS for finally fixing the terrible Obnoxious Breath skill (only took 3-4 years but who's counting?).

    Thank you ZOS for giving stamDK's a weapon damage buff and we now only need to drop an ability to slot it, and never ever use the skill itself. That is some fantastic design right there.

    Thank you for nerfing Venomous Claws so we don't have to use a DOT as a spammable. Now we are using Obnoxious Breath as spammable, but blimey, who didnt' see that coming?

    Finally, thanks ZOS for giving us more stamina morphs like we asked for, like as in the only thing we really asked for. And of course, thank you for fixing the passives so that we actually get something from slotting our class skills.

    Almost forgot, that 1.2 second increase to Corrosive Armor is a real game changer!! Bloody thanks for that "buff" too!

    I know that adding oil to fire isn't a good idea, and I'm sick of being depressing af, but man I can't disagree with anything you said.
  • Pr0Skygon
    Pr0Skygon
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    Pr0Skygon wrote: »
    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    There are others:
    Sorcerer - Bound Armaments
    Warden - Bird of prey

    I still do use bird of prey in some instance in pve, but I'd never use Bound Armaments since the extra number of block potential of it is unclear, so I'd just use roll dodge or simply gtfo instead of testing water with a block.

    Bound armaments block mitigation is amazing. https://forums.elderscrollsonline.com/en/discussion/comment/5985617#Comment_5985617

    Nice, I think i'll give it a try someday. But then again, I'm a coward, so I'd be more likely to just run away from trouble XD
  • universal_wrath
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    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    There are others:
    Sorcerer - Bound Armaments
    Warden - Bird of prey

    Bound armament is expensive to use on both magicka and stamina, and if you use it, well, you're burning more resources as if it cost stam and when block also cost stam(double resource output) also about the same for magicka. It's only slotted on pve(because they don't have to use it to get the buff) and you rarely see people use it on pvp as it burns resources. Birds of prey is the same as people only use it on pvp for major expedition and they slotted(don't use it) in pve
  • universal_wrath
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    Pr0Skygon wrote: »
    I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.

    So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.

    But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.

    And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.

    Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).

    I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.

    Flurry is getting 21%more dmg increase. It's alr3ady doing a high dmg, it will do even more. It my sorc defining ability, for both pvp and pve. To much dmg and pressure in pvp and along with excution passive of daul weld and so many crits and heals with surge. Unkillable(90% of the times in pve)
  • Nemesis7884
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    A spammable for stam dk would be kinda nice
  • Ragnarock41
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    Juhasow wrote: »
    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses

    Except both of those abilities have an active portion that serves a purpose, whether you are magicka or stamina, bird of prey provides mobility which is very valueable, bound armaments provides a very strong active for tanking.

    Molten whip is not a fair comparission versus those above.
    Edited by Ragnarock41 on April 23, 2019 1:04PM
  • universal_wrath
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    Juhasow wrote: »
    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses

    Except both of those abilities have an active portion that serves a purpose, whether you are magicka or stamina, bird of prey provides mobility which is very valueable, bound armaments provides a very strong active for tanking.

    Molten whip is not a fair comparission versus those above.

    I think it a fair comparison

    Brid of prey generaly used in pvp, raerly usedin pve as combat skill except for passive. bound armament only used activly with tanks in pve, very bad on resources in pvp to use.

    Molten whip can be used passively for stam and mag, as well as actively for mag in both pve and pvp.

    Comperison wise
    Molren wipe is stronger that bird of prey and nound armament when it comes to dmg. If you need utilite, dks has other skills and passives for that, as in passively 20%more dmg mitigation while bloking without the need to slot a skill, and more.
  • hedna123b14_ESO
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    So in order for stamDK to receive a buff, an ability slot needs to be unused.
    Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?

    Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill

    There are others:
    Sorcerer - Bound Armaments
    Warden - Bird of prey

    Bound armament is expensive to use on both magicka and stamina, and if you use it, well, you're burning more resources as if it cost stam and when block also cost stam(double resource output) also about the same for magicka. It's only slotted on pve(because they don't have to use it to get the buff) and you rarely see people use it on pvp as it burns resources. Birds of prey is the same as people only use it on pvp for major expedition and they slotted(don't use it) in pve

    I dont think you saw what I wrote this in response too. I was saying that both of those are passively slotted skills that arent used except for the passive bonuses they offer.
  • caperon
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    From a pve standpoint, stamdk was fine when heavy atack rotation was a thing, in the times of vHoF. Since the change in heavy atack damage the stamdk has been lost in its identity. Claw spam was a gimmick, noxius spam is a gimmick, whirling blades spam is a gimmick and sloting molten whip while spaming noxious breath for the wd is another gimmick. Terrible game design.

    How to fix this? At this point i don't know anymore, probably ZOs should scratch most of the skill design in all the game, add another morph option and start over all skills in the game having some kind of vision instead of throw *** to the wall each patch and hope something sticks.
    Edited by caperon on April 23, 2019 1:23PM
  • MassTerror23
    Pr0Skygon wrote: »
    Oh btw, I can hit 54k with very little effort on 6M (no raid dummy trick)

    What’s your roto, bar setup, gear and cp?
  • MassTerror23
    Pr0Skygon wrote: »
    I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.

    So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.

    But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.

    And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.

    Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).

    I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.

    Last week the meta was using Whirling Blades as a spammable. It overtakes Noxious in damage almost immidiately and still allows you to maintain 100% uptime on Seething Fury x 3

    I wonder if you have to double bar the Whip while at it, or it's comfortable to keep Seething Fury from just one bar? Loss of three slots (two for Whip and one for Whirling Blades) sounds brutal in my head.

    It’s most likely liko’s build he’s mentioning but the problem is that the whirling blades build is very resource heavy
  • MassTerror23
    Pr0Skygon wrote: »
    I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.

    So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.

    But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.

    And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.

    Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).

    I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.

    Flurry is getting 21%more dmg increase. It's alr3ady doing a high dmg, it will do even more. It my sorc defining ability, for both pvp and pve. To much dmg and pressure in pvp and along with excution passive of daul weld and so many crits and heals with surge. Unkillable(90% of the times in pve)

    In a pve aspect liko has tested breathe vs flurry and breath beat flurry in dps
  • MassTerror23
    Pr0Skygon wrote: »
    I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.

    So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.

    But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.

    And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.

    Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).

    I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.

    Last week the meta was using Whirling Blades as a spammable. It overtakes Noxious in damage almost immidiately and still allows you to maintain 100% uptime on Seething Fury x 3

    Who discovered this? I’ve only seen liko compare whirling blades and noxious breathe parses and in his testing noxious beat whirling
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    [
    Pr0Skygon wrote: »
    Oh btw, I can hit 54k with very little effort on 6M (no raid dummy trick)

    What’s your roto, bar setup, gear and cp?

    Perfect Rele + AY + Veli, was using Lover mundus (for solo parse only).

    Back bar (bow): Endless hail -> Caltrop -> Poison Injection -> swap
    Front bar (DW): Claw -> Rendering -> Noxious Breath x3 -> Trap Beast -> Noxious Breath -> swap (Always use Breath at the end of this bar to maintain x3 Seething Fury passive)

    Important tip: Slot Flame of Oblivion on back bar, and only apply it when it runs out. Always apply it during the "Noxious Breath x3" phase on dual wield, in this case you do 1 less Noxious Breath. Never apply FOB on back bar or you'll lose x3 Seething Fury.
  • hedna123b14_ESO
    hedna123b14_ESO
    ✭✭✭✭✭
    Pr0Skygon wrote: »
    I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.

    So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.

    But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.

    And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.

    Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).

    I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.

    Last week the meta was using Whirling Blades as a spammable. It overtakes Noxious in damage almost immidiately and still allows you to maintain 100% uptime on Seething Fury x 3

    Who discovered this? I’ve only seen liko compare whirling blades and noxious breathe parses and in his testing noxious beat whirling

    Its been a thing since like day two of PTS
  • ochsinator
    ochsinator
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    Honestly just give us stam whip
  • Pr0Skygon
    Pr0Skygon
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    ochsinator wrote: »
    Honestly just give us stam whip

    It's becoming meme now mate :( Let it die
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