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Stamina Dragonknight finally have a "spammable" skill and a whip (sort of)

  • Malthorne
    Malthorne
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    Pr0Skygon wrote: »
    ochsinator wrote: »
    Honestly just give us stam whip

    It's becoming meme now mate :( Let it die

    The real meme is that a conal AOE DoT with a puke animation could be BIS for single target DPS.
  • Titan_01
    Titan_01
    ✭✭
    BattleAxe wrote: »
    Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds

    At that point why not just modify claw? Personally id rather keep Fracture and use claw more than i would keeping the dot on claw and use Breath.
  • Toc de Malsvi
    Toc de Malsvi
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    Pr0Skygon wrote: »
    Titan_01 wrote: »
    Pr0Skygon wrote: »

    Please don't "merely watching". Go to the pts and test it out yourself. You might like it more than you'd think

    I've tested the changes on the PTS. They are quite effective compared to live but I don't think they were the best way of going about things. Using AoEs for single target because it is the best option is just really counter intuitive, and something that i think will confuse a ton of players. Visually i just don't like it either.

    I personally would have liked it better if the whip buff was moved to something else that both Mag and stam can make equal use of, but i can live with it even if i don't like it.

    I would have also liked to seen Claw reworked so that it had an additional mechanic. maybe not the same thing as whip but a high initial attack (and reversing the dot scaling so it decreases each tick) and then maybe adding something like the deadly strike bonus over the duration so that it buffs our other skills as well.

    If I've gotta be honest with you, vaping my enemies sounds like a lot of fun, but that doesn't mean I have to necessary 100% on board with it. I've been suggesting a rework on Stone Fist to become a stam spammable for years, or a more simple solution, give us a stam whip. I wanna do backflip whipping goddamit!

    I'm very 50/50 on the idea of moving the Seething Fury buff to other skill however (such as Igneous Weapon). On 1 hand, that would make a lot of sense, but then it will make magDK get way out of control and it would not make any different for stamDK, since we'll slot a magicka skill anyway.

    I agree that the flat benefit of Seething Fury in its current form doesn't fit on Molten Weapons. I just think they really missed big when not buffing this skill. The skill is pretty bad for either morph, heavy attacks are for resources not for damage according to their own design so boosting heavy attack damage is bad. Giving buffs that are easily and readily available to other classes is also bad as it becomes redundant far to easily.

    I can agree that the current form does appear to boost stam without overly benefiting magicka too much. DK still has the conflict of two single target CC's in one line which is just bad design.
    Legendary Archer of Valenwood
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  • Beffagorn
    Beffagorn
    ✭✭✭
    Malthorne wrote: »
    The real meme is that a conal AOE DoT with a puke animation could be BIS for single target DPS.

    Honestly, Stamdk as a whole is a meme. Nerf to venomous claw to not be used as spammable, immediatly buff another DoT that becomes the new spammable, then force stamdks to have a mag spammable on their bars for a passive buff.

    The result? Obnoxious Breath buff will (probably) be reverted and nerfed on top of it, just to be sure that the skill is even more garbage than it already is and the new whip is either going to be nerfed to death or will stay as is and make Stamdks even more a joke than they already are. Which is worse? I have no idea.

    ZoS should just delete the 2 stam morphs and kill the class out of mercy. This clown fiesta is too much to watch.

  • hedna123b14_ESO
    hedna123b14_ESO
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    Pr0Skygon wrote: »
    Titan_01 wrote: »
    Pr0Skygon wrote: »

    Please don't "merely watching". Go to the pts and test it out yourself. You might like it more than you'd think

    I've tested the changes on the PTS. They are quite effective compared to live but I don't think they were the best way of going about things. Using AoEs for single target because it is the best option is just really counter intuitive, and something that i think will confuse a ton of players. Visually i just don't like it either.

    I personally would have liked it better if the whip buff was moved to something else that both Mag and stam can make equal use of, but i can live with it even if i don't like it.

    I would have also liked to seen Claw reworked so that it had an additional mechanic. maybe not the same thing as whip but a high initial attack (and reversing the dot scaling so it decreases each tick) and then maybe adding something like the deadly strike bonus over the duration so that it buffs our other skills as well.

    If I've gotta be honest with you, vaping my enemies sounds like a lot of fun, but that doesn't mean I have to necessary 100% on board with it. I've been suggesting a rework on Stone Fist to become a stam spammable for years, or a more simple solution, give us a stam whip. I wanna do backflip whipping goddamit!

    I'm very 50/50 on the idea of moving the Seething Fury buff to other skill however (such as Igneous Weapon). On 1 hand, that would make a lot of sense, but then it will make magDK get way out of control and it would not make any different for stamDK, since we'll slot a magicka skill anyway.

    I agree that the flat benefit of Seething Fury in its current form doesn't fit on Molten Weapons. I just think they really missed big when not buffing this skill. The skill is pretty bad for either morph, heavy attacks are for resources not for damage according to their own design so boosting heavy attack damage is bad. Giving buffs that are easily and readily available to other classes is also bad as it becomes redundant far to easily.

    I can agree that the current form does appear to boost stam without overly benefiting magicka too much. DK still has the conflict of two single target CC's in one line which is just bad design.

    Imagine if molten gave 50% to LA's
  • MassTerror23
    Pr0Skygon wrote: »
    [
    Pr0Skygon wrote: »
    Oh btw, I can hit 54k with very little effort on 6M (no raid dummy trick)

    What’s your roto, bar setup, gear and cp?

    Perfect Rele + AY + Veli, was using Lover mundus (for solo parse only).

    Back bar (bow): Endless hail -> Caltrop -> Poison Injection -> swap
    Front bar (DW): Claw -> Rendering -> Noxious Breath x3 -> Trap Beast -> Noxious Breath -> swap (Always use Breath at the end of this bar to maintain x3 Seething Fury passive)

    Important tip: Slot Flame of Oblivion on back bar, and only apply it when it runs out. Always apply it during the "Noxious Breath x3" phase on dual wield, in this case you do 1 less Noxious Breath. Never apply FOB on back bar or you'll lose x3 Seething Fury.

    What’s the 5th slot on back bar?
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    Pr0Skygon wrote: »
    [
    Pr0Skygon wrote: »
    Oh btw, I can hit 54k with very little effort on 6M (no raid dummy trick)

    What’s your roto, bar setup, gear and cp?

    Perfect Rele + AY + Veli, was using Lover mundus (for solo parse only).

    Back bar (bow): Endless hail -> Caltrop -> Poison Injection -> swap
    Front bar (DW): Claw -> Rendering -> Noxious Breath x3 -> Trap Beast -> Noxious Breath -> swap (Always use Breath at the end of this bar to maintain x3 Seething Fury passive)

    Important tip: Slot Flame of Oblivion on back bar, and only apply it when it runs out. Always apply it during the "Noxious Breath x3" phase on dual wield, in this case you do 1 less Noxious Breath. Never apply FOB on back bar or you'll lose x3 Seething Fury.

    What’s the 5th slot on back bar?

    For parsing just use any Figher guild skill, but in trial/dungeon that slot will be for vigor
  • Pr0Skygon
    Pr0Skygon
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    Malthorne wrote: »
    Pr0Skygon wrote: »
    ochsinator wrote: »
    Honestly just give us stam whip

    It's becoming meme now mate :( Let it die

    The real meme is that a conal AOE DoT with a puke animation could be BIS for single target DPS.

    Lmao well if you put it that way I can't disagree XD I'd rather scratch my enemies than puking on them.
  • Pr0Skygon
    Pr0Skygon
    ✭✭✭✭✭
    Beffagorn wrote: »
    Malthorne wrote: »
    The real meme is that a conal AOE DoT with a puke animation could be BIS for single target DPS.

    Honestly, Stamdk as a whole is a meme. Nerf to venomous claw to not be used as spammable, immediatly buff another DoT that becomes the new spammable, then force stamdks to have a mag spammable on their bars for a passive buff.

    The result? Obnoxious Breath buff will (probably) be reverted and nerfed on top of it, just to be sure that the skill is even more garbage than it already is and the new whip is either going to be nerfed to death or will stay as is and make Stamdks even more a joke than they already are. Which is worse? I have no idea.

    ZoS should just delete the 2 stam morphs and kill the class out of mercy. This clown fiesta is too much to watch.

    Please don't kill DK, I still enjoy dunking noobs in PvP :'(
  • Sleep724
    Sleep724
    ✭✭✭✭✭
    Pr0Skygon wrote: »
    Titan_01 wrote: »
    Pr0Skygon wrote: »

    Please don't "merely watching". Go to the pts and test it out yourself. You might like it more than you'd think

    I've tested the changes on the PTS. They are quite effective compared to live but I don't think they were the best way of going about things. Using AoEs for single target because it is the best option is just really counter intuitive, and something that i think will confuse a ton of players. Visually i just don't like it either.

    I personally would have liked it better if the whip buff was moved to something else that both Mag and stam can make equal use of, but i can live with it even if i don't like it.

    I would have also liked to seen Claw reworked so that it had an additional mechanic. maybe not the same thing as whip but a high initial attack (and reversing the dot scaling so it decreases each tick) and then maybe adding something like the deadly strike bonus over the duration so that it buffs our other skills as well.

    If I've gotta be honest with you, vaping my enemies sounds like a lot of fun, but that doesn't mean I have to necessary 100% on board with it. I've been suggesting a rework on Stone Fist to become a stam spammable for years, or a more simple solution, give us a stam whip. I wanna do backflip whipping goddamit!

    I'm very 50/50 on the idea of moving the Seething Fury buff to other skill however (such as Igneous Weapon). On 1 hand, that would make a lot of sense, but then it will make magDK get way out of control and it would not make any different for stamDK, since we'll slot a magicka skill anyway.

    I agree that the flat benefit of Seething Fury in its current form doesn't fit on Molten Weapons. I just think they really missed big when not buffing this skill. The skill is pretty bad for either morph, heavy attacks are for resources not for damage according to their own design so boosting heavy attack damage is bad. Giving buffs that are easily and readily available to other classes is also bad as it becomes redundant far to easily.

    I can agree that the current form does appear to boost stam without overly benefiting magicka too much. DK still has the conflict of two single target CC's in one line which is just bad design.

    Imagine if molten gave 50% to LA's

    Then slot chains and Kvatch Gladiator set and we have our execute! lol
  • Moonsorrow
    Moonsorrow
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    ✭✭
    Pr0Skygon wrote: »

    I just really wish our neighbour stamSorc will soon receive this kind of buff.

    I like you. <3

  • BattleAxe
    BattleAxe
    ✭✭✭✭✭
    Titan_01 wrote: »
    BattleAxe wrote: »
    Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds

    At that point why not just modify claw? Personally id rather keep Fracture and use claw more than i would keeping the dot on claw and use Breath.

    Wut I suggested goes with the animation of noxious breathe plus this idea would turn noxious into a strong offensive/defensive skill
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