Wolf_Watching wrote: »
Let's get to the point, Noxious Breath is now an extremely potent "spammable" skill. Considering on my testing, Endless Hail deals about 8500 dps, and Venomous Claw deals about 3k dps, Noxious Breath deals about 6k dps (including both direct and dot damage). But I was only able to achieve this number thanks to the new molten whip, or to be exact, its passive. I only need to slot molten whip on the front bar (and never ever use it) and I can easily keep 95% up time for 3x Seething Fury stack, though I doubt it would be the same in dungeons and trials, where you need to run around a lot.
TBH, as a DK main (I have 3 DKs, 1 stam, 1 mag and 1 tank), I'm extremely happy with these 2 changes. Finally, after almost 4 years, Noxious Breath is now a useful and fun skill to use. I'm however, very surprise with the new Molten Whip change, but it's like a Christmas gift I've never known I needed. This new skill gives a whole new dynamic to a "just apply all the DOT and call it the day" class. This right here is the direction I'd love to see implemented for every existing and upcoming class.
I just really wish our neighbour stamSorc will soon receive this kind of buff.
GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
I'm quite agree with you that we don't use the whip at all. But then again, a buff is a buff, and I'll gladly take it XD
Please don't take your gift back ZOS
GeorgeBlack wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
I'm quite agree with you that we don't use the whip at all. But then again, a buff is a buff, and I'll gladly take it XD
Please don't take your gift back ZOS
No they should rework it like they did with sorc shields.
When changes to a class are bad they should have a second look at it.
It's not a buff when you have to drop a skill slot.
Noxious breaths was useless since forever so I dont count that as s buff. It's a fix.
Wings are ruined and SnB ulty remains. Warden sphere remains.
The passive that Whip provides needs to be moved to Searing Strikes asap.
GeorgeBlack wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
I'm quite agree with you that we don't use the whip at all. But then again, a buff is a buff, and I'll gladly take it XD
Please don't take your gift back ZOS
No they should rework it like they did with sorc shields.
When changes to a class are bad they should have a second look at it.
It's not a buff when you have to drop a skill slot.
Noxious breaths was useless since forever so I dont count that as s buff. It's a fix.
Wings are ruined and SnB ulty remains. Warden sphere remains.
The passive that Whip provides needs to be moved to Searing Strikes asap.
Please do remember that we also have our cousin magDK, and they can really use some buff too, not just stamDK.
Also, if this passive would be moved to Searing Strike, then Searing Strike will become a must have for every single stamDK, which just make an already strong DOT become OP, then ZOS will just remove the passive altogether. I don't think what you're suggesting is a good idea mate.
GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
GeorgeBlack wrote: »GeorgeBlack wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
I'm quite agree with you that we don't use the whip at all. But then again, a buff is a buff, and I'll gladly take it XD
Please don't take your gift back ZOS
No they should rework it like they did with sorc shields.
When changes to a class are bad they should have a second look at it.
It's not a buff when you have to drop a skill slot.
Noxious breaths was useless since forever so I dont count that as s buff. It's a fix.
Wings are ruined and SnB ulty remains. Warden sphere remains.
The passive that Whip provides needs to be moved to Searing Strikes asap.
Please do remember that we also have our cousin magDK, and they can really use some buff too, not just stamDK.
Also, if this passive would be moved to Searing Strike, then Searing Strike will become a must have for every single stamDK, which just make an already strong DOT become OP, then ZOS will just remove the passive altogether. I don't think what you're suggesting is a good idea mate.
The base skill has both magika and stamina morphs.
Both classes slot it.
Only magDK slots Whip.
The Venomous Claws got nerfed. It needs the bonus
vesselwiththepestle wrote: »I don't like having to slot an otherwise useless ability. Please compare Molten Whip for example to Bound Armaments or Bird of Prey. I think those skills work better than Molten Whip. Molten Whip is a spammable, which we wouldn't use. Another example would be the Templar passive Piercing Spears. Stamplars are slotting Spear Shards just for this passive, but at least they've got the choice which Aedric Spear skill to slot and Spear Shards has at least some kind of utility (and does some dps even on a Stamplar in trash fights).
So in my opinion there are three choices:
1. The buff to Molten Whip gets transfered to an utility skill or in the class passives. I think the buff would fit to Flames of Oblivion or it could replace the passive "Warmth".
2. Molten Whip is changed to dealing Flame Damage or Poison Damage depending on whatever is higher. (Similar to Burning Light passive from Templar.) Sadly the Magicka Cost would still stay a problem.
3. Best case would be, to combine both: Make Molten Whip a Poisoned Whip with Stamina cost and Poison DPS and add the Seething Fury to an actual passive skill like Warmth, so both Stam and Mag DK can make use of it and get to keep a spammable.
What are your uptimes on Seething Fury? My last parse was Seething Fury 87%, Seething Fury (x2) 64%, and Seething Fury (x3) 53%. This was done with Noxious Breath as spammable! I am just wondering how much I need to practice.
Let's get to the point, Noxious Breath is now an extremely potent "spammable" skill. Considering on my testing, Endless Hail deals about 8500 dps, and Venomous Claw deals about 3k dps, Noxious Breath deals about 6k dps (including both direct and dot damage). But I was only able to achieve this number thanks to the new molten whip, or to be exact, its passive. I only need to slot molten whip on the front bar (and never ever use it) and I can easily keep 95% up time for 3x Seething Fury stack, though I doubt it would be the same in dungeons and trials, where you need to run around a lot.
TBH, as a DK main (I have 3 DKs, 1 stam, 1 mag and 1 tank), I'm extremely happy with these 2 changes. Finally, after almost 4 years, Noxious Breath is now a useful and fun skill to use. I'm however, very surprise with the new Molten Whip change, but it's like a Christmas gift I've never known I needed. This new skill gives a whole new dynamic to a "just apply all the DOT and call it the day" class. This right here is the direction I'd love to see implemented for every existing and upcoming class.
I just really wish our neighbour stamSorc will soon receive this kind of buff.
GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
still *** and inconsistent, fix the cone please
hedna123b14_ESO wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
There are others:
Sorcerer - Bound Armaments
Warden - Bird of prey
John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
John_Falstaff wrote: »John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).
I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.
hedna123b14_ESO wrote: »John_Falstaff wrote: »John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).
I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.
Last week the meta was using Whirling Blades as a spammable. It overtakes Noxious in damage almost immidiately and still allows you to maintain 100% uptime on Seething Fury x 3