Ragnarock41 wrote: »John_Falstaff wrote: »
That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.
Without taking that passive into consideration nerfing noxious would be a bad move.
I thought they wanted to do away with DoT abilities being used as a spammable?
John_Falstaff wrote: »Ragnarock41 wrote: »John_Falstaff wrote: »
That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.
Without taking that passive into consideration nerfing noxious would be a bad move.
True, it was an exceptionally stupid change to begin with. Yes, class does have bad sustain, but what it didn't need is a cost reduction to a couple of class skills that already didn't contribute a lot to stamina drain. I would much rather have old damage bonus back.
GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses
hedna123b14_ESO wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses
you have to put /sarcasm at the end, otherwise it will seem like you arent joking
John_Falstaff wrote: »Ragnarock41 wrote: »John_Falstaff wrote: »
That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.
Without taking that passive into consideration nerfing noxious would be a bad move.
True, it was an exceptionally stupid change to begin with. Yes, class does have bad sustain, but what it didn't need is a cost reduction to a couple of class skills that already didn't contribute a lot to stamina drain. I would much rather have old damage bonus back.
I've already suggested ZOS to change World in Ruins to make all poison DOT deals more damage to target under 25% health. With this we will be the first and only class to have DOT as our execution (well poison injection is kind of already a execution, but you get the idea), also we'll finally be useful in execution phase!
Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds
psychotic13 wrote: »Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds
Im aware this is a PvE DPS thread, but that would be absurdly broken in PvP. Theres already a set that 'blinds' the enemy and causes them to miss, and it can be applied to 1 enemy at a time i believe with a 50% uptime (off the top of my head, cant remember exact details of set)
But being able to put that on multiple enemies with a 100% uptime off of an ability would be ridiculous.
psychotic13 wrote: »Here is a suggestion for noxious breathe being a spammable remove the dot and major fracture up the direct damage and give it unique debuff blindness causeing enemies hit to miss for x seconds
Im aware this is a PvE DPS thread, but that would be absurdly broken in PvP. Theres already a set that 'blinds' the enemy and causes them to miss, and it can be applied to 1 enemy at a time i believe with a 50% uptime (off the top of my head, cant remember exact details of set)
But being able to put that on multiple enemies with a 100% uptime off of an ability would be ridiculous.
hedna123b14_ESO wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
There are others:
Sorcerer - Bound Armaments
Warden - Bird of prey
I still do use bird of prey in some instance in pve, but I'd never use Bound Armaments since the extra number of block potential of it is unclear, so I'd just use roll dodge or simply gtfo instead of testing water with a block.
juhislihis19 wrote: »John_Falstaff wrote: »Ragnarock41 wrote: »John_Falstaff wrote: »
That , we will see in week 3. However the problem lies within the world in ruin passive. Neither claws nor noxious breath never really overperformed in any aspect. What made them spammable contenders was the world in ruin change, that made them almost free to spam.
Without taking that passive into consideration nerfing noxious would be a bad move.
True, it was an exceptionally stupid change to begin with. Yes, class does have bad sustain, but what it didn't need is a cost reduction to a couple of class skills that already didn't contribute a lot to stamina drain. I would much rather have old damage bonus back.
I've already suggested ZOS to change World in Ruins to make all poison DOT deals more damage to target under 25% health. With this we will be the first and only class to have DOT as our execution (well poison injection is kind of already a execution, but you get the idea), also we'll finally be useful in execution phase!
That passive would make Venomous Claws extremely deadly, maybe even OP since it already deals more damage the longer it lingers.. The passives need a change and sDK needs more stamina morphs, that's certain.
Oh and thank you ZOS for finally fixing the terrible Obnoxious Breath skill (only took 3-4 years but who's counting?).
Thank you ZOS for giving stamDK's a weapon damage buff and we now only need to drop an ability to slot it, and never ever use the skill itself. That is some fantastic design right there.
Thank you for nerfing Venomous Claws so we don't have to use a DOT as a spammable. Now we are using Obnoxious Breath as spammable, but blimey, who didnt' see that coming?
Finally, thanks ZOS for giving us more stamina morphs like we asked for, like as in the only thing we really asked for. And of course, thank you for fixing the passives so that we actually get something from slotting our class skills.
Almost forgot, that 1.2 second increase to Corrosive Armor is a real game changer!! Bloody thanks for that "buff" too!
Lightspeedflashb14_ESO wrote: »hedna123b14_ESO wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
There are others:
Sorcerer - Bound Armaments
Warden - Bird of prey
I still do use bird of prey in some instance in pve, but I'd never use Bound Armaments since the extra number of block potential of it is unclear, so I'd just use roll dodge or simply gtfo instead of testing water with a block.
Bound armaments block mitigation is amazing. https://forums.elderscrollsonline.com/en/discussion/comment/5985617#Comment_5985617
hedna123b14_ESO wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
There are others:
Sorcerer - Bound Armaments
Warden - Bird of prey
John_Falstaff wrote: »John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).
I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.
GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses
Ragnarock41 wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
Yeah stamsorc slotting bound armaments definietly is using it actively not just for passive bonuses. Stamden definietly is actively using that bird of prey also not just for passive bonuses
Except both of those abilities have an active portion that serves a purpose, whether you are magicka or stamina, bird of prey provides mobility which is very valueable, bound armaments provides a very strong active for tanking.
Molten whip is not a fair comparission versus those above.
universal_wrath wrote: »hedna123b14_ESO wrote: »GeorgeBlack wrote: »So in order for stamDK to receive a buff, an ability slot needs to be unused.
Why not give the Seething Fury to Searing strikes that has both magika and stamina morphs?
Every other stamina class that slots abilities for passive bonuses uses AS WELL the active part of the skill
There are others:
Sorcerer - Bound Armaments
Warden - Bird of prey
Bound armament is expensive to use on both magicka and stamina, and if you use it, well, you're burning more resources as if it cost stam and when block also cost stam(double resource output) also about the same for magicka. It's only slotted on pve(because they don't have to use it to get the buff) and you rarely see people use it on pvp as it burns resources. Birds of prey is the same as people only use it on pvp for major expedition and they slotted(don't use it) in pve
John_Falstaff wrote: »hedna123b14_ESO wrote: »John_Falstaff wrote: »John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).
I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.
Last week the meta was using Whirling Blades as a spammable. It overtakes Noxious in damage almost immidiately and still allows you to maintain 100% uptime on Seething Fury x 3
I wonder if you have to double bar the Whip while at it, or it's comfortable to keep Seething Fury from just one bar? Loss of three slots (two for Whip and one for Whirling Blades) sounds brutal in my head.
universal_wrath wrote: »John_Falstaff wrote: »John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).
I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.
Flurry is getting 21%more dmg increase. It's alr3ady doing a high dmg, it will do even more. It my sorc defining ability, for both pvp and pve. To much dmg and pressure in pvp and along with excution passive of daul weld and so many crits and heals with surge. Unkillable(90% of the times in pve)
hedna123b14_ESO wrote: »John_Falstaff wrote: »John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).
I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.
Last week the meta was using Whirling Blades as a spammable. It overtakes Noxious in damage almost immidiately and still allows you to maintain 100% uptime on Seething Fury x 3
MassTerror23 wrote: »
MassTerror23 wrote: »hedna123b14_ESO wrote: »John_Falstaff wrote: »John_Falstaff wrote: »I'm also not a fan of slotting a crutch in the form of a useless magicka ability - feels like we're just using a loophole again, and no telling when it'll be closed (yes, I did express concerns back then that Claw may get first tick removed at any moment, but everyone brushed it off, saying that it's been like that since forever and ZOS won't bother doing so), and whole scheme with slotting (more so double barring) unused magicka skill and spamming Noxious (also a rule breaker I reckon, and in ZOS' vision not something to be used as a spammable) reeks of bad class design.
So no, stamDK didn't get any intentional buff this update, we're just picking up crumbs from magDK's table (not that magDK is having a gorgeous feast there to begin with). I can get behind giving this buff to Searing Strike since morphs are useful and used by both specs.
But then if we put this buff to Searing Strike, it'd make the skill become a must have on every DK and put it in an OP status. In a game where "your choice" is kind of a thing, having such a massively OP skill like this is just ill-advice.
And let's be real, it's not like stamDK have no available slot for an unused skill in the first place.
Well, it's a maybe, but then again, most classes have such "class-defining" OP skill to put on the bars, and I can't think of running DK without Claw, it's too powerful a DoT to leave out even without the upcoming buff. I simply don't know what else to slap it on, because the choice is Noxious, FoO and Claw, stamDK simply doesn't have anything else of their own to put on the bars, and you can say the same - "if you buff this, it'll be OP and must have" - of any of those three. Something gets to be OP with 375 WD buff, and it's only down to the choice whether it's useful sort of OP or just a dead skill to slot (or worse double bar).
I'm also not sure about bar space. I currently have one flex spot on the back bar; double barring Whip will leave no space for Vigor. And @hedna123b14_ESO is right, Noxious as a spammable is a crutch and if spamming Rending and Claw is an unintended use in ZOS' eyes, then we can expect Noxious nerf any moment now - so we'll be shy yet another slot we'll have to use for another spammable like Flurry.
Last week the meta was using Whirling Blades as a spammable. It overtakes Noxious in damage almost immidiately and still allows you to maintain 100% uptime on Seething Fury x 3
Who discovered this? I’ve only seen liko compare whirling blades and noxious breathe parses and in his testing noxious beat whirling