Dear pvp people, stop going into dungeons with your sword and board and 2h builds spamming light attacks and contributing nothing
Hypocrites
Players who needed the lure of loot boxes to get them to Cyrodiil and can't deal with what's happening in the towns would not have made it in Cyrodiiil anyway. At best, they would have just been AOTP drones.3 things, 'fortifying' an area that just so happens to disable your opponent for long enough for you to nuke them down, not sure how much pvp you get with that technique, its not a challenge of the people entering since there is nothing to overcome unless they resort to building something that can go into the building and not be nuked by whatever the farmers have set up, and this is one of the few chances non-pvp'ers will have to be encouraged to go to cyrodiil and if their only experience there is being farmed by people doing these things why would they ever want to come back?
Players who needed the lure of loot boxes to get them to Cyrodiil and can't deal with what's happening in the towns would not have made it in Cyrodiiil anyway. At best, they would have just been AOTP drones.3 things, 'fortifying' an area that just so happens to disable your opponent for long enough for you to nuke them down, not sure how much pvp you get with that technique, its not a challenge of the people entering since there is nothing to overcome unless they resort to building something that can go into the building and not be nuked by whatever the farmers have set up, and this is one of the few chances non-pvp'ers will have to be encouraged to go to cyrodiil and if their only experience there is being farmed by people doing these things why would they ever want to come back?
With that said, I am certain there are those who are enjoying the challenges they've been given to overcome and may stay.
Cyrodiil is unpopular because of glaring technical issues, not because we don't coddle PVE players enough. If any of these players are legitimately interested in learning PVP, most of the players farming them would probably be happy to help if they approached them nicely.
Regarding door camps, they are as old as doors in Cyrodiil. Groups have been successfully overcoming them since. The mechanics are poor, but the tactic is 100% legitimate.
Dear ESO players,
Stop spazzing out over idiotic loot boxes that motivate you to do things you dislike like go to Cyrodiil when you don't enjoy and/or aren't prepared for PVP.
I find the whole spectacle to be disgusting. It's very sad to me that gaming has been reduced to this. This game has produced an army of scratch card addicts.
Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
Regardless of the ethics and sportsmanship involved, these players are not not exploiting or breaking any rules. They have chosen to fortify and defend this area which they are 100% entitled to do. When this happens, players who wish to complete those quests must either defeat or somehow negotiate with them to do so. That is perfectly legitimate town gameplay.
The main benefit they have is that they are organized and are executing an effective plan. To overcome it consistently, an equally organized group with a plan is probably required. The game provides the tools to overcome a door camp. I've successfully been on both sides of such farms.
I'm highly critical of players who seek out easy wins and good groups that routinely pug stomp in any context, but it's not griefing or exploiting because all players are fair game regardless. Further, I may not like noob hunting in general, but I am glad that players are having to earn their loot boxes in Cyrodiil. So kudos to those providing them with that challenge.
This is really no different than the position I was in last week. I hate almost all PVE content because I find it to be critically boring, so I skipped all event activities during world boss/delve week. I suggest players who have a bad time in Cyrodiil do the same this week.
That was your decision last week to not participate. These players have decided to give it a go and are being prevented from participating by trolls.
I have the same message to PVPers who come to dungeon to get daily xp, level undaunted or getting masks and need to be carried. But I dont tell them l2p or kick them. I dont mind carrying them coz I understand that pve is not their interest but they are kinda forced to do it. Same as pve ppl are forced to pvp to unlock skills, get shards, event quests etc. I'm not gonna buy or craft and unlock unnecessary skills for me just to get the damn shards or event quests done.
There are tons of this kind a threads already, why keep making more. And I'm sure there will be alot of complaining threads next week that fake dps doing dungeons and ppl getting kicked etc. What goes around comes around.
Why cant we have truce until the event is over and then all the haters can go back to their thing and hating.
Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
Regardless of the ethics and sportsmanship involved, these players are not not exploiting or breaking any rules. They have chosen to fortify and defend this area which they are 100% entitled to do. When this happens, players who wish to complete those quests must either defeat or somehow negotiate with them to do so. That is perfectly legitimate town gameplay.
The main benefit they have is that they are organized and are executing an effective plan. To overcome it consistently, an equally organized group with a plan is probably required. The game provides the tools to overcome a door camp. I've successfully been on both sides of such farms.
I'm highly critical of players who seek out easy wins and good groups that routinely pug stomp in any context, but it's not griefing or exploiting because all players are fair game regardless. Further, I may not like noob hunting in general, but I am glad that players are having to earn their loot boxes in Cyrodiil. So kudos to those providing them with that challenge.
This is really no different than the position I was in last week. I hate almost all PVE content because I find it to be critically boring, so I skipped all event activities during world boss/delve week. I suggest players who have a bad time in Cyrodiil do the same this week.
That was your decision last week to not participate. These players have decided to give it a go and are being prevented from participating by trolls.
No they're not. There are bounty quests you can grab to Kill X Players of Class Y that reward you all the same. Campers are blocking the badly designed PvE slap-on quests found in Cyrodiil, not those. Questers have every capability of grabbing the other quests that actually involve PvP, but they don't want to do it that way.
It's their choice to limit themselves to only doing the badly designed PvE quests contained in a PvP zone for the PvP event this week.
The loading screen chokepoints are absolutely terrible design, but that's the only problem here; not that players are killing others while they quest in a PvP zone.
I agree it's a good opportunity for players to experience Cyrodiil. However, that's not going to happen grinding loot boxes unfettered in Bruma. I do not think that the opposition faced at towns will deter an actual gamer. An actual gamer will get rekt in a town and proceed to look in the mirror to consider how they can improve.It's a chance, to get people who would otherwise never enter the zone to want to stay. If you don't understand how valuable of an opportunity that is then fine, but if this is how some of the pvp community want to treat people who aren't used to pvp yet, I wouldn't expect many to stick around.
I'm not talking about keep doors. It happens less often now, but it's not abnormal for a group to be chased to a church, cabin or other building with a door that functions like the one being discussed. There are tactics to break that kind of camp. It's actually not that hard if all else is equal between the groups.And while doors on keeps can be buggy, the ones at the towns can trigger load screens which goes beyond what keep doors actually do, zos even removed resource tower doors because of how easy it is to set up farms around them. And for the comment about the farmers wanting to help if approached, hard to do that with a siege engine pointed at the only way in now isn't it?
I agree it's a good opportunity for players to experience Cyrodiil. However, that's not going to happen grinding loot boxes unfettered in Bruma. I do not think that the opposition faced at towns will deter an actual gamer. An actual gamer will get rekt in a town and proceed to look in the mirror to consider how they can improve.It's a chance, to get people who would otherwise never enter the zone to want to stay. If you don't understand how valuable of an opportunity that is then fine, but if this is how some of the pvp community want to treat people who aren't used to pvp yet, I wouldn't expect many to stick around.
We already have enough players in Cyrodiil who are happy to only faction stack and pvdoor.I'm not talking about keep doors. It happens less often now, but it's not abnormal for a group to be chased to a church, cabin or other building with a door that functions like the one being discussed. There tactics to break that kind of camp. It's actually not that hard if all else is equal between the groups.And while doors on keeps can be buggy, the ones at the towns can trigger load screens which goes beyond what keep doors actually do, zos even removed resource tower doors because of how easy it is to set up farms around them. And for the comment about the farmers wanting to help if approached, hard to do that with a siege engine pointed at the only way in now isn't it?
This entire discussion is basically moot because it's only relevant when event loot boxes are a factor. I agree that as a community we can improve our sportsmanship and do more to encourage fair play, but not in this context. This is a case of entitled loot addicts demanding yet another part of the game be changed to facilitate them. They are the reason we have events for what seems like half the year and why almost all PVE is ezmode.
It's not PVP players exposed by this event. It's the psychology of the loot box that's being exposed. It may be distasteful to hunt PVP players, but those who do are actually entitled to do that in Cyrodiil. No one is entitled to a safe experience in Cyrodiil. Which is fine because it's just a game. In this case, a PVP part of the game. People are making it seem like aid packages are being stolen from actually helpless refugees in real life.
Cyrodiil was meant to be played in a variety of ways. Except for the gates, every part of Cyrodiil was designed with combat in mind. The PVP encountered while questing in contested towns is certainly closer to how Cyrodiil was meant to be played than if there was no opposition at all. The quests are simple because PVP is supposed to be part of the equation. The designer who put the quest-giver in a building knew there would be PVP implications. There have been door camps in that building from the start. I remember my 2014 fights in there while questing. It was a lot of fun overcoming the campers to achieve my goals.At least when pvp groups use those spots, like the barn north of fare, they are fighting people who are pvp'ers, who are there to pvp. They may not be good at it and get farmed, but the people the farmers are after are actual pvp players which greatly changes the situation. And if a player spends the day doing quest, getting into some fights, then when they want to leave they do something like help take or defend a keep to port out, that may get them to engage more with the zone. But apparently to you only the people wanting to do the quest for the event that provide a reward because they want to take part in the event are the bad guys here, but the people forgoing the events reward just to get easy kills on people who can't react to their attacks is how cyrodiil is meant to be played.
Othniel327 wrote: »I think this event would have been better handled by not attaching the boxes to PvE quests gated behind PvP barriers. The only quests that should have the boxes tied to them are the ones that further PvP goals such as flipping resources, capturing objectives, and defeating other players.
Othniel327 wrote: »I think this event would have been better handled by not attaching the boxes to PvE quests gated behind PvP barriers. The only quests that should have the boxes tied to them are the ones that further PvP goals such as flipping resources, capturing objectives, and defeating other players.
I disagree. The event is 5 weeks long with 4 different outfit styles. People who don't care for a particular activity can skip that week without losing out on an outfit style. Why the people who hate PvP insist on going into Cyrodiil this week makes zero sense. The game and its events do not need to be adjusted to accommodate them.
Also there are no PvE quests in Cyrodiil. Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. You can't randomly blunder into Cyrodiil you have to Queue for it specifically and then accept being ported into it. You are choosing to enter PvP. There are no pvers in Cyrodiil. It is this game's pvp server.
Othniel327 wrote: »I think this event would have been better handled by not attaching the boxes to PvE quests gated behind PvP barriers. The only quests that should have the boxes tied to them are the ones that further PvP goals such as flipping resources, capturing objectives, and defeating other players.
I disagree. The event is 5 weeks long with 4 different outfit styles. People who don't care for a particular activity can skip that week without losing out on an outfit style. Why the people who hate PvP insist on going into Cyrodiil this week makes zero sense. The game and its events do not need to be adjusted to accommodate them.
Also there are no PvE quests in Cyrodiil. Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. You can't randomly blunder into Cyrodiil you have to Queue for it specifically and then accept being ported into it. You are choosing to enter PvP. There are no pvers in Cyrodiil. It is this game's pvp server.
there's story quests all over the zone & repeatable NPC quests that have nothing to do with pvp. though in a pvp zone. the quest itself is a PvE quest. Meanwhile. this weeks event is "PvP" but if you go in hoping to do PvP and get rewards you won't get alot for the time spent doing the dailies that ARE PvP quests (board quests/BG dailies)
AS A PvP EVENT they didn't add a good way to do it that was actual PvP and not just running PvE fetch quests/ delve quests and what have you. If you're a PvPer, hoping for rewards for doing PvP... You're getting the short end of the stick. It's a bad design bc the "week for PvP" isn't even really PvP (ESP compared to Mid-Year Mayhem!)
Othniel327 wrote: »I think this event would have been better handled by not attaching the boxes to PvE quests gated behind PvP barriers. The only quests that should have the boxes tied to them are the ones that further PvP goals such as flipping resources, capturing objectives, and defeating other players.
I disagree. The event is 5 weeks long with 4 different outfit styles. People who don't care for a particular activity can skip that week without losing out on an outfit style. Why the people who hate PvP insist on going into Cyrodiil this week makes zero sense. The game and its events do not need to be adjusted to accommodate them.
Also there are no PvE quests in Cyrodiil. Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. You can't randomly blunder into Cyrodiil you have to Queue for it specifically and then accept being ported into it. You are choosing to enter PvP. There are no pvers in Cyrodiil. It is this game's pvp server.
there's story quests all over the zone & repeatable NPC quests that have nothing to do with pvp. though in a pvp zone. the quest itself is a PvE quest. Meanwhile. this weeks event is "PvP" but if you go in hoping to do PvP and get rewards you won't get alot for the time spent doing the dailies that ARE PvP quests (board quests/BG dailies)
AS A PvP EVENT they didn't add a good way to do it that was actual PvP and not just running PvE fetch quests/ delve quests and what have you. If you're a PvPer, hoping for rewards for doing PvP... You're getting the short end of the stick. It's a bad design bc the "week for PvP" isn't even really PvP (ESP compared to Mid-Year Mayhem!)
Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. Having a story and npcs is not mutually exclusive to pvp. Those town quests are the way they are because of the zone they are in.
I spent some of Friday, Saturday and today in Vivec NA doing the town quest dailies. There was quite a bit of pvp involved. It was fun.
Othniel327 wrote: »I think this event would have been better handled by not attaching the boxes to PvE quests gated behind PvP barriers. The only quests that should have the boxes tied to them are the ones that further PvP goals such as flipping resources, capturing objectives, and defeating other players.
I disagree. The event is 5 weeks long with 4 different outfit styles. People who don't care for a particular activity can skip that week without losing out on an outfit style. Why the people who hate PvP insist on going into Cyrodiil this week makes zero sense. The game and its events do not need to be adjusted to accommodate them.
Also there are no PvE quests in Cyrodiil. Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. You can't randomly blunder into Cyrodiil you have to Queue for it specifically and then accept being ported into it. You are choosing to enter PvP. There are no pvers in Cyrodiil. It is this game's pvp server.
there's story quests all over the zone & repeatable NPC quests that have nothing to do with pvp. though in a pvp zone. the quest itself is a PvE quest. Meanwhile. this weeks event is "PvP" but if you go in hoping to do PvP and get rewards you won't get alot for the time spent doing the dailies that ARE PvP quests (board quests/BG dailies)
AS A PvP EVENT they didn't add a good way to do it that was actual PvP and not just running PvE fetch quests/ delve quests and what have you. If you're a PvPer, hoping for rewards for doing PvP... You're getting the short end of the stick. It's a bad design bc the "week for PvP" isn't even really PvP (ESP compared to Mid-Year Mayhem!)
Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. Having a story and npcs is not mutually exclusive to pvp. Those town quests are the way they are because of the zone they are in.
I spent some of Friday, Saturday and today in Vivec NA doing the town quest dailies. There was quite a bit of pvp involved. It was fun.
It's a PvP zone yes but there are PvE elements. Unless you don't know the definition of PvE and PvP. Many times I go into Cyro (not talking abt this event) and do the quests. no other players in sight. Battlegrounds is pure PvP. Cyrodiil is not. Nothing is wrong with Cyrodiil being PvP, but they added PvE in it and added the rewards for the event on the PvE quests which are quickest/most efficient way to do the event. That's not good for a PvP event. because all you get is either doing PvE quests in a PvP zone or going into a building and there's people camping it. /exploiting the door/loadscreen.
Othniel327 wrote: »I think this event would have been better handled by not attaching the boxes to PvE quests gated behind PvP barriers. The only quests that should have the boxes tied to them are the ones that further PvP goals such as flipping resources, capturing objectives, and defeating other players.
I disagree. The event is 5 weeks long with 4 different outfit styles. People who don't care for a particular activity can skip that week without losing out on an outfit style. Why the people who hate PvP insist on going into Cyrodiil this week makes zero sense. The game and its events do not need to be adjusted to accommodate them.
Also there are no PvE quests in Cyrodiil. Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. You can't randomly blunder into Cyrodiil you have to Queue for it specifically and then accept being ported into it. You are choosing to enter PvP. There are no pvers in Cyrodiil. It is this game's pvp server.
there's story quests all over the zone & repeatable NPC quests that have nothing to do with pvp. though in a pvp zone. the quest itself is a PvE quest. Meanwhile. this weeks event is "PvP" but if you go in hoping to do PvP and get rewards you won't get alot for the time spent doing the dailies that ARE PvP quests (board quests/BG dailies)
AS A PvP EVENT they didn't add a good way to do it that was actual PvP and not just running PvE fetch quests/ delve quests and what have you. If you're a PvPer, hoping for rewards for doing PvP... You're getting the short end of the stick. It's a bad design bc the "week for PvP" isn't even really PvP (ESP compared to Mid-Year Mayhem!)
Cyrodiil is a open world PvP zone and every aspect of it is designed for that purpose. Having a story and npcs is not mutually exclusive to pvp. Those town quests are the way they are because of the zone they are in.
I spent some of Friday, Saturday and today in Vivec NA doing the town quest dailies. There was quite a bit of pvp involved. It was fun.
It's a PvP zone yes but there are PvE elements. Unless you don't know the definition of PvE and PvP. Many times I go into Cyro (not talking abt this event) and do the quests. no other players in sight. Battlegrounds is pure PvP. Cyrodiil is not. Nothing is wrong with Cyrodiil being PvP, but they added PvE in it and added the rewards for the event on the PvE quests which are quickest/most efficient way to do the event. That's not good for a PvP event. because all you get is either doing PvE quests in a PvP zone or going into a building and there's people camping it. /exploiting the door/loadscreen.
It doesn't matter if it has pve elements. Answer this please. If you bought a new mmo and it had 2 servers: a pve server and an open world pvp server would you chose to create your characters on the pvp server and then get angry when a player attacked you while questing? Since that pvp server has quests and npcs does that mean its really a pve server and you have the right to quest there freely without getting attacked?
Also what about the first part of my original post. Why do non pvp players feel the need to participate in the event this week? If people don't like pvp why not skip it?
As to the door camping. Yes that is lame.It used to happen in resource towers all the time before they took the doors off. When it happen I chose to fight somewhere else. Go to a different town or campaign.
NiMorrighan wrote: »What a ridiculous argument PVP'ers. It's a simple factor of pinging off, very obvious, PVE questers with absolutely no intentions of fightbacks is cheap and scummy. That's it. If it wasn't an event then whatever, free for all.. that's their choice to enter... But why should this event be a PVP exclusive?
I don't PVP, I don't like PVP, I don't do end game because being from Australia.. the trial groups are stupid hours of the morning when I'm not awake.. but hey, guess that's my problem right? Not yours? You possibly can't help yourself but attack innocent players?! just.so.hard.to.not.be.an.arse.... uuuugh! *shoots innocent player* Oh god I feel so much better now!
Disgusting attitude and what horrible personalities you guys must have.
Though I agree that ZOS has made an extremely poor choice in these event weeks where certain players are excluded. Should be open for everyone to do it. They didn't make the crafting writ for level 50 crafters only - it's the same perspective.