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Dear PvErs...

InvictusApollo
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Dear PvErs... not all - just those who shame/rage/hate PvP players.
Do you go to a veteran trial without a proper build? No.
Do you enter a public dungeon expecting it to be empty? No.
Do you approach a boss expecting it to ignore you? No.

Then why do you enter a pvp zone without a proper build and expect PvPers to ignore you?
Especially since there is no way to distinguish between a PvEr and PvPer at a first glance.

Cyrodill is a pvp zone. PvP stands for Player versus Player and means that it is the zone for players to fight each other. When you enter a pvp zone you accept the threat and thrill of being killed by another player. It is a feature - the feature that makes this zone so entertaining for all PvPers.
Don't you think that it is quite egoistic to assume that you are privileged to have all the other players behave the way you want? Especially since the behavior you expect/demand is totally against the purpose of a place that you enter.

I get it - you don't like being killed by other players. But that is what usually happens in PvP zone. It is normal and expected.
I also understand that some of you feel like you have no chance. And you do not have a chance to fight back. But then again - whose responsibility is that? Whose fault is that?
Noone has plucked you out of your safe zone. You left it yourself. And you had time to prepare to it. A lot of time.
You knew that one week the anniversary event will take place in Cyrodill. You knew about it at least a month before.
You had time to prepare.

It takes literally half an hour on YouTube to get a decent build for your gameplay.
You run pledges much more than any PvPer. You had many, many more opportunities to get that Bloodspawn/Pirate Skeleton/Skoria set.
You are at least in one carebea... uhm social guild where someone is so awesome that they craft equipment for free.
You don't even need a build for fighting. You could literally get a build for surviving like for example: Shacklebreaker + Fortified Brass + Pirate Skeleton.
And yet you have chosen not to.
Instead some of you have chosen to shame/rage/hate players who do what they are supposed to do in a PvP zone. Players who call this zone their home. Players who accept the threat and have done all the quests you came here to do. Players who died as many times trying to do those quests as you have. Players who accept and love the pvp for what it is. Players who once were a PvEr just like you.

I agree that it is unhonorable to kill others without giving them a fighting chance. Like for example slaughtering low level characters who entered Cyrodill just for leveling a skill or getting rewards and just run away. But then again - in the heat of battle mistakes happen. And as for PvErs who came unprepared - it is as I said: there is no way to distinguish a PvPer from a PvEr at a first glance. A PvPer has no idea whether you are just a docile PvEr who will leave after doing a quest or if you are a part of a zerg group that will kill him/his friends later. For all he knows, you might be a hardcore PvPer. In PvP zone no one is entitled to feel safe from fighting other players - not even you.

Please accept the rules of PvP when you enter a PvP zone. And please do not manifest certain negative character attributes by shaming, raging or hating at PvP players for doing what is expected from them and you yourself in a PvP zone.
  • jircris11
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    Honestly pvp gas a ton of egotistical rude players but so does pve endgame. I dont pvp nor do I endgame due to a multitude of issues. The issue wit this is zos keeps tiring events to one or the other instead of letting us do what we enjoy and earn event items.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • zyk
    zyk
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    Dear ESO players,

    Stop spazzing out over idiotic loot boxes that motivate you to do things you dislike like go to Cyrodiil when you don't enjoy and/or aren't prepared for PVP.

    I find the whole spectacle to be disgusting. It's very sad to me that gaming has been reduced to this. This game has produced an army of scratch card addicts.
  • RogueShark
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    People getting upset about being killed in a PvP zone need to take a step back and remember it's a game. If you're new to PvP, or just not interested and therefore not gearing or building for it, you will die. It's fine. No big deal. If a spot is being camped, go to another quest hub or try again later, or see if you can get some help killing the other players. Dying in PvP is completely meaningless. You might lose some time, but that's it.

    That being said, I do understand and sympathize with people being PvLoad killed. Camping transition points and killing people who have no chance to register their attacks before they're done loading in... that's just bad sportsmanship. Fair enough for them to be upset or frustrated by this and to vent.

    Both sides should really stop the hate-generalization of eachother tho. "I got booted from a dungeon so all PvE players are stupid and mean raaah!" or "I got transitioned killed by a PvP group, all PvP players are sociopathic trolls wah!"

    Imagine being completely derogatory and generalizing entire groups of people in 2019.
    PC NA
    Will heal DPS for memes.
  • IceDragon79
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    PvP for some people is not viable not because they don't have a good build ,but because they have a unfair disadvantage forced on them.


    Try playing with a permanent 290+ ping because ZoS or whoever don't believe a server south of the equator is needed.
  • MrGraves
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    I would actually like doing pvp for the event and do BGs before i ever go to cyro. But the dailies given aren't a very good way of doing it. the board quests asking you to go cap a keep all the way on the other side of cyro when no one is gonna go for it ever... that sorta thing. 3 bg dailies, and the most viable option which gets you the 'most' for your time is the pve content in Cyrodiil. THAT'S the issue. Otherwise yeah I agree people don't NEED do enter cyro if they don't want to but even if I would prefer to do PvP that isnt gonna get me the reward also so it's kind of a mess. either I do pvp and dont really do the event, or i do pve in cyro. and do the event. It's a poor excuse of a PvP week.
  • Kurat
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    I have the same message to PVPers who come to dungeon to get daily xp, level undaunted or getting masks and need to be carried. But I dont tell them l2p or kick them. I dont mind carrying them coz I understand that pve is not their interest but they are kinda forced to do it. Same as pve ppl are forced to pvp to unlock skills, get shards, event quests etc. I'm not gonna buy or craft and unlock unnecessary skills for me just to get the damn shards or event quests done.
    There are tons of this kind a threads already, why keep making more. And I'm sure there will be alot of complaining threads next week that fake dps doing dungeons and ppl getting kicked etc. What goes around comes around.
    Why cant we have truce until the event is over and then all the haters can go back to their thing and hating.
  • Matchimus
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    What is the point? A decent PVP build ain't going to stop me from being ganked. Are they going to stop after they have started attacking me? Oh this guy has spent some time on his build...better leave him alone.

    /kneelpray for me has proven to be more effective.
    Edited by Matchimus on April 21, 2019 10:53PM
  • Jhalin
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    Oh look someone else who’s completely misrepresenting the issue

    People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”

    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors

    Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?

    Fine, let’s give it an accurate comparison

    You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.

    Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in
    Edited by Jhalin on April 21, 2019 10:57PM
  • StormChaser3000
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    Hmm, what pvpers are currently doing in Cyro would be equal to if PvErs started kicking everyone with high PvP lvl from dungeon pugs.

    People are currently purposely go out of their way to grief questers. The situation is quite unhealthy. The fault is purely on ZOS.
  • Sylvermynx
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    Jhalin wrote: »
    Oh look someone else who’s completely misrepresenting the issue

    People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”

    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors

    Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?

    Fine, let’s give it an accurate comparison

    You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.

    Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in

    You got an awesome and <3.
  • zyk
    zyk
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    Jhalin wrote: »
    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
    What a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.

    The problem is that you guys aren't even really trying. You don't want to try because you don't like PVP and are just there for loot boxes that you want to grind as fast as possible with completely unprepared characters.

    In addition to preparing your individual character, you also have the option of working with other players to defeat the players causing you issues and overcoming the challenge they have given you.

    But hey, we're talking about people drawn to the worst quests in the game in an area they don't enjoy being in because they're addicted to scratch cards.

  • SeaGtGruff
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    The first day of week three, I did just one scouting mission and then left.

    But on the second day I realized that I could accept another scouting mission as soon as I turned one in, and I'd get another reward crate for the additional missions. I guess I'd thought that the reward crates were limited to the first mission each day.

    Now I'm doing a minimum of three or four scouting missions in a row each day.

    It sure isn't for the reward crates, because it seems like the reward crates aren't very rewarding-- usually two items per crate, or three if you're lucky, and most of the time they're just mats. Seriously, you get more goodies from a typical Psijic portal than from these reward crates. To be fair, I have gotten a few nice items, such as some motif pages I needed, or a couple of mini-stacks of rare mats. But I'm not interested in outfit-only styles, especially when I have to pay gold per piece to apply them; I'd much rather get motif pages for craftable styles, even if the corresponding style mats are hard to come by.

    No, I'm spending time in Cyrodiil doing multiple scouting missions one after the other because I'm having fun doing it.

    Have I changed into different gear before heading to Cyrodiil? No.

    Have I created, or dusted off, an alternate skill bar that's better suited to a PvP environment? No.

    Have I gotten killed? Yes.

    But I've been having fun getting into the role of Top Secret Cross-Country Spy And Advance Scout For The Alliance.

    Maybe I've just been super-fortunate thus far to have avoided some of the heavy-duty ganking that other people have run into. But it seems to me that heading into a known war zone that's overrun with fanatical cutthroat enemies from the other two alliances isn't really much different from heading into a known Daedra-infested dungeon that's overrun with fanatical cultists and necromancers and-- well-- Daedra.
    I've fought mudcrabs more fearsome than me!
  • Kurat
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    zyk wrote: »
    Jhalin wrote: »
    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
    What a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.

    The problem is that you guys aren't even really trying. You don't want to try because you don't like PVP and are just there for loot boxes that you want to grind as fast as possible with completely unprepared characters.

    In addition to preparing your individual character, you also have the option of working with other players to defeat the players causing you issues and overcoming the challenge they have given you.

    But hey, we're talking about people drawn to the worst quests in the game in an area they don't enjoy being in because they're addicted to scratch cards.

    Try to understand. Why should I get myself pvp gear, change skills just to get damn event quest done and also you expect me to fight them gankers at the quest sites.
    I will ask you the same. Why do you come to dungeon unprepared? Or do you really farm/buy pve gear, unlock different skills, change morphs, change cp just so you can get your daily dungeon/pledge done or mask you need? I'm sure next week there will be alot of PVPers in dungeons and trials pulling 10k in heavy armor.
  • zyk
    zyk
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    SeaGtGruff wrote: »
    But I've been having fun getting into the role of Top Secret Cross-Country Spy And Advance Scout For The Alliance.
    Some of my best experiences in Cyrodiil came from questing when I was new to PVP in 2014. The quests were awful and the NPC combat was terrible, but fighting and avoiding groups of enemy players was awesome. Because ESO was new and Cyrodiil had a much higher population cap, conflict in towns and delves was common. And also, the same quest hubs were camped.
    Maybe I've just been super-fortunate thus far to have avoided some of the heavy-duty ganking that other people have run into.
    Finding ways to overcome challenges like that is what makes Cyrodiil fun. Even today when I want to ride to a flagged keep alone in a squishy build, it's fun to consider how best to avoid being ganked en route.

    Cyrodiil is supposed to be a scary place. Finding ways to overcome the scary things (other players) is what's fun and never-ending as we continuously adapt to each other.

    Unfortunately, modern players don't seem to see gaming as problem solving, but rather as only interactive stories with characters they can dress up. This is why it is impossible to lose in most games and probably why most ESO players have absolutely no tolerance for opposition or losses.
    Edited by zyk on April 21, 2019 11:34PM
  • CP5
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    zyk wrote: »
    SeaGtGruff wrote: »
    But I've been having fun getting into the role of Top Secret Cross-Country Spy And Advance Scout For The Alliance.
    Some of my best experiences in Cyrodiil came from questing when I was new to PVP in 2014.
    Maybe I've just been super-fortunate thus far to have avoided some of the heavy-duty ganking that other people have run into.
    Finding ways to overcome challenges like that is what makes Cyrodiil fun. Even today when I want to ride to a flagged keep alone in a squishy build, it's fun to consider how best to avoid being ganked en route.

    Cyrodiil is supposed to be a scary place. Finding ways to overcome the scary things (other players) is what's fun and never-ending as we continuously adapt to each other.

    Unfortunately, modern players don't seem to see gaming as problem solving, but rather as only interactive stories with characters they can dress up. This is why it is impossible to lose in most games and probably why most ESO players have absolutely no tolerance for opposition or losses.

    Your comments seem to ignore some of the behavior going on in cyrodiil right now, namely killing players when they are locked up in load screens or in npc dialogues, both of those things that are needed for the quest to be done but also provide griefers the perfect opportunity to attack without their target getting a chance to fight back. All the other pvp is fine but this behavior is what people are talking about. How are people supposed to 'get so good' that they can avoid being killed by a group of other players while not being able to do anything?
  • efster
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    Imagine if dungeons and trials had a limit on how many instances can be created at a time. Imagine if an in-game event that made things much desired by PVPers available in special boxes that only dropped from the daily randoms and trial coffers, and only on vet. Think of all the PVPers in their weird hybrid builds and not knowing basic mechanics ending up in your randoms and/or preventing your premades from entering the dungeons or trials you wanted to do. Since many of them would be inexperienced at the content, especially DLC or trials, they would be sitting there in those instances for a lot longer than your average team, preventing others from playing where and how they want.

    I'm just sayin

    (general you, not you, OP :blush: )
    Edited by efster on April 21, 2019 11:38PM
    AD is the best looking faction. I don't make the rules, I just enforce them.
  • zyk
    zyk
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    Kurat wrote: »
    Try to understand. Why should I get myself pvp gear, change skills just to get damn event quest done and also you expect me to fight them gankers at the quest sites.
    You are basically asking me why you should have to prepare for a challenge you wish to overcome. You should do it if you find it enjoyable and want the best chance to be successful. I think if you don't like PVP, questing in a PVP zone can reasonably expected to be miserable, especially if you are unprepared.

    So why do it at all?
    Kurat wrote: »
    I will ask you the same. Why do you come to dungeon unprepared? Or do you really farm/buy pve gear, unlock different skills, change morphs, change cp just so you can get your daily dungeon/pledge done or mask you need? I'm sure next week there will be alot of PVPers in dungeons and trials pulling 10k in heavy armor.
    This isn't an apples to apples comparison for a variety of reasons.

    First of all, Cyrodiil isn't a private instance for one group. It is a fundamentally unstructured open world environment for hundreds of players. In a group instance, one has the option of playing only with friends in whichever configuration appeals to them. One can set the rules for them and other players in a private instance, but not in Cyrodiil.

    Secondly, I don't use the group finder. I'm not prepared to deal with grouping random players who may not understand the game, so I own that by not putting myself in that position.

    Third, it's effortless to prepare for 99.9% of PVE content. But with that said, I avoid challenging vet content that can't be solo'd when I don't have a decent PVE build/rotation prepared because I don't want to be carried or cause problems for other players.

    PVE players who don't like Cyrodiill and are having a miserable time there need to own their decision to be there instead of telling PVP players to leave them alone.
    CP5 wrote: »
    Your comments seem to ignore some of the behavior going on in cyrodiil right now, namely killing players when they are locked up in load screens or in npc dialogues, both of those things that are needed for the quest to be done but also provide griefers the perfect opportunity to attack without their target getting a chance to fight back. All the other pvp is fine but this behavior is what people are talking about. How are people supposed to 'get so good' that they can avoid being killed by a group of other players while not being able to do anything?
    I'm not ignoring any of that. I think it's all par for the course in Cyrodiil. Sometimes players will try to stop you from doing what you want to do and the only solution is to defeat them. The door thing is something every single PVP player has had to learn to deal with and is a ZOS issue, not a player issue.
  • cmetzger93
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    Yea the current arrangement with usual dead PVP servers having a bunch of *** waiting to kill PVE quester is super lame. ZOS’ fault no doubt but I wonder about the use of these people’s time that they just sit there and wait all day. Pretty pathetic
    Edited by cmetzger93 on April 22, 2019 12:02AM
  • Vapirko
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    Definitely needed another one of these threads...
  • Sylvermynx
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    Um wait.... I *think* Jhalin pretty much just does pvp?
  • kargen27
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    "Do you go to a veteran trial without a proper build? No.
    Do you enter a public dungeon expecting it to be empty? No.
    Do you approach a boss expecting it to ignore you? No."

    Do PvE'rs sit just inside the trial door and refuse to let you enter?

    You know the answer and you know picking off people trying to turn in a quest isn't PvP.

    I like PvP. I want more players to join PvP outside of these events. That isn't going to happen if half a dozen #$&*s are hanging out at quest turn in spots for no reason other than to cause grief.
    and then the parrot said, "must be the water mines green too."
  • Jhalin
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    Sylvermynx wrote: »
    Um wait.... I *think* Jhalin pretty much just does pvp?

    I prefer PvE and BGs. I don’t particularly care for zerging and my preferred PvP playstyle is solo capping resources to break enemy travel lines and draw attention away when I do go to Cyrodiil
    zyk wrote: »
    Jhalin wrote: »
    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
    What a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.

    The problem is that you guys aren't even really trying. You don't want to try because you don't like PVP and are just there for loot boxes that you want to grind as fast as possible with completely unprepared characters.

    In addition to preparing your individual character, you also have the option of working with other players to defeat the players causing you issues and overcoming the challenge they have given you.

    But hey, we're talking about people drawn to the worst quests in the game in an area they don't enjoy being in because they're addicted to scratch cards.

    ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.

    And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off

    And then ten minutes after being cleared out, when that group disperses, they’ll be right back in there griefing more players
  • Sylvermynx
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    Jhalin wrote: »
    Sylvermynx wrote: »
    Um wait.... I *think* Jhalin pretty much just does pvp?

    I prefer PvE and BGs. I don’t particularly care for zerging and my preferred PvP playstyle is solo capping resources to break enemy travel lines and draw attention away when I do go to Cyrodiil
    zyk wrote: »
    Jhalin wrote: »
    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
    What a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.

    The problem is that you guys aren't even really trying. You don't want to try because you don't like PVP and are just there for loot boxes that you want to grind as fast as possible with completely unprepared characters.

    In addition to preparing your individual character, you also have the option of working with other players to defeat the players causing you issues and overcoming the challenge they have given you.

    But hey, we're talking about people drawn to the worst quests in the game in an area they don't enjoy being in because they're addicted to scratch cards.

    ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.

    And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off

    And then ten minutes after being cleared out, when that group disperses, they’ll be right back in there griefing more players

    Ah, I was a bit confused I think. I might have mixed you up with someone else. Sorry!

    Even if I thought I needed something in one of these events, I'd bang my head on my keyboard if I went there. I did pvp in WoW. I hated it. I'm not ever doing it again. So yeah. There is not one thing ZOS could offer me (not even the Emperor title - silliness) that would "tempt" me into Cyrodiil.
  • Ankael07
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    Jhalin wrote: »
    Oh look someone else who’s completely misrepresenting the issue

    People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”

    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors

    Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?

    Fine, let’s give it an accurate comparison

    You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.

    Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in

    The sole purpose of Cyrodiil is PVP. Doesnt matter in which way one prefers to do. Thats why quests in Cyrodiil are shorter and give better exp. If getting killed in towns is ''toxic griefing'' then you'll get an emotional trauma when you discover that people wont let you walk into a keep and capture it.
    Edited by Ankael07 on April 22, 2019 1:35AM
    If you want me to reply to your comment type @Ankael07 in it.
  • CP5
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    Ankael07 wrote: »
    Jhalin wrote: »
    Oh look someone else who’s completely misrepresenting the issue

    People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”

    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors

    Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?

    Fine, let’s give it an accurate comparison

    You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.

    Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in

    The sole purpose of Cyrodiil is PVP. Doesnt matter in which way one prefers to do. Thats why quests in Cyrodiil are shorter and give better exp. If getting killed in towns is ''toxic griefing'' then you'll get an emotional trauma when you discover that people wont let you walk into a keep and capture it.

    Please don't skip the part where people are intentionally camping locations that in one way or another lock people out of being able to fight and then say 'those players should accept cyrodiil is for pvp'. If pvp involves killing things who don't fight back why don't these people go kill target dummies, thats just as much pvp as what they're doing.
  • kargen27
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    Ankael07 wrote: »
    Jhalin wrote: »
    Oh look someone else who’s completely misrepresenting the issue

    People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”

    There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors

    Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?

    Fine, let’s give it an accurate comparison

    You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.

    Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in

    The sole purpose of Cyrodiil is PVP. Doesnt matter in which way you prefer to do. Thats why you get more exp from quests that are faster to finish. If getting killed in towns is ''toxic griefing'' then you'll get an emotional trauma when you discover that people wont let you walk into a keep and capture it.

    Getting killed in town isn't the problem. There have been some decent fights this week in towns. The problem is players hiding for instance in the Bruma Chapel. They keep stuns and AoE's on the door so you are dead almost before you make it through the door. It isn't a fight and it isn't PvP. If they wanted to PvP they would be outside fighting. They only want to cause others misery so they hide from any real fight and pop players that simply want to turn in a quest. At the very least you should let people turn in and pick up quests before you cowardly jump them.
    and then the parrot said, "must be the water mines green too."
  • zyk
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    Jhalin wrote: »
    ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.
    Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.
    Jhalin wrote: »
    And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
    This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.

    Regardless of the ethics and sportsmanship involved, these players are not not exploiting or breaking any rules. They have chosen to fortify and defend this area which they are 100% entitled to do. When this happens, players who wish to complete those quests must either defeat or somehow negotiate with them to do so. That is perfectly legitimate town gameplay.

    The main benefit they have is that they are organized and are executing an effective plan. To overcome it consistently, an equally organized group with a plan is probably required. The game provides the tools to overcome a door camp. I've successfully been on both sides of such farms.

    I'm highly critical of players who seek out easy wins and good groups that routinely pug stomp in any context, but it's not griefing or exploiting because all players are fair game regardless. Further, I may not like noob hunting in general, but I am glad that players are having to earn their loot boxes in Cyrodiil. So kudos to those providing them with that challenge. ;)

    This is really no different than the position I was in last week. I hate almost all PVE content because I find it to be critically boring, so I skipped all event activities during world boss/delve week. I suggest players who have a bad time in Cyrodiil do the same this week.
  • CP5
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    zyk wrote: »
    Jhalin wrote: »
    ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.
    Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.
    Jhalin wrote: »
    And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
    This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.

    Regardless of the ethics and sportsmanship involved, these players are not not exploiting or breaking any rules. They have chosen to fortify and defend this area which they are 100% entitled to do. When this happens, players who wish to complete those quests must either defeat or somehow negotiate with them to do so. That is perfectly legitimate town gameplay.

    The main benefit they have is that they are organized and are executing an effective plan. To overcome it consistently, an equally organized group with a plan is probably required. The game provides the tools to overcome a door camp. I've successfully been on both sides of such farms.

    I'm highly critical of players who seek out easy wins and good groups that routinely pug stomp in any context, but it's not griefing or exploiting because all players are fair game regardless. Further, I may not like noob hunting in general, but I am glad that players are having to earn their loot boxes in Cyrodiil. So kudos to those providing them with that challenge. ;)

    This is really no different than the position I was in last week. I hate almost all PVE content because I find it to be critically boring, so I skipped all event activities during world boss/delve week. I suggest players who have a bad time in Cyrodiil do the same this week.

    3 things, 'fortifying' an area that just so happens to disable your opponent for long enough for you to nuke them down, not sure how much pvp you get with that technique, its not a challenge of the people entering since there is nothing to overcome unless they resort to building something that can go into the building and not be nuked by whatever the farmers have set up, and this is one of the few chances non-pvp'ers will have to be encouraged to go to cyrodiil and if their only experience there is being farmed by people doing these things why would they ever want to come back?
  • kargen27
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    zyk wrote: »
    Jhalin wrote: »
    ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.
    Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.
    Jhalin wrote: »
    And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
    This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.

    Regardless of the ethics and sportsmanship involved, these players are not not exploiting or breaking any rules. They have chosen to fortify and defend this area which they are 100% entitled to do. When this happens, players who wish to complete those quests must either defeat or somehow negotiate with them to do so. That is perfectly legitimate town gameplay.

    The main benefit they have is that they are organized and are executing an effective plan. To overcome it consistently, an equally organized group with a plan is probably required. The game provides the tools to overcome a door camp. I've successfully been on both sides of such farms.

    I'm highly critical of players who seek out easy wins and good groups that routinely pug stomp in any context, but it's not griefing or exploiting because all players are fair game regardless. Further, I may not like noob hunting in general, but I am glad that players are having to earn their loot boxes in Cyrodiil. So kudos to those providing them with that challenge. ;)

    This is really no different than the position I was in last week. I hate almost all PVE content because I find it to be critically boring, so I skipped all event activities during world boss/delve week. I suggest players who have a bad time in Cyrodiil do the same this week.

    That was your decision last week to not participate. These players have decided to give it a go and are being prevented from participating by trolls. It isn't PvP. There is no objective the group is trying to achieve other than prevent players from turning in quests.
    Not a good way to attract new players to PvP and that is the biggest reason I don't like it. No they are not breaking any rules but don't pretend there is some noble and glorious for the good of the campaign thing happening here. It is a few players causing grief because they can.

    An equally organized group wouldn't fair any better than the single PvE'r does. Organized or not they are dead as soon as they go in the door. The rest of the year when groups do this the other factions realize they are just farming kills and move on to something else. Hard to do with this event as the entire reason for most being there is the quest giver in that room.

    The behavior isn't good for the overall health of PvP nor the game in general.
    and then the parrot said, "must be the water mines green too."
  • SoLooney
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    Dear pvp people, stop going into dungeons with your sword and board and 2h builds spamming light attacks and contributing nothing

    Hypocrites
This discussion has been closed.