Oh look someone else who’s completely misrepresenting the issue
People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”
There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?
Fine, let’s give it an accurate comparison
You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.
Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in
What a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
What a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
The problem is that you guys aren't even really trying. You don't want to try because you don't like PVP and are just there for loot boxes that you want to grind as fast as possible with completely unprepared characters.
In addition to preparing your individual character, you also have the option of working with other players to defeat the players causing you issues and overcoming the challenge they have given you.
But hey, we're talking about people drawn to the worst quests in the game in an area they don't enjoy being in because they're addicted to scratch cards.
Some of my best experiences in Cyrodiil came from questing when I was new to PVP in 2014. The quests were awful and the NPC combat was terrible, but fighting and avoiding groups of enemy players was awesome. Because ESO was new and Cyrodiil had a much higher population cap, conflict in towns and delves was common. And also, the same quest hubs were camped.SeaGtGruff wrote: »But I've been having fun getting into the role of Top Secret Cross-Country Spy And Advance Scout For The Alliance.
Finding ways to overcome challenges like that is what makes Cyrodiil fun. Even today when I want to ride to a flagged keep alone in a squishy build, it's fun to consider how best to avoid being ganked en route.Maybe I've just been super-fortunate thus far to have avoided some of the heavy-duty ganking that other people have run into.
Some of my best experiences in Cyrodiil came from questing when I was new to PVP in 2014.SeaGtGruff wrote: »But I've been having fun getting into the role of Top Secret Cross-Country Spy And Advance Scout For The Alliance.Finding ways to overcome challenges like that is what makes Cyrodiil fun. Even today when I want to ride to a flagged keep alone in a squishy build, it's fun to consider how best to avoid being ganked en route.Maybe I've just been super-fortunate thus far to have avoided some of the heavy-duty ganking that other people have run into.
Cyrodiil is supposed to be a scary place. Finding ways to overcome the scary things (other players) is what's fun and never-ending as we continuously adapt to each other.
Unfortunately, modern players don't seem to see gaming as problem solving, but rather as only interactive stories with characters they can dress up. This is why it is impossible to lose in most games and probably why most ESO players have absolutely no tolerance for opposition or losses.
You are basically asking me why you should have to prepare for a challenge you wish to overcome. You should do it if you find it enjoyable and want the best chance to be successful. I think if you don't like PVP, questing in a PVP zone can reasonably expected to be miserable, especially if you are unprepared.Try to understand. Why should I get myself pvp gear, change skills just to get damn event quest done and also you expect me to fight them gankers at the quest sites.
This isn't an apples to apples comparison for a variety of reasons.I will ask you the same. Why do you come to dungeon unprepared? Or do you really farm/buy pve gear, unlock different skills, change morphs, change cp just so you can get your daily dungeon/pledge done or mask you need? I'm sure next week there will be alot of PVPers in dungeons and trials pulling 10k in heavy armor.
I'm not ignoring any of that. I think it's all par for the course in Cyrodiil. Sometimes players will try to stop you from doing what you want to do and the only solution is to defeat them. The door thing is something every single PVP player has had to learn to deal with and is a ZOS issue, not a player issue.Your comments seem to ignore some of the behavior going on in cyrodiil right now, namely killing players when they are locked up in load screens or in npc dialogues, both of those things that are needed for the quest to be done but also provide griefers the perfect opportunity to attack without their target getting a chance to fight back. All the other pvp is fine but this behavior is what people are talking about. How are people supposed to 'get so good' that they can avoid being killed by a group of other players while not being able to do anything?
Sylvermynx wrote: »Um wait.... I *think* Jhalin pretty much just does pvp?
What a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
The problem is that you guys aren't even really trying. You don't want to try because you don't like PVP and are just there for loot boxes that you want to grind as fast as possible with completely unprepared characters.
In addition to preparing your individual character, you also have the option of working with other players to defeat the players causing you issues and overcoming the challenge they have given you.
But hey, we're talking about people drawn to the worst quests in the game in an area they don't enjoy being in because they're addicted to scratch cards.
Sylvermynx wrote: »Um wait.... I *think* Jhalin pretty much just does pvp?
I prefer PvE and BGs. I don’t particularly care for zerging and my preferred PvP playstyle is solo capping resources to break enemy travel lines and draw attention away when I do go to CyrodiilWhat a ridiculous thing to say. You write that as if these players can't be defeated. Of course they can.There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
The problem is that you guys aren't even really trying. You don't want to try because you don't like PVP and are just there for loot boxes that you want to grind as fast as possible with completely unprepared characters.
In addition to preparing your individual character, you also have the option of working with other players to defeat the players causing you issues and overcoming the challenge they have given you.
But hey, we're talking about people drawn to the worst quests in the game in an area they don't enjoy being in because they're addicted to scratch cards.
ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.
And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
And then ten minutes after being cleared out, when that group disperses, they’ll be right back in there griefing more players
Oh look someone else who’s completely misrepresenting the issue
People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”
There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?
Fine, let’s give it an accurate comparison
You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.
Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in
Oh look someone else who’s completely misrepresenting the issue
People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”
There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?
Fine, let’s give it an accurate comparison
You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.
Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in
The sole purpose of Cyrodiil is PVP. Doesnt matter in which way one prefers to do. Thats why quests in Cyrodiil are shorter and give better exp. If getting killed in towns is ''toxic griefing'' then you'll get an emotional trauma when you discover that people wont let you walk into a keep and capture it.
Oh look someone else who’s completely misrepresenting the issue
People don’t have a problem with dying in openworld fights, even defending towns from other alliances is fair game. What people have a problem with others camping quest areas that have ZERO PvP impact for the SOLE PURPOSE of preventing people from participating in events, then pretending they’re doing it for “PvP”
There ISNT a chance to git gud, you can’t “just change gear” or “adapt” or “expect to fight” when you die in the time it takes to load into an area because griefers are setting up seige and unavoidable ground AoEs and CC in front of doors
Stop pretending this toxicity is anything but what it is, griefing. You wanna compare it to a PvE encounter?
Fine, let’s give it an accurate comparison
You want to use a unique build. It’s not suited to group play but it’s decent and you can solo the normal pledges with it so you port in, and you clear every boss up to the final, only to realize someone was allowed to port to that dungeon, skip ahead to the final boss, and kill it for the sole purpose of preventing you from getting any rewards.
Normal Trials? Unless you’re impeding progress, no one cares what gear you have or what skills you use. In normal trials people can and do carry people because it’s less effort to do make up someone’s poor dps that than it is to drag another person in
The sole purpose of Cyrodiil is PVP. Doesnt matter in which way you prefer to do. Thats why you get more exp from quests that are faster to finish. If getting killed in towns is ''toxic griefing'' then you'll get an emotional trauma when you discover that people wont let you walk into a keep and capture it.
Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.
This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
Regardless of the ethics and sportsmanship involved, these players are not not exploiting or breaking any rules. They have chosen to fortify and defend this area which they are 100% entitled to do. When this happens, players who wish to complete those quests must either defeat or somehow negotiate with them to do so. That is perfectly legitimate town gameplay.
The main benefit they have is that they are organized and are executing an effective plan. To overcome it consistently, an equally organized group with a plan is probably required. The game provides the tools to overcome a door camp. I've successfully been on both sides of such farms.
I'm highly critical of players who seek out easy wins and good groups that routinely pug stomp in any context, but it's not griefing or exploiting because all players are fair game regardless. Further, I may not like noob hunting in general, but I am glad that players are having to earn their loot boxes in Cyrodiil. So kudos to those providing them with that challenge.
This is really no different than the position I was in last week. I hate almost all PVE content because I find it to be critically boring, so I skipped all event activities during world boss/delve week. I suggest players who have a bad time in Cyrodiil do the same this week.
Of course ZOS ultimately owns all of the problems associated with this event. Still, the players who choose to go to Cyrodiil to complete them must own their decision to do so. If they want the prizes, they must overcome the challenges involved.ZOS designed these dull town quests to be the undesputed best ways to acquire event rewards, that’s on ZOS for making the board rewards slow and tedious even more so than fetch quests.This has been something players in Cyrodiil have had to learn to deal with from the start. It is a poor design to be sure, but it is not close to impossible to overcome a setup like this.And you’re a damn liar to say anyone can simply adjust their build to survive being seiged down in a load screen. Exploiting the vulnerability of players incapable, not “unwilling” not “unprepared”, literally not able to fight back because they are still stuck in a load screen. People can enter all at once and they have meat bags and ults drop on their heads. The only way to clear anyone out is to send in half a dozen full tanks and hope they can outlive the damage long enough for the first AoEs to disappate so another half dozen can slip in and try to duke it out with seige still going off
Regardless of the ethics and sportsmanship involved, these players are not not exploiting or breaking any rules. They have chosen to fortify and defend this area which they are 100% entitled to do. When this happens, players who wish to complete those quests must either defeat or somehow negotiate with them to do so. That is perfectly legitimate town gameplay.
The main benefit they have is that they are organized and are executing an effective plan. To overcome it consistently, an equally organized group with a plan is probably required. The game provides the tools to overcome a door camp. I've successfully been on both sides of such farms.
I'm highly critical of players who seek out easy wins and good groups that routinely pug stomp in any context, but it's not griefing or exploiting because all players are fair game regardless. Further, I may not like noob hunting in general, but I am glad that players are having to earn their loot boxes in Cyrodiil. So kudos to those providing them with that challenge.
This is really no different than the position I was in last week. I hate almost all PVE content because I find it to be critically boring, so I skipped all event activities during world boss/delve week. I suggest players who have a bad time in Cyrodiil do the same this week.