Please remove the cast time on dark exchange

  • Apherius
    Apherius
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    Iki wrote: »
    That cast-time very much needs to be removed. It`s inconsistency that only sorcs got cast-time in resource restore ability while other classes do not. Also worth mentioning that other classes get additional nice things for using their equivalent. Templars get major resistance buffs from rune, wardens get major sorcery/brutality from netch and nightblades get healing from siphoning attacks when weaving and dk being unique with their battle roar and combustion. Sorcs only get resources, nothing else. Other classes gain more by sacrificing ability-slot to their sustain tool.

    For the sake of pvp balance the amount of resources restored instantly could be decreased, or even completely remove instant restore and then add some other nice buff to it to make it on par with what other classes have.
    It`s just unbelievable that after all this time of having worse sustain than others sorcs still got this cast-time in sustain tool rendering it useless in pve and potentially dangerous to use in pvp. Now it would be time to fix that.

    Or they could remove the cast-time AND keep the ammount of ressources unchanged ( or decreased by 500 max)

    ressources would be restored 1,2 sec AFTER you used the ability ... But enemies could still interrupt you ... (if this happens, it won't restore anything including the cost of the skill).

    Or they could merge both morph into one ( it would restore health + magicka or stamina whichever maximum is the higher, and cost stamina or magicka whichever maximum is the lower), and the second morph would be a toogle ( like mend wound, overload, mystic guard ....) which drain your lower ressource and restore health + your highest ressource overtime.

    I wrote everything above, comment #17.
  • wheem_ESO
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    Apherius wrote: »
    Or they could remove the cast-time AND keep the ammount of ressources unchanged ( or decreased by 500 max)

    ressources would be restored 1,2 sec AFTER you used the ability ... But enemies could still interrupt you ... (if this happens, it won't restore anything including the cost of the skill).
    Would make it too easy to use in PvP since you could Dark Deal -> Dodge Roll.
  • OrdinatorInMourning
    @LiquidPony
    It's an interesting situation. I do a lot of dungeons and my clannfear hasn't died since Murkmire patch, but this guy is always in epicenter of different AoEs. Try to report this.
    PC/EU.
  • Apherius
    Apherius
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    wheem_ESO wrote: »
    Apherius wrote: »
    Or they could remove the cast-time AND keep the ammount of ressources unchanged ( or decreased by 500 max)

    ressources would be restored 1,2 sec AFTER you used the ability ... But enemies could still interrupt you ... (if this happens, it won't restore anything including the cost of the skill).
    Would make it too easy to use in PvP since you could Dark Deal -> Dodge Roll.

    Currently when someone interrupt you while you use this ability ... it does not cost you anything.

    This is why I added that you SHOULD lose the cost of the skill ( = arround 2000 stam/magicka) when someone interrupt you, it would be balanced.
    Anyway, on magicka if you choose to dodge each time you use this skill ... it will cost you 2K stam + the cost of the dodge ... it's not really a good idea cause a magsorc with no stamina is a dead sorc.

    But yeah on stam sorc it may be a problem, some would just use the skil, then dodge, then use the skill, then dodge ect ... maybe make the skill restore ress AFTER 2/2,5 sec, this way it can't be used between 2 dodges.

    I don't see another solution, if we remove the cast-time and reduce the ress it restore, it will be useless in pvp ... and if we keep the cast time and increase the ress to make it an interesting choice in PVE it will become OP in PVP.
    Edited by Apherius on April 20, 2019 7:15PM
  • Tasear
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    I would settle if they just made it more fuild in combat. This skill is so very rarely used by anyone because doesn't go with flow of combat in PvE. It's also why Sorc complain about sustain, as their sustain skill doesn't work in PvE.
  • Pyatra
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    ERMERGERD! Just change it from 1.2 seconds to 1 second so it lines up with all the other channel skills, with the removal of the 200ms cool down this patch, it would weave in PVE nicely... without giving hardly any advantage in PVP. Done.
  • RighteousBacon
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    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
  • Alucardo
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    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
    Yes, try not building for sustain in battlegrounds while relying on dark deal and let's see how far that gets you. Pre-nerf it wasn't bad, but when they reduced the burst stam you got and made it return 2k over 20 seconds, I'm definitely feeling it.
    God forbid you need to quickly bar swap. Just give me siphoning strikes and call it a day
  • Tasear
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    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    It simply does not work well it combat. Unlike other sustain class skills this costs us and has a cast time on it.
    Edited by Tasear on April 20, 2019 10:33PM
  • Galarthor
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    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
  • wheem_ESO
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    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
    And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.
  • FrancisCrawford
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    karekiz wrote: »
    KatySpirit wrote: »
    I guess that also explains why petsorc is excelling in vMA right now :p

    Pets die in VMA. Its counted as "its own thing". There are other reason why pet sorcs excel at VMA <Ez healing - Ez sheilding - no real requirement to bar swap>.

    I am currently fine as a tank sorc with the current method. You can weave in between most content. The heal isn't really the great part, its not a shabby thing, but clannfear is way easier to heal yourself with.

    I can see how stam sorcs would want it this way, but they would probably nerf/increase cost it even further if that were true <Essentially a small regen over a long period of time>.

    There's an exception for the Argonian Behemoth's scream, I believe. Any other exceptions come to mind? (I can't think of any.)
  • Bergzorn
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    Pyatra wrote: »
    ERMERGERD! Just change it from 1.2 seconds to 1 second so it lines up with all the other channel skills, with the removal of the 200ms cool down this patch, it would weave in PVE nicely... without giving hardly any advantage in PVP. Done.

    This. Revert the casttime back to one second. I don't remember it feeling as clunky as it does now with the bit shorter cast time.

    The larger counterplay window, reason for the increase in the first place, was basically gone anyways with the CC immunity changes (the latter still being one of the dumbest combat changes so far IMO).

    no CP PvP PC/EU

    EP Zergborn
    DC Zerg Beacon

    guild master, raid leader, janitor, and only member of Zergbored
  • Galarthor
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    wheem_ESO wrote: »
    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
    And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.

    Please elaborate
  • Crixus8000
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    Removing cast time will make the ability gamebreaking op and then just lead to a nerf that makes it useless. An ability that resotres that much hp and resources would just allow perma block tanks and unkillable builds, so then would be nerfed and be a worse version that it is now.

    Honestly I would just rather have the old dd back, it was strong yes, just like templar purge is strong or nb cloak is strong. But if not then please just leave it, I have been nerfed enough.
  • Alucardo
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    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.

    It's attached to their resistance buff also, so they don't need to slot a separate skill
  • Onefrkncrzypope
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    It would be nice if the second resource gain was still received if the skill was block canceled. Casting will give you full effect, block canceled only the overtime resource gain.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • wheem_ESO
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    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
    And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.

    Please elaborate
    You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?

    If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.
  • Prutton
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    The problem, for PVE, is that each class has a way to restore resources:
    NB: Siphoning Strikes, Refreshing Shadows and Executioner
    Templar: Rune Focus
    Warden: Betty Netch, Flourish and Nature's Gift
    DK: Battle Roar and Combustion
    Sorcerers: Daedric Protection (and Dark Exchange)

    Daedric Protection requires to double bar a semi-useless ability, while Dark Exchange is too clunky and don't offer much else to justify being slotted. That is why PVE sorcerers, in general, are always complaining about sustain.

    On the other hand, PVP is all about kiting and sustaining. That gives you the time window to cast Dark Exchange and makes it an extremely strong ability.

    In other words, sorcerers need a buff to sustain in PVE, but buffing Dark Exchange would make it broken for PVP.

    I believe a good solution would be to transfer the recovery over time from Dark Exchange to Bound Armor, changing the active part to something like:
    "Protect yourself with the power of Oblivion, summoning a suit of Deadric mail that grants Minor Protection and recover 120 magicka every 1 second for 20 seconds." (Counts as a pet, like Betty Netch.)
  • bardx86
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    Alucardo wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
    Yes, try not building for sustain in battlegrounds while relying on dark deal and let's see how far that gets you. Pre-nerf it wasn't bad, but when they reduced the burst stam you got and made it return 2k over 20 seconds, I'm definitely feeling it.
    God forbid you need to quickly bar swap. Just give me siphoning strikes and call it a day

    Ya that the issue it's not just the cast time its inability to swap bars for so long. It needs to be instant cast, adjust the skill to balance.
  • Galarthor
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    wheem_ESO wrote: »
    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
    And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.

    Please elaborate
    You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?

    If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.

    No. I need you to elaborate why Streak is "the single greatest ability available to any Magicka class for PvP".
    For example, I wouldn't trade Breath of Life for Streak ...
    Edited by Galarthor on April 21, 2019 10:06PM
  • wheem_ESO
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    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
    And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.

    Please elaborate
    You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?

    If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.

    No. I need you to elaborate why Streak is "the single greatest ability available to any Magicka class for PvP".
    For example, I wouldn't trade Breath of Life for Streak ...
    And any Sorc that would trade away Streak for Breath of Life would need to get their head examined.

    The point isn't that you can run around with your bars loaded up with 5 copies of Streak and be effective, but the ability is absolutely in a league of its own.
  • Alucardo
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    wheem_ESO wrote: »
    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
    And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.

    Please elaborate
    You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?

    If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.

    No. I need you to elaborate why Streak is "the single greatest ability available to any Magicka class for PvP".
    For example, I wouldn't trade Breath of Life for Streak ...
    And any Sorc that would trade away Streak for Breath of Life would need to get their head examined.

    The point isn't that you can run around with your bars loaded up with 5 copies of Streak and be effective, but the ability is absolutely in a league of its own.

    Before the fatigue nerf, yes maybe. But I think you're giving it more credit than it deserves. You see, I think Templar's purge is a stronger ability, and will be even more so when Necromancer brings all its disgusting debuffs next update.
  • Priyasekarssk
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    Please remove the cast time on dark exchange. Using this ability feels clunky in the rotation due to the cast time it has. with all the other changes to cast time ability's this one should be looked at as well. this ability functions similarly to other class ability's: warden Betty netch and morphs no cast time similar function, Night blade siphoning strikes and morphs no cast time similar function. with all the proposed changes to combat to make it feel smother the ability dark exchange should also not have a cast time as well to make it feel better to use in the rotation.

    Plz take a look at this

    Thanks

    Only if instant heal and burst resource returned is removed. It can work like siphoning strikes. Otherwise big no. It will break PVP. Already have enough *** to deal with in PVP.
    Edited by Priyasekarssk on April 21, 2019 11:16PM
  • Dracane
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    wheem_ESO wrote: »
    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    wheem_ESO wrote: »
    Galarthor wrote: »
    Alucardo wrote: »
    HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
    Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
    It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
    I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.

    Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp

    Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!

    Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
    And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.

    Please elaborate
    You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?

    If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.

    No. I need you to elaborate why Streak is "the single greatest ability available to any Magicka class for PvP".
    For example, I wouldn't trade Breath of Life for Streak ...
    And any Sorc that would trade away Streak for Breath of Life would need to get their head examined.

    The point isn't that you can run around with your bars loaded up with 5 copies of Streak and be effective, but the ability is absolutely in a league of its own.

    You are exaggerating. If you say "a league of its own" and mean, "An entirely own league at burning your magicka within seconds" then perhaps. The cost it takes to move with streak (should we even call it streak anymore ? Everyone and their mother is spamming ball of lightning) is astronomical and any other way of movement in ESO is by far cheaper. It is the last class definining Sorcerer abilities and even after all these nerfs, it is still an ability I would not want to miss. So I'm not saying that it's entirely bad.

    Though a little base cost decrease would be within reason.
    However, if we talk about Ball of lightning. That ability is indeed absurdly strong and quite ridiculous. I hope this is the next one on the chopping block. I can't wait to see this cancerous anomaly being butchered to death. If I were to name one ability in the game that deserves a heavy nerf, then it would be Ball of Lighting. Followed by Teleport Shade.
    Edited by Dracane on April 22, 2019 1:46AM
    Auri-El is my lord,
    Trinimac is my shield,
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  • Barbaran
    Barbaran
    ✭✭✭✭
    Yes please buff sorc, I think there's still 2 or 3 people in pvp who are using a different class.
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