That cast-time very much needs to be removed. It`s inconsistency that only sorcs got cast-time in resource restore ability while other classes do not. Also worth mentioning that other classes get additional nice things for using their equivalent. Templars get major resistance buffs from rune, wardens get major sorcery/brutality from netch and nightblades get healing from siphoning attacks when weaving and dk being unique with their battle roar and combustion. Sorcs only get resources, nothing else. Other classes gain more by sacrificing ability-slot to their sustain tool.
For the sake of pvp balance the amount of resources restored instantly could be decreased, or even completely remove instant restore and then add some other nice buff to it to make it on par with what other classes have.
It`s just unbelievable that after all this time of having worse sustain than others sorcs still got this cast-time in sustain tool rendering it useless in pve and potentially dangerous to use in pvp. Now it would be time to fix that.
Would make it too easy to use in PvP since you could Dark Deal -> Dodge Roll.Or they could remove the cast-time AND keep the ammount of ressources unchanged ( or decreased by 500 max)
ressources would be restored 1,2 sec AFTER you used the ability ... But enemies could still interrupt you ... (if this happens, it won't restore anything including the cost of the skill).
Would make it too easy to use in PvP since you could Dark Deal -> Dodge Roll.Or they could remove the cast-time AND keep the ammount of ressources unchanged ( or decreased by 500 max)
ressources would be restored 1,2 sec AFTER you used the ability ... But enemies could still interrupt you ... (if this happens, it won't restore anything including the cost of the skill).
HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Yes, try not building for sustain in battlegrounds while relying on dark deal and let's see how far that gets you. Pre-nerf it wasn't bad, but when they reduced the burst stam you got and made it return 2k over 20 seconds, I'm definitely feeling it.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
KatySpirit wrote: »I guess that also explains why petsorc is excelling in vMA right now
Pets die in VMA. Its counted as "its own thing". There are other reason why pet sorcs excel at VMA <Ez healing - Ez sheilding - no real requirement to bar swap>.
I am currently fine as a tank sorc with the current method. You can weave in between most content. The heal isn't really the great part, its not a shabby thing, but clannfear is way easier to heal yourself with.
I can see how stam sorcs would want it this way, but they would probably nerf/increase cost it even further if that were true <Essentially a small regen over a long period of time>.
ERMERGERD! Just change it from 1.2 seconds to 1 second so it lines up with all the other channel skills, with the removal of the 200ms cool down this patch, it would weave in PVE nicely... without giving hardly any advantage in PVP. Done.
And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
Please elaborate
Yes, try not building for sustain in battlegrounds while relying on dark deal and let's see how far that gets you. Pre-nerf it wasn't bad, but when they reduced the burst stam you got and made it return 2k over 20 seconds, I'm definitely feeling it.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
God forbid you need to quickly bar swap. Just give me siphoning strikes and call it a day
You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
Please elaborate
If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.
And any Sorc that would trade away Streak for Breath of Life would need to get their head examined.You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
Please elaborate
If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.
No. I need you to elaborate why Streak is "the single greatest ability available to any Magicka class for PvP".
For example, I wouldn't trade Breath of Life for Streak ...
And any Sorc that would trade away Streak for Breath of Life would need to get their head examined.You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
Please elaborate
If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.
No. I need you to elaborate why Streak is "the single greatest ability available to any Magicka class for PvP".
For example, I wouldn't trade Breath of Life for Streak ...
The point isn't that you can run around with your bars loaded up with 5 copies of Streak and be effective, but the ability is absolutely in a league of its own.
t_black57_ESO wrote: »Please remove the cast time on dark exchange. Using this ability feels clunky in the rotation due to the cast time it has. with all the other changes to cast time ability's this one should be looked at as well. this ability functions similarly to other class ability's: warden Betty netch and morphs no cast time similar function, Night blade siphoning strikes and morphs no cast time similar function. with all the proposed changes to combat to make it feel smother the ability dark exchange should also not have a cast time as well to make it feel better to use in the rotation.
Plz take a look at this
Thanks
And any Sorc that would trade away Streak for Breath of Life would need to get their head examined.You need me to elaborate about how Magicka Sorcerers are the only Magicka class with any sort of reliable mobility that doesn't involve taking 20% more Dawnbreaker damage and 25% more fire damage at all times, plus the drawbacks of Mist Form itself?And Sorcerers get Streak, which is basically the single greatest ability available to any Magicka class for PvP.RighteousBacon wrote: »HELL YES. Either remove the cast time, or return it to its former glory without the last bits of the resources over 20 seconds. It's just awful.
Trying to use this ability mid combat is painful, and can end up in your death. Not to mention sorcs can spam crushing shock and deny you from range whenever they feel like it.
It's also horrible when trying to bar swap after a dark deal.. it just takes that great fast paced combat, and turns it into something gross.
I don't care if you turn that heal into a HoT or something, but the cast time needs to go. For some reason dark conversion (the magicka morph) feels a lot smoother than dark deal. I can't really explain why.
Sure it’s slow and feels cluncky, but you literally don’t have to build for sustain when using this ability. It needs to have some kind of risk. Especially in relation to pvp
Oh really? It's like 600 mag regen in total (Burst + over time), not augmented by passives. If that's all you bring to the fight, then your opponent has to either be pretty bad or you will be out of magicka so fast!
Templars get 480 mag regen, that cannot be interupted, is an instant, and gives them 5280 to 7920 Resistences.
Please elaborate
If the Race Against Time changes actually go live as they are it'll help other Magicka Builds somewhat, but Sorcs will still be pretty far ahead in the mobility (and thus, oftentimes survivability) department.
No. I need you to elaborate why Streak is "the single greatest ability available to any Magicka class for PvP".
For example, I wouldn't trade Breath of Life for Streak ...
The point isn't that you can run around with your bars loaded up with 5 copies of Streak and be effective, but the ability is absolutely in a league of its own.