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Nightblades are still strong

  • Ragnaroek93
    Ragnaroek93
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    Gnozo wrote: »
    Rikumaru wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Build editor is pretty buggy and at best only allows people to get a rough estimate when it comes to making builds. Quite a few mechanics don't actually apply in the build editor at all.

    Yeah I thought so. So this whole thread boils down to "nerf Nb because build editor". How unexpected.

    I never had problems with build Editor and the values just varies slightly compared to live.

    I don't play magden on live server but I'm a build editor pro and so I figured out that Cliffracer is completely OP and needs to be nerfed.

    BuildEditorLUL2.jpg

    Build editor is for sure working as intended btw :trollface:
    Edited by Ragnaroek93 on April 17, 2019 2:42PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Aurielle
    Aurielle
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    fred4 wrote: »
    Maulkin wrote: »
    @Gnozo
    Magblade is not destroyed for PvP. It's arguably better than last patch, mostly due to extraneous factors like RAT and Scales changes. There are a couple of issues though that need looking at in PTS though.

    1. Merciless
    Merciless requires casting twice, once to activate it and once to use it after 5 light attacks. But without granting any sort of buff anymore that first cast is a complete waste of resources. It makes no sense to cast a skill and get nothing for it. There's no other skill like it in the game. They need to add some minor/major buff to it, even if it's something weaker than Minor Berserk. Magblades have no source of Major Prophecy for example, it'd be nice to get that and rely less on spell power pots. Or something else, anything really is better than nothing at all.
    OMG, you're on to something here, but I'd vote for Major Sorcery on Merciless and they can remove it from Sap for all I care. I've never had a build where Sap felt like a natural fit for Major Sorcery. If you are ranged, you're out of range. If you are a ganker or bomber you want to pre-buff. Getting Major Sorcery from an AOE spammable never made a lot of sense to me.

    Yep, agreed. The only problem I have with the changes is that you get nothing for that initial cast. I like the idea of getting a major sorcery buff from Merciless. Another alternative (to help with self healing), is to make Merciless provide a small but increasing heal proc on each LA, culminating in the spectral bow heal proc. Would be fun to pair with Elemental Weapon (esp now that we can actually use Ele Weapon with DKs around).
    Edited by Aurielle on April 17, 2019 2:50PM
  • Kidgangster101
    Kidgangster101
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    Gnozo wrote: »
    Rikumaru wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Build editor is pretty buggy and at best only allows people to get a rough estimate when it comes to making builds. Quite a few mechanics don't actually apply in the build editor at all.

    Yeah I thought so. So this whole thread boils down to "nerf Nb because build editor". How unexpected.

    I never had problems with build Editor and the values just varies slightly compared to live.

    I don't play magden on live server but I'm a build editor pro and so I figured out that Cliffracer is completely OP and needs to be nerfed.

    BuildEditorLUL2.jpg

    Build editor is for sure working as intended btw :trollface:

    Lololol go check the tooltip from your cloaked snipe but it guarantees a crit hit too 😂😂😂😂😂😂😂

    Man you seem salty that stamnbs are getting a getting a slap on the wrist.

    Also please can you calculate what damage you will do with a teleport strike to apply minor vulnerability then cloak and use surprise attack followed up by a fear then your incap? Yep that will be a great combo to burst down players in pvp please l2p.

    Good nbs will be good still and bad nbs that rely on the classes crutches will still be bad it's that simple.
  • Gnozo
    Gnozo
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    Gnozo wrote: »
    Rikumaru wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Build editor is pretty buggy and at best only allows people to get a rough estimate when it comes to making builds. Quite a few mechanics don't actually apply in the build editor at all.

    Yeah I thought so. So this whole thread boils down to "nerf Nb because build editor". How unexpected.

    I never had problems with build Editor and the values just varies slightly compared to live.

    I don't play magden on live server but I'm a build editor pro and so I figured out that Cliffracer is completely OP and needs to be nerfed.

    BuildEditorLUL2.jpg

    Build editor is for sure working as intended btw :trollface:

    I do play stamblade on live. Maybe not every day but often enough to know how this class works.

    And shackle bone Pirate is a viable build compared to spell strat and bsw.....
  • Quaesivi
    Quaesivi
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    Gnozo wrote: »
    Hello Forumblades,

    I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.

    I was going over the changes done in Update 22 and dont really see any big and class destroying Things.

    1. Incap trading Major Defile for Minor Mangle
    PvE: Doesnt effect it at all
    PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.

    2. Grim Focus loosing minor berserk/minor endurance
    PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
    PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....

    Fear
    PvE: Dont think anyone seriously using that...
    PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.

    Dark cloak:
    Heal got less but you also have a longer uptime in minor protection

    Shade:
    Got buffed, esspecially on stambuilds

    Surprise attack loosing major fracture:
    PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
    PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.

    So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.

    Why you all saying Nightblades got destroyed and are useless now?

    This is exactly what annoys the living hell out of me. EVERY SINGLE FRIGGING NIGHTBLADE POST IS ABOUT STAMBLADES. Everyone ignores magblades, and they only get nerfed into oblivion more and more and more, because of people claiming Stamblades are OP and ZoS being utterly incompetent about separating the two.

    And also what people seem to be missing is that Grim Focus is now a skill that basically drains 4k resource to do a single hit, without providing any other bonus during the process. And not to mention that "heal" on a 7m range. What in the f*** a**?
    Edited by Quaesivi on April 17, 2019 3:54PM
  • ruikkarikun
    ruikkarikun
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    @Gnozo did you tes nightblade in pvp on PTS?
    If yes what do you think about setups which will work as medium for next patch (bone pirate/spriggan/shackle)?
  • usmcjdking
    usmcjdking
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    Grim Focus should have the cost removed, and then increase the cost of the bow by 20%. It doesn't natively do anything, so it shouldn't cost anything.
    0331
    0602
  • kaithuzar
    kaithuzar
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    I think we (magblades) need some type of buff like maj sorcery/berserk/something but, for sap it should be more heal/prevent heal etc.. rather than dmg focused; maybe put minor vitality on it or do the necro thing where it steals the players next heal tick.
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  • Gnozo
    Gnozo
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    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Why spriggan? I am using Shackle and Bone.

    And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.

    Spriggan has the same effect on the tooltip as Shacklebreaker has? I did try to recreate this and I don't come close to it, so explain please how you get to 5k wpndmg with bone + shackle and without infused jewelry on a Redguard.

    @Ragnaroek93

    YtZrVmb.jpg

    Its a bit different then on build Editor. Its still same sets. The only different:

    Triune Juwelry
    No Undaunted

    If you still dont trust me i can also upload a video showing every Item, Skill, CP, Buff etc. Sure wp is like 100 less weapon damage, but as i said, it varies a bit and i just have weapon on Gold, everything else is purple.
  • Gilvoth
    Gilvoth
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    nightblades are still strong

    do you want nightblades to leave eso?
  • Ragnaroek93
    Ragnaroek93
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    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Why spriggan? I am using Shackle and Bone.

    And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.

    Spriggan has the same effect on the tooltip as Shacklebreaker has? I did try to recreate this and I don't come close to it, so explain please how you get to 5k wpndmg with bone + shackle and without infused jewelry on a Redguard.

    @Ragnaroek93

    YtZrVmb.jpg

    Its a bit different then on build Editor. Its still same sets. The only different:

    Triune Juwelry
    No Undaunted

    If you still dont trust me i can also upload a video showing every Item, Skill, CP, Buff etc. Sure wp is like 100 less weapon damage, but as i said, it varies a bit and i just have weapon on Gold, everything else is purple.

    Yeah whatever, you're in sneak and probably with continues attacks. Should edit my picture above and slot a nirn 2h weapon on magden just to push the tooltip even further...

    Just play your bone + shackle nb on pts and realise how bad the class is now against anybody who doesn't try to facetank your whole damage. Whatever I'm done with this your argumentation, with this balance and with this game anyways.

    Edit: Link your SA tooltip now without continues attacks and without sneak buff in the actual game instead of build editor.

    Edit 2: Did you even try the class on PTS or is just a "feeling" that Nbs are still strong?
    Edited by Ragnaroek93 on April 17, 2019 7:12PM
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • highnds
    highnds
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    The return of Night Mother's Gaze is upon us. Use NMG in vMA. All will be fine.
    Edited by highnds on April 17, 2019 7:36PM
  • Mintaka5
    Mintaka5
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    3GD.gif

    Most telling statement that a class is properly nerfed
    <insert-your-class-here>s are still strong
    Edited by Mintaka5 on April 17, 2019 7:26PM
  • Prutton
    Prutton
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    Stamblades can say some nerf didn't go the way they wanted, but they can't say they didn't deserve nerfs. Yet, even with nerfs, they are still on top of stamina classes. The gap just got smaller. On the other hand, magblades have all the reason to complain, since they were pretty balanced and got an undeserved nerf.

    Everytime I hear stamblades complaining that their class died, I think about stamsorcs, stamdks and magdens, that died a long time ago and keep being ignored by developers.
  • Dalsinthus
    Dalsinthus
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    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Why spriggan? I am using Shackle and Bone.

    And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.

    Spriggan has the same effect on the tooltip as Shacklebreaker has? I did try to recreate this and I don't come close to it, so explain please how you get to 5k wpndmg with bone + shackle and without infused jewelry on a Redguard.

    @Ragnaroek93

    YtZrVmb.jpg

    Its a bit different then on build Editor. Its still same sets. The only different:

    Triune Juwelry
    No Undaunted

    If you still dont trust me i can also upload a video showing every Item, Skill, CP, Buff etc. Sure wp is like 100 less weapon damage, but as i said, it varies a bit and i just have weapon on Gold, everything else is purple.

    You're a corporal grade 2 and haven't leveled undaunted and yet you're here posting about how stamblade changes are fine as if you have some deep experience with the class. This doesn't suggest you've played much endgame pve or pvp with this class.
  • Iron_Blurr
    Iron_Blurr
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    Dark Cloak was an ability used by pve nightblade tanks as a self heal. They reduced it to 4.5% of max health healing per second. Lets say you are a tank with 40k hp.. The new dark cloak will tick for 1800 health per second. Wtf is a trials tank supposed to do with that???
    I dont really mind the other changes but the excuse that dark cloak got destroyed but they got longer duration on minor protection is stupid. The point of the skill was healing NOT the protection. If you want minor protection use circle of protection or slot temporal guard (psijic ult)
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    I disagree with a Majority of this post. PvE Nightblade should still be fine in well organized groups. But with PUGS and solo content it's a nerf to them. PvP on the other hand is a joke.

    Minor Mangle a strong debuff? It only procs when you stun and it'll be gone a second after they break free which is usually right away and then they'll just heal it off. They could have given it a cost increase and called it a day. It's a freaking ultimate. It should be strong and it plays to the classes identity.

    Grim focus is absolutely garbage. Direct nerf and nothing else (poor MagBlades). Losing Minor Endurance basically raises the cost of something that does nothing upon cast then takes five light attacks to cast the most telegraphed, slow moving projectile in the game (which also cost resources upon the second cast). Oh but you get a nice heal! Well MagBlade shouldn't be fighting up that close anyway and the heal is completely unreliable. Teleporting Strike for Minor Vulnerability isn't going to make up for the Minor Berserk loss. Unless you're ganking one guy you'll just be nuked down right after, useless for other play styles.

    Dark Cloak hurts NB tanks really bad. The class doesn't have a burst heal at all now.

    Surprise Attack's cute little feature is not gonna mean a lot in PvP. It's burst won't be any stronger cause 5% resistance reduction is not a lot. Mark Target isn't going to make up for anything. Unlike Weakness to the Elements it actually costs Magicka, returns nothing but health on death, and can only be applied to one person at a time. Not to mention how obvious it'll be if you try to sneak up on someone with it. You know how a rogue class would play.

  • Iron_Blurr
    Iron_Blurr
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    Jeezye wrote: »
    I agree stamblades are still in a good spot, much more appropriate than the live version. Magblades however are a completly different story. The abundance of sufficient defnesive mechanics for such a long time is absurd, it basically FORCES you to spamm cloak since its the only mitigation tool the class offers.

    Dark cloak was supposed to constitute a viable counterpart for those seeking a brawler style, but the live version sucks and the new version is even worse.

    At the same time damage is getting worse with patch after patch and is already way too easy to avoid.

    Dont get me started comparing it to other classes...

    Dark cloak was made for pve nightblade tanks to have a viable self heal like the dk green dragon blood..
  • kaithuzar
    kaithuzar
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    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Why spriggan? I am using Shackle and Bone.

    And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.

    Spriggan has the same effect on the tooltip as Shacklebreaker has? I did try to recreate this and I don't come close to it, so explain please how you get to 5k wpndmg with bone + shackle and without infused jewelry on a Redguard.

    @Ragnaroek93

    YtZrVmb.jpg

    Its a bit different then on build Editor. Its still same sets. The only different:

    Triune Juwelry
    No Undaunted

    If you still dont trust me i can also upload a video showing every Item, Skill, CP, Buff etc. Sure wp is like 100 less weapon damage, but as i said, it varies a bit and i just have weapon on Gold, everything else is purple.

    Looks like an alchemist 5 piece to me!
    Let me know how it goes fighting a stam necro on PTS; & show your buffs next time you post a screenshot
    Member of:
    Fantasia - osh kosh b-josh
    Just Chill - Crown's house
    GoldCloaks - Durruthy test server penga
    Small Meme Guild - Mano's house

    Former member of:
    Legend - Siffer fan boy club
    TKO (tamriel knight's order) - free bks
    Deviance - Leonard's senche tiger
    Purple - hamNchz is my hero
    Eight Divines - myrlifax stop playing final fantasy
    WKB (we kill bosses) - turd where you go?
    Arcance Council - Klytz Kommander
    World Boss - Mike & Chewy gone EP
    M12 (majestic twelve) - cult of the loli zerg
  • Bazeric
    Bazeric
    ✭✭✭✭
    Lucky28 wrote: »
    Magblade is not dead or unplayable. It has however, been really hard to play Magblade since murkmire the reason for that is a complete lack of decent self heals. playing magblade was really frustrating because of this fact, adding a heal to merciless was one of the worst ways they could have come up with to deal with it as merciless misses a majority of the time because of the delay and how telegraphed the ability is.

    in short. Magblade is in a really bad place because of lack of self heals.

    Sad since there was a time when magblade was the class where you didn't need a burst heal since if you kept pressure up you kept the healing up.
    Looking for broken things in hopes they may be fixed. I've given up, my game literally works differently from yours.
    64M+ AP across 9 toons... kinda makes me a GO
  • Kidgangster101
    Kidgangster101
    ✭✭✭✭✭
    kaithuzar wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Why spriggan? I am using Shackle and Bone.

    And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.

    Spriggan has the same effect on the tooltip as Shacklebreaker has? I did try to recreate this and I don't come close to it, so explain please how you get to 5k wpndmg with bone + shackle and without infused jewelry on a Redguard.

    @Ragnaroek93

    YtZrVmb.jpg

    Its a bit different then on build Editor. Its still same sets. The only different:

    Triune Juwelry
    No Undaunted

    If you still dont trust me i can also upload a video showing every Item, Skill, CP, Buff etc. Sure wp is like 100 less weapon damage, but as i said, it varies a bit and i just have weapon on Gold, everything else is purple.

    Looks like an alchemist 5 piece to me!
    Let me know how it goes fighting a stam necro on PTS; & show your buffs next time you post a screenshot

    Just take him up on his offer to show you lolol. I don't understand the dude has great stats for sure so what's the problem? Almost 5k weapon dmg 40% crit and has 35k+ Stam and even has 25+k hp....... So what's the problem? If you can't kill with those stats please come let me farm you for ap all day every day 🙏🙏🙏🙏🙏
  • Jagdkommando
    Jagdkommando
    ✭✭✭✭
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.

    Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.

    15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...

    https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798

    Buffs are:
    Tri stat potion
    Rally
    Weapon Damage Enchant
    C. Attack

    Surprise attack tooltip: 15288

    Lets remove c attack:

    Surprise attack tooltip: 14264

    And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.

    Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?

    Why spriggan? I am using Shackle and Bone.

    And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.

    Spriggan has the same effect on the tooltip as Shacklebreaker has? I did try to recreate this and I don't come close to it, so explain please how you get to 5k wpndmg with bone + shackle and without infused jewelry on a Redguard.

    @Ragnaroek93

    YtZrVmb.jpg

    Its a bit different then on build Editor. Its still same sets. The only different:

    Triune Juwelry
    No Undaunted

    If you still dont trust me i can also upload a video showing every Item, Skill, CP, Buff etc. Sure wp is like 100 less weapon damage, but as i said, it varies a bit and i just have weapon on Gold, everything else is purple.

    Dont cry, just ask ZOS to delete this class and give you godmode in Cyro, thats it
  • Yiko
    Yiko
    ✭✭✭✭✭
    Gnozo wrote: »
    Hello Forumblades,

    I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.

    I was going over the changes done in Update 22 and dont really see any big and class destroying Things.

    1. Incap trading Major Defile for Minor Mangle
    PvE: Doesnt effect it at all
    PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.

    Bunch of erratic reasoning and misinformation in the initial post, but I'll just pick this one to address. Minor Mangle doesn't automatically remove 2k Health from the target. Only 2k Health is removed from the target if the target is at his Max Health of 20k. If the target is at 19k of 20k Max Health, Minor Mangle will remove 1k Health. If at 18k of 20k, Minor Mangle takes away no Health. That makes this conditional functionality positive basically only for players who lead a burst attempt on a full--Health target with Incap, which most NBs who play strategically do not do. Outside of that, Minor Mangle on a target reduces the effectiveness of executes and abilities that scale based on a target's health. For example, a target that has 9k Current Health with an adjusted 18k Max Health after Minor Mangle will be at 50% health, whereas they'd be at 45% health if their Max Health was at 20k without Minor Mangle. This means that abilities like Poison Injection, Rending Slashes, Executioner will do less damage, and you might miss the kill windows on execute abilities like Killer's Blade/Impale due to inflated % health caused by Minor Mangle.

    Dark Cloak change is a big nerf to NB burst self-healing. It's possible that it was warranted, but to say that's it not a nerf because Minor Protection has higher uptime is laughable.

    Also the Minor Vulnerability applied from Ambush on top of the 60% snare reduction on gap closers is essentially an Xv1 ability. Small scale players generally do not slot gap closers, as the enemy is coming to them, other abilities are more valuable, or they don't want to leave themselves exposed to damage (as gap closers take time and are easy to punish). It's bad design to tie vulnerability in here.

    Speaking of bad design, the heal incorporated within Grim Focus is another poor design choice. The ability is already an all-or-nothing type of ability. Why add another additional conditional functionality on it to make it even more all-or-nothing, especially a heal on already unreliable burst damage? Why would I ever play around this heal? The ability is already one of the most telegraphed and predictable in the game. There's a 7m radius requirement on the heal, but the ability has a minimum distance travel time. Everything about this is nonsensical. Also why does it double dip into Stamina to fire it when it offers no baseline buffs?

    I don't think that NBs are going to be bad/useless. I personally will finally make the move from Medium Armor to Heavy Armor, where I think NB will still be very strong. However, these design choices demonstrate a lack of understanding of the NB class and balance as a whole. No Medium Armor buffs and no Heavy Armor overperforming set nerfs. Actually, Heavy Armor was buffed in that every Stamina Heavy Armor user will be back to using Rally now that they have on-demand access to Major Expedition and Root/Snare immunity (+Minor Force and Psijic Block Bubble) courtesy of Race Against Time. Befoul CP was also nerfed from 55%-35%. Major sources of Major Defile are gone (Incap/Snipe). So NBs get weaker while other characters get stronger/tankier. It's a compounded issue, so I'm sure you can see why people are upset on top of the nerfs/straight bad design choices.
    Edited by Yiko on April 17, 2019 11:56PM
  • Jagdkommando
    Jagdkommando
    ✭✭✭✭
    Yiko wrote: »
    Gnozo wrote: »
    Hello Forumblades,

    I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.

    I was going over the changes done in Update 22 and dont really see any big and class destroying Things.

    1. Incap trading Major Defile for Minor Mangle
    PvE: Doesnt effect it at all
    PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.

    Bunch of erratic reasoning and misinformation in the initial post, but I'll just pick this one to address. Minor Mangle doesn't automatically remove 2k Health from the target. Only 2k Health is removed from the target if the target is at a Max Health of 20k. If the target is at 19k of 20k Max Health, Minor Mangle will remove 1k Health. If at 18k of 20k, Minor Mangle takes away no Health. That makes this conditional functionality positive basically only for players who lead a burst attempt on a full--Health target with Incap, which most NBs who play strategically do not do. Outside of that, Minor Mangle on a target reduces the effectiveness of executes and abilities that scale based on a target's health. For example, a target that has 9k Current Health with an adjusted 18k Max Health after Minor Mangle will be at 50% health, whereas they'd be at 45% health if their Max Health was at 20k without Minor Mangle. This means that abilities like Poison Injection, Rending Slashes, Executioner will do less damage, and you might miss the kill windows on execute abilities like Killer's Blade/Impale due to inflated % health caused by Minor Mangle.

    Dark Cloak change is a big nerf to NB burst self-healing. It's possible that it was warranted, but to say that's it not because Minor Protection has higher uptime is laughable.

    Also the Minor Vulnerability applied from Ambush on top of the 60% snare reduction on gap closers is essentially an Xv1 ability. Small scale players generally do not slot gap closers, as the enemy is coming to them, other abilities are more valuable, or they don't want to leave themselves exposed to damage (as gap closers take time and are easy to punish). It's bad design to tie vulnerability in here.

    Speaking of bad design, the heal incorporated within Grim Focus is another poor design choice. The ability is already an all-or-nothing type of ability. Why add another additional conditional functionality on it to make it even more all-or-nothing? The ability is already one of the most telegraphed and predictable in the game. There's a 7m radius requirement on the heal, but the ability has a minimum distance travel time. Everything about this is nonsensical. Also why does it double dip into Stamina to fire it when it offers no baseline buffs? (Also genuinely curious, does the Heal portion get cut in half again by Battle Spirit?)

    I don't think that NBs are going to be bad/useless. I personally will finally make the move from Medium Armor to Heavy Armor, where I think NB will still be very strong. However, these design choices demonstrate a lack of understanding of the NB class and balance as a whole. No Medium Armor buffs and no Heavy Armor overperforming set nerfs. Actually, Heavy Armor was buffed in that every Stamina Heavy Armor user will be back to using Rally now that they have on-demand access to Major Expedition and Root/Snare immunity (+Minor Force and Psijic Block Bubble) courtesy of Race Against Time. Befoul CP was also nerfed from 55%-35%. Major sources of Major Defile are gone (Incap/Snipe). So NBs get weaker while other characters get stronger/tankier. It's a compounded issue, so I'm sure you can see why people are upset on top of the nerfs/straight bad design choices.

    Agree
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    darkblue5 wrote: »
    Gnozo wrote: »
    darkblue5 wrote: »
    Guess magblades don't count. :D Yeah now we can avoid fighting even more with RAT like the filthy rats we are, and then get 50% reduced damage Assassin's Wills that give a heal that is cut by 50% again by Battle Spirit. :smiley:
    There's no way that will make healers unneeded in PVE again and surely will help the worst strongest open world spec survive even better! :trollface:
    Yes, magblades are just as strong as they were and that's just great. <3<3<3

    Okay, yes magblades got hit a bit. They were never the best class for open Word PvP. But they are still strong in duels and are always in the top 3 of dueling turnaments.

    You Assassin's Will is still hard hitting. You lost minor berserk but how is that a 50% damage reduction? You mean battlespirit? Thats nothing new. And minor berserk was never a flat 8% damage increase cause it also needed to pass the damage mitigation from your target.

    The problem is Assassin's Will is easy dodge mode. You have to be in melee range for heal. The heal is tiny because it gets double hit by Battle Spirit. All attacks where you deal damage and heal for damage cause get double taxed. The heal is even less than you think. I forgot the initial 33% of damage caused part XD.

    Yet it may well be too much healing in PVE. The 7m range is limiting but dps in end game self healing is a problem rn. This doesn't help with that, and this doesn't help PvP magblade. Things have to be going very well for you to hit an Assassin's Will. Magblade needs reliable defense or reliable pressure before hitting Assassin's Will to make it work. This won't help with either.

    Healing based on damage is not affected by battle spirit. Only the initial damage takes the 50% reduction, then the heal is applied based on that damage. This change was made a couple of years ago.
  • darkblue5
    darkblue5
    ✭✭✭✭✭
    darkblue5 wrote: »
    Gnozo wrote: »
    darkblue5 wrote: »
    Guess magblades don't count. :D Yeah now we can avoid fighting even more with RAT like the filthy rats we are, and then get 50% reduced damage Assassin's Wills that give a heal that is cut by 50% again by Battle Spirit. :smiley:
    There's no way that will make healers unneeded in PVE again and surely will help the worst strongest open world spec survive even better! :trollface:
    Yes, magblades are just as strong as they were and that's just great. <3<3<3

    Okay, yes magblades got hit a bit. They were never the best class for open Word PvP. But they are still strong in duels and are always in the top 3 of dueling turnaments.

    You Assassin's Will is still hard hitting. You lost minor berserk but how is that a 50% damage reduction? You mean battlespirit? Thats nothing new. And minor berserk was never a flat 8% damage increase cause it also needed to pass the damage mitigation from your target.

    The problem is Assassin's Will is easy dodge mode. You have to be in melee range for heal. The heal is tiny because it gets double hit by Battle Spirit. All attacks where you deal damage and heal for damage cause get double taxed. The heal is even less than you think. I forgot the initial 33% of damage caused part XD.

    Yet it may well be too much healing in PVE. The 7m range is limiting but dps in end game self healing is a problem rn. This doesn't help with that, and this doesn't help PvP magblade. Things have to be going very well for you to hit an Assassin's Will. Magblade needs reliable defense or reliable pressure before hitting Assassin's Will to make it work. This won't help with either.

    Healing based on damage is not affected by battle spirit. Only the initial damage takes the 50% reduction, then the heal is applied based on that damage. This change was made a couple of years ago.

    Swear I remember it going back and forth on what was double hit by battle spirit ....
    Anyways neat some of my sadness about a skill that will heal you 0 HP when you need it to be able to keep up pressure will at least give more than I calculated when it hits and I don't need it. So 33% of what results from 50% of the skill hitting X% mitigation.

    Thank you for the correction!
  • Joosef_Kivikilpi
    Joosef_Kivikilpi
    ✭✭✭✭
    Gnozo wrote: »
    Hello Forumblades,

    I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.

    I was going over the changes done in Update 22 and dont really see any big and class destroying Things.

    1. Incap trading Major Defile for Minor Mangle
    PvE: Doesnt effect it at all
    PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.

    2. Grim Focus loosing minor berserk/minor endurance
    PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
    PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....

    Fear
    PvE: Dont think anyone seriously using that...
    PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.

    Dark cloak:
    Heal got less but you also have a longer uptime in minor protection

    Shade:
    Got buffed, esspecially on stambuilds

    Surprise attack loosing major fracture:
    PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
    PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.

    So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.

    Why you all saying Nightblades got destroyed and are useless now?

    Minor Mangle applies after damage it's done, and only had the duration of the stun... So if they break free immediately, minor Mangle is gone. It's a garbage change.
    Edited by Joosef_Kivikilpi on April 17, 2019 9:47PM
  • tomex
    tomex
    ✭✭

    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Hello Forumblades,

    I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.

    I was going over the changes done in Update 22 and dont really see any big and class destroying Things.

    1. Incap trading Major Defile for Minor Mangle
    PvE: Doesnt effect it at all
    PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.

    2. Grim Focus loosing minor berserk/minor endurance
    PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
    PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....

    Fear
    PvE: Dont think anyone seriously using that...
    PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.

    Dark cloak:
    Heal got less but you also have a longer uptime in minor protection

    Shade:
    Got buffed, esspecially on stambuilds

    Surprise attack loosing major fracture:
    PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
    PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.

    So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.

    Why you all saying Nightblades got destroyed and are useless now?

    You are wrong.

    Why i am wrong. Wtf is wrong with people giving random statements without providing ANY reason. Omg

    Dude, as a top player in this game, you are wrong believe me, in vMA now stamblades are ***, in solo roleplay ***, in pvp extremely weak(i mean defenses), you will not ALWAYS get those nerfed buffs, especially in random dungeon runs where even 810+ players most of the times dont know how to play!!! and many many other things

    Why are stamblades in vma *** now? Cause they lost major fracture and minor endurance? How come other classes without access to These buffs can still do it pretty good. I dont think stamblades are *** now.

    What is solo roleplay? Roleplay gets effected by loosing major fracute? Dont know never been in this roleplay thingy

    Defense wise in PvP normal damage stamblades lost minor Maim on Fear. Okay got it. But doesnt the main defense from stamblades just come from avoiding damage by dodge roll and cloak?

    Gnozo "The expert" - "But doesnt the main defense from stamblades just come from avoiding damage by dodge roll and cloak?" - says you should only play a night blade this way, not tanking, brawling or any other way. Damn, I've been playing it wrong since the beginning. I thought I could play it anyway I wanted.

    Lets be positive about the changes. Dark cloak now is a free skill slot in my skillbar and I will spend less magicka so I can use mark to get major fracture. Brawler from two hander doesn't give minor heroism anymore but it's okay I'm a nord and I have 5 ultimate every 10 seconds if I take damage, that I should avoid because I now have less heals and the expert says so. Shield breaker no longer is shield breaker but has a cool name, and I can stand in the open and be attacked from range because I can ambush sorcs until I run out of stamina and tickle them with my awesome damage. I will have more time to study and do other things and play other games.

    With these kind of strategies ZOS won't get my money, for now, for the new DLC.

    Advice for ZOS: Losing clients is easy, getting new ones is hard. It costs five times as much to attract a new customer, than to keep an existing one.
  • BlackMadara
    BlackMadara
    ✭✭✭✭
    tomex wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Gnozo wrote: »
    Hello Forumblades,

    I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.

    I was going over the changes done in Update 22 and dont really see any big and class destroying Things.

    1. Incap trading Major Defile for Minor Mangle
    PvE: Doesnt effect it at all
    PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.

    2. Grim Focus loosing minor berserk/minor endurance
    PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
    PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....

    Fear
    PvE: Dont think anyone seriously using that...
    PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.

    Dark cloak:
    Heal got less but you also have a longer uptime in minor protection

    Shade:
    Got buffed, esspecially on stambuilds

    Surprise attack loosing major fracture:
    PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
    PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.

    So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.

    Why you all saying Nightblades got destroyed and are useless now?

    You are wrong.

    Why i am wrong. Wtf is wrong with people giving random statements without providing ANY reason. Omg

    Dude, as a top player in this game, you are wrong believe me, in vMA now stamblades are ***, in solo roleplay ***, in pvp extremely weak(i mean defenses), you will not ALWAYS get those nerfed buffs, especially in random dungeon runs where even 810+ players most of the times dont know how to play!!! and many many other things

    Why are stamblades in vma *** now? Cause they lost major fracture and minor endurance? How come other classes without access to These buffs can still do it pretty good. I dont think stamblades are *** now.

    What is solo roleplay? Roleplay gets effected by loosing major fracute? Dont know never been in this roleplay thingy

    Defense wise in PvP normal damage stamblades lost minor Maim on Fear. Okay got it. But doesnt the main defense from stamblades just come from avoiding damage by dodge roll and cloak?

    Gnozo "The expert" - "But doesnt the main defense from stamblades just come from avoiding damage by dodge roll and cloak?" - says you should only play a night blade this way, not tanking, brawling or any other way. Damn, I've been playing it wrong since the beginning. I thought I could play it anyway I wanted.

    Lets be positive about the changes. Dark cloak now is a free skill slot in my skillbar and I will spend less magicka so I can use mark to get major fracture. Brawler from two hander doesn't give minor heroism anymore but it's okay I'm a nord and I have 5 ultimate every 10 seconds if I take damage, that I should avoid because I now have less heals and the expert says so. Shield breaker no longer is shield breaker but has a cool name, and I can stand in the open and be attacked from range because I can ambush sorcs until I run out of stamina and tickle them with my awesome damage. I will have more time to study and do other things and play other games.

    With these kind of strategies ZOS won't get my money, for now, for the new DLC.

    Advice for ZOS: Losing clients is easy, getting new ones is hard. It costs five times as much to attract a new customer, than to keep an existing one.

    Tbh, every class has a specific defensive niche that it tends to excel at more than others. NB happens to be avoiding damage with mobility and invisibility. The nerfs to dark cloak are harsh, and should be looked at however. I do appreciate the option for a nightblade to brawl it out, and that play style should not see nerfs.
  • MentalxHammer
    MentalxHammer
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    You are underplaying the nerf to dark cloak, this allowed for NBs to play brawler builds and stand face to face with other strong brawler classes. Now we are forced into playing a cloak gank playstyle, something many people refuse to do. The NB brawler playstyle is being pulled out from under our feet, sure little gankers will be fine...
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