John_Falstaff wrote: »John_Falstaff wrote: »current meta is a bunch of bow-bow stamdens in vAS.
There were no stamdens in the world record runs. In every trial except cloudrest, the world record boards are dominated by stamblades, including vas.
Stamblades in vAS+3? Or, you know, generally stamina? Mm-m-mkay. ^^
Not sure what you're saying, but vAS is only +2 on hardmode, and yes, the world record has 7 stamblades.
xMovingTarget wrote: »John_Falstaff wrote: »John_Falstaff wrote: »current meta is a bunch of bow-bow stamdens in vAS.
There were no stamdens in the world record runs. In every trial except cloudrest, the world record boards are dominated by stamblades, including vas.
Stamblades in vAS+3? Or, you know, generally stamina? Mm-m-mkay. ^^
Not sure what you're saying, but vAS is only +2 on hardmode, and yes, the world record has 7 stamblades.
Bowblades 😉
Hello Forumblades,
I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.
I was going over the changes done in Update 22 and dont really see any big and class destroying Things.
1. Incap trading Major Defile for Minor Mangle
PvE: Doesnt effect it at all
PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.
2. Grim Focus loosing minor berserk/minor endurance
PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....
Fear
PvE: Dont think anyone seriously using that...
PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.
Dark cloak:
Heal got less but you also have a longer uptime in minor protection
Shade:
Got buffed, esspecially on stambuilds
Surprise attack loosing major fracture:
PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.
So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.
Why you all saying Nightblades got destroyed and are useless now?
John_Falstaff wrote: »John_Falstaff wrote: »current meta is a bunch of bow-bow stamdens in vAS.
There were no stamdens in the world record runs. In every trial except cloudrest, the world record boards are dominated by stamblades, including vas.
Stamblades in vAS+3? Or, you know, generally stamina? Mm-m-mkay. ^^
Not sure what you're saying, but vAS is only +2 on hardmode, and yes, the world record has 7 stamblades.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.
Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.
15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798
Buffs are:
Tri stat potion
Rally
Weapon Damage Enchant
C. Attack
Surprise attack tooltip: 15288
Lets remove c attack:
Surprise attack tooltip: 14264
And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.
Guess magblades don't count.Yeah now we can avoid fighting even more with RAT like the filthy rats we are, and then get 50% reduced damage Assassin's Wills that give a heal that is cut by 50% again by Battle Spirit.
There's no way that will make healers unneeded in PVE again and surely will help the worst strongest open world spec survive even better!
Yes, magblades are just as strong as they were and that's just great.
Okay, yes magblades got hit a bit. They were never the best class for open Word PvP. But they are still strong in duels and are always in the top 3 of dueling turnaments.
You Assassin's Will is still hard hitting. You lost minor berserk but how is that a 50% damage reduction? You mean battlespirit? Thats nothing new. And minor berserk was never a flat 8% damage increase cause it also needed to pass the damage mitigation from your target.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.
Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.
15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798
Buffs are:
Tri stat potion
Rally
Weapon Damage Enchant
C. Attack
Surprise attack tooltip: 15288
Lets remove c attack:
Surprise attack tooltip: 14264
And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.
Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.
Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.
15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798
Buffs are:
Tri stat potion
Rally
Weapon Damage Enchant
C. Attack
Surprise attack tooltip: 15288
Lets remove c attack:
Surprise attack tooltip: 14264
And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.
Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?
Why spriggan? I am using Shackle and Bone.
And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »current meta is a bunch of bow-bow stamdens in vAS.
There were no stamdens in the world record runs. In every trial except cloudrest, the world record boards are dominated by stamblades, including vas.
Stamblades in vAS+3? Or, you know, generally stamina? Mm-m-mkay. ^^
Not sure what you're saying, but vAS is only +2 on hardmode, and yes, the world record has 7 stamblades.
1) Six.
2) All bow/bow thanks to spider synergy, and stamden's better at bow/bow since sNB will have to use incap.
3) ...and now stamblades won't have access to minor berserk, while stamdens will keep it; I doubt that in vAS+2 healers will get everyone covered with Prayer.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.
Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.
15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798
Buffs are:
Tri stat potion
Rally
Weapon Damage Enchant
C. Attack
Surprise attack tooltip: 15288
Lets remove c attack:
Surprise attack tooltip: 14264
And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.
Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.
Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.
15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798
Buffs are:
Tri stat potion
Rally
Weapon Damage Enchant
C. Attack
Surprise attack tooltip: 15288
Lets remove c attack:
Surprise attack tooltip: 14264
And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.
Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?
Why spriggan? I am using Shackle and Bone.
And the build editor is not bugged. Try to recreate the build. Warrior mundus and so on. Spriggan 5 piece doesnt effect tooltips at all.
Spriggan has the same effect on the tooltip as Shacklebreaker has? I did try to recreate this and I don't come close to it, so explain please how you get to 5k wpndmg with bone + shackle and without infused jewelry on a Redguard.
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.
Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.
15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798
Buffs are:
Tri stat potion
Rally
Weapon Damage Enchant
C. Attack
Surprise attack tooltip: 15288
Lets remove c attack:
Surprise attack tooltip: 14264
And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.
Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?
Build editor is pretty buggy and at best only allows people to get a rough estimate when it comes to making builds. Quite a few mechanics don't actually apply in the build editor at all.
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »current meta is a bunch of bow-bow stamdens in vAS.
There were no stamdens in the world record runs. In every trial except cloudrest, the world record boards are dominated by stamblades, including vas.
Stamblades in vAS+3? Or, you know, generally stamina? Mm-m-mkay. ^^
Not sure what you're saying, but vAS is only +2 on hardmode, and yes, the world record has 7 stamblades.
1) Six.
2) All bow/bow thanks to spider synergy, and stamden's better at bow/bow since sNB will have to use incap.
3) ...and now stamblades won't have access to minor berserk, while stamdens will keep it; I doubt that in vAS+2 healers will get everyone covered with Prayer.
Incap is a dps increase, not dps loss. Stamblades in speedrunning groups outparse stamdens. Is the opposite true in your group in bow bow vas? The world record will be broken with 8 stamblades any day now.
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »current meta is a bunch of bow-bow stamdens in vAS.
There were no stamdens in the world record runs. In every trial except cloudrest, the world record boards are dominated by stamblades, including vas.
Stamblades in vAS+3? Or, you know, generally stamina? Mm-m-mkay. ^^
Not sure what you're saying, but vAS is only +2 on hardmode, and yes, the world record has 7 stamblades.
1) Six.
2) All bow/bow thanks to spider synergy, and stamden's better at bow/bow since sNB will have to use incap.
3) ...and now stamblades won't have access to minor berserk, while stamdens will keep it; I doubt that in vAS+2 healers will get everyone covered with Prayer.
Incap is a dps increase, not dps loss. Stamblades in speedrunning groups outparse stamdens. Is the opposite true in your group in bow bow vas? The world record will be broken with 8 stamblades any day now.
What I'm speaking about is that stamden is ranged, while stamblade would have to be in melee range at least sometimes. And can you say in earnest that the record will be broken by 8 stamblades after Elsweyr, when they won't have in class access to Minor Berserk?
Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Ragnaroek93 wrote: »Yeah, I'm not surprised that you celebrate these "nerfs" (can't even call it nerfs, it's more like removing light and med armor Nb from the game) since you're crying about months about how OP Nb is. Disgusting.
Yep, the lost of major fracture on your 15K surprise attack literraly makes it unplayable now.
15K surprise attack tooltip lol. Keep posting your build editor screenshots with all buffs available to make skills look OP. Power Extraction now has pretty much 93% of Surprise Attacks damage, yeah that's fine...
https://en.m.uesp.net/wiki/Special:EsoBuildData?id=115798
Buffs are:
Tri stat potion
Rally
Weapon Damage Enchant
C. Attack
Surprise attack tooltip: 15288
Lets remove c attack:
Surprise attack tooltip: 14264
And thats without damage sets as you can seem just shackle bone Pirate and Bloodspawn. Full sustain. And race is redguard, imagine orc for even more damage.
Ok, I've tested on live server with Bone Pirate and Spriggan, 3x wpndmg enchant, infused wpndmg glyph, nirn 2h weapon and don't even come close to your tooltips, your build editor is buggy for sure. Explain me how you get up to 5k wpndmg with Shackle + Bone without running infused trait on your jewelry (which you didn't). Replicate this on PTS otherwise I call *** on this build editor. Do you play the class on live or do you just hang around in build editor?
Build editor is pretty buggy and at best only allows people to get a rough estimate when it comes to making builds. Quite a few mechanics don't actually apply in the build editor at all.
Yeah I thought so. So this whole thread boils down to "nerf Nb because build editor". How unexpected.
Unless you are a Mageblade who small scales literally every content and don't need a healer then yes, 8% damage reduction is a decent size nerf.PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »John_Falstaff wrote: »current meta is a bunch of bow-bow stamdens in vAS.
There were no stamdens in the world record runs. In every trial except cloudrest, the world record boards are dominated by stamblades, including vas.
Stamblades in vAS+3? Or, you know, generally stamina? Mm-m-mkay. ^^
Not sure what you're saying, but vAS is only +2 on hardmode, and yes, the world record has 7 stamblades.
1) Six.
2) All bow/bow thanks to spider synergy, and stamden's better at bow/bow since sNB will have to use incap.
3) ...and now stamblades won't have access to minor berserk, while stamdens will keep it; I doubt that in vAS+2 healers will get everyone covered with Prayer.
Incap is a dps increase, not dps loss. Stamblades in speedrunning groups outparse stamdens. Is the opposite true in your group in bow bow vas? The world record will be broken with 8 stamblades any day now.
What I'm speaking about is that stamden is ranged, while stamblade would have to be in melee range at least sometimes. And can you say in earnest that the record will be broken by 8 stamblades after Elsweyr, when they won't have in class access to Minor Berserk?
Yeah, monster sets are bad in vas. They'll just wear slimecraw.
But it will be 8x necromancers if things don't change on the PTS. Which they probably will.
OMG, you're on to something here, but I'd vote for Major Sorcery on Merciless and they can remove it from Sap for all I care. I've never had a build where Sap felt like a natural fit for Major Sorcery. If you are ranged, you're out of range. If you are a ganker or bomber you want to pre-buff. Getting Major Sorcery from an AOE spammable never made a lot of sense to me.@Gnozo
Magblade is not destroyed for PvP. It's arguably better than last patch, mostly due to extraneous factors like RAT and Scales changes. There are a couple of issues though that need looking at in PTS though.
1. Merciless
Merciless requires casting twice, once to activate it and once to use it after 5 light attacks. But without granting any sort of buff anymore that first cast is a complete waste of resources. It makes no sense to cast a skill and get nothing for it. There's no other skill like it in the game. They need to add some minor/major buff to it, even if it's something weaker than Minor Berserk. Magblades have no source of Major Prophecy for example, it'd be nice to get that and rely less on spell power pots. Or something else, anything really is better than nothing at all.
OMG, you're on to something here, but I'd vote for Major Sorcery on Merciless and they can remove it from Sap for all I care. I've never had a build where Sap felt like a natural fit for Major Sorcery. If you are ranged, you're out of range. If you are a ganker or bomber you want to pre-buff. Getting Major Sorcery from an AOE spammable never made a lot of sense to me.@Gnozo
Magblade is not destroyed for PvP. It's arguably better than last patch, mostly due to extraneous factors like RAT and Scales changes. There are a couple of issues though that need looking at in PTS though.
1. Merciless
Merciless requires casting twice, once to activate it and once to use it after 5 light attacks. But without granting any sort of buff anymore that first cast is a complete waste of resources. It makes no sense to cast a skill and get nothing for it. There's no other skill like it in the game. They need to add some minor/major buff to it, even if it's something weaker than Minor Berserk. Magblades have no source of Major Prophecy for example, it'd be nice to get that and rely less on spell power pots. Or something else, anything really is better than nothing at all.
John_Falstaff wrote: »John_Falstaff wrote: »@Gnozo , I'm stamDK main, I can spend a year counting my problems, but right now my only problem is you trying to pull invalid arguments to convince that NB nerfs don't matter and sNB fracture is now in line with sDK's or stamden's. Doesn't work like that, sorry. ^^
I didnt said they dont matter. What mean is that they simply arent that bad that it Worth 1047862 threads about Nightblades to be useless now.
They just need to search for another source of major fracture wich isnt a big deal tho and they still have crazy single target damage compared to other classes.
Should I really quote you about them being in line with Noxious and Sub Assault? And 'crazy single target' is emotional argument, not quantitative. Quantitative would be... say recent parses from Murkmire that show stamdens and stamplars pulling about the same damage on a parse. So no, damage's not an argument either. "Search another source" is a moot argument for many reasons. Mark Target doesn't qualify - extra GCD without damage, and without practically usable effects beside debuffs. And boy, do I need to remind you that sNBs are tight on bar space because they have too many mandatory stuff on bars - separate execute, separate spammable, two buffs/procs (both also can't be dropped), trap, rending and trio of standard skills on bow bar. No flex spot for anything but Vigor. As a stamDK, I both have a flex spot on back bar and my Noxious actually deals damage (and applies AoE fracture). No such luxury on sNB, every skill you drop amounts to lost damage.Jagdkommando wrote: »Jagdkommando wrote: »Hello Forumblades,
I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.
I was going over the changes done in Update 22 and dont really see any big and class destroying Things.
1. Incap trading Major Defile for Minor Mangle
PvE: Doesnt effect it at all
PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.
2. Grim Focus loosing minor berserk/minor endurance
PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....
Fear
PvE: Dont think anyone seriously using that...
PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.
Dark cloak:
Heal got less but you also have a longer uptime in minor protection
Shade:
Got buffed, esspecially on stambuilds
Surprise attack loosing major fracture:
PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.
So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.
Why you all saying Nightblades got destroyed and are useless now?
You are wrong.
Why i am wrong. Wtf is wrong with people giving random statements without providing ANY reason. Omg
Dude, as a top player in this game, you are wrong believe me, in vMA now stamblades are ***, in solo roleplay ***, in pvp extremely weak(i mean defenses), you will not ALWAYS get those nerfed buffs, especially in random dungeon runs where even 810+ players most of the times dont know how to play!!! and many many other things
Why are stamblades in vma *** now? Cause they lost major fracture and minor endurance? How come other classes without access to These buffs can still do it pretty good. I dont think stamblades are *** now.
What is solo roleplay? Roleplay gets effected by loosing major fracute? Dont know never been in this roleplay thingy
Defense wise in PvP normal damage stamblades lost minor Maim on Fear. Okay got it. But doesnt the main defense from stamblades just come from avoiding damage by dodge roll and cloak?
Other classes have other things going for them. Stamsorcs have survivability thanks to surge, for instance, and you don't have to keep light attacking (not always possible) to get easy, strong self-healing going. "Pretty good" is, again, nothing resembling a sensible argument. On stamDK, you usually have to just finish vMA with any score to get on the leaderboard (very handy to get coffers with second weapon on Mondays), few are crazy enough to run, and I'm pretty sure that even that half-empty leaderboard is chock full of magDKs. If other classes manage to clear vMA too, it doesn't say anything about how much do they struggle there.
PvE: I spend most of my time solo, usually either doing delve dailies or questing. I felt the loss of Minor Berserk/Endurance.2: Grim Focus loosing minor berserk/minor endurance
PvE: I had a problem with this. I don't use Crusher enchants on my weapons, nor do I use Fracturing poisons. The only source of Fracture I have according to the changes will be from Mark Target, enchantments, and poisons.6: Surprise attack loosing major fracture
Hello Forumblades,
I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.
I was going over the changes done in Update 22 and dont really see any big and class destroying Things.
1. Incap trading Major Defile for Minor Mangle
PvE: Doesnt effect it at all
PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.
2. Grim Focus loosing minor berserk/minor endurance
PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....
Fear
PvE: Dont think anyone seriously using that...
PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.
Dark cloak:
Heal got less but you also have a longer uptime in minor protection
Shade:
Got buffed, esspecially on stambuilds
Surprise attack loosing major fracture:
PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.
So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.
Why you all saying Nightblades got destroyed and are useless now?
Hello Forumblades,
I just wanted to point out a few things cause i mostly see Nightblades saying the class is dead and unplayable now without really saying why.
I was going over the changes done in Update 22 and dont really see any big and class destroying Things.
1. Incap trading Major Defile for Minor Mangle
PvE: Doesnt effect it at all
PvP: Minor Mangle is a strong debuff and reduces Health by 2k when you just have 20k and gets even stronger the more health your target got. Makes it effective against high Health builds.
2. Grim Focus loosing minor berserk/minor endurance
PvE: In an optimized group you have a healer with Combat prayer that is giving you minor berserk so you get this buff anyway. Also you have the best sustain out of all classes dps wise and i think you can handle a loss of 10% stam Recovery.
PvP: you lost minor berserk but gained Minor Vulnerability wich is a much more potent damage increase. And for loosing minor endurance maybe its time to put 1 stam Recovery glyph instead of all weapon damage. You already get 15% more Recovery just by a passive... Come on....
Fear
PvE: Dont think anyone seriously using that...
PvP: You lost snare and Maim on it but you can fear Up to 6! Targets. And you lock them in place now. A spammable CC for 6 targets... Jesus.
Dark cloak:
Heal got less but you also have a longer uptime in minor protection
Shade:
Got buffed, esspecially on stambuilds
Surprise attack loosing major fracture:
PvE: The tank already provides this debuff. With the new debuff to resist you can reduce resist now even more
PvP: Suprise attack already got the highest tooltip out of every single target spammable with Instant damage. Also providing major fracture and proccing your armor buffs passively was really overloaded. Every other class need to either slot ransack (way less damage compared to surp Attack while doing the exact same thing in pvp) or a secondary skill to get major fracture (noxios, sub assault). So Nightblades just got put in line with other classes and their acces to major fracture.
So in general, PvE wise nothing really changed and PvP wise Nightblades just lost some damage while being the number one single target damage class. And guess what, they will still be a top Tier class.
Why you all saying Nightblades got destroyed and are useless now?