DisgracefulMind wrote: »I agree, the changes are unnecessary, and if they're doing it because Necromancer has a 2k health passive, then reduce their health passive down to 1k or something and allow people to still have their food buffs. It's quite a ridiculous change.
Not to mention, gold food is rarer, and should be stronger.
DisgracefulMind wrote: »I agree, the changes are unnecessary, and if they're doing it because Necromancer has a 2k health passive, then reduce their health passive down to 1k or something and allow people to still have their food buffs. It's quite a ridiculous change.
Not to mention, gold food is rarer, and should be stronger.
What about other classes though? I saw on pts necros definitely have more hp as a dd due to passives aswell. But this is not the solution to it. I assume they have high hp due to their skills, like sacrificing their own hp and so
MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
MartiniDaniels wrote: »MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
They said 12% and 15% respectively. This makes sense in stamina department (since orc and dunmer were over-dpsing sustain races), but in magicka this will give additional edge to breton?
MLGProPlayer wrote: »MartiniDaniels wrote: »MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
They said 12% and 15% respectively. This makes sense in stamina department (since orc and dunmer were over-dpsing sustain races), but in magicka this will give additional edge to breton?
This is from my game (unless it's bugged):
PTS:
Live:
MartiniDaniels wrote: »MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
They said 12% and 15% respectively. This makes sense in stamina department (since orc and dunmer were over-dpsing sustain races), but in magicka this will give additional edge to breton?
MLGProPlayer wrote: »MartiniDaniels wrote: »MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
They said 12% and 15% respectively. This makes sense in stamina department (since orc and dunmer were over-dpsing sustain races), but in magicka this will give additional edge to breton?
This is from my game (unless it's bugged):
PTS:
Live:
MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
In the current racial situation, damage races+sustain food was ultimately superior to sustain race+bi-stat food in terms of stat density it provided. That is why this change was done.
In the current racial situation, damage races+sustain food was ultimately superior to sustain race+bi-stat food in terms of stat density it provided. That is why this change was done.
Wouldnt balancing those races accordingly instead of nerfing food be better? Because for example I play a redguard and still use sustain food because i like it, but after these changes im pigeonholed into blue food because lack of hp. Changing enchants etc. would make me lose even more dps and forces my race choice to be worse than it is anyway.
In the current racial situation, damage races+sustain food was ultimately superior to sustain race+bi-stat food in terms of stat density it provided. That is why this change was done.
MLGProPlayer wrote: »MartiniDaniels wrote: »MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
They said 12% and 15% respectively. This makes sense in stamina department (since orc and dunmer were over-dpsing sustain races), but in magicka this will give additional edge to breton?
This is from my game (unless it's bugged):
PTS:
Live:
unless my math is wrong that is only a 4.4% decrease in hp and a 5.6% decrease of magicka. Better yet, a 11.9% inc
crease in sustain.
In the current racial situation, damage races+sustain food was ultimately superior to sustain race+bi-stat food in terms of stat density it provided. That is why this change was done.
In the current racial situation, damage races+sustain food was ultimately superior to sustain race+bi-stat food in terms of stat density it provided. That is why this change was done.
MLGProPlayer wrote: »MartiniDaniels wrote: »MLGProPlayer wrote: »It's only a loss of about ~200 health and ~200 magicka/stamina.
They said 12% and 15% respectively. This makes sense in stamina department (since orc and dunmer were over-dpsing sustain races), but in magicka this will give additional edge to breton?
This is from my game (unless it's bugged):
PTS:
Live:
unless my math is wrong that is only a 4.4% decrease in hp and a 5.6% decrease of magicka. Better yet, a 11.9% inc
crease in sustain.
WreckfulAbandon wrote: »In the current racial situation, damage races+sustain food was ultimately superior to sustain race+bi-stat food in terms of stat density it provided. That is why this change was done.
Weird, it's almost like the stat density advantage went with the people who used exponentially more expensive ingredients.
WEIRD