Protossyder wrote: »Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.
Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)
1. Adding spears as two hander option:
- easy to implement
- skills don't fit
- terrible spear fighting animations
- just imagine your character holding a spear like the two hander sword
2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
- also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
- templar wouldn't be unique anymore, beware the player outrage
- at least you'd have fitting skills and animations for your new weapon
- balancing issues
3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
- that's quite a bit of work, but maybe templars can keep the aedric spears passives
- templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
- the new skill line might not be accepted by the community, beware the player outrage
- balancing issues
- probably the right, but most difficult way to implement spears into the game
As you can see, it's not so easy to find a good solution.
gonna be straight with you here man, but it feels like you're suggesting we find a solution for a problem that doesn't and wouldn't exist
let ZOS worry about the balance friendo
L0rdV1ct0r wrote: »Protossyder wrote: »Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.
Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)
1. Adding spears as two hander option:
- easy to implement
- skills don't fit
- terrible spear fighting animations
- just imagine your character holding a spear like the two hander sword
2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
- also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
- templar wouldn't be unique anymore, beware the player outrage
- at least you'd have fitting skills and animations for your new weapon
- balancing issues
3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
- that's quite a bit of work, but maybe templars can keep the aedric spears passives
- templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
- the new skill line might not be accepted by the community, beware the player outrage
- balancing issues
- probably the right, but most difficult way to implement spears into the game
As you can see, it's not so easy to find a good solution.
Looking to Aedric spear skills and trying to "translate" to non magical skills
Radial Sweep - Will not fit an regular non magical spear
Puncturing Strikes - Fit if will not applies reduction on speed
Piercing Javelin - Not fit if your spear isn't magical, unless you can magically "recall" your spear
Focused Charge The animation fits but the stun not
Spear Shards - Will definitively not fit
Sun Shield - Will not fit
The skills needs to be different for a non magical spear.
So if something can or be seen as a possible copy paste of something cause of one or more minut similarities it cant be in game, cause it takes away the identity and immersion. Gotcha.
Remove Pulsar from destro staff. It is a weaker copy+paste of DK's inhale - it ruins every and all Dk player's immersion, as well sword, cause Dawnbreaker is not being used as often cause sword are weapons
Daggers are stealing fron Nightblades, Etc, etc, etc..
Oh and thinly vailed condescending retorts if different opinion cause of wierd identity fetish.
Wooo like i am back in the WoW forums.
Stovahkiin wrote: »Protossyder wrote: »Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.
Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)
2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
- also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
- templar wouldn't be unique anymore, beware the player outrage
- at least you'd have fitting skills and animations for your new weapon
- balancing issues
I don't know why you seem to bent on believing that the Templar's spear skill line *must* remain completely unique. I don't see any problems with implementing spears while also leaving the aedric spear line more or less alone. Also, citing "balancing issues" is just a cop out for making this list longer since that some could potentially be said for any skill or weapon line.
Stovahkiin wrote: »Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
Abilities that have the appearance of a spear and actually wielding a spear don't conflict pal
Protossyder wrote: »So if something can or be seen as a possible copy paste of something cause of one or more minut similarities it cant be in game, cause it takes away the identity and immersion. Gotcha.
Remove Pulsar from destro staff. It is a weaker copy+paste of DK's inhale - it ruins every and all Dk player's immersion, as well sword, cause Dawnbreaker is not being used as often cause sword are weapons
Daggers are stealing fron Nightblades, Etc, etc, etc..
Oh and thinly vailed condescending retorts if different opinion cause of wierd identity fetish.
Wooo like i am back in the WoW forums.
What's even sadder than your comment is that someone actually upvoted it just to get one over on me. You are talking about some random skills here while I am talking about a whole skillline that reflects the complete spear theme very well.
Protossyder wrote: »Stovahkiin wrote: »Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
Abilities that have the appearance of a spear and actually wielding a spear don't conflict pal
I am definitely not your pal and yes, there is a conflict since we are talking about a whole skilline about a spear and what you can do with it
Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
Protossyder wrote: »L0rdV1ct0r wrote: »Protossyder wrote: »Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.
Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)
1. Adding spears as two hander option:
- easy to implement
- skills don't fit
- terrible spear fighting animations
- just imagine your character holding a spear like the two hander sword
2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
- also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
- templar wouldn't be unique anymore, beware the player outrage
- at least you'd have fitting skills and animations for your new weapon
- balancing issues
3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
- that's quite a bit of work, but maybe templars can keep the aedric spears passives
- templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
- the new skill line might not be accepted by the community, beware the player outrage
- balancing issues
- probably the right, but most difficult way to implement spears into the game
As you can see, it's not so easy to find a good solution.
Looking to Aedric spear skills and trying to "translate" to non magical skills
Radial Sweep - Will not fit an regular non magical spear
Puncturing Strikes - Fit if will not applies reduction on speed
Piercing Javelin - Not fit if your spear isn't magical, unless you can magically "recall" your spear
Focused Charge The animation fits but the stun not
Spear Shards - Will definitively not fit
Sun Shield - Will not fit
The skills needs to be different for a non magical spear.
Wtf are you talking about? This is still just a game. So the unlimited amount of arrows for your bow makes sense now?
Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
...
Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?
Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?
I know, right?L0rdV1ct0r wrote: »This games needs polearms(spears/halberds)
Problem is, the animations for 2H are -really- not all that good for polearms.Olupajmibanan wrote: »I would like to see spears in game but only as another 2h weapon type that would give Critical Rating for having it equiped. That would bring 2h and DW in line.
Olupajmibanan wrote: »I would like to see spears in game but only as another 2h weapon type that would give Critical Rating for having it equiped. That would bring 2h and DW in line.
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
...
Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?
Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?
My guess is that you have a really hard time drawing connections in general. That makes it really exhausting to talk to someone like you.
Remove the color scheme, add a default spear holding animation with light and heavy attacks. And now pls tell me how the aedric spear skill line wouldn't fit.
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
...
Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?
Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?
My guess is that you have a really hard time drawing connections in general. That makes it really exhausting to talk to someone like you.
Remove the color scheme, add a default spear holding animation with light and heavy attacks. And now pls tell me how the aedric spear skill line wouldn't fit.
Honestly, I don't know what to say to this. This is so, so deep in the box thinking that there really isn't a good response to it.
All I can say is that the devs are more imaginative than that. If they add spears to the game, they are not going to just copy and paste the aedric spear skill line.
You - you just chill out. Just because you can't think of how they can make it different doesn't mean they cant.
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
...
Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?
Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?
My guess is that you have a really hard time drawing connections in general. That makes it really exhausting to talk to someone like you.
Remove the color scheme, add a default spear holding animation with light and heavy attacks. And now pls tell me how the aedric spear skill line wouldn't fit.
Honestly, I don't know what to say to this. This is so, so deep in the box thinking that there really isn't a good response to it.
All I can say is that the devs are more imaginative than that. If they add spears to the game, they are not going to just copy and paste the aedric spear skill line.
You - you just chill out. Just because you can't think of how they can make it different doesn't mean they cant.
You're referring to the wrong box here. Aedric Spear provides the perfect spear weapon skill line, that's a fact. So instead of trying to create a equally good skill line that would either be a lame copy or a weak alternative, we could Ctr+X it from the templar (of course not leave it like that: different passives, different morphs, different buffs/debuffs) and gift the templar a completely new, unique and worthy skill line. (e.g.: keep the shards synergy and add it to a new AoE, ranged magicka/melee stamina spammable instead of jabs, recreate the sun shield, a dps ultimate, etc etc etc)
That's the way I'd go if we want to implement spears as weapons.
The Zenimax family of studios are all managed by people highly allergic to polearms.
OppoQuinn wrote:Interesting fact there, Bethesda claims spears (and polearms) couldn't be in Oblivion + Skyrim due to "engine limitations," but their predecessor Morrowind had both — and was built on an older version of the same engine. Basically just an excuse because Bethesda got lazy.
The only thing is, is the cost worth having to add all the graphical assets to the game? They have a ton of motifs, outfits, etc that would need to have polearms added to it, all for a simple mechanics solution.
@Somnilux why do you care about the cost? you're not the one being paid to make the game
L0rdV1ct0r wrote: »Somnilux, look to Mount & Blade. If an small sutdio managed to make good(and realistic) quality animations for spear combat on foot and ranged, why Bugthesda will not be able?