Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
@Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow
sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour
DK has a flame theme but no one seems to mind we can all equip flame staves
etc
Protossyder wrote: »Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
@Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow
sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour
DK has a flame theme but no one seems to mind we can all equip flame staves
etc
@Browiseth
dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.
your "argument" is invalid.
Protossyder wrote: »Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
@Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow
sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour
DK has a flame theme but no one seems to mind we can all equip flame staves
etc
@Browiseth
dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.
your "argument" is invalid.
yesssss
spears are super cool and being able to poke people with one would basically resolve all of eso's many, many many flaws instantly
L0rdV1ct0r wrote: »Protossyder wrote: »Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
@Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow
sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour
DK has a flame theme but no one seems to mind we can all equip flame staves
etc
@Browiseth
dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.
your "argument" is invalid.
They still will be the unique class with only light spear.
Anyway, sorc is actually the unique class that can summon but after necro, we will have 2 classes with summoning capabilities. My main is a sorc and i see no problem. Because sorc will summon daedra and necro, summon undead.yesssss
spears are super cool and being able to poke people with one would basically resolve all of eso's many, many many flaws instantly
Thanks for the awnser. I just wanna ask. What flaws are you mentioning?
Protossyder wrote: »Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
@Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow
sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour
DK has a flame theme but no one seems to mind we can all equip flame staves
etc
@Browiseth
dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.
your "argument" is invalid.
@Protossyder dude, sorcerer has a whole skill line dedicated towards lightning. 5 skills and an ultimate with fitting animations
[glowing brain meme]
Well, I would say keep the range from morrowwind.
0-to-12 meters of vicious poking.
And thrusting / piercing theme skills, an possibly a unique 1h weapon, spear and sword?
Offensive skill like
Skewer = 2880 stam
Range = 12 meters
Area = 5x8meters
Thrust your polearm through all targets that are directly in front of you for 3234 damage causing 123 bleed damage every 0.5 seconds for 6 seconds to all targets, the initial enemy takes 150% more damage if there is three or more additional tartgets.
Defense skill
Phalanx = 2590 stam
Range 5meters
Area self
Guarded in a 180 degree cone, countering all melee attacks with a violent thrust dealing 1390 damage at all attackers for 6 seconds. If no attacks happen refunds 50% of stamina used.
Protossyder wrote: »Protossyder wrote: »Protossyder wrote: »The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
Is this really what you want? If yes, any idea for a new Templar skill line?
@Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow
sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour
DK has a flame theme but no one seems to mind we can all equip flame staves
etc
@Browiseth
dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.
your "argument" is invalid.
@Protossyder dude, sorcerer has a whole skill line dedicated towards lightning. 5 skills and an ultimate with fitting animations
[glowing brain meme]
You just don't get it. You are comparing two skill lines that share the same damage type, but have skills that work completely different and don't intersect with each other.
I am just saying that we already have a spear skill line ingame that unfortunately happens to belong to a class. So you either take it away and watch the playerbase blow up or accept it.
The easiest way to include spears as a new weapon would be: make them the twohander version of daggers (critical chance bonus), but the skills and animations honestly just don't fit.
Soo.. any suggestions?Well, I would say keep the range from morrowwind.
0-to-12 meters of vicious poking.
And thrusting / piercing theme skills, an possibly a unique 1h weapon, spear and sword?
Offensive skill like
Skewer = 2880 stam
Range = 12 meters
Area = 5x8meters
Thrust your polearm through all targets that are directly in front of you for 3234 damage causing 123 bleed damage every 0.5 seconds for 6 seconds to all targets, the initial enemy takes 150% more damage if there is three or more additional tartgets.
Defense skill
Phalanx = 2590 stam
Range 5meters
Area self
Guarded in a 180 degree cone, countering all melee attacks with a violent thrust dealing 1390 damage at all attackers for 6 seconds. If no attacks happen refunds 50% of stamina used.
basically jabs and sun shield
Well, I would say keep the range from morrowwind.
0-to-12 meters of vicious poking.
And thrusting / piercing theme skills, an possibly a unique 1h weapon, spear and sword?
Offensive skill like
Skewer = 2880 stam
Range = 12 meters
Area = 5x8meters
Thrust your polearm through all targets that are directly in front of you for 3234 damage causing 123 bleed damage every 0.5 seconds for 6 seconds to all targets, the initial enemy takes 150% more damage if there is three or more additional tartgets.
Defense skill
Phalanx = 2590 stam
Range 5meters
Area self
Guarded in a 180 degree cone, countering all melee attacks with a violent thrust dealing 1390 damage at all attackers for 6 seconds. If no attacks happen refunds 50% of stamina used.
The only thing is, is the cost worth having to add all the graphical assets to the game? They have a ton of motifs, outfits, etc that would need to have polearms added to it, all for a simple mechanics solution.
People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.
All they really need to do is add polearms as a 2hed weapon option, giving them a fourth, and give polearms 10% crit like dual wield's daggers (or another bonus, pve focused).
The only thing is, is the cost worth having to add all the graphical assets to the game? They have a ton of motifs, outfits, etc that would need to have polearms added to it, all for a simple mechanics solution.
(...)
Protossyder wrote: »
Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
Protossyder wrote: »Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.
Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)
2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
- also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
- templar wouldn't be unique anymore, beware the player outrage
- at least you'd have fitting skills and animations for your new weapon
- balancing issues
Protossyder wrote: »Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.
Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)
1. Adding spears as two hander option:
- easy to implement
- skills don't fit
- terrible spear fighting animations
- just imagine your character holding a spear like the two hander sword
2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
- also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
- templar wouldn't be unique anymore, beware the player outrage
- at least you'd have fitting skills and animations for your new weapon
- balancing issues
3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
- that's quite a bit of work, but maybe templars can keep the aedric spears passives
- templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
- the new skill line might not be accepted by the community, beware the player outrage
- balancing issues
- probably the right, but most difficult way to implement spears into the game
As you can see, it's not so easy to find a good solution.
Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Protossyder wrote: »Protossyder wrote: »
Oh, it's "obvious", is it? Why is that, exactly?
Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
Protossyder wrote: »Protossyder wrote: »
In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.
No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.
Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)
1. Adding spears as two hander option:
- easy to implement
- skills don't fit
- terrible spear fighting animations
- just imagine your character holding a spear like the two hander sword
2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
- also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
- templar wouldn't be unique anymore, beware the player outrage
- at least you'd have fitting skills and animations for your new weapon
- balancing issues
3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
- that's quite a bit of work, but maybe templars can keep the aedric spears passives
- templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
- the new skill line might not be accepted by the community, beware the player outrage
- balancing issues
- probably the right, but most difficult way to implement spears into the game
As you can see, it's not so easy to find a good solution.