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This games needs polearms(spears/halberds)

L0rdV1ct0r
L0rdV1ct0r
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IRL polearms are weapons very common in the human history. For the paleolithic period until the invention of firearms. And even after firearms, bayonets in rifles was very common.. On tamriel lore, a lot of iconic artifacts was spears, Spear of the Hunter was my favorite TES III weapon and Spear of Bitter Mercy and an such cool spear, capable of summoning storm atronach. I an not advocating for spears with the same proprieties as morrowind. Be able to paralyze, poison and cause burden will be OP in any MMO.

I know that there are the "aedric spear" skill line for templar, but i an suggesting an new type weapon.
  • Browiseth
    Browiseth
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    yesssss

    spears are super cool and being able to poke people with one would basically resolve all of eso's many, many many flaws instantly
    Edited by Browiseth on March 25, 2019 1:50PM
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • StormeReigns
    StormeReigns
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    Well, I would say keep the range from morrowwind.
    0-to-12 meters of vicious poking.

    And thrusting / piercing theme skills, an possibly a unique 1h weapon, spear and sword?

    Offensive skill like

    Skewer = 2880 stam
    Range = 12 meters
    Area = 5x8meters
    Thrust your polearm through all targets that are directly in front of you for 3234 damage causing 123 bleed damage every 0.5 seconds for 6 seconds to all targets, the initial enemy takes 150% more damage if there is three or more additional tartgets.

    Defense skill

    Phalanx = 2590 stam
    Range 5meters
    Area self
    Guarded in a 180 degree cone, countering all melee attacks with a violent thrust dealing 1390 damage at all attackers for 6 seconds. If no attacks happen refunds 50% of stamina used.
    Edited by StormeReigns on March 25, 2019 2:17PM
  • Protossyder
    Protossyder
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    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Browiseth
    Browiseth
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    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    @Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow

    sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour

    DK has a flame theme but no one seems to mind we can all equip flame staves

    etc
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • L0rdV1ct0r
    L0rdV1ct0r
    ✭✭✭
    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    sorc has lighting but there are a lot of lighting weapons. Can use bound weapon and everyone can use armor. Templar wil lbe the unique class with LIGHT SPEAR.

    Anyway, i an talking about polearms in general. Poleaxes and Halberds should be in the game.

    ?u=http%3A%2F%2Fimg3.wikia.nocookie.net%2F__cb20120513040257%2Felderscrolls%2Fimages%2Fc%2Fc8%2FM_SteelHalberd.png&f=1
  • Protossyder
    Protossyder
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    Browiseth wrote: »
    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    @Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow

    sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour

    DK has a flame theme but no one seems to mind we can all equip flame staves

    etc

    @Browiseth

    dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.

    your "argument" is invalid.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Browiseth
    Browiseth
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    ✭✭
    Browiseth wrote: »
    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    @Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow

    sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour

    DK has a flame theme but no one seems to mind we can all equip flame staves

    etc

    @Browiseth

    dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.

    your "argument" is invalid.

    @Protossyder dude, sorcerer has a whole skill line dedicated towards lightning. 5 skills and an ultimate with fitting animations

    [glowing brain meme]
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • L0rdV1ct0r
    L0rdV1ct0r
    ✭✭✭
    Browiseth wrote: »
    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    @Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow

    sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour

    DK has a flame theme but no one seems to mind we can all equip flame staves

    etc

    @Browiseth

    dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.

    your "argument" is invalid.

    They still will be the unique class with only light spear.

    Anyway, sorc is actually the unique class that can summon but after necro, we will have 2 classes with summoning capabilities. My main is a sorc and i see no problem. Because sorc will summon daedra and necro, summon undead.
    Browiseth wrote: »
    yesssss

    spears are super cool and being able to poke people with one would basically resolve all of eso's many, many many flaws instantly

    Thanks for the awnser. I just wanna ask. What flaws are you mentioning?
  • Browiseth
    Browiseth
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    ✭✭
    L0rdV1ct0r wrote: »
    Browiseth wrote: »
    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    @Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow

    sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour

    DK has a flame theme but no one seems to mind we can all equip flame staves

    etc

    @Browiseth

    dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.

    your "argument" is invalid.

    They still will be the unique class with only light spear.

    Anyway, sorc is actually the unique class that can summon but after necro, we will have 2 classes with summoning capabilities. My main is a sorc and i see no problem. Because sorc will summon daedra and necro, summon undead.
    Browiseth wrote: »
    yesssss

    spears are super cool and being able to poke people with one would basically resolve all of eso's many, many many flaws instantly

    Thanks for the awnser. I just wanna ask. What flaws are you mentioning?

    argonian got the treatment it did last patch for one

    this is now a buff argonian thread
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Protossyder
    Protossyder
    ✭✭✭✭
    Browiseth wrote: »
    Browiseth wrote: »
    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    @Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow

    sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour

    DK has a flame theme but no one seems to mind we can all equip flame staves

    etc

    @Browiseth

    dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.

    your "argument" is invalid.

    @Protossyder dude, sorcerer has a whole skill line dedicated towards lightning. 5 skills and an ultimate with fitting animations

    [glowing brain meme]

    You just don't get it. You are comparing two skill lines that share the same damage type, but have skills that work completely different and don't intersect with each other.

    I am just saying that we already have a spear skill line ingame that unfortunately happens to belong to a class. So you either take it away and watch the playerbase blow up or accept it.

    The easiest way to include spears as a new weapon would be: make them the twohander version of daggers (critical chance bonus), but the skills and animations honestly just don't fit.

    Soo.. any suggestions?
    SkerKro wrote: »
    Well, I would say keep the range from morrowwind.
    0-to-12 meters of vicious poking.

    And thrusting / piercing theme skills, an possibly a unique 1h weapon, spear and sword?

    Offensive skill like

    Skewer = 2880 stam
    Range = 12 meters
    Area = 5x8meters
    Thrust your polearm through all targets that are directly in front of you for 3234 damage causing 123 bleed damage every 0.5 seconds for 6 seconds to all targets, the initial enemy takes 150% more damage if there is three or more additional tartgets.

    Defense skill

    Phalanx = 2590 stam
    Range 5meters
    Area self
    Guarded in a 180 degree cone, countering all melee attacks with a violent thrust dealing 1390 damage at all attackers for 6 seconds. If no attacks happen refunds 50% of stamina used.

    basically jabs and sun shield
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Browiseth
    Browiseth
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    ✭✭
    Browiseth wrote: »
    Browiseth wrote: »
    The problem is that they would have to take the iconic Aedric Spear skill line and make it a class wide usable weapon tree while creating a completely new skill line for the Templar..
    Is this really what you want? If yes, any idea for a new Templar skill line?

    @Protossyder nightblade has a bow thing that it shoots and no one seems to mind everyone can equip a bow

    sorcerer has an armour skill thing it can slot (bound armour) and no one seems to mind we can all equip armour

    DK has a flame theme but no one seems to mind we can all equip flame staves

    etc

    @Browiseth

    dude, the templar has a whole skill line dedicated towards spears. 5 skills and an Ultimate with fitting animations.

    your "argument" is invalid.

    @Protossyder dude, sorcerer has a whole skill line dedicated towards lightning. 5 skills and an ultimate with fitting animations

    [glowing brain meme]

    You just don't get it. You are comparing two skill lines that share the same damage type, but have skills that work completely different and don't intersect with each other.

    I am just saying that we already have a spear skill line ingame that unfortunately happens to belong to a class. So you either take it away and watch the playerbase blow up or accept it.

    The easiest way to include spears as a new weapon would be: make them the twohander version of daggers (critical chance bonus), but the skills and animations honestly just don't fit.

    Soo.. any suggestions?
    SkerKro wrote: »
    Well, I would say keep the range from morrowwind.
    0-to-12 meters of vicious poking.

    And thrusting / piercing theme skills, an possibly a unique 1h weapon, spear and sword?

    Offensive skill like

    Skewer = 2880 stam
    Range = 12 meters
    Area = 5x8meters
    Thrust your polearm through all targets that are directly in front of you for 3234 damage causing 123 bleed damage every 0.5 seconds for 6 seconds to all targets, the initial enemy takes 150% more damage if there is three or more additional tartgets.

    Defense skill

    Phalanx = 2590 stam
    Range 5meters
    Area self
    Guarded in a 180 degree cone, countering all melee attacks with a violent thrust dealing 1390 damage at all attackers for 6 seconds. If no attacks happen refunds 50% of stamina used.

    basically jabs and sun shield

    @Protossyder not really my job to design the game for ZOS, it would be their job to make spears a unique option compared to aedric spears

    me, i just play the game and want more cool stuff to be added
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • StormeReigns
    StormeReigns
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    Suddenly thread got oddly personal, for some wierd identity fetish reasons apparently.
    Edited by StormeReigns on March 25, 2019 3:01PM
  • srfrogg23
    srfrogg23
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    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.
  • JKorr
    JKorr
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    ✭✭✭
    SkerKro wrote: »
    Well, I would say keep the range from morrowwind.
    0-to-12 meters of vicious poking.

    And thrusting / piercing theme skills, an possibly a unique 1h weapon, spear and sword?

    Offensive skill like

    Skewer = 2880 stam
    Range = 12 meters
    Area = 5x8meters
    Thrust your polearm through all targets that are directly in front of you for 3234 damage causing 123 bleed damage every 0.5 seconds for 6 seconds to all targets, the initial enemy takes 150% more damage if there is three or more additional tartgets.

    Defense skill

    Phalanx = 2590 stam
    Range 5meters
    Area self
    Guarded in a 180 degree cone, countering all melee attacks with a violent thrust dealing 1390 damage at all attackers for 6 seconds. If no attacks happen refunds 50% of stamina used.

    Isn't 12 meters about 39 feet? And 5 meters about 16 feet?

    Normal spears/halberds/polearms were around 6 to 8 feet. A Macedonian sarissa was only about 20 feet long and used in phalanx formations. Having a polearm that reaches for 39 feet in front of you seems to mean you have either a really, really long polearm, or really really long arms.... Or you're throwing it. The 5 meters might be doable, but you'd be holding the very end of the shaft of the spear/halberd if it's 6-8 feet long.
    Edited by JKorr on March 25, 2019 3:18PM
  • Somnilux
    Somnilux
    ✭✭✭
    All they really need to do is add polearms as a 2hed weapon option, giving them a fourth, and give polearms 10% crit like dual wield's daggers (or another bonus, pve focused).

    The only thing is, is the cost worth having to add all the graphical assets to the game? They have a ton of motifs, outfits, etc that would need to have polearms added to it, all for a simple mechanics solution.

    But anyway, doesn't make sense any other way with how ESO has set up weapons. If they're going to add another weapon skill line, it'd be one handed / orb offhand, for a melee magicka weapon skill line that was datamined long ago. I don't think it'll happen any time soon, but I do think it would be an interesting addition to the game mechanically if they did. It would offer magicka DD another weapon option, or could have the design issues with frost staves moved over to make it the magicka tank skill line and revert frost staves to DD.
    Luxe Khanna - AD, Rank 49 Argonian Magblade Healer
    Crystala Khanna - AD, Rank 40 Khajiit Stamplar
    Guilds: Fantasia, Dominant Dominion.
  • Browiseth
    Browiseth
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    ✭✭
    Somnilux wrote: »
    The only thing is, is the cost worth having to add all the graphical assets to the game? They have a ton of motifs, outfits, etc that would need to have polearms added to it, all for a simple mechanics solution.

    @Somnilux why do you care about the cost? you're not the one being paid to make the game

    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Stovahkiin
    Stovahkiin
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    I'm shocked by the lack of Lusty Argonian Maid spear polishing jokes in this thread.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Protossyder
    Protossyder
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    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • L0rdV1ct0r
    L0rdV1ct0r
    ✭✭✭
    Correct me if i an wrong, but isn't necromancy not supposed to be outlwed in most countries? Even in second era?
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?
  • Protossyder
    Protossyder
    ✭✭✭✭
    Somnilux wrote: »
    All they really need to do is add polearms as a 2hed weapon option, giving them a fourth, and give polearms 10% crit like dual wield's daggers (or another bonus, pve focused).

    The only thing is, is the cost worth having to add all the graphical assets to the game? They have a ton of motifs, outfits, etc that would need to have polearms added to it, all for a simple mechanics solution.

    (...)

    But you do realize that spears absolutely don't fit the two handers skills and animations, right? The Templar's Aedric Spear skill line on the other hand...

    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Harrdarrzarr
    Harrdarrzarr
    ✭✭✭
    Don't bother with new skills, just name it a two-hander and make it give crit just like daggers
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.
  • Protossyder
    Protossyder
    ✭✭✭✭
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)

    1. Adding spears as two hander option:
    - easy to implement
    - skills don't fit
    - terrible spear fighting animations
    - just imagine your character holding a spear like the two hander sword

    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
    - that's quite a bit of work, but maybe templars can keep the aedric spears passives
    - templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
    - the new skill line might not be accepted by the community, beware the player outrage
    - balancing issues
    - probably the right, but most difficult way to implement spears into the game

    As you can see, it's not so easy to find a good solution.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)


    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    I don't know why you seem to bent on believing that the Templar's spear skill line *must* remain completely unique. I don't see any problems with implementing spears while also leaving the aedric spear line more or less alone. Also, citing "balancing issues" is just a cop out for making this list longer since that some could potentially be said for any skill or weapon line.
    Beware the battle cattle, but don't *fear* the battle cattle!
  • Browiseth
    Browiseth
    ✭✭✭✭✭
    ✭✭
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)

    1. Adding spears as two hander option:
    - easy to implement
    - skills don't fit
    - terrible spear fighting animations
    - just imagine your character holding a spear like the two hander sword

    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
    - that's quite a bit of work, but maybe templars can keep the aedric spears passives
    - templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
    - the new skill line might not be accepted by the community, beware the player outrage
    - balancing issues
    - probably the right, but most difficult way to implement spears into the game

    As you can see, it's not so easy to find a good solution.

    gonna be straight with you here man, but it feels like you're suggesting we find a solution for a problem that doesn't and wouldn't exist

    let ZOS worry about the balance friendo
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Protossyder
    Protossyder
    ✭✭✭✭
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    Abilities that have the appearance of a spear and actually wielding a spear don't conflict pal
    Beware the battle cattle, but don't *fear* the battle cattle!
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    So if something can or be seen as a possible copy paste of something cause of one or more minut similarities it cant be in game, cause it takes away the identity and immersion. Gotcha.

    Remove Pulsar from destro staff. It is a weaker copy+paste of DK's inhale - it ruins every and all Dk player's immersion, as well sword, cause Dawnbreaker is not being used as often cause sword are weapons

    Daggers are stealing fron Nightblades, Etc, etc, etc..

    Oh and thinly vailed condescending retorts if different opinion cause of wierd identity fetish.

    Wooo like i am back in the WoW forums.
    Edited by StormeReigns on March 25, 2019 5:29PM
  • L0rdV1ct0r
    L0rdV1ct0r
    ✭✭✭
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)

    1. Adding spears as two hander option:
    - easy to implement
    - skills don't fit
    - terrible spear fighting animations
    - just imagine your character holding a spear like the two hander sword

    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
    - that's quite a bit of work, but maybe templars can keep the aedric spears passives
    - templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
    - the new skill line might not be accepted by the community, beware the player outrage
    - balancing issues
    - probably the right, but most difficult way to implement spears into the game

    As you can see, it's not so easy to find a good solution.

    Looking to Aedric spear skills and trying to "translate" to non magical skills

    Radial Sweep - Will not fit an regular non magical spear
    Puncturing Strikes - Fit if will not applies reduction on speed
    Piercing Javelin - Not fit if your spear isn't magical, unless you can magically "recall" your spear
    Focused Charge The animation fits but the stun not
    Spear Shards - Will definitively not fit
    Sun Shield - Will not fit

    The skills needs to be different for a non magical spear.
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