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This games needs polearms(spears/halberds)

  • Protossyder
    Protossyder
    ✭✭✭✭
    Browiseth wrote: »
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)

    1. Adding spears as two hander option:
    - easy to implement
    - skills don't fit
    - terrible spear fighting animations
    - just imagine your character holding a spear like the two hander sword

    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
    - that's quite a bit of work, but maybe templars can keep the aedric spears passives
    - templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
    - the new skill line might not be accepted by the community, beware the player outrage
    - balancing issues
    - probably the right, but most difficult way to implement spears into the game

    As you can see, it's not so easy to find a good solution.

    gonna be straight with you here man, but it feels like you're suggesting we find a solution for a problem that doesn't and wouldn't exist

    let ZOS worry about the balance friendo

    So, then tell me how you'd add spears to the game.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Protossyder
    Protossyder
    ✭✭✭✭
    L0rdV1ct0r wrote: »
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)

    1. Adding spears as two hander option:
    - easy to implement
    - skills don't fit
    - terrible spear fighting animations
    - just imagine your character holding a spear like the two hander sword

    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
    - that's quite a bit of work, but maybe templars can keep the aedric spears passives
    - templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
    - the new skill line might not be accepted by the community, beware the player outrage
    - balancing issues
    - probably the right, but most difficult way to implement spears into the game

    As you can see, it's not so easy to find a good solution.

    Looking to Aedric spear skills and trying to "translate" to non magical skills

    Radial Sweep - Will not fit an regular non magical spear
    Puncturing Strikes - Fit if will not applies reduction on speed
    Piercing Javelin - Not fit if your spear isn't magical, unless you can magically "recall" your spear
    Focused Charge The animation fits but the stun not
    Spear Shards - Will definitively not fit
    Sun Shield - Will not fit

    The skills needs to be different for a non magical spear.

    Wtf are you talking about? This is still just a game. So the unlimited amount of arrows for your bow makes sense now?
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Protossyder
    Protossyder
    ✭✭✭✭
    SkerKro wrote: »
    So if something can or be seen as a possible copy paste of something cause of one or more minut similarities it cant be in game, cause it takes away the identity and immersion. Gotcha.

    Remove Pulsar from destro staff. It is a weaker copy+paste of DK's inhale - it ruins every and all Dk player's immersion, as well sword, cause Dawnbreaker is not being used as often cause sword are weapons

    Daggers are stealing fron Nightblades, Etc, etc, etc..

    Oh and thinly vailed condescending retorts if different opinion cause of wierd identity fetish.

    Wooo like i am back in the WoW forums.

    What's even sadder than your comment is that someone actually upvoted it just to get one over on me. You are talking about some random skills here while I am talking about a whole skillline that reflects the complete spear theme very well.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Protossyder
    Protossyder
    ✭✭✭✭
    Stovahkiin wrote: »
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)


    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    I don't know why you seem to bent on believing that the Templar's spear skill line *must* remain completely unique. I don't see any problems with implementing spears while also leaving the aedric spear line more or less alone. Also, citing "balancing issues" is just a cop out for making this list longer since that some could potentially be said for any skill or weapon line.

    You're right, it was. But let's hear about your idea of "implementing spears while also leaving the aedric spear line more or less alone".
    It's funny, because I'd probably be the last person to get mad about templar changes, but apperantly most eso players do. Oh boy, how people cried when they took away major mending from the templars passives.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Protossyder
    Protossyder
    ✭✭✭✭
    Stovahkiin wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    Abilities that have the appearance of a spear and actually wielding a spear don't conflict pal

    I am definitely not your pal and yes, there is a conflict since we are talking about a whole skilline about a spear and what you can do with it
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • StormeReigns
    StormeReigns
    ✭✭✭✭✭
    ✭✭
    SkerKro wrote: »
    So if something can or be seen as a possible copy paste of something cause of one or more minut similarities it cant be in game, cause it takes away the identity and immersion. Gotcha.

    Remove Pulsar from destro staff. It is a weaker copy+paste of DK's inhale - it ruins every and all Dk player's immersion, as well sword, cause Dawnbreaker is not being used as often cause sword are weapons

    Daggers are stealing fron Nightblades, Etc, etc, etc..

    Oh and thinly vailed condescending retorts if different opinion cause of wierd identity fetish.

    Wooo like i am back in the WoW forums.

    What's even sadder than your comment is that someone actually upvoted it just to get one over on me. You are talking about some random skills here while I am talking about a whole skillline that reflects the complete spear theme very well.

    Interesting, but you provided the straws. I just built one of the scarecrows off of all the strawmans you presented.

    I just threw out random ideas, you insisted in thinly vialed personal retorts and condescension cause you dont want the identity of jabs, and shards to be taken away.

    Honestly, kinda wierd.
    Edited by StormeReigns on March 25, 2019 10:07PM
  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Poke
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well I had some ideas how this Polearm weapon skills could work. Here are some of them:
    1. Two type of weapons, Spear and Combat Staff.
    2. Both weapons will be 2 handed, crafted at Woodworking station.
    3. All two weapons will be melee weapon.
    4. Skill line will be hybrid, with some skills costing stamina and some costing magicka.
    5. Spear will be better suited for stamina builds.
    6. Combat Staff will be better suited for magicka builds (mystic monk - style weapon).
    7. It will be possible to use Spear on magicka & Combat Staff on stamina builds but it will be less effective.
    8. Passives will provide bonus to Weapon Critical Chance % and Physical Penetration, when using Spear, and Spell Critical Chance % and Spell Penetration when using Combat Staff.
    9. All skills will have magicka & stamina morphs.

    Visual: Since there were some concerns that adding ton of new models for existing styles, it can be done the following way:

    Spear can use staff "shaft" with "dagger" model at the end.
    Combat Staff can use staff "shaft" but could have staff decorative end on both sides of the staff.
    Alternatively it can use "hammer" visual model at both ends of the staff.

    Skills: Well I only have a short concept of how the skill could be designed:

    Skill 1 - (Stamina) Single target skill, can be used as a spamable.
    Skill 2 - (Stamina) Single target skill with execute.
    Skill 3 - (Magicka) AOE, melee attack.
    Skill 4 - (Stamina) Charged melee attack with cast time.
    Skill 5 - (Magicka) Buff, utility skill, heal.

    Now keep in mind, all skill will have magicka & stamina morphs. The one I wrote are only for the base morph.

    Ultimate skill: Now here is where its gets interesting. I was trying to think, what could be a unique ultimate for this weapon skill line... And then I asked myself... what if you could actually be able to throw your spear ?

    So it could work like this:
    When you press Ultimate button, you have to pick a AOE target (yes it will be ranged ability), similar to Caltrops or Volley. When you use it, your character will actually throw your Polearm weapon at that spot (but don't worry, you will still have it in your inventory equipped and you wont lose any weapon & spell dmg bonus that equipped weapon provides).
    Targets in the AOE circle will receive initial hit AOE dmg and as long as they are in the circle the will receive dmg over time.

    Now here is the best part:
    In order to be able to use any Polearm skill or light / heavy attack, after you throw your weapon, you will actually have to get your spear back (walk near it) or wait for the Ultimate to expire. Alternatively you will be able to bar swap and simply wait till ultimate will expire and the weapon will comeback to you.
    I was also thinking of making use of Synergy button to pick up Spear (this could potentially make another AOE dmg circle, the moment you pick it up).
  • Stovahkiin
    Stovahkiin
    ✭✭✭✭✭
    ✭✭
    Stovahkiin wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    Abilities that have the appearance of a spear and actually wielding a spear don't conflict pal

    I am definitely not your pal and yes, there is a conflict since we are talking about a whole skilline about a spear and what you can do with it

    ...We’re not pals? My life has been a lie
    Edited by Stovahkiin on March 25, 2019 11:00PM
    Beware the battle cattle, but don't *fear* the battle cattle!
  • sedi
    sedi
    ✭✭✭✭
    I’d want a spear if I was fighting a dragon. I’d also want some invis pots.
  • srfrogg23
    srfrogg23
    ✭✭✭✭✭
    ✭✭✭
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    ...

    Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?

    Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?
    Edited by srfrogg23 on March 26, 2019 1:56AM
  • L0rdV1ct0r
    L0rdV1ct0r
    ✭✭✭
    L0rdV1ct0r wrote: »
    SkerKro wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    In hindsight, all suggestions made by the community are not well thought of, and in general just terrible as a whole.It's all personal opinion an preferences if it interesting or not to you. What you think maybe a great idea, another will see as trash, and visa versa.

    No matter how many champion and railroad for or against a suggestion, ZOS will and always have final say, even if it is universally accepted or hated.

    This is not about preferences. I am not against spears, I am just pointing out that it's not easy to implement spears the right way into the game.

    Let me explain it to you one last time. There are a few options provided that there already is he perfect spear skill line in the game (called Aedric Spear in case you still didn't get it)

    1. Adding spears as two hander option:
    - easy to implement
    - skills don't fit
    - terrible spear fighting animations
    - just imagine your character holding a spear like the two hander sword

    2. Adding spears with their own skill line while leaving Aedric Spear unchanged (maybe just make it magic dmg only which isn't a great solution):
    - also easy to implement since you would copy the Aedric Spear line with minor differences (e.g. remove light effect, physical dmg only)
    - templar wouldn't be unique anymore, beware the player outrage
    - at least you'd have fitting skills and animations for your new weapon
    - balancing issues

    3. Copy and Paste Aedric Spear and create a completely new skill line for the Templar:
    - that's quite a bit of work, but maybe templars can keep the aedric spears passives
    - templars would lose an iconic and important skill line, beware the player outrage (rip spear shard)
    - the new skill line might not be accepted by the community, beware the player outrage
    - balancing issues
    - probably the right, but most difficult way to implement spears into the game

    As you can see, it's not so easy to find a good solution.

    Looking to Aedric spear skills and trying to "translate" to non magical skills

    Radial Sweep - Will not fit an regular non magical spear
    Puncturing Strikes - Fit if will not applies reduction on speed
    Piercing Javelin - Not fit if your spear isn't magical, unless you can magically "recall" your spear
    Focused Charge The animation fits but the stun not
    Spear Shards - Will definitively not fit
    Sun Shield - Will not fit

    The skills needs to be different for a non magical spear.

    Wtf are you talking about? This is still just a game. So the unlimited amount of arrows for your bow makes sense now?

    On previous games, bows require arrows and there are many type of arrows. I honestly believe that it should be implemented in ESO, but diferently, some better at piercing armor, some with poison, some with greater range, etc. But that is another discussion. An game, mainly an medieval fantasy game should't be 100% realistic, not even project cars and arma 3 are. But polearms should be consistent with morrowind polearms.
  • lelink88
    lelink88
    ✭✭✭
    Keep asking 1 day we'll get it
  • Protossyder
    Protossyder
    ✭✭✭✭
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    ...

    Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?

    Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?

    Remove the color scheme, add a default spear holding animation with light and heavy attacks. And now pls tell me how the aedric spear skill line wouldn't fit.

    [edited to remove unnecessary baiting and insulting comments]
    Edited by ZOS_RikardD on March 26, 2019 2:02PM
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • idk
    idk
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    I would not say it needs those weapon lines. I think OP means to say they would like those weapon lines.

    The next weapons to be added, if any are added, will be magicka based. The reasons should be pretty obvious to most since there are 3 different stamina dps weapon lines and only one magicka weapon line.
  • TheShadowScout
    TheShadowScout
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    L0rdV1ct0r wrote: »
    This games needs polearms(spears/halberds)
    I know, right? :p;):lol:
    https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1
    Yeah, been there, posted that (and more)

    ...and BtW, for those who came later to the elder scrolls experience... it had those things, back in TES-3:Morrowind: https://en.uesp.net/wiki/Morrowind:Spears
  • Darkonflare15
    Darkonflare15
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    I would hate be the dev that has make a spear in every outfit style and motif. That would be time on stop having to make the skill line.
  • Olupajmibanan
    Olupajmibanan
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    I would like to see spears in game but only as another 2h weapon type that would give Critical Rating for having it equiped. That would bring 2h and DW in line.
  • TheShadowScout
    TheShadowScout
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    I would like to see spears in game but only as another 2h weapon type that would give Critical Rating for having it equiped. That would bring 2h and DW in line.
    Problem is, the animations for 2H are -really- not all that good for polearms.
    But many of the right animations -are- in the game... for the "Aedric Spear" line"!
    So... a new weapon line would be the best way to go there...

    And it would let us all have fun diversifying our characters even more, getting more choices as to which weapons we want to wield... which skill lines we want to learn... erc.
  • malchior
    malchior
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    Yes please. Bardiche, glaive and the game also needs mace "variants" namely flails and morning stars.
  • mairwen85
    mairwen85
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    I agree! What this game really needs is long sticks with pointy things on the end of them -- the time spent on these direly necessary (broken without them), must have weapons will auto-magically resolve all bugs and clean up performance.

    I for one can't wait for pointy sticks to increase my fps! and with that my enjoyment of this imploding game /s
    Edited by mairwen85 on March 26, 2019 10:41AM
  • L0rdV1ct0r
    L0rdV1ct0r
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    I would like to see spears in game but only as another 2h weapon type that would give Critical Rating for having it equiped. That would bring 2h and DW in line.

    No, i remember gothic 3 where you swing an spear like an greatsword. Makes no sense using an trusting weapon like an cutting weapon.


    Anyway, for what i've said about spear/aedric spear. Looks to Dragon's Dogma. Longbows/Shortbows and magick bows are completely different weapons.
  • srfrogg23
    srfrogg23
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    ...

    Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?

    Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?

    My guess is that you have a really hard time drawing connections in general. That makes it really exhausting to talk to someone like you.
    Remove the color scheme, add a default spear holding animation with light and heavy attacks. And now pls tell me how the aedric spear skill line wouldn't fit.

    Honestly, I don't know what to say to this. This is so, so deep in the box thinking that there really isn't a good response to it.

    All I can say is that the devs are more imaginative than that. If they add spears to the game, they are not going to just copy and paste the aedric spear skill line.

    You - you just chill out. Just because you can't think of how they can make it different doesn't mean they cant.
  • essi2
    essi2
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    The Zenimax family of studios are all managed by people highly allergic to polearms.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

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  • Protossyder
    Protossyder
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    ...

    Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?

    Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?

    My guess is that you have a really hard time drawing connections in general. That makes it really exhausting to talk to someone like you.
    Remove the color scheme, add a default spear holding animation with light and heavy attacks. And now pls tell me how the aedric spear skill line wouldn't fit.

    Honestly, I don't know what to say to this. This is so, so deep in the box thinking that there really isn't a good response to it.

    All I can say is that the devs are more imaginative than that. If they add spears to the game, they are not going to just copy and paste the aedric spear skill line.

    You - you just chill out. Just because you can't think of how they can make it different doesn't mean they cant.

    You're referring to the wrong box here. Aedric Spear provides the perfect spear weapon skill line, that's a fact. So instead of trying to create a equally good skill line that would either be a lame copy or a weak alternative, we could Ctr+X it from the templar (of course not leave it like that: different passives, different morphs, different buffs/debuffs) and gift the templar a completely new, unique and worthy skill line. (e.g.: keep the shards synergy and add it to a new AoE, ranged magicka/melee stamina spammable instead of jabs, recreate the sun shield, a dps ultimate, etc etc etc)

    That's the way I'd go if we want to implement spears as weapons.
    Characters worth mentioning:
    Daedrós - Magicka DK - Altmer - PvE & PvP - Emperor - IR - GH - TTT
    Dragybor - Stamblade - Redguard - PvE (first char)
    Yondaime Raikage - Stamsorc - Redguard - PvP
    Zerg Overmind - Magblade - Altmer - PvE - GH
    Yenari - Magsorc - Altmer - PvE - Flawless Conqueror
    Devoured-his-siblings - DK Tank - Argonian - PvE - Unchained
    Valkyrja Valhalla - StamDK - Redguard - PvE
    Hyperion der Obere - Magplar - Altmer - PvE
    Affa al'Dschinni - Stamplar - Orc - PvP
    Enjoys-the-slaughter - Templar Healer - Argonian - PvE
    Hades Adamastos - Stamcro - Orc - PvE
    Khaba the Cruel - Magsorc- Altmer - PvP
    Hekate Ourania - Magcro - Atlmer - PvE - TTT
    Arenas: vDSA (~46k) - vMA (~586k)
    Trials: vAA hm - vHRC hm - vSO hm - vMoL hm (~161k) - vHoF hm (~218k) - vAS+2 (~114k) - vCR+3 - vSS hm - vKA hm

    PC - EU
  • Browiseth
    Browiseth
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    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    srfrogg23 wrote: »
    People asked for necromancers for quite a while and now they're being added. I think a new weapon skill line would be a nice addition with the next expansion and spears have been a popular suggestion for a while now.

    A popular, but obviously not well thought out suggestion.

    Oh, it's "obvious", is it? Why is that, exactly?

    Because of the "spear as weapon" - "aedric spear" conflict. If you don't see a problem there I can't help you, sorry.

    ...

    Seriously? And you don't think the devs are able to differentiate between those two things with animations and color schemes? Or, maybe the fact that the characters would actually be holding a weapon as opposed to just firing off a skill?

    Do you think they would just give all classes the templar aedric spear skill line because it has the word "spear" in it? What kind of connection are you drawing there?

    My guess is that you have a really hard time drawing connections in general. That makes it really exhausting to talk to someone like you.
    Remove the color scheme, add a default spear holding animation with light and heavy attacks. And now pls tell me how the aedric spear skill line wouldn't fit.

    Honestly, I don't know what to say to this. This is so, so deep in the box thinking that there really isn't a good response to it.

    All I can say is that the devs are more imaginative than that. If they add spears to the game, they are not going to just copy and paste the aedric spear skill line.

    You - you just chill out. Just because you can't think of how they can make it different doesn't mean they cant.

    You're referring to the wrong box here. Aedric Spear provides the perfect spear weapon skill line, that's a fact. So instead of trying to create a equally good skill line that would either be a lame copy or a weak alternative, we could Ctr+X it from the templar (of course not leave it like that: different passives, different morphs, different buffs/debuffs) and gift the templar a completely new, unique and worthy skill line. (e.g.: keep the shards synergy and add it to a new AoE, ranged magicka/melee stamina spammable instead of jabs, recreate the sun shield, a dps ultimate, etc etc etc)

    That's the way I'd go if we want to implement spears as weapons.

    personally i'd just like to be able to equip a spear and poke things/people with it, that just sounds fun
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • L0rdV1ct0r
    L0rdV1ct0r
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    essi2 wrote: »
    The Zenimax family of studios are all managed by people highly allergic to polearms.

    LOL

    Now seriously. Why polearms are soo underrepresented in pop culture, fantasy or not? I mean, swords are offten backup weapons or weapons used on close quarters, similar to SMG's in post firearms time, since the paleolithic time, spears was dominating. From Fuegians in extreme south america to nordics and asians, almost everyone used spears. Mainly when hunting bigger animals.

    An interesting video

    https://www.youtube.com/watch?v=o71X08qQppI

    According to a commenton that video, Don't know if is true.
    OppoQuinn wrote:
    Interesting fact there, Bethesda claims spears (and polearms) couldn't be in Oblivion + Skyrim due to "engine limitations," but their predecessor Morrowind had both — and was built on an older version of the same engine. Basically just an excuse because Bethesda got lazy.
  • Somnilux
    Somnilux
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    Browiseth wrote: »
    Somnilux wrote: »
    The only thing is, is the cost worth having to add all the graphical assets to the game? They have a ton of motifs, outfits, etc that would need to have polearms added to it, all for a simple mechanics solution.

    @Somnilux why do you care about the cost? you're not the one being paid to make the game

    Because development cost versus actual playerbase or monetization gain is the main way to see things done. New assets, and especially animations are the most expensive thing from a dev end. A new skill line, like a new class is something used to sell expansions but come with huge asset costs for animations (and balance headaches which involves testing though ZoS tends to put unbalanced content live to offload testing costs).

    Another poster responded that the animations don't fit spears, and that's true, something I hadn't considered as it would require animations in addition to the weapon assets, and that would probably require development of an entirely separate skill line. Which means it'd have to be held off for expansions or sold as a DLC to get it done. Would it sell well enough compared to new content? Would it justify itself? I can't answer that, but its not like a small undertaking.

    If the animations had worked, it would be mostly skins which are far cheaper and could be monetized through the crown store sales of special ones.

    Its not that I care, I just recognize the reality of the situation and have to advocate for realistic things. Its like the people saying the game needs a total overhaul to deal with the lag. It would be ideal, but its not going to happen because it doesn't make financial sense.

    Adding a 5th stamina weapon tree/3rd melee stamina weapon skill line does not seem like a huge net gain to the game when theres only one DD magicka weapon, 1 tank weapon, no magicka melee weapons and 1 healer weapon. If we were to see an independent skill line developed to expand mechanical options for players my bet is on magicka melee tank or dps weapon first.

    They chose though to develop the psijic skill line instead for summerset.
    Luxe Khanna - AD, Rank 49 Argonian Magblade Healer
    Crystala Khanna - AD, Rank 40 Khajiit Stamplar
    Guilds: Fantasia, Dominant Dominion.
  • L0rdV1ct0r
    L0rdV1ct0r
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    Somnilux, look to Mount & Blade. If an small sutdio managed to make good(and realistic) quality animations for spear combat on foot and ranged, why Bugthesda will not be able?

    Even modders managed to deliver that

    https://www.youtube.com/watch?v=m9SBxz9DDDk

    Considering that spears are one of the most popular weapon mod on skyrim, i belive that there are demand for spear users on online
    Edited by L0rdV1ct0r on March 28, 2019 12:45AM
  • Itzmichi
    Itzmichi
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    L0rdV1ct0r wrote: »
    Somnilux, look to Mount & Blade. If an small sutdio managed to make good(and realistic) quality animations for spear combat on foot and ranged, why Bugthesda will not be able?

    Ironic how you actually expect something of them while thinking so badly of them.

    Anyways in my opinion the whole spear thing would come with a huge problem, spears have a wider range then dual wield or two handed just imaging how pvp would go crazy and basically forcing them to play this to be viable. PvE wise I don't see any need or benefit of adding that to the game.

    Just would break things most likely all over again.
    Here, have a chill pill 💊!
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