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Stadia - new life for ESO?

  • Vhozek
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    Lmfao
    Imagine taking a concept like Stadia seriously with present network infrastructure.
    Wait 10 more years.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • MLGProPlayer
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    Vhozek wrote: »
    Lmfao
    Imagine taking a concept like Stadia seriously with present network infrastructure.
    Wait 10 more years.

    If you live in Europe or Asia where almost everyone has 1 Gbit internet and unlimited bandwidth, it's a pretty great alterantive to consoles. You get better performance and not really any extra input lag (since consoles themselves produce a ton of input lag).
    Edited by MLGProPlayer on March 21, 2019 2:55AM
  • Billdor
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    Vhozek wrote: »
    Lmfao
    Imagine taking a concept like Stadia seriously with present network infrastructure.
    Wait 10 more years.

    If you live in Europe or Asia where almost everyone has 1 Gbit internet and unlimited bandwidth, it's a pretty great alterantive to consoles. You get better performance and not really any extra input lag (since consoles themselves produce a ton of input lag).

    Source please? Because just like the OP you seem to be pulling stats and facts from your bottom.
  • Valldez
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    please, just let the dreamer dreams.. :lol:
  • green_villain
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    Billdor wrote: »
    Vhozek wrote: »
    Lmfao
    Imagine taking a concept like Stadia seriously with present network infrastructure.
    Wait 10 more years.

    If you live in Europe or Asia where almost everyone has 1 Gbit internet and unlimited bandwidth, it's a pretty great alterantive to consoles. You get better performance and not really any extra input lag (since consoles themselves produce a ton of input lag).

    Source please? Because just like the OP you seem to be pulling stats and facts from your bottom.

    im paying 8 usd per month for 200 mbit unlimited internet in Unkraine

    so internet infrastructure here better than in USA(top1 economy of the world)
    @Billdor
    Edited by green_villain on March 21, 2019 8:19AM
  • AhPook_Is_Here
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    It would provide a performance boost if stadia had a mega-server like xbox and playstation. Also, ESO isn't really built to benefit from running on multiple GPUs so it might not improve the apps performance much.

    Stadia in itself is a really good idea, and some FPS games from Bethesda will be on it, it will be interesting to see how this is going to effect console gaming broadly and NVIDIA in particular. It can be a huge boon to consumers who prefer subscription models to large individual purchases, and it might force companies like steam to consider subscription models. I'm going to be buying some goog for sure at the next dip.
    “Whatever.”
    -Unknown American
  • anitajoneb17_ESO
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    Why would a streaming service improve ESO performance? How does that make any sense?

    A streaming service just lets you stream a game off of someone else's computer. You would still be connecting to the same ZOS servers you connect to now, except you'd be doing it while connecting through a streaming server first. This will always add latency, not reduce it.

    Yes and no.
    As it is now, ZOS (or any game developer for that matter) must tweak the game for a huge variety of Hardware and Software specs and combinations. Often having to adjust to the lowest. If the game is streamed from one big datacenter, they have only one spec to adjust to. And a very high end spec at that. That's a huge plus.
  • anitajoneb17_ESO
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    I wish I could meet most posters of this thread in 10 years from now so they can realize how wrong they were.
    Cloud is the obvious future of computing - not only for gaming.
  • DaveMoeDee
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    The only potential positive I can think of is Google having peering agreements that lead to better routing of their traffic.

    I can't imagine that would compensate for the extra hops from ZOS data going to their servers before going to players, as well as the drastically increased volume of data that would need to be transferred.
  • zaria
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    Vhozek wrote: »
    Lmfao
    Imagine taking a concept like Stadia seriously with present network infrastructure.
    Wait 10 more years.
    The problem is that you add input and output lag on top of the other lags even if you have an GB line.
    So you got the lag going to the stadia server, this is lag even on things who don't go to server. Say you roll dodge or block it will be an delay before animation even start as it has to be streamed back to you. On top of this stadia server has to communicate with ESO server with the standard lag here.
    And no you don't want stadia and ESO in the same farm, yes the ping between stadia and ESO is lower but you will get lag on movement, scrolling in inventory and everything.

    And you need an system like an decent gaming pc in the farm, for each user so it will be expensive or it will be queues if lots of people use it at peak hour. Note that its way more expensive for an company to run an server than for you to buy an pc, even if they just uses stacks of off the shelf pc's they have to pay for rack space and people to maintain them.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • anitajoneb17_ESO
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    zaria wrote: »
    And you need an system like an decent gaming pc in the farm, for each user so it will be expensive or it will be queues if lots of people use it at peak hour. Note that its way more expensive for an company to run an server than for you to buy an pc, even if they just uses stacks of off the shelf pc's they have to pay for rack space and people to maintain them.

    LoL... no. That's not how it works. Distant desktops aren't 1 machine per user. It's one gigantic machine shared by individual virtualized desktops.
    The development of cloud computing is not good news for hardware manufacturers, but they've already stopped making money with PCs anyway. They've switch to the internet of things and all connected devices already.

  • green_villain
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    some really good points in last posts
  • Kiralyn2000
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    im paying 8 usd per month for 200 mbit unlimited internet in Unkraine

    so internet infrastructure here better than in USA(top1 economy of the world)
    @Billdor

    And we're paying like $40 a month for (just did a Speedtest) 33 Mbps down/5.8 Mbps up. And this is in Pittsburgh.
    (edit: ooh, and the speedtest readout showed that I was nicely above the US average download speed of 22 Mbps)


    One thing to remember about that "top1 economy" is that it's run by rampant capitalists - our broadband is barely regulated, isn't considered a "public utility", and is half-assed by whoever makes a contract (a restrictive one - gotta make sure you don't have any actual 'competition') with each locality first. They're not going to spend a dime increasing performance or decreasing price, that they aren't forced to at sword-point.
    Edited by Kiralyn2000 on March 21, 2019 4:00PM
  • LiquidPony
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    "Cloud Computing," didn't that used to go by another name? "Smoke and Mirrors?"

    Cloud Computing is just: "I have 1k computers, which I sell to 10k clients, on the idea that, at most, only 10% of them will be using them at any given moment."

    And computers are just rocks that do math real good.

    ELI5 description aside, that's just the most rudimentary form of "cloud computing": IaaS.

    PaaS and SaaS (<-- Stadia) are much more than that.

    I don't understand how any of this is "smoke and mirrors", though.
    Edited by LiquidPony on March 21, 2019 4:51PM
  • luen79rwb17_ESO
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    The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Huyen
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    Imagine 10000 players using it at once. This means 10000 graphiccards at google running at once.

    Now imagine the same thing but in the millions world wide.

    See the problem? Good...
    Edited by Huyen on March 21, 2019 5:36PM
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • anitajoneb17_ESO
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    The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.

    The volume of data is surely an issue right now, but think further. Not that far, just ten years or so.
    Ten years ago, we didn't even have smartphones, you see...
    Therefore I'm confident that the data infrastructure will update accordingly in the coming years. At least in "rich" countries.

    Thinking ahead is what makes businesses successful. Especially in the area of information technology. Remember how ALL (and I mean *ALL*) journalists predicted the downfall of Amazon 15 years ago. 15 years may sound like an eternity for the youngest of you, but all of us "older" know it was just yesterday.

    Edited by anitajoneb17_ESO on March 21, 2019 6:19PM
  • GallantGuardian
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    Nogawd wrote: »
    Boy you can tell who the "old" people are....

    And you can tell who the young people are ...

    Old people (the ones who want to maintain as much control in their day to day life as possible)

    Young people (the ones they are willfully giving up control of their day to day life)

    Sorry I enjoy freedom
  • danno8
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    The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.

    The volume of data is surely an issue right now, but think further. Not that far, just ten years or so.
    Ten years ago, we didn't even have smartphones, you see...
    Therefore I'm confident that the data infrastructure will update accordingly in the coming years. At least in "rich" countries.

    Thinking ahead is what makes businesses successful. Especially in the area of information technology. Remember how ALL (and I mean *ALL*) journalists predicted the downfall of Amazon 15 years ago. 15 years may sound like an eternity for the youngest of you, but all of us "older" know it was just yesterday.

    But you are forgetting the actual extra cost for people. "Geforce Now" has the same service as this Stadia, and it has been in beta for a couple of years. It's pretty popular, but it is also totally free.

    The current guess for pricing is that it will be a "per hour" service with around 20 hours being $25 or so. If you play 40 hours a month (around 2 hours per day on average) it will cost you $50. After a year $600. Per Google account. In addition to whatever data plan you may have to upgrade to to handle the 450 extra GB of data streaming to you (at only 1080p compressed).

    Why not just buy a nice new $600 graphic card every year or two and save yourself the money, instead of giving Google your hard earned cash?

    10 years? Probably not. Eventually? Maybe. But, like you say, when you get as old as we are, we have seen plenty "Gaming of the Future" predictions die out.

  • OrdoHermetica
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    The data requirements will make stadia a niche product to say the least. It will still have it's place and share on the market since there's obviously people that will have access with no problem but they can surely forget about reaching those 2 billion players they mentioned on that event.

    The volume of data is surely an issue right now, but think further. Not that far, just ten years or so.
    Ten years ago, we didn't even have smartphones, you see...
    Therefore I'm confident that the data infrastructure will update accordingly in the coming years. At least in "rich" countries.


    The first proper smartphone was launched in Japan in 1999. Western audiences got their first proper smartphone in the form of the Sidekick and RIM's initial BlackBerry launches in 2002. BlackBerry's first huge launch was in 2006. We most certainly had smartphones 10 years ago. We in fact had smartphones 20 years ago.

    Technology absolutely does advance quickly in technology, but it's not particularly easy to predict how or in which direction. So, while broadband penetration and quality might indeed improve quite a bit in the next decade, in many parts of the world - the United States included - that infrastructure hasn't really improved all that much in the previous decade, so that's far from a sure bet.
  • anitajoneb17_ESO
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    The first proper smartphone was launched in Japan in 1999. Western audiences got their first proper smartphone in the form of the Sidekick and RIM's initial BlackBerry launches in 2002. BlackBerry's first huge launch was in 2006. We most certainly had smartphones 10 years ago. We in fact had smartphones 20 years ago.

    Technology absolutely does advance quickly in technology, but it's not particularly easy to predict how or in which direction. So, while broadband penetration and quality might indeed improve quite a bit in the next decade, in many parts of the world - the United States included - that infrastructure hasn't really improved all that much in the previous decade, so that's far from a sure bet.

    By "smartphone" I mean "full computer in the pocket". Just because the 1st Blackberries could connect to the internet doesn't mean they qualified as "computer in the pocket", which every smartphone, even low end, qualifies for nowadays.
    And by "we had" I mean "most people had". Just because something was technically available 20 years ago doesn't mean it was "standard", "normal" or "mainstream". Nowadays, a "computer in the pocket" is normal, standard and mainstream. Sorry for Iphone addicts who think they're "special" :-)

    Right or wrong, I firmly believe that in ten or twenty years from now, everything will be cloud.

    I reformatted my hard drive last month (bigger SSD) and did a fresh reinstall. Given the amount of software and data I use/keep, this usually takes me 20 to 30 full hours. (Data transfers, settings, fresh install of each software, etc.). This time, it too me half the time. I realized it was because.. I went cloud. Even without really noticing it.

    I agree with all the privacy concerns, but I still believe that cloud is the future and that Googleis going the right way and facing a smash hit with Stadia. Stadia is exactly what people need. (Sure, Nvidia and an few others offer similar services, but none of them has the marketing power and the investment capacity that Google has).

    Let's talk about it again in 10 years.
    Edited by anitajoneb17_ESO on March 21, 2019 9:23PM
  • Nogawd
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    Nogawd wrote: »
    Boy you can tell who the "old" people are....

    And you can tell who the young people are ...

    Old people (the ones who want to maintain as much control in their day to day life as possible)

    Young people (the ones they are willfully giving up control of their day to day life)

    Sorry I enjoy freedom

    Are you the type that puts black tape over the cameras on their smartphone? I work in the smartphone industry and I come across these fear mongering paranoid types every now and then.
  • NeillMcAttack
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    I wish I could meet most posters of this thread in 10 years from now so they can realize how wrong they were.
    Cloud is the obvious future of computing - not only for gaming.

    You are making the most sense in this thread, and i completely agree with your thoughts.

    Back to ESO though, Eso, with its "mega-server" format. I think could have massive improvements to the actual game as a result to going cloud based.

    Taking Cyrodiil as the perfect example to how this technology could be used to actaully improve the experience for the end user.
    Now I live in Ireland, I get under 20 ms ping on any game I play which are mostly hosted in the mainland, usually luxemburg.
    Of course these are very small amounts of data im pinging while gaming, but I can also download a game 60gb lets say in under 2 hrs. Now obviously these downloads use server nodes like torrents.

    Now Shadow blade (people looking for more info on stadia should look this up, it has so much the same technology and has been around longer), the true precursor to Google Stadia boasts network latency of 160 milliseconds. Ladies and gentleman, this is less than 1 third of one global cooldown, including cancellations, in ESO. But that isn't the best part, having everyones game running on one central system instead of 100, means that data packets, can be packaged at the source and packaged further at each node if possible. You always hear of Zeni when they speak of reducing lag (at least they used to) in Cyro, refer to packaging all those 1000's of inputs which requires metric *** tons of processing power. This kind of system could greatly reduce all of that. And one last thing, cheat detection, remove those calculations, they are a thing of the past.

    Edit; I forgot to mention, Everyone will also have the best version of the game, running at the highest possible graphical settings the server is putting out with zero extra hardware. Ooooooh SHINEY!

    At least these are my thoughts. But what the *** do i know.....
    Edited by NeillMcAttack on March 21, 2019 11:59PM
    PC EU - NoCP PvP, is real PvP
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  • MLGProPlayer
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    Why would a streaming service improve ESO performance? How does that make any sense?

    A streaming service just lets you stream a game off of someone else's computer. You would still be connecting to the same ZOS servers you connect to now, except you'd be doing it while connecting through a streaming server first. This will always add latency, not reduce it.

    Yes and no.
    As it is now, ZOS (or any game developer for that matter) must tweak the game for a huge variety of Hardware and Software specs and combinations. Often having to adjust to the lowest. If the game is streamed from one big datacenter, they have only one spec to adjust to. And a very high end spec at that. That's a huge plus.

    That doesn't have anything to do with latency though.
  • NeillMcAttack
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    Why would a streaming service improve ESO performance? How does that make any sense?

    A streaming service just lets you stream a game off of someone else's computer. You would still be connecting to the same ZOS servers you connect to now, except you'd be doing it while connecting through a streaming server first. This will always add latency, not reduce it.

    Yes and no.
    As it is now, ZOS (or any game developer for that matter) must tweak the game for a huge variety of Hardware and Software specs and combinations. Often having to adjust to the lowest. If the game is streamed from one big datacenter, they have only one spec to adjust to. And a very high end spec at that. That's a huge plus.

    That doesn't have anything to do with latency though.

    Latency now,
    the time it takes for my input to register server side, and back,
    Latency on the cloud,
    the time it takes for my input to register server side, and back, but greater amounts of data.

    It's seriously just a bandwidth issue IMO.
    PC EU - NoCP PvP, is real PvP
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    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • Kulvar
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    @NeillMcAttack Cheat detect, a thing from the past ?
    Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...
    Coward Argonian scholar of the Ebonheart Pact
  • NeillMcAttack
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    Kulvar wrote: »
    @NeillMcAttack Cheat detect, a thing from the past ?
    Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...

    NotLikeThis

    Edit,
    Seriously though, how does one implement cheat software on a game in the cloud!!!?
    Edited by NeillMcAttack on March 21, 2019 10:50PM
    PC EU - NoCP PvP, is real PvP
    Tiidehunter Nord StamDK EP PvP Main
    Legion Commander Tresdin Stamplar DC PvE Main
    Sephirith Altmer MagPlar EP Gondar the Bounty Hunter Khajiit StamBlade DC
    The Dirge Redguard StamNecro EP Disruptor Stormcrafter Nord StamSorc AD
    Lone Druid Bosmer Stam Warden EP Necro-Phos Argonian MagBlade AD
    @ McAttack in game
    Played since beta, and then on console at release, until the game became unplayable on console.
  • danno8
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    Kulvar wrote: »
    @NeillMcAttack Cheat detect, a thing from the past ?
    Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...

    NotLikeThis

    Edit,
    Seriously though, how does one implement cheat software on a game in the cloud!!!?

    Because the game in the cloud still requires a running program in your RAM. In this case it is Chrome.

    People can currently use Cheat Engine to modify their Chrome client in RAM and cheat on things like all those .io games.
  • VaranisArano
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    Valldez wrote: »
    please, just let the dreamer dreams.. :lol:

    Last time I dealt with Dreamers, I wound up researching ancient prophecies, finding out I was the reincarnation of the Chimer general Nerevar, and traveling into the heart of a volcano to battle a false god in front of his giant robot.

    If this even looks like its headed in the same direction...
    nope.gif
    Also, count me among the number of people with rural United States internet, so while I'm vaguely interested to see how Stadia works out, I don't expect it to bring great improvements to little old me, living next to a bean field across from the cornfields.

    Edited by VaranisArano on March 21, 2019 11:30PM
  • green_villain
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    danno8 wrote: »
    Kulvar wrote: »
    @NeillMcAttack Cheat detect, a thing from the past ?
    Let's anyone teleport, be invulnerable, hit you while hidden behind something, right...

    NotLikeThis

    Edit,
    Seriously though, how does one implement cheat software on a game in the cloud!!!?

    Because the game in the cloud still requires a running program in your RAM. In this case it is Chrome.

    People can currently use Cheat Engine to modify their Chrome client in RAM and cheat on things like all those .io games.

    so lol you comparing full cheating when game data installed on PC like right now, and only software browser that will only register and sent to the Stadia your mouse and keyboard clicks?
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